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Building the Social Internet of Things Tools and inspiring ideas for artists and designers A presentation by Bill Harpley November 25 th 2015

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Building the Social Internet of Things

Tools and inspiring ideas for artists and designers

A presentation by Bill Harpley

November 25th 2015

A talk presented to students of BA Fine Art: Critical Practice and BA Sculpture at Brighton University on November 25th 2015

Building the Social 'Internet of Things' 3

"In the next century, planet earth willdon an electronic skin.It will use the Internet as a scaffold tosupport and transmit its sensations."

- Neil Gross (1999)

Building the Social 'Internet of Things' 4

Prelude

Building the Social 'Internet of Things' 5

primal images | then and now

Phone Age - Apple iPod sillouette ( 2001)

● Corporate culture

● Materiality

● Time of plenty

● Harmony with the musical zeitgeist

Stone Age - Kandoa rock art from Tanzania (~30,000 years?)

● Survival culture

● Spirituality

● Time of scarcity

● Harmony with nature

Building the Social 'Internet of Things' 6

primal images | the artist's journey

● From the earliest know Stone Age art to our present Phone Age– artists have always been among the first groups of people to engage with

new tools and technologies– they have observed and interpreted their environment

● Placing the previous images adjacent to each other implicitly asks the question “What comes next?”

● We will use this methaphor of the artists journey to explore how a new generation of artists are embracing the emerging world of the 'Internet of Things' (IoT)

● We will then ask how artists can use their skills to shift the development of IoT from a purely technological trajectory to universal social experience ( the Social 'Internet of Things' )

Building the Social 'Internet of Things' 7

today's conversation

experiments in light, heat and sound

the great divide between artists and technologists

a artist's guide to the Internet of Things (IoT)

the beauty of numbers

wearable technology for artists and designers

the digital artists new toolbox

building the Social 'Internet of Things'

Building the Social 'Internet of Things' 8

experiments in Light, Heat and Sound

Building the Social 'Internet of Things' 9

light | jason krugman ● Cheap, energy efficient LEDs have inspired many artists to design

luminous structures

● Here is an intriguing structure created by Jason Krugman

Building the Social 'Internet of Things' 10

heat | evan blackwell● Heat (or lack of it) is a popular way to create art works using

materials such as glass, plastic, metal and ice

● Evan Blackwell creates intriguing pieces from familiar plastic objects

Building the Social 'Internet of Things' 11

sound | huntingdon & allen● Sound can be visualised as a graphical model on a

computer screen.● Andy Huntingdon and Drew Allen went one step further

and used a digital sound file to physical create 3D objects using a technique called stereolithography

Building the Social 'Internet of Things' 12

ensemble | erika harrschElectric Cello - Erika colloborated with a sound designer, a composer and software / hardware developers to “ … create a living sculpture, of music and light”.

Building the Social 'Internet of Things' 13

the Great Divide

Building the Social 'Internet of Things' 14

artists v. technologists

● The traditional view is that art and technology are as different and chalk & cheese– some artists have embraced technology to push the

boundaries of what is artistically possible– some technologists have started to dabble in art

● The first example looks at the work of local artists Georgina Voss and Wesley Goatley

● Georgina Voss is a technology anthropologist and Wes Goatley is a sound artist

Building the Social 'Internet of Things' 15

familiars | voss & goatleyCreated a collaborative piece for the 2015 Brighton Digital Festival called Familiars, which used “...information from the harbours, airport control towers and railway hubs around Brighton to expose the hidden logistics infrastructure that surrounds us”.

Building the Social 'Internet of Things' 16

building bridges● I am a technologist here today on November 24th

giving a talk to artists in Brighton● On November 20th, Voss and Goatley gave a talk to

technologists at the Institute of Open Data in London about their work 'Familiars'

● The question they posed was “Are physical and data infrastructures distinct?” - this is an important issue for the hyperconnected Smart Cities of the future– Technologists talking to artists?

– Artists talking to technologists?– You can be sure that something very interesting is happening!

Building the Social 'Internet of Things' 17

the Internet of Things

Building the Social 'Internet of Things' 18

IoT | what is it?

● IoT may be defined as the ability to connect “things” in the environment to the Internet – you can use sensors to read their physical state (e.g. temperature, pressure, velocity)

– in some cases you may wish to change their state (via a remote switch)

● The phrase “Internet of Things” was coined by Kevin Ashton in 1999– many people had previously suggested similar concepts

– other people used names such as “Embedded Internet”

– for better or worse, Ashton's idea has defined the discourse about how we connect the physical world to the Internet

– now it has all the trappings of a social and political movement!

● In reality, people are not interested in “the things” but in what you can do with the data– by implication this also means what artists can do with the data!

Building the Social 'Internet of Things' 19

IoT | sensors and switches

Artists take note - there is a type of sensor for everything in the environment that you may wish to track or measure!

Building the Social 'Internet of Things' 20

IoT | future trends

● People disagree about the numbers but the future trend is clear

● Please note that this mountain of data is a new type of raw material for artists and designers to work with!

Building the Social 'Internet of Things' 21

IoT | applications

● IoT has a wide range of real-world applications

● It has tremendous potential for artists and designers

Building the Social 'Internet of Things' 22

IoT | building blocks● This diagram provides a simple overview of the fundamental building blocks of an

IoT system● As an artist you need to decide:

– what data sources you wish to use for your project

– do you want to just 'sense' the environment or do you wish to control objects

– is the data free or does it come with a license (for which you may have to pay)

– what is the quality of the data (e.g. are there any “missing” pieces of data)

– how must the data be processed in order to realise your vision

Building the Social 'Internet of Things' 23

IoT | yang & benjamin

Soo-in Yang and David Benjamin created this public work of art “Living Light” for a park in Seoul (Korea).

● Each panel represents a district of the city

● The degree of luminosity of a panel is an indication of current air quality within that district.

Building the Social 'Internet of Things' 25

the beauty of Big Data

Building the Social 'Internet of Things' 27

bigdata | what is it?“Big data usually includes data sets with sizes beyond the ability of commonly used software tools to capture, curate, manage, and process data within a tolerable elapsed time.

Big data "size" is a constantly moving target, as of 2012 ranging from a few dozen terabytes to many petabytes of data.

Big data is a set of techniques and technologies that require new forms of integration to uncover large hidden values from large datasets that are diverse, complex, and of a massive scale” - Wikipedia

● A terabyte (TB) is 1012 or 1,000,000,000,000 bytes

● A petabyte (PB) is 1015 or 1,000,000,000,000,000 bytes

● A exabyte (EB) is 1018 or 1,000,000,000,000,000,000 bytes

We are talking very big numbers here!

Building the Social 'Internet of Things' 28

bigdata | data sources

Static (“batch”) - historical data sources

● public documents (e.g. census)

● open data (public and private)

● social media (Twitter, Facebook, etc.)

● “web scraping”

Dynamic (“Streaming”) - data as it happens

● Twitter feeds

● real-time signals

● video / audio

● location data from mobile networks

● Data can come from static and dynamic (real-time) sources

● In the business | government sector Big Data is used to improve decision making by providing a “big picture” view of trends and hidden insights

● Data can be blended from a variety of sources -a process known as “data mash-ups”

Building the Social 'Internet of Things' 29

bigdata | what kind of tools?

● If you want to work with Big Data– you will need to partner with a person who has

expertise in this field

– it is useful to know about some of the tools that can be used to process large data sets

– an overview of the relevant tools can be found in the handout

● Artists are more concerned with how to extract and blend the relevant data into the medium (sound, vision, motion, etc.) that best illuminates their core vision

Building the Social 'Internet of Things' 30

bigdata | nathalie miebach“Synergy” - Nathalie Miebach is a Boston artist who 'mines' large data sets related weather to create scuptures and original musical scores.

She defines her work as “A collaboration between science, data, musical performance and sculpture”.

Building the Social 'Internet of Things' 31

bigdata | laurie frick

Walking – Laurie Frick is a self-confessed “data artist” who argues that technology will disrupt the art world.

“ I think it will be disrupted because art production will become an algorithm.”● She focuses on using large amounts of

personal data to create some very engaging pieces.

● Audience participation is encouraged by downloading her FRICKbit app for iPhone !!

“Take back your data and, turn it into art!" - Laurie Frick

Building the Social 'Internet of Things' 32

Wearable Technology

Building the Social 'Internet of Things' 33

wearables | evolutionSignificant research began in 1980s and has gathered pace ever since. Examples:

● Multi-function digital wrist-watches

● Head-mounted displays

● Wrist-computers

● Portable music players

● Electronic textiles (used in hi-tech fashion garments)

● Physical/emotional wellbeing monitors

● Military applications

In this presentation, we will focus on devices and concepts which are of most interest to artists.

Building the Social 'Internet of Things' 34

wearables | definitions

“Wearable technology (also called wearable gadgets) is a category of technology devices that can be worn by a consumer and often include tracking information related to health and fitness. Other wearable tech gadgets include devices that have small motion sensors to take photos and sync with your mobile devices”. - Webopedia

“Electronics that can be worn on the body, either as an accessory or as part of material used in clothing. One of the major features of wearable technology is its ability to connect to the Internet, enabling data to be exchanged between a network and the device”. - Investopedia

Building the Social 'Internet of Things' 35

wearables | anatomy of a device● Data Store – stores data

generated over a period of time

● Battery – power source for the device

● Processing Intelligence – collectively consists of the Processor (CPU), Memory (RAM) and the Control Logic

● Wireless Module – commonly Bluetooth or Wi-fi

● I/O interface – typically USB

● Sensor – detects and measures variable of interest

● Display – (optional) small screen

● Buttons – physical control

Building the Social 'Internet of Things' 36

wearables | wireless

Wearable devices use wireless technologies to:

– transfer data to external storage (e.g. the Cloud)

– remotely configure the device

– detect proximity– detrmine location

Commonly used wireless technologies:

– Bluetooth

– Wi-Fi

– NFC

– RFID

– GPS

Further details can be found in the handout.

Building the Social 'Internet of Things' 37

wearables | nets

Body Area Networks (BANs)● devices affixed to a human

body can communicate and exchange messages with each other

● often used in medical scenarios

Personal Area Networks (PANs)

● devices within a confined space can communicate and exchange messages with each other

● may be used in a SOHO environment

Bluetooth may be used to construct localised networks of devices.

Building the Social 'Internet of Things' 38

wearables | fashion● Smart Textiles are now big

business!● The Lume collection has won

numerous design awards (2012-2013)

– Example of “e-fabrics” which embed flexible electronics into the fabric.

– Allows the colour of the garment to be changed using a smartphone app.

● This kind of wearable tech much in evidence at major fashion shows around the world.

Building the Social 'Internet of Things' 39

wearables | virtual worlds

● Artists have begun to use “Virtual Reality” technology to create new works

● Perhaps the best known device is the Occulus Rift VR headset (but other vendors such as Samsung have entered the market)

● Because this is “immersive” art, I can't show you any examples!

● The handout contains some useful links to get you started.

Two people awe-struck by virtual reality, viewed through Occulus Rift.

Building the Social 'Internet of Things' 40

wearables | Brooklyn Ballet

● Dance and Ballet companies have been quick to explore the possibilities of wearable technology

● These include sensors to detect motion, which are sewn into costumes and dance shoes.

Building the Social 'Internet of Things' 41

Programability

Building the Social 'Internet of Things' 42

programability | processing

● processing is an easy to learn programming language● It is open-source software which has the goal of “... software

literacy within the visual arts and visual literacy within technology”.

● Used to create a wide range of applications e.g.– animations

– music videos

– 3D modelling

● Vibrant online community of users and advocates● Explore the online Exhibition ( https://processing.org/exhibition )

Building the Social 'Internet of Things' 43

programability | processing Princemio Pathfinder – a visual language to generate choreography created with 'processing'

Building the Social 'Internet of Things' 44

programability | javascript

● Javascript is a language much favoured by the Web development community

● Applications run in your web browser● It has many different flavours, though artists will find the

following particularly useful:– Data Visualisation libraries D3.js and Recline.js

– processing language implemented in Javascript● processing.js● P5.js

● Python is a general purpose scripting language often used in Data Visualisation

Building the Social 'Internet of Things' 45

programability | javascript

“Uber Rides” - this example was created in D3

● It's an interactive map of Uber taxi rides in a set of city districts

● Moving the mouse over the graphic (in your browser) generates a new information map

Building the Social 'Internet of Things' 46

the Artist's new toolbox

Building the Social 'Internet of Things' 47

toolbox | data

● We have already seen examples of how artists are using data a raw material to create new works.

● Often used as a source of stimulus for the traditional mediums of light and sound.

● This trend is likely to continue– artists are likely to explore larger and more complex data

sets

– collaboration with technologists will expand the horizon of what is possible

– the pace of innovation and creativity is likely to accelerate

Building the Social 'Internet of Things' 49

toolbox | robotics

Artists have long been fascinated by Robots● New generation of low-cost robots has

made this more accessible to artists

● Rise of more “intelligent” machines creates possibilities for new forms of art

● Questions to ponder:– How will artists respond to the arrival

of robots in everyday situations?

– Could people come to “prefer” art created by machines?

– Could robots make artists unemployed?

Alex Kiessling is a Vienna based artist that employed two ABB industrial robotic arms to simultaneously create a work in three countries.

Building the Social 'Internet of Things' 51

toolbox | 4K video

● 4K Video is the latest ultra-high definition for video capture and display– 4x times the clarity of a standard HD Television

– Potential to display images on large high-definition screens (leading to a “virtual” art market?)

● Still expensive but expect more artists to use in future as 4K technology becomes more affordable

Building the Social 'Internet of Things' 52

toolbox | VR + AR● We have already looked at Virtual Reality● Let's add to this by talking about Augmented Reality

– combines what you see on the gallery wall with augmented content generated on a smartphone or tablet

Building the Social 'Internet of Things' 54

toolbox | 3D printing

Additive Manufacturing originated in the late 1980s● It has evolved to the point where

people can buy low-cost 3D printers such as the RepRap Prusa

● Current generation has limited capabilities but performance improving all of the time

● You can create objects that would be impossible to make using conventional “subtractive” methods

● 3D printers widely used by sculptors and architects

Building the Social 'Internet of Things' 56

the Social 'Internet of Things'an imperative role for artists & designers

Building the Social 'Internet of Things' 57

social IoT | history ● Back in the mid-90s, the vision of the Internet was

that of a platform for e-commerce, marketing and information services

– In other words, it was a bit bland

– But then along came Friends Reunited, MySpace, Facebook, YouTube, Twitter …

● The rise of social media and self-generated content transformed the Internet from a bland (but very useful) information platform into a social network

● Nobody planned this … it simply happened!

Building the Social 'Internet of Things' 58

social IoT | outlook

● Guess what! The dominant view of the emerging Internet of Things is that it will serve:– as a platform for harvesting data from almost every conceivable

source– it will be of more interest to governments and corporations than

ordinary citizens– it will create a bounty of “actionable intelligence” which will be of no

interest to the general public

● Does this all sound a bit familiar? Where is the social dimension in this?

● Hey, things don't have to be this way!

Building the Social 'Internet of Things' 59

social IoT | here and now ● Brighton is I think unique in having such a large population of

'geeks' and artists living together in a relatively small urban area● This means that there is huge potential to create a different kind

of 'Internet of Things'– 'geeks' can build the technology– 'artists' can create help to design the social aspects of IoT– requires empathy and willingness to collaborate across boundaries– need to create some formal groups or institutions where this kind of

collaboration becomes 'the norm'

● We have seen in this presentation how artists have begun to engage and humanise these emerging technologies

● Let's scale this up to create the Social 'Internet of Things'

Building the Social 'Internet of Things' 60

social IoT | thingbook● Instead of Facebook, the world of IoT could have “Thingbook” – but what

would it look like?● We know that Facebook is popular because it is focused on concern for (and

interest in) other people and their communities.● Social IoT would extend that to include concern for (and

interest in) sets of things within the community.● these would be matters of common concern to people within a community or neighbourhood● artists and designers could play a role in making abstract data tangible ● citizens would then have an holistic picture of their shared interests and concerns to interact with● this mechanism of discovery, recommendation and publication would be very familiar to any

users of Facebook

● There is an alternative to the bland corporate vision of the Internet of Things and you as artists & designers must have a key role in defining what that alternative vision might be.

Building the Social 'Internet of Things' 61

coda

Building the Social 'Internet of Things' 62

coda | the challenge

● We started this presentation with a giant leap from Stone Age to Phone Age

● We noted that artists have always been among the first people to engage with new ideas and technologies

● We have seen examples of how artists have already begun to experiment with these emerging technologies

● Now it's your turn to take up the challenge!

● Let's have artists, designers and technologists work together to breathe life into the emerging concept of the Social 'Internet of Things' – it's YOUR future!

I've got it all figured out!

Building the Social 'Internet of Things' 63

Q&A

Cueva de las Manos (“Cave of the Hands”) ~ 550 BCE

1

Building the Social Internet of Things

Tools and inspiring ideas for artists and designers

A presentation by Bill Harpley

November 25th 2015

No notes for this page.

2

A talk presented to students of BA Fine Art: Critical Practice and BA Sculpture at Brighton University on November 25th 2015

3

Building the Social 'Internet of Things' 3

"In the next century, planet earth willdon an electronic skin.It will use the Internet as a scaffold tosupport and transmit its sensations."

- Neil Gross (1999)

Quotation from the original Business Week article by Neil Gross:

http://www.businessweek.com/1999/99_35/b3644024.htm

4

Building the Social 'Internet of Things' 4

Prelude

No notes for this page.

5

Building the Social 'Internet of Things' 5

primal images | then and now

Phone Age - Apple iPod sillouette ( 2001)

● Corporate culture

● Materiality

● Time of plenty

● Harmony with the musical zeitgeist

Stone Age - Kandoa rock art from Tanzania (~30,000 years?)

● Survival culture

● Spirituality

● Time of scarcity

● Harmony with nature

Images: The Bradshaw Foundation (left); Apple Corporation (right)

There are many books in print relating to rock art ( a.k.a. cave paintings) and many excellent resources on the web. The Bradshaw Foundation website is a good foundation to explore this fascinating topic:

http://www.bradshawfoundation.com/

The iconic Apple iPod advertising campaign had several variants, though all featured a silhoutted figure against a coloured background. This proved to be an extremely successful campaign for Apple over a period of many years. Take a look at the following web page and judge for yourself:

http://www.pophistorydig.com/topics/tag/tbwachiatday-advertising/

# further resourceshttp://www.visual-arts-cork.com/prehistoric-art.htm

http://www.arthistoryarchive.com/arthistory/prehistoricart/

6

Building the Social 'Internet of Things' 6

primal images | the artist's journey

● From the earliest know Stone Age art to our present Phone Age– artists have always been among the first groups of people to engage with

new tools and technologies

– they have observed and interpreted their environment

● Placing the previous images adjacent to each other implicitly asks the question “What comes next?”

● We will use this methaphor of the artists journey to explore how a new generation of artists are embracing the emerging world of the 'Internet of Things' (IoT)

● We will then ask how artists can use their skills to shift the development of IoT from a purely technological trajectory to universal social experience ( the Social 'Internet of Things' )

No notes for this page.

7

Building the Social 'Internet of Things' 7

today's conversation

experiments in light, heat and sound

the great divide between artists and technologists

a artist's guide to the Internet of Things (IoT)

the beauty of numbers

wearable technology for artists and designers

the digital artists new toolbox

building the Social 'Internet of Things'

No notes for this page.

8

Building the Social 'Internet of Things' 8

experiments in Light, Heat and Sound

No notes for this page.

9

Building the Social 'Internet of Things' 9

light | jason krugman ● Cheap, energy efficient LEDs have inspired many artists to design

luminous structures

● Here is an intriguing structure created by Jason Krugman

image: http://jasonkrugman.com/basket/

What appeals to me about Jason Krugman's work is the sense of mathematical and spatial precision that is inherent in his creations. Take a look at the following links for more awe inspiring examples:

http://jasonkrugman.com

https://jasonkrugman.wordpress.com/

Many other artists are active in this medium. A quick google for the phrase 'led sculpture' will turn up many more fine examples.

A lot of work can go into making these kind of sculptures. For example, take a look at: http://www.nervoussquirrel.com/ledsculpture.html

10

Building the Social 'Internet of Things' 10

heat | evan blackwell● Heat (or lack of it) is a popular way to create art works using

materials such as glass, plastic, metal and ice

● Evan Blackwell creates intriguing pieces from familiar plastic objects

image: http://www.evanblackwell.com/

This creation by Evan Blackwell is made from melting plastic drinking straws.

In a later slide, we will look at 3D printing, which allows designers to fabricate original items using plastic as a raw material.

11

Building the Social 'Internet of Things' 11

sound | huntingdon & allen● Sound can be visualised as a graphical model on a

computer screen.● Andy Huntingdon and Drew Allen went one step further

and used a digital sound file to physical create 3D objects using a technique called stereolithography

image: http://andyhuntington.co.uk/2003/cylinder/

Many artists create extraodinary sonic landscapes using only sound. One example is Bill Fontana ( http://www.resoundings.org/ ).

However, for the purposes of this talk, we are more interested in ways of visualising sound. So for this example, I have focused on the work of Andy Huntingdon and Drew Allen.

They created a set of sound sculptures called 'Cylinder'. They first sampled sounds within a confined space and stored the digitised data in a format known as an STL file (commonly used for 3D CAD drawings)

Physical versions of the digital 3D models were then "printed" in 3D using the stereolithography technique:

https://en.wikipedia.org/wiki/Stereolithography

Later we will take a look at 3D Printing, which takes a rather different approach.

12

Building the Social 'Internet of Things' 12

ensemble | erika harrschElectric Cello - Erika colloborated with a sound designer, a composer and software / hardware developers to “ … create a living sculpture, of music and light”.

image: http://www.erikaharrsch.com

Erika Harrsch is a Mexican artist who colloborates across boundaries to create innovative and interesting works of art.

It is by no means unusual for artists to incorporate elements of both sound and vision into their work. However, Erika really goes to town on this one!

The example which I have selected for this presentation is her Room 35 project (often called her “Electric Cello” project). In order to bring this idea to life, she collaborated with a sound designer, a composer and a small team of hardware / software engineers.

You can read the background story to the project in IEEE Spectrum magazine:

http://spectrum.ieee.org/geek-life/profiles/the-making-of-erika-harrschs-led-cello Note that this account of the project was published in a technology journal!

Overall, this example provides a useful bridge to the kind of ideas which we will be discussing later in the presentation.

Take time to explore Erika's website and appreciate the full range of her work.Then switch over to YouTube and search for 'erika harrsch': you will find some interesting short videos to watch.

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Building the Social 'Internet of Things' 13

the Great Divide

No notes for this page.

14

Building the Social 'Internet of Things' 14

artists v. technologists

● The traditional view is that art and technology are as different and chalk & cheese– some artists have embraced technology to push the

boundaries of what is artistically possible– some technologists have started to dabble in art

● The first example looks at the work of local artists Georgina Voss and Wesley Goatley

● Georgina Voss is a technology anthropologist and Wes Goatley is a sound artist

No notes for this page.

15

Building the Social 'Internet of Things' 15

familiars | voss & goatleyCreated a collaborative piece for the 2015 Brighton Digital Festival called Familiars, which used “...information from the harbours, airport control towers and railway hubs around Brighton to expose the hidden logistics infrastructure that surrounds us”.

image: www.brightondigitalfestival.co.uk

The project has its own website: http://www.familiars.org which illustrates the basic concept behind the project. This was described as follows:

“A large-scale projected map on the gallery floor will display the movements of nearby ships, trains and planes in real time, while sounds of shipping and air traffic control will follow these movements through the gallery.”

The work was exhibited at the Lighthouse Gallery in Brighton, as part of the 2015 Digital Festival.

For the purposes of this presentation, what makes this such a special example is that it illustrates the use of data as a raw material for artists.

You can read the full background to the project on the following page:

http://www.sussex.ac.uk/broadcast/read/31651

16

Building the Social 'Internet of Things' 16

building bridges● I am a technologist here today on November 24th

giving a talk to artists in Brighton● On November 20th, Voss and Goatley gave a talk to

technologists at the Institute of Open Data in London about their work 'Familiars'

● The question they posed was “Are physical and data infrastructures distinct?” - this is an important issue for the hyperconnected Smart Cities of the future– Technologists talking to artists? – Artists talking to technologists?– You can be sure that something very interesting is happening!

You can read about the background to the talk which Voss and Goatley gave at the Open Data Institute here:

https://theodi.org/lunchtime-lectures/friday-lunchtime-lecture-unfamiliar-topologies

17

Building the Social 'Internet of Things' 17

the Internet of Things

No notes for this page.

18

Building the Social 'Internet of Things' 18

IoT | what is it?

● IoT may be defined as the ability to connect “things” in the environment to the Internet – you can use sensors to read their physical state (e.g. temperature, pressure, velocity) – in some cases you may wish to change their state (via a remote switch)

● The phrase “Internet of Things” was coined by Kevin Ashton in 1999– many people had previously suggested similar concepts– other people used names such as “Embedded Internet”– for better or worse, Ashton's idea has defined the discourse about how we connect

the physical world to the Internet– now it has all the trappings of a social and political movement!

● In reality, people are not interested in “the things” but in what you can do with the data– by implication this also means what artists can do with the data!

You can learn more about the history of the 'Internet of Things' on the excellent Postscapes website:

http://postscapes.com/internet-of-things-history

There is a vast amount of information about IoT on the web. The Postscapes website contains lots of info which appeals to a general audience. Take some time to explore it.

19

Building the Social 'Internet of Things' 19

IoT | sensors and switches

Artists take note - there is a type of sensor for everything in the environment that you may wish to track or measure!

image: graphic No.1 from the infographic at:

http://postscapes.com/what-exactly-is-the-internet-of-things-infographic

The Postscapes website contains a lot of useful information, much of it targeted at a general readership.

It also contains examples of projects undertaken by artists who have exploited the potential of IoT and data:

http://postscapes.com/internet-of-things-award/networked-art/http://postscapes.com/networked-art-10-projects-using-real-time-datahttp://postscapes.com/internet-of-things-award/winners/

20

Building the Social 'Internet of Things' 20

IoT | future trends

● People disagree about the numbers but the future trend is clear

● Please note that this mountain of data is a new type of raw material for artists and designers to work with!

image: http://iot-analytics.com/

21

Building the Social 'Internet of Things' 21

IoT | applications

● IoT has a wide range of real-world applications

● It has tremendous potential for artists and designers

image: graphic No.6 from the infographic at:

http://postscapes.com/what-exactly-is-the-internet-of-things-infographic

22

Building the Social 'Internet of Things' 22

IoT | building blocks● This diagram provides a simple overview of the fundamental building blocks of an

IoT system● As an artist you need to decide:

– what data sources you wish to use for your project

– do you want to just 'sense' the environment or do you wish to control objects

– is the data free or does it come with a license (for which you may have to pay)

– what is the quality of the data (e.g. are there any “missing” pieces of data)

– how must the data be processed in order to realise your vision

This is a really simple diagram. The assumption here is that data will be harvested from sensors and then transferred over the Internet to a central point of processing. Once in the Data Store, the data can be analysed, manupulated and visualised according to the desires of the artist.

In fact, a variety of data collection & processing scenarios are possible. For example, small scale art projects may be gather data from objects within a single room or from objects worn by a person.

In this case, data would be processed locally and there may be no requirement to transfer the data to another location.

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IoT | yang & benjamin

Soo-in Yang and David Benjamin created this public work of art “Living Light” for a park in Seoul (Korea).

● Each panel represents a district of the city

● The degree of luminosity of a panel is an indication of current air quality within that district.

image: this example is the “Living Light “ project from:

http://postscapes.com/networked-art-10-projects-using-real-time-data

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IoT | hansen & rubin

● “Listening Post” is a voyeuristic experience created by Mark Hansen and Ben Rubins

● It harvests text in real-time from online sources such as Twitter and displays them on an array of small screens

image: composite screen capture using images from from the “Listening Post” project http://www.sciencemuseum.org.uk/smap/collection_index/mark_hansen_ben_rubin_listening_post.aspx

# Moving onBefore we move on from this topic, here are a few more resources for you to

explore:

http://www.bizjournals.com/sanjose/news/2014/11/12/internet-of-things-as-art-how-sensors-can.html

http://internetofthingsphilosophy.com/slides-proceedings-etc/

http://postscapes.com/networked-art-10-projects-using-real-time-data

https://www.digitalcatapultcentre.org.uk/art-in-the-iot-roundtable-roundup/

https://www.digitalcatapultcentre.org.uk/art-in-the-iot-qa-justin-mckeown/

Note how the commercial world has started to wake up to the possibilities of having artists, designers and technologists work together in the IoT space.

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the beauty of Big Data

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bigdata | art or statistics?

image: screen shot of the page

http://www.research.att.com/export/sites/att_labs/groups/infovis/news/img/ATT_Labs_InternetMap_0730_10.pdf

This image is a point in time snapshot of all of the nodes on the global internet. It was created by AT&T, a large U.S. telecoms and internet provider.

The map is built from a massive amount of data and it is rendered using a visualisation technology called Nanaocube.

When artists and designer start working with Big Data, the distinction between art and technology can become a bit blurred. So take another look at the image again. Is it art or just technology? You decide!

If you want to know more about Nanocubes and see other examples, take a look at :

http://www.research.att.com/groups/infovis/projects.html

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bigdata | what is it?“Big data usually includes data sets with sizes beyond the ability of commonly used software tools to capture, curate, manage, and process data within a tolerable elapsed time.

Big data "size" is a constantly moving target, as of 2012 ranging from a few dozen terabytes to many petabytes of data.

Big data is a set of techniques and technologies that require new forms of integration to uncover large hidden values from large datasets that are diverse, complex, and of a massive scale” - Wikipedia

● A terabyte (TB) is 1012 or 1,000,000,000,000 bytes

● A petabyte (PB) is 1015 or 1,000,000,000,000,000 bytes

● A exabyte (EB) is 1018 or 1,000,000,000,000,000,000 bytes

We are talking very big numbers here!

Definition from Wikipediahttps://en.wikipedia.org/wiki/Big_data#Definition

If you do a google search for ' big data definition', you will find many more perspectives on this topic.

Don't be intimidated by 'big numbers' – you will soon get used to working with them.

Be aware that 'big data' is not necessarily accurate or useful. Many people fall into the trap of thinking that a large set of data is a true representation of of the subject which they wish to study.

If you are planning to use a large data set for a project, I would advise you to talk to a 'big data' technologist about your idea. Ask if your data set● has any missing data● is consisent (e.g. some measurements in metres, others in feet)● is representative of the subject you wish to portray

You also need to know who 'owns' the data. Many data sets are in the public domain but others may have licensing restrictions. So if you are in any doubt, ask before using!

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bigdata | data sources

Static (“batch”) - historical data sources

● public documents (e.g. census)

● open data (public and private)

● social media (Twitter, Facebook, etc.)

● “web scraping”

Dynamic (“Streaming”) - data as it happens

● Twitter feeds

● real-time signals

● video / audio

● location data from mobile networks

● Data can come from static and dynamic (real-time) sources

● In the business | government sector Big Data is used to improve decision making by providing a “big picture” view of trends and hidden insights

● Data can be blended from a variety of sources -a process known as “data mash-ups”

Some of the most creative uses of Big Data will come from “data blending” (a.k.a. “data mash-ups”). This isn't an entirely new idea – DJs have been remixing music for years!

Mashups can be technically very challenging due to the fact the the data sources are likely to be in different formats. So you will definitely need some help with this task.

At the moment, web content about data blending is focused on commercial applications. So there is not much advice out there for artists. But do read this links:

http://www.artdiversions.com/the-internet-of-things-a-revolution-in-life-and-art/

http://techcrunch.com/2015/03/22/from-artistic-to-technological-mash-up/http://remixtheory.net/?cat=11http://core.ac.uk/download/pdf/10875633.pdf

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bigdata | what kind of tools?

● If you want to work with Big Data– you will need to partner with a person who has

expertise in this field

– it is useful to know about some of the tools that can be used to process large data sets

– an overview of the relevant tools can be found in the handout

● Artists are more concerned with how to extract and blend the relevant data into the medium (sound, vision, motion, etc.) that best illuminates their core vision

The dominant means of “crunching” large data sets is through the use of something called Hadoop. This is not one software application but a whole ecosystem of services devoted to processing large amounts of data.

Its used by large corporations such as Google, though many smaller organisations use it too. But no discussion of Big Data would be complete without at leas a mention of Hadoop.

So if you really must know more about it, then this link is about the clearest explanation that I can find:http://hortonworks.com/hadoop/

The moral of the story is that if you are planning to use a really big data set, find somebody who knows about Hadoop!

However, at this point in time, artists seem to be working with relatively small data sets. So you probably won't have to worry about Hadoop (at least for the time being!).

The next case studies feature more artists who have worked with relatively small data sets to create interesting pieces of work.

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bigdata | nathalie miebach“Synergy” - Nathalie Miebach is a Boston artist who 'mines' large data sets related weather to create scuptures and original musical scores.

She defines her work as “A collaboration between science, data, musical performance and sculpture”.

image: “Synergy” from http://nathaliemiebach.com/portfolio.html

Nathalie uses the analogy of weaving to create works of art that are inspired by data related to meterology, astronomy and ecology. She openly collaborates with musicians to bring her sculptural creations to life.

She has given an interesting TED talk on her work:

https://www.ted.com/speakers/nathalie_miebach

You can listen to MP3 files of her musical creations at:http://nathaliemiebach.com/musical.html

She was part of a panel of people who talked about the influence of 'The Wind' on a recent BBC radio programme called The Forum:

http://www.bbc.co.uk/programmes/p033jclq

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bigdata | laurie frick

Walking – Laurie Frick is a self-confessed “data artist” who argues that technology will disrupt the art world.

“ I think it will be disrupted because art production will become an algorithm.”● She focuses on using large amounts of

personal data to create some very engaging pieces.

● Audience participation is encouraged by downloading her FRICKbit app for iPhone !!

“Take back your data and, turn it into art!" - Laurie Frick

image: http://www.lauriefrick.com/walking/

Laurie Frick has a very interesting manifesto for the future of art!

She uses all kinds of everyday technology, such as:●GPS in her smartphone●Fitbit monitors●Sensors●Personal video camUsing these devices, she creates very data-centric works of art which are deeply rooted in personal experience.

She makes her ideas more accessible to others via her FrickBits software app: http://www.frickbits.com/

A few other links which you may wish to explore:http://www.theatlantic.com/entertainment/archive/2015/05/the-rise-of-the-data-artist/392399/http://lauriefrick.tumblr.com/She also has many videos on YouTube, including a TEDx talk.

Note that Laurie employs personal wearable devices to gather data for her work. This leads nicely into our next topic of Wearable Technology.

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Wearable Technology

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wearables | evolutionSignificant research began in 1980s and has gathered pace ever since. Examples:

● Multi-function digital wrist-watches

● Head-mounted displays

● Wrist-computers

● Portable music players

● Electronic textiles (used in hi-tech fashion garments)

● Physical/emotional wellbeing monitors

● Military applications

In this presentation, we will focus on devices and concepts which are of most interest to artists.

If you would like to know more about the history and range of applications of wearable technology, check out the presentation which I originally gave in October 2013 to the Worthing Digital group:

http://www.slideshare.net/kerberos56

Some of the slides are slightly dated but the bulk of the presentation remains useful.

It was early days in the Wearable Technology story, so only 5 people turned up for the talk!

These days, there are blogs, social media feeds and glossy trade shows staged in major cities all over the world. It's a global multi-million dollar business. But at the time I gave the talk in Worthing, there was relatively little interest in the subject!

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wearables | definitions

“Wearable technology (also called wearable gadgets) is a category of technology devices that can be worn by a consumer and often include tracking information related to health and fitness. Other wearable tech gadgets include devices that have small motion sensors to take photos and sync with your mobile devices”. - Webopedia

“Electronics that can be worn on the body, either as an accessory or as part of material used in clothing. One of the major features of wearable technology is its ability to connect to the Internet, enabling data to be exchanged between a network and the device”. - Investopedia

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wearables | anatomy of a device● Data Store – stores data

generated over a period of time

● Battery – power source for the device

● Processing Intelligence – collectively consists of the Processor (CPU), Memory (RAM) and the Control Logic

● Wireless Module – commonly Bluetooth or Wi-fi

● I/O interface – typically USB

● Sensor – detects and measures variable of interest

● Display – (optional) small screen

● Buttons – physical control

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wearables | wireless

Wearable devices use wireless technologies to:

– transfer data to external storage (e.g. the Cloud)

– remotely configure the device

– detect proximity

– detrmine location

Commonly used wireless technologies:

– Bluetooth

– Wi-Fi– NFC

– RFID

– GPS

Further details can be found in the handout.

There is a whole alphabet-soup of wireless technologies used for wearables. Here are just a few to tickle your brain cells: - Bluetooth, Wi-fi, Zigbee, Xbee, Dash7, Ant+

The key thing to remember about wearables is that they have very limited battery life. For this reason, low-power Bluetooth technology is used most often. You are probably familiar with this if you have ever set up a Bluetooth connection on your phone or laptop.

The other factor about wearables is that tend to communicate only over a short range (e.g. within a room). Once again, Bluetooth is well suited to this requirement.

RFID – you will have encountered “RFID tags” when you went shopping. They are a modern form of the tradtional Bar Code. Tags are attached to an object and later scanned with a reader. Using this method, you learn about the properties of the object.

NFC- this is another short-range wireless technology. You will be familiar with this if you have ever used a “contactless” card payment syste.

GPS – this uses a constellation of satellites to determine your geographical position on the surface of the Earth. You will be familiar with this from Satnav in cars and the mapping application on your smartphone.

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wearables | nets

Body Area Networks (BANs)● devices affixed to a human

body can communicate and exchange messages with each other

● often used in medical scenarios

Personal Area Networks (PANs)

● devices within a confined space can communicate and exchange messages with each other

● may be used in a SOHO environment

Bluetooth may be used to construct localised networks of devices.

This is another one of those topics which defies simple explanation!

If you want to know more check the Wikipedia articles and perhaps do a Google image search:

https://en.wikipedia.org/wiki/Body_area_networkhttps://en.wikipedia.org/wiki/Personal_area_networkhttps://en.wikipedia.org/wiki/Near-me_area_network

These networks tend not to be as horriblly complicated as you might imagine. Once you have seen how one is wired up, you will become quite comfortable with these ideas.

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wearables | fashion● Smart Textiles are now big

business!● The Lume collection has won

numerous design awards (2012-2013)

– Example of “e-fabrics” which embed flexible electronics into the fabric.

– Allows the colour of the garment to be changed using a smartphone app.

● This kind of wearable tech much in evidence at major fashion shows around the world.

image: http://jorgeandesther.com/lume/

“Smart Textiles” are being developed for a whole variety of purposes, such as medical and industrial applications.These fabrics have “flexible” electronic circuits woven into them, which gives them some remarkable properties.

The fashion industry has been quick to latch on to the possibilities of digital haute couture. Here are a few links for you to explore:The Fashion Innovation Agency has quite a few interestin pages on this topic. For example:http://www.fialondon.com/project/richard-nicoll-disney/

http://www.theguardian.com/technology/2015/feb/14/fashion-phones-wearable-technologyhttps://blog.adafruit.com/2015/09/09/hallo-its-wear-it-festival-berlin-sept-23rd-25th-wearablewednesday/

http://www.theguardian.com/small-business-network/2015/aug/03/wearable-technology-wardrobes-smart-fashionhttp://www.digitaldialog.co.uk/digital-trends-london-fashion-week-2015-digital-ooh-wearable-tech/http://cutecircuit.com/http://www.digital-anthropology-lab.com/how-we-work/http://www.cio.com/article/2984799/wearable-technology/style-tech-converge-at-2015-new-york-fashion-week.html

There is also lots of interesting stuff on YouTube: try searching for 'future fashion' or 'smart textiles'

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wearables | virtual worlds

● Artists have begun to use “Virtual Reality” technology to create new works

● Perhaps the best known device is the Occulus Rift VR headset (but other vendors such as Samsung have entered the market)

● Because this is “immersive” art, I can't show you any examples!

● The handout contains some useful links to get you started.

Two people awe-struck by virtual reality, viewed through Occulus Rift.

image: http://animalnewyork.com/2013/frieze-london-the-good-the-bad-and-the-oculus-rift-art/

Occulus Rift ( https://www.oculus.com/en-us/ ) is the leading player in this field, with something of a cult following. There are of course alternatives, but Occulus Rift seems to be the one that is most used by artists.

Perhaps the simplest way to get started on this topic is to google for the phrase 'occulus rift art gallery' – though be warned that you may need to wear an Occulcus Rift headset to view some of the exhibits!

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wearables | Brooklyn Ballet

● Dance and Ballet companies have been quick to explore the possibilities of wearable technology

● These include sensors to detect motion, which are sewn into costumes and dance shoes.

image: http://www.intelfreepress.com/news/ballet-dance-wearable-technology/9050/

A smilar project was undertaken during the 2015 Brighton Digital Festival. You can read about it here:

http://www.theartsdesk.com/we-made-it/we-made-it-ballet-shoe-creator-genevieve-smith-nunes

http://brightondigitalfestival.co.uk/event/datastorm/

Note how the 'Datastorm' project incorporated data from the Met Office!

Now take a look at this article:http://www.entrepreneur.com/article/240368

Do a google search with the phrase ' wearable tech art dance ballet ' to find many more examples

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Programability

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programability | processing

● processing is an easy to learn programming language● It is open-source software which has the goal of “... software

literacy within the visual arts and visual literacy within technology”.

● Used to create a wide range of applications e.g.– animations

– music videos

– 3D modelling

● Vibrant online community of users and advocates● Explore the online Exhibition ( https://processing.org/exhibition )

The www.processing.org website with lots of easy tutorials and videos to get you started.

Take time to explore the extensive online Exhibition space which shows an amazing array of creative works that have been created with processing.

Another interesting article to get you going:

http://www.makeuseof.com/tag/learn-program-processing-language-visual-designers/

'processing' is not the only programming language used by the artistic / creative community. Here are links to a couple of others:

https://cycling74.com/products/max/http://puredata.info/

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programability | processing Princemio Pathfinder – a visual language to generate choreography created with 'processing'

image: http://princemio.net/portfolio/pathfinder/

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programability | javascript

● Javascript is a language much favoured by the Web development community

● Applications run in your web browser● It has many different flavours, though artists will find the

following particularly useful:– Data Visualisation libraries D3.js and Recline.js

– processing language implemented in Javascript● processing.js● P5.js

● Python is a general purpose scripting language often used in Data Visualisation

Links to resources mentioned in this slide:

D3 : http://d3js.org/Recline : http://okfnlabs.org/recline/

There are many more specialised javascript libraries for data visualisation out there. But these two will get you started.

processing.js : http://processingjs.org/P5.js : http://p5js.org/

Python ( Bokeh ) : http://bokeh.pydata.org/en/latest/Python ( plot.ly ) : https://plot.ly/python/

HAPPY PROGRAMMING!!!

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programability | javascript

“Uber Rides” - this example was created in D3

● It's an interactive map of Uber taxi rides in a set of city districts

● Moving the mouse over the graphic (in your browser) generates a new information map

Example created by Mike Bostok using the javascript D3 library. To experience this interactive map at work, click on the following link:

http://bost.ocks.org/mike/uberdata/

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the Artist's new toolbox

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toolbox | data

● We have already seen examples of how artists are using data a raw material to create new works.

● Often used as a source of stimulus for the traditional mediums of light and sound.

● This trend is likely to continue– artists are likely to explore larger and more complex data

sets

– collaboration with technologists will expand the horizon of what is possible

– the pace of innovation and creativity is likely to accelerate

There is a whole series of TED talks on this topic: https://www.ted.com/playlists/201/art_from_data

And take a look at these links:

http://www.nesta.org.uk/blog/art-analytics-using-bigger-data-create-value-arts-and-cultural-sectorhttps://flowingdata.com/category/visualization/artistic-visualization/http://www.economist.com/blogs/graphicdetail/2014/02/data-visualisationhttp://iq.intel.com/turning-data-visualization-art-7-artists-using-data-muse/http://data-art.net/http://www.furtherfield.org/artdatamoney/http://variable.io/http://www.bewitched.com/art.html

Google for 'art from data' to find many more useful resources.

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toolbox | electronics● In recent years simple low-costs computer hardware boards have

opened up new fields of creativity● These boards have been specially designed to make electronics

accessible to artists and designers● This has spawned a whole sub-culture of 'Makers', 'hackers' and artists

Raspberry Pi Arduino Beaglebone Black

images (left to right ):http://uk.rs-online.com/web/p/processor-microcontroller-development-kits/832-6274/https://store.arduino.cc/product/GBX00067http://beagleboard.org/BLACK

There are a vast number of websites and books devoted to this subject. To get you started, here are a few for you to explore:https://www.raspberrypi.org/https://www.arduino.cc/http://beagleboard.org/

http://www.makershed.com/http://infusionsystems.comhttps://www.sparkfun.com/tutorialshttp://www.adafruit.com/http://www.element14.com/community/welcomehttp://shop.oreilly.com/category/browse-subjects/science-math/hardware-engineering.dohttp://raaf.org/pdfs/Rinaldo_Guide_sm.pdfhttp://makezine.com/2015/05/13/sending-data-using-sound-internet-things/

O'Reilly produce a useful newsletter: http://www.oreilly.com/hardware/newsletter.html

Brighton Hackspace is a place where you can go and learn about this stuff:http://www.buildbrighton.com/blog/

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toolbox | robotics

Artists have long been fascinated by Robots● New generation of low-cost robots has

made this more accessible to artists

● Rise of more “intelligent” machines creates possibilities for new forms of art

● Questions to ponder:

– How will artists respond to the arrival of robots in everyday situations?

– Could people come to “prefer” art created by machines?

– Could robots make artists unemployed?

Alex Kiessling is a Vienna based artist that employed two ABB industrial robotic arms to simultaneously create a work in three countries.

image: http://postscapes.com/internet-of-things-award/project/longdistanceart/

https://en.wikipedia.org/wiki/Robotic_arthttp://artradarjournal.com/2014/09/05/what-is-robotic-art-art-radar-explains/http://www.digitalartsonline.co.uk/features/hacking-maker/robots-where-are-we-now/http://www.jeffbots.com/artists.htmlhttp://roboticart.org/http://cocosato.co.uk/roborigami/http://www.gizmag.com/creative-ai-algorithmic-art-painting-fool-aaron/36106/

The next articles are more advanced, though still worth a look:http://thecreatorsproject.vice.com/en_uk/blog/will-robots-replace-artists-in-the-future

http://www.fastcodesign.com/3047610/evidence/googles-robot-artists-prove-androids-actually-dream-of-electric-dogshttp://www.makeuseof.com/tag/happening-robots-may-creative-artists-future/http://www.theguardian.com/technology/2015/oct/10/can-robots-be-creativehttp://uk.businessinsider.com/robotic-arm-draws-by-mimicking-an-artists-movements-2015-7

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toolbox | haptics

Haptics - a strange and unfamiliar word which means “Communication with, and /or recognition of, an object by means of touch”

● You need to experience it to understand it!

● Photo on the right - Morten Grønning Nielsen has designed a glove that can be used to sculpt hard materials like stone and wood by hand. Happaratus – haptic glove for artists.

image: www.happaratus.com/

Haptics is a technology which continues to grow in importance. Here are a few links to get you started:

https://en.wikipedia.org/wiki/Haptic_technologyhttp://www.immersion.com/haptics-technology/what-is-haptics/http://www.instructables.com/id/Arduino-Robotic-Hand-with-Haptic-Feedback/http://www.geomagic.com/en/products/phantom-desktop/overview

Note that most of the “haptic” art that turns up in a web search does not relate to the electronic form.

Here are a few links to artists:http://www.centreforsensorystudies.org/exhibitions/

http://www.haptics2013.org/sub02_09.phphttp://morganrauscher.com/morganrauscher/portfolio/art-bot/http://bit.ly/1Lo8LvYhttp://www.kcet.org/arts/artbound/counties/los-angeles/john-carpenter-haptic-media-systems.html

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toolbox | 4K video

● 4K Video is the latest ultra-high definition for video capture and display– 4x times the clarity of a standard HD Television

– Potential to display images on large high-definition screens (leading to a “virtual” art market?)

● Still expensive but expect more artists to use in future as 4K technology becomes more affordable

http://4k.com/video/

https://depict.com/frame

http://www.creativebloq.com/computer-arts/what-does-4k-mean-you-51411622

http://epfilms.tv/top-10-professional-video-cameras-reviews-4k-edition-best-pro-camcoders/

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toolbox | VR + AR● We have already looked at Virtual Reality● Let's add to this by talking about Augmented Reality

– combines what you see on the gallery wall with augmented content generated on a smartphone or tablet

image: http://brainberryglobal.com/augmented-reality-art-creative-uses-technology/

ARART is a very interesting AR application for artists:http://www.arart.info/

http://bit.ly/1PVolBe

http://www.academia.edu/9668550/DESIGNING_AUGMENTED_REALITY_ART_GALLERIES

http://www.apollo-magazine.com/augmented-reality/

http://www.jasonohler.com/aste2013/

http://underscoreg.com/augmented-reality-art

AR has many commercial applications outside of the art world:https://www.aurasma.com/

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toolbox | kinectkinect – a motion tracking technology used in games consoles (but much coveted by artists and dancers)

“EGO between the real and the symbolic”

image: http://www.creativeapplications.net/tag/kinect/

http://electronics.howstuffworks.com/microsoft-kinect2.htm

http://www.creativeapplications.net/tag/kinect/

http://kinect.justthebestparts.com/Chapter_0_-_What_this_is_about/

http://www.digitalartsonline.co.uk/news/motion-graphics/watch-stunning-motion-captured-dance-art-of-asphyxi/

You will find lots of stunning videos on YouTube and Vimeo.

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toolbox | 3D printing

Additive Manufacturing originated in the late 1980s● It has evolved to the point where

people can buy low-cost 3D printers such as the RepRap Prusa

● Current generation has limited capabilities but performance improving all of the time

● You can create objects that would be impossible to make using conventional “subtractive” methods

● 3D printers widely used by sculptors and architects

image: http://reprap.org/wiki/File:Prusai3-metalframe.jpg

Here are few links to get you started:

http://www.joshharker.com/http://www.marcomahler.com/3d-printing-artist-sculpture-art/http://3dprinting.com/products/architecture/

This is a vast subject! Do a google search with the phrase ' 3d printer art sculpture architecture ' to find lots of useful information.

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toolbox | minds & emotions

Brain Computer Interaction (BCI) has its origins in medical applications

● artists now use BCI to create works which respond to the emotional state of the viewer

● example on the right is artist Laura Jade's - 'Brain Light Project' - “ … a boulder-sized light sculpture designed to create a biofeedback loop of light, sound, and thought”.

image: http://thecreatorsproject.vice.com/blog/brain-shaped-light-installation-feeds-on-your-thoughts

OpenBCI is an open-source project for developing BCI applications. It's got lots of good advice on selecting hardware too.www.openbci.comhttp://openvibe.inria.fr/https://emotiv.com/epoc.php

Here is an OpenBCI discussion about how it can be used in art:http://www.openbci.com/forum/index.php?p=/discussion/357/introduction-emotion-mental-interactive-art

These is a new field which is just opening up to artists. So there aren't many good resources on the web at the moment.

https://vimeo.com/120810771http://www.felixvinyals.com/work/make-music-with-your-brain/http://specs.upf.edu/installation/2025http://www.decimallab.ca/wp-content/uploads/2014/10/iMindforWebsite.pdfhttp://www.citylab.com/tech/2015/04/san-francisco-has-a-robotic-sculpture-you-control-with-your-brain/390201/https://psychtechinnovations.wordpress.com/

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the Social 'Internet of Things'an imperative role for artists & designers

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social IoT | history ● Back in the mid-90s, the vision of the Internet was

that of a platform for e-commerce, marketing and information services

– In other words, it was a bit bland – But then along came Friends Reunited,

MySpace, Facebook, YouTube, Twitter …

● The rise of social media and self-generated content transformed the Internet from a bland (but very useful) information platform into a social network

● Nobody planned this … it simply happened!

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social IoT | outlook

● Guess what! The dominant view of the emerging Internet of Things is that it will serve:– as a platform for harvesting data from almost every conceivable

source– it will be of more interest to governments and corporations than

ordinary citizens– it will create a bounty of “actionable intelligence” which will be of no

interest to the general public

● Does this all sound a bit familiar? Where is the social dimension in this?

● Hey, things don't have to be this way!

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social IoT | here and now ● Brighton is I think unique in having such a large population of

'geeks' and artists living together in a relatively small urban area● This means that there is huge potential to create a different kind

of 'Internet of Things'– 'geeks' can build the technology– 'artists' can create help to design the social aspects of IoT– requires empathy and willingness to collaborate across boundaries– need to create some formal groups or institutions where this kind of

collaboration becomes 'the norm'

● We have seen in this presentation how artists have begun to engage and humanise these emerging technologies

● Let's scale this up to create the Social 'Internet of Things'

It is only in the last couple of years that people have begun to think about the “social” dimension of IoT.

Just google for the phrase ' social iot ' and expect lots of results!

However, there are various interpretations of Social IoT (SIoT), in line with a number of competing agendas.

Corporate SIoT – this is just an extension of the current role of social media. Here are a couple of typical ideas: http://www.oracle.com/us/corporate/profit/big-ideas/081214-mabramow-2264336.htmlhttps://www.agtinternational.com/software-platforms/social-iot-platform/

There is undoubtedly scope for this but I think we can build something much better. If we just reproduce what we already have, it means that we have collectively learned nothing.

Artists and designers can humanise SIoT in a way that big corporates can never do. We have already seen some early experiments in how artists are responding to this challenge.

Now we need to get more people involved and do more collaborations between artists, technologists and concerned policy makers.

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social IoT | thingbook● Instead of Facebook, the world of IoT could have “Thingbook” – but what

would it look like?● We know that Facebook is popular because it is focused on concern for (and

interest in) other people and their communities.● Social IoT would extend that to include concern for (and

interest in) sets of things within the community.● these would be matters of common concern to people within a community or neighbourhood● artists and designers could play a role in making abstract data tangible ● citizens would then have an holistic picture of their shared interests and concerns to interact with● this mechanism of discovery, recommendation and publication would be very familiar to any

users of Facebook

● There is an alternative to the bland corporate vision of the Internet of Things and you as artists & designers must have a key role in defining what that alternative vision might be.

'Thingbook' is an idea that is starting to gain traction. See for example the following research paper:

https://webfiles.uci.edu/vgulati/ThingBook_GulatiVrishti.pdf

Even books are being published on the subject:http://www.designparticipation.net/CFP-Social-IoT

So at the moment, it remains avery fuzzy concept.

The good news is that this means that there is plenty of scope for people

like us to step forward and define a clear manifesto!

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coda

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coda | the challenge

● We started this presentation with a giant leap from Stone Age to Phone Age

● We noted that artists have always been among the first people to engage with new ideas and technologies

● We have seen examples of how artists have already begun to experiment with these emerging technologies

● Now it's your turn to take up the challenge!

● Let's have artists, designers and technologists work together to breathe life into the emerging concept of the Social 'Internet of Things' – it's YOUR future!

I've got it all figured out!

Images: Apple Corporation (left); licensed stock photo (Canstock)

When you feel ready to take up the challenge, check out these links:

http://hackingforartists.com/

http://www.hackingarts.com

http://www.arthackday.net/

http://www.arthackday.net/events/hackers-as-artists

http://www.ucl.ac.uk/slade/know/2010

http://userwww.sfsu.edu/infoarts/links/wilson.artlinks2.html

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Q&A

Cueva de las Manos (“Cave of the Hands”) ~ 550 BCE

image: https://en.wikipedia.org/wiki/Cave_painting#South_America

Photo of Cueva de las Manos (“Cave of the Hands”), in the Santa Cruz province of Argentina.

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About the author

Bill Harpley is the founder of Astius Technology, a pioneering 'Internet of Things' business and engineering consultancy based in Brighton.

www.astius.co.uk

@billharpley

Here are a few miscellaneous links that didn't quite make it into the main presentation:

http://www.theinternetofthings.eu/content/art-and-internet-things

http://www.meetup.com/London-IoT-for-Art-Entertainment/

http://artsdigitalrnd.org.uk/

https://ec.europa.eu/digital-agenda/en/ict-art-starts-platform

https://ec.europa.eu/digital-agenda/en/news/report-symposium-crossovers-between-culture-and-technology

https://ec.europa.eu/digital-agenda/en/news/starts-symposium

http://www.artscouncil.org.uk/funding/apply-funding/funding-programmes/digital-rd-fund-arts/big-data-projects/