business models reengineering in china
DESCRIPTION
Presentation at Startup2Startup Beijing in May 2010 for the "Geeks on a Plane" Asia tour.www.geeksonaplane.comTRANSCRIPT
Benjamin Joffe | CEO, Plus Eight Star Ltd.
Startup2Startup| Beijing, 2010.05
Innovation & Business ModelsRe-Engineering in China
TechCrunchEDITION
more inside!
Benjamin Joffe
4 years(Japan)
1 year(Korea)
5 years(China)
I’m not Chinese.I’m not even Asian…
…but I have been researching digital innovation in Asia for 10 years and built a company doing just that.
Those are some of the things +8* has been working on for some time.
• CEO, Plus Eight Star | www.plus8star.com• Digital Strategy & “Innovation Arbitrage”
• Best practices from Asia’s web and mobile
• Partner, Cmune | www.cmune.com• World’s First FPS game on social networks
• Facebook, MySpace and Apple.com
• Founder | Mobile Monday Beijing• Monthly forum for mobile professionals
• 35 events, 120 speakers, 3,000 participants
• Angel Investor, Advisor, Speaker• Asian startups with global ambitions
• 50+ events, 13 Countries
What I do Now
Why it’s hard to understandhow China innovates
And why talking about “Copy-to-China” only
does not help…
Our Challenges
• We are old
• We are not local
• We are not users
• We have (lots of) cultural stereotypes
• Things have been pretty good this way so far
Those challenges are mine too.
General assumption #1
Everything from USA is great
General assumption #2
Everything from Asia is weird(and sometimes funny)
Japanese like texting on mobile
Because they have small fingers
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
Asians like avatars
Because they watch animations
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
Chinese like ring-back tones
Because they go to karaoke a lot
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
(The fun never ends)
Chinese like Farm games
Because of their agricultural history
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
Awareness Test
PHOTO: MOBILE PHONE, BEIJING, APRIL 2010© Benjamin Joffe / Plus Eight Star Ltd.
PHOTO: MOBILE PHONE, BEIJING, APRIL 2010© Benjamin Joffe / Plus Eight Star Ltd.
Dual SIM, Music Player, Photo…
…and some unclear Windows-like icon
PHOTO: MOBILE PHONE, BEIJING, APRIL 2010© Benjamin Joffe / Plus Eight Star Ltd.
But did you notice that?
PHOTO: MOBILE PHONE, BEIJING, APRIL 2010© Benjamin Joffe / Plus Eight Star Ltd.
There is a link to check your QQ Farm
This is a “FarmVille” button
QQ Farm (or similar)
You don’t get that much on your phone but still…
By the way…
Case Study: Farm Games
Highlighting the world’s rich farming history
QuizWho Created the First Farming Game?
• Game MAU Dev. Country• FarmVille 61.6M Zynga USA• Farm Town 18.6M Slashkey USA• Country Story 8.1M Playfish UK• Barn Buddy 6.8M TheBroth USA• Happy Farm 2.5M 5 Minutes China• Happy Harvest .6M Elex China
Source: Appdata and Facebook, 2009.10.26
Answer: “It’s Complicated”
1. Five Minutes (China)
2. Slashkey (US) “culturized” it
3. Zynga (US) copied Slashkey
4. Playfish (UK), Elex (China), followed
If you have other sources let me know! [email protected]
The Mother of all Farming Games?or “where is the innovation?”
• Harvest Moon (1996)– On Super NES, by Victor Interactive
– Inspired Happy Farm
• Sim Farm (1993)– On PC, by Maxis
• Where is the innovation?– Not in the game concept, but in
viral & social mechanics
Innovation Models in China
• Innovation Model: 5C’s of Innovation
• Simplification hurts
• Innovating in and from China
5C’s of Innovation™
We are strategists – we can’t help creating acronyms!
The First Part
5Cs of Innovation™
1. Copy
2. Competition
3. Constraints
4. Combination
5. Context
Entry barriers
Technology?
Capital?
Talent?
Intellectual Property?
Censorship?
1. Copy
Many web businesses have
low tech and capital
requirements
Entry barriers
Technology?
Capital?
Talent?
Intellectual Property?
Censorship?
1. Copy
IP issues and Censorship are issues that all companies have to face, so at least it’s more or less on par… (though not ideal)
Will it blend?
Tencent(US$1.8bln)
2. Combination
IM + Avatars + Games +
Payment via mobile or
scratch cards…
Will it blend?
Tencent(US$1.8bln)
2. Combination
We published a detailed report about this company.Check www.plus8star.com
4 Facebook4 YouTube
5 Match.com3 Yahoo
4 Twitter
?
What happens with
3. Competition
Lack of competition make companies slow at
innovating…
4 Facebook4 YouTube
5 Match.com3 Yahoo
4 Twitter
?
What happens with
3. Competition
This is not a problem China has…
(in many cases)
Low GDP/capita
Limited advertising
No credit cards
No legacy industry
4. ConstraintsArtists set themselves
constraints to be more creative.
Low GDP/capita
Limited advertising
No credit cards
No legacy industry
4. Constraints
Why not entrepreneurs?
5. Context
Scale / Geography / Demographymake some services viable
Large scale, or very high urban concentration can help
5. Context
Scale / Geography / Demographymake some services viable
So can a younger Internet base
The missing C’s
1. Copy
2. Competition
3. Constraints
4. Combination
5. Context5. Collaboration
6. Culture
7. Comedy
After spending more time in
Silicon Valley we added a few “C’s” to highlight what
was missing in the startup ecosystem
in China
The missing C’s
1. Copy
2. Competition
3. Constraints
4. Combination
5. Context5. Collaboration
6. Culture
7. Comedy
Culture stands for “ability to tune to other cultures” (the
US is not that great at it, BTW)Comedy is about creating
emotional connections
Business Models Re-Engineering
The second part
Box vs. Online Games
• Box games
– Traditional retail model
– Virtual goods in US: 1 billion in 2009
• Online games
– Copy-proof
– Virtual goods in China: 5 billion in 2009
Taobao vs. eBay
• eBay– Commissions
– Don’t want buyer-seller direct communication
• Taobao– Free listing
– IM welcome
– BUT no crawling by search engines
This is how Taobao, entering the market in 2003, overtook eBay who was #1 in China
Tencent vs. AIM / Facebook
– Advertising model
– Social graph / Social web
• Tencent
– Virtual goods
– Closed system
This is showing the fundamental difference in business models between
Facebook and Tencent
Zhenai.com vs. Match.com
• Match.com– Advertising
– Subscriptions with self-service
• Zhenai.com– Value-added subscription: Matchmaking Manager
– 300+ people in call center to help your dating!
– 3,000 rmb (450 USD) for 6 months
Most Match.com copycats in China don’t
make much money. Zhenai does!
China’s Tech Stocks
This is a side note but might interest you. The
list is not exhaustive.
Market Caps Quiz
• Tencent 33.4 bln USD– Time-Warner 33.9 bln USD
• China Mobile 188.4 bln USD– AT&T 144.36 bln USD
• Alibaba.com (~20% of Group?) 9.2 bln USD (x5?)– eBay 27.9 bln USD
• Netease 3.87 bln USD• Shanda 1.64 bln USD
– Activision Blizzard (WoW, CoD, GH) 12.75 bln USD– Electronic Arts 5.32 bln USD
Quick word on Yahoo
• Yahoo’s market cap 21.5 bln USD
• China– “Alibaba.com would represent about 20% of the Group value”
(David Wei, CEO, Alibaba Group)– Total group value = 40+ billion USD?– Yahoo’s share = 16 bln USD?
• Japan– Yahoo owns 34.79% of Yahoo Japan, JV with Softbank– Yahoo Japan market cap = 19.8 bln USD– Yahoo’s share = 6.85 bln USD
• Total Asian assets >22 bln USD?
Ask your usual vendor for financial advice.
China’s Internationalization
You did not expect Chinese champions to just sit there, did you?
Chinese Companies Going Abroad
• Online game companies– Perfect World | Japan, (US)
• C&C Media | 21 million USD, March 2010
– Shanda | US• Mochi Media | 80 million USD
– Tencent | US, Vietnam, Russia, etc.• Digital Sky Technologies | 300 million USD (Russia)
• Social game companies– Rekoo | Japan (#1), Korea (#1), Russia– 5 Minutes | US, others
Chinese Companies Going Abroad
• Mobile companies
– Yicha (mobile search) | Japan
– NetQin (mobile antivirus) | Russia, etc.
• Software companies
– Antivirus | Japan
– Office suite | Japan
China’s Assets
• Skilled IT workforce
• Expertise in several IT sectors– Gaming, virtual goods, scalability, etc.
• Good execution
• Lower cost (fraction of US for a social game)
Things change and are case-by-case but as a macro view in IT,
this is my opinion.
China’s Hurdles: Soft Skills
Building
• Fundamental vs. Incremental Innovation
• Design
• Product/Project Management
• Quality
Companies (especially foreign ones) train many
staff in this, though.
China’s Hurdles: Soft Skills
Building
• Fundamental vs. Incremental Innovation
• Design
• Product/Project Management
• Quality
Selling
• Culture
• PR
• Country “brand”
• Partnerships
“Designed by XXX in Shenzhen”, for instance, is not fashionable yet
More about “Innovation Arbitrage”
Thanks!
www.plus8star.com
benjamin0123
http://twitter.com/benjaminjoffe
www.linkedin.com/in/benjaminjoffe
www.slideshare.net/plus8star
+81 | Japan
+82 | Korea
+86 | China
Telecom & Internet
+ Added Value
* High quality
Thanks for your attention!
55 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
About +8*
• Innovation Arbitrage
– “Bringing proven best practices and business models from Asia”
– +8* (Plus Eight Star) is the leading cross-market consultancy on mobile, telecom and Internet
in China, Japan and Korea.
– We work with large companies, SMEs, investment firms and governments worldwide to bring
them strategic advice and the best practices from advanced Asian markets.
There are more ideas
outside of your country
than inside.Tom Kelley
Author, The Art of
Innovation
• Our expertise
– Internet: our work covers
social media, communities,
ecommerce, online gaming
and virtual worlds.
– Telecom: we have extensive
experience with mobile and
telecom services (e.g. mobile
marketing and advertising,
mobile commerce, mobile TV
and mobile communities).
This is more detail about +8*
56 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
Our Clients
EUROPE
USA
ASIA
We work with large and small
organizations around the world
Most of our
projects are
custom-made
57 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
Selected References
• Adidas | E-commerce and mobile commerce market analysis and strategic
recommendations for China, Japan & Korea
• Bouygues Telecom | Cases studies of leading Asian Web 2.0 services and virtual
worlds
• Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet
convergence strategies
• EU-China Information Society | Research on e-commerce and virtual worlds to
support the regulatory dialogue between the EU and Chinese authorities
• Microsoft | Analysis of Japan’s key players and market catalysts for mobile
commerce market positioning in China
• DeNA | Benchmark of leading SNS in China and South Korea (DeNA operates
Japan’s leading mobile social network)
• China Mobile | Benchmark of Korean leading online communities
• Sands Capital Management | Evaluation of investment opportunities in social
networks in China
• MIH / NASPERS | Analysis of leading online verticals in China (MIH is the largest
shareholder in Tencent, China’s leading online community)
• IMVU | Benchmark of monetization and engagement best practices in Asian virtual
worlds & SNS (IMVU is a leading US-based 3D virtual world & chat)
58 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
Customer Testimonial | IMVU Inc.
COMPANY: IMVU Inc.
Lee Clancy, VP Product Management & GM of Direct Revenue
August 2009
Q Has the service performed by +8* met your expectations?
A The consulting services provided by +8* met IMVU's expectations. Benjamin and his team showed a deep
understanding of major Asian virtual worlds and gaming companies, as well as their potential implications
for IMVU. In our communications with them, they were very responsive to our follow-up questions and
completed their final deliverables on-time.
Q How have you used or plan to use this research within your company?
A Only a few weeks after +8* delivered their findings to IMVU, we had already identified and roadmapped
various product enhancements that were a direct result of our learnings from the +8* study. What is more,
we have since launched pilot versions of those new features that have received extremely positive feedback
from IMVU users (e.g., "My Pets" mode). Additionally, +8*'s comprehensive report is an invaluable
reference that I consult often when considering new product enhancements.
Q What decided you to hire +8* for this project?
A We chose to hire +8* for this project because 1) they had a strong professional track record, which we
confirmed with representatives from several blue chip clients of theirs prior to the study; and 2) we felt that
their area of expertise and past studies were strongly aligned with our research needs.
A Silicon Valley
reference for
TC readers
59 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
Speaking Engagements
• Regular keynote speaker & moderator in IT,
Media & Investment events.
• Engagements in 2008/09/10• Echelon 2010 (Singapore , Upcoming)
• CHINICT (Beijing, Upcoming)
• Global Mobile Internet Conf. (Beijing , Upcoming)
• Startup2Startup (Beijing, Upcoming)
• Ignite Shanghai (Shanghai, Upcoming)
• Virtual Goods Forum (London, Upcoming)
• Dell Online Summit (Beijing)
• Microsoft Entrepreneurship Lecture Series (Beijing)
• Mobile Social Networking Asia (Hong Kong)
• Stanford University (Entrepreneurship)
• Berkeley University (MBA)
• SXSW Interactive (Austin)
• PICNIC (Amsterdam)
• Virtual Goods Summit (San Francisco)
• Inside Social Apps (San Francisco)
• eComm 2010 (San Francisco)
• eComm 2009 (San Francisco)
• Ad:Tech (Beijing)
• Ad:Tech (Shanghai)
• Ignite (Amsterdam)
• Ignite (Beijing)
• Ignite (Paris)
• Mobile Asia Congress (Hong Kong)
• Lift Asia (Jeju, Korea)
• ITU Asia (Bangkok)
• Infinity Ventures Summit (Sapporo, Japan)
• LeMobile 2.0 (Paris)
• Asia Venture Capital Forum (Hong Kong)
• Graphing Social Patterns (Washington, D.C.)
• iGaming Asia (Macau)
• Unite Conference (San Francisco)
• China Mobility International Summit (Beijing)
• 3G Summit (Kunshan, China)
• Red Herring Asia (Hong Kong)
• China Internet Forum (Beijing)
• Media’08 (Sydney)
• China Internet Forum (Beijing)
• Wireless Developer Forum (Beijing)
• Open Web Asia (Seoul)
• XMediaLab: Virtual Worlds (Seoul)
• Mobile Monday Global Summit (Helsinki)
• Mobile Monday Global Summit (Kuala Lumpur)
• EU-China Virtual Worlds Conference (Beijing)
• EU-China eCommerce Regulatory Workshop (Beijing)
• Startonomics (Beijing)
• UnConference (Singapore)
• BarCamp (Shanghai)
• La Cantine (Paris)
• Mobile Focus (Stockholm)
More information at www.plus8star.com/presentations/
Our presentations are
based on our research…
…but generally only
scratch the surface
60 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
Media Coverage
• Media Coverage
– Our research and views have been quoted by numerous media outlets on topics ranging
from Telecom and E-Commerce to Social Networks, Gaming and Virtual Goods.
– Selected media: Forbes, The Economist, The New York Times, International Herald Tribune,
The Guardian, Advertising Age, VentureBeat, TechCrunch, ReadWriteWeb, Gamasutra, etc.
More information at www.plus8star.com/press/
Various media that quoted
our work or views…
61 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
Event Organizer & Advisor
• Founder & Organizer: Mobile Monday Beijing
– Mobile Monday is the leading network of mobile industry
professionals, counting over 50 chapters around the world.
– We founded the Beijing chapter of in 2006 to support the ecosystem.
– Results: 35 events, 125 speakers, 3,000+ participants (avg.100).
• Co-Organizer
– Startup2Startup (Beijing, May 2010)
– Geeks on a Plane (Beijing, May 2010)
– Startonomics (Beijing, May 2009)
– Startup2Startup (Beijing, May 2009)
– Open Web Asia (Seoul, October 2008)
• Advisor
– TEDxBeijing (November 2009)
We also help the
community
62 | 9© Copyright 2010. All rights reserved. www.plus8star.comMobile & Internet
Innovation Arbitrage
Contact
• Benjamin Joffe, Founder & CEO
– 10 years experience with Telecom & Internet in Asia.
– “China’s Top 100 mobile industry influencers” in 2007 & 2008.
– Senior Expert for the EU Delegation to China.
– Regular speaker at events on mobile and Internet in Asia.
– Fluent in English, Japanese, French with working knowledge
of Mandarin, Korean and Spanish.
• Contacts
– benjamin0123
– http://twitter.com/plus8star
– www.linkedin.com/in/benjaminjoffe
– www.slideshare.net/plus8star
Beijing Office (HQ) Tokyo Office
Sanlitun SOHO A-710 Flat Hagiwara 2D
Chaoyang District Setagaya-ku 6-36-8
100027 Beijing, P.R. China Tokyo, Japan
Tel: +86 (0)10 8447 7985 [email protected]
+81 | Japan
+82 | Korea
+86 | China
Telecom & Internet
+ Added Value
* High quality
To get in touch
Zaijian!