built environment & programming
TRANSCRIPT
Built Form | Architecture | Programming
Built Form | Architecture | Programming
Assumptions:
Built Form | Architecture | Programming
Potential Sites
Built Form | Architecture | Programming
Casino Trolley
Built Form | Architecture | Programming
How do you deal with such a narrow site?
Built Form | Architecture | Programming
A. Entertainment/StageB. Gaming C. Visitors Center (Hotel
Phase 2)D. GamingE. Main Public EntranceF. Commercial: Shops,
Dining, GalleriesG. Greenspace/PlazaH. Waterfront/Docking/
Boardwalk
Built Form | Architecture | Programming
A. Entertainment/Stage
A
Built Form | Architecture | Programming
A| Entertainment/Stage• Theater/Stage - Should be flexible space that can
accommodate multiple uses• Should have access to exterior space
Built Form | Architecture | Programming
B. & D. Gaming
B
D
Built Form | Architecture | Programming
B| Gaming• Gaming “Al Fresco” – How can this facility provide gaming
opportunities not available anywhere else in the world • Explore the town • Outdoors Terrace Gaming
• Should have access to exterior space
D| Gaming• Structured parking underneath
Built Form | Architecture | Programming
C. Visitors Center (Hotel Phase 2)
C
Built Form | Architecture | Programming
C| Visitors’ Center (Hotel Phase II)• Connects to Cleveland’s amenities- past/present/future• Player’s Card- Includes local venues and atractions• Kids’ entertainment/play (visible from Arena- connects to
river)
Built Form | Architecture | Programming
E. Main Public Entrance
E
Built Form | Architecture | Programming
E. Main Public Entrance
Built Form | Architecture | Programming
E| Main Public Entrance• Lower level extension of Tower City to River (Grand
transparent tall space/Wintergarden)- beneath Huron Road• Huron Road level entrance
• Pedestrian crossing of Huron and Ontario• Traffic calming at Huron/Ontario intersection with
improved crosswalk• Streetscape enchancement
Built Form | Architecture | Programming
F. Commercial: Shops, Dining, Galleries
F F
Built Form | Architecture | Programming
F| Commercial: Shops, Dining, Galleries• Medium-high level retail- clothing, etc.
Built Form | Architecture | Programming
G. Greenspace/Plaza
G G
Built Form | Architecture | Programming
G| Greenspace/Plaza• Night/Day activity- exciting lighting• Create connection between Gateway and Warehouse
Districts• Active storefronts• Maintain views to River• Public art
Built Form | Architecture | Programming
H. Waterfront/Docking/Boardwalk
H
Built Form | Architecture | Programming
H| Waterfront/Docking/Boardwalk• Public art• Restaurant