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Allen Bourgoyne Sr. Product Marketing Manager, NVIDIA Corporation BRINGING PASCAL TO PROFESSIONALS

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Page 1: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

Allen Bourgoyne

Sr. Product Marketing Manager, NVIDIA Corporation

BRINGING PASCAL TO PROFESSIONALS

Page 2: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

2 Visual Effects Architecture Product Design Oil & Gas Medical

VISUAL COMPUTING IS OUR SINGULAR MISSION

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Quadro Visualization Platform

End Users

Mobile Solutions Desktop Solutions

Developers VRWORKS

Developers

Pascal GPU

Quadro VCA

Page 4: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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THE MARVELS OF PASCAL

PROCESS TECHNOLOGY

MEMORY

G5X 10 GHz

ARCHITECTURE NEW GRAPHICS &

COMPUTE FEATURES

CRAFTSMANSHIP

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THE POWER OF QUADRO PASCAL FOR PROFESSIONALS

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PERFORMANCE

Page 7: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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SIMULTANEOUS MULTI-PROJECTION Polymorph Engine 4.0

Vertex Shader Tessellation Shader Geometry Shader

Input Assembler

Setup Raster

Pixel Shader

Simultaneous Multi-Projection SFU

SFU

SFU

SFU

SFU

SFU

SFU

SFU

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

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Core

Core

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Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

SM

Instruction Buffer

Warp Scheduler

Dispatch Unit Dispatch Unit

Register File (16,384 x 32-bit)

SFU

SFU

SFU

SFU

SFU

SFU

SFU

SFU

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Instruction Buffer

Warp Scheduler

Dispatch Unit Dispatch Unit

Register File (16,384 x 32-bit)

SFU

SFU

SFU

SFU

SFU

SFU

SFU

SFU

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

LD/ST

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Core

Instruction Cache

Page 8: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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SIMULTANEOUS MULTI-PROJECTION Up to 2x Performance Improvement for VR

PASCAL

Create Left Eye Perspective

Create Right Eye Perspective

Render Right Eye View

Render Left Eye View

Create Scene

Render Right Eye View

Render Left Eye View

PASCAL Enables 2X Geometry Throughput!

PREVIOUS GENERATION

Page 9: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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Graphics

Idle

PASCAL DYNAMIC LOAD BALANCING

DYNAMIC BALANCING

GPU Resource Allocation

STATIC PARTITIONING

100%

0% Time

GPU Resource Allocation 100%

0% Time

Compute

Page 10: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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PASCAL PREEMPTION Enables Real-time Workloads

COMMAND PUSHBUFFER

Compute Preemption – Thread Level

THREADS GRIDS COMMAND PUSHBUFFER

First ever pixel-level graphics preemption

Pixel level graphics + thread-level compute preemption

Instruction level preemption: maximize robustness

sub-100us preemption

PREEMPT

Graphics Preemption – Pixel Level

TRIANGLES PIXELS

PREEMPT

Compute Preemption – Instruction Level

THREADS GRIDS COMMAND PUSHBUFFER

INSTRUCTIONS

PREEMPT

FADD R1, R2, R3 FMUL R4, R1, R5 IADD R7, R8, R7 LD R6, R7 FMUL R1, R1, R6

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PASCAL PERFORMANCE

• Better workstation responsiveness

• Graphics & compute interactions

• Higher levels of interactivity

• Helps guarantee level of service

• More predictable compute performance

• Better VR experience

• People Want to do More

• Larger models, bigger datasets, more complex visual effects

Better Performance for Better Visual Computing Experience

Page 12: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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MEMORY

Page 13: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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GDDR5X The Next generation of High speed DRAM

NEW GPU CIRCUIT ARCHITECTURE

NEW BOARD CHANNEL DESIGN

RESULTS : 10 GBPS

10 GHz

GDDR5X: ~2x the bandwidth of GDDR5

Page 14: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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PASCAL MEMORY TECHNOLOGY

• High Bandwidth Memory (HBM) support • Supported on GP100 GPUs (16GB) • High performance, high bandwidth memory integrated with GPU • 4096 bit bus • Up to 720 GB/s • ECC enabled by default, no performance penalty

Page 15: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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PASCAL MEMORY TECHNOLOGY

• NVLINK

• High-bandwidth, energy efficient interconnect that enables ultra-fast communication between CPU and GPU and between GPUs.

• 5 to 12 times faster than PCIe Gen3

• Available on GP100 GPUs

• Unified Virtual Memory

• 49-bit virtual addresses - allows compute processes to over subscribe memory (supported on all Pascal GPUs)

• Linux HMM will move pages to the GPU as need

• NVLINK can move data between GPUs

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VISUAL WORKSPACE

Page 17: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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DISPLAY REVOLUTION

Page 18: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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PASCAL DISPLAY TECHNOLOGY

• Display Port 1.4

• Twice the bandwidth of 1.2

• Can drive 5K monitor with a single cable

• (5120×2880) at 60 Hz

• Encode Decode:

• GP100: 3x encode, 1x decode

• GP 102/104: 2x encode, 1x decode

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HDR

2x Visible Colors (75% of visible spectrum)

Brighter Displays (1000nits)

More Saturated Colors

>10000 to 1 Contrast Ratio

BIGGEST ADVANCE IN DISPLAY QUALITY IN 20 YEARS

Page 20: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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PASCAL HDR

HDR Video

4K@60 10/12b HEVC Decode

HDR Record / Stream 4K@60 10b HEVC Encode

HDR Interface Support DP1.4

NEW PASCAL HDR FEATURES

Page 21: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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QUADRO PASCAL: IDEAL FOR MULTI DISPLAY

Page 22: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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FLEXIBLE DISPLAY CONFIGURATIONS 4K and Higher Resolutions @ 60Hz

Quadro Sync II cards can synchronize the output of up to 8 Pascal GPUs in a single chassis

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QUADRO VR: AS REAL AS IT GETS

NVIDIA Iray® VR

The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA Quadro Pro VR Viewer

NVIDIA Iray VR

Page 24: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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NVIDIA VRWorks – Pro VR Features Comprehensive SDK for VR Developers

GRAPHICS HEADSET PROFESSIONAL AUDIO

TOUCH & PHYSICS

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QUADRO PASCAL

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K6000 12GB

M2000 4GB

K620 2GB LP

M4000 8GB

M6000 24GB

M6000 12GB

AutoCAD, Revit, Inventor

Solidworks, NX, Creo, Catia

Office, Sketchup

Small/simple CAD models, video, Entry PLM

Medium size/complexity CAD models, Basic DCC, Medical Imaging, PLM

Large/complex CAD models, Advanced DCC, Medical Imaging

Large/complex CAD models, Seismic exploration, complex DCC effects, 3D Medical Imaging Recon

Largest CAD models, CAE, Photorealistic rendering, Seismic exploration, GPGPU compute

Most demanding rendering and GPGPU compute applications

K420 2GB LP

Adobe CC Photoshop, Illustrator Adobe CC Premiere Pro, After Effects, Autodesk Maya, 3ds Max, Mari, Nuke

Schlumberger, Halliburton, DeltaGen, Catia Live Rendering PACS/Diagnostics

Ansys, Abaqus, Simulia

+ 2GB Memory

+ 4 GB Memory + Mosaic w/SYNC

+ ECC Memory

+ 4GB Memory

K1200 4GB LP

P6000 24GB NVIDIA Quadro Desktop Products

P6000 24GB New

M5000 8GB P5000 16GB

New

Page 27: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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QUADRO P6000

GPU ARCHITECTURE Pascal

CUDA CORES 3840

MEMORY CAPACITY 24 GB GDDR5X

DISPLAY CONNECTORS 4x DP 1.4 + 1x DVI

DISPLAY SUPPORT

4 x 4096X2160@120HZ 4 x 5120x2880@60HZ

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P6000 PERFORMANCE - PRELIMINARY

Test system: Intel E5 2697 V3 2.6GHz (3.6GHz Turbo), 32GB RAM, Windows 7 SP1 64-bit, P5000/P6000 NVIDIA graphics driver 368.37, M5000/M6000 24GB NVIDIA graphics driver 367.74. 3D Graphics performance based on publicaly available SPECviewperf 12 SNX-02 viewset, Volumetric Viewing performance based on SPECviewperf 12 Energy-01 viewset, Virtual Reality performance based on VRScore beta benchmark.

P6000

M6000 24GB

1.80

1.85

1.41

1X 2X

Virtual Reality

Volumetric Visualization

3D Modeling

Page 29: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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QUADRO P5000

GPU ARCHITECTURE Pascal

CUDA CORES 2560

MEMORY CAPACITY 16 GB GDDR5X

DISPLAY CONNECTORS 4x DP 1.4 + 1x DVI

DISPLAY SUPPORT

4 x 4096X2160@120HZ 4 x 5120x2880@60HZ

Page 30: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA

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P5000 PERFORMANCE - PRELIMINARY

Test system: Intel E5 2697 V3 2.6GHz (3.6GHz Turbo), 32GB RAM, Windows 7 SP1 64-bit, P5000/P6000 NVIDIA graphics driver 368.37, M5000/M6000 24GB NVIDIA graphics driver 367.74. 3D Graphics performance based on publicaly available SPECviewperf 12 SNX-02 viewset, Volumetric Viewing performance based on SPECviewperf 12 Energy-01 viewset, Virtual Reality performance based on VRScore beta benchmark.

P5000

M5000

1.76

1.80

1.54

1X 2X

Virtual Reality

Volumetric Visualization

3D Modeling

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QUADRO PASCAL MOBILE GPU TECHNOLOGY PREVIEW

Come by the NVIDIA Booth #509 to see a technology preview of Quadro Pascal Mobile GPU technology

• Technology preview of a Quadro Pascal Mobile GPU in a Dell Precision laptop

• VR technology demos: Quadro Pascal Mobile GPU bringing VR to mobile workstation platforms

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“NVIDIA is leading the way with its latest Pascal architecture,” said Josh Peterson, vice president of product management, workstations, HP Inc. “Our Z Workstation customers will benefit from the enhanced capabilities of the Quadro P6000 and P5000, including professional VR capabilities and enough power to drive up to four, 5K displays.”

"We are excited to be the first to preview the latest NVIDIA Pascal-based architecture in a mobile workstation at Siggraph 2016,” says Rahul Tikoo, general manager of Precision workstations, Dell. “ We look forward to offering on-the-go professionals the graphics power for their most demanding rendering and simulation intense workloads, as well as adding one of the first mobile workstations to be VR ready.”

"Often our artists are working with 50GB or higher datasets,” says Steve May, CTO at PIXAR. The ability to visualize scenes of this size interactively gives our artists the ability to make creative decisions more quickly. We’re looking forward to testing the limits of Pascal and expect the benefits to our workflows to be huge.”

“NVIDIA Quadro with the latest Pascal GPU architecture is truly designed for professionals working with extremely large and complex datasets,” says Rob Herman, General Manager, Executive Director of Workstation at Lenovo. “The performance boost, coupled with our ability to support up to 3 P6000 class GPUs in the ThinkStation P910, makes it ideal for our workstation and mobile users across a range of industries. Together, Lenovo and NVIDIA Quadro continue to raise the bar for professional graphics.”

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QUADRO PASCAL IS HERE!

Booth demos:

Photorealistic Design Visualization in VR

Adobe Creative Cloud / Wetbrush demo

VRWorks 360 Live Video Stitching

VR Room demos:

Iray VR Light Field Photorealistic VR

Massive Architectural Visualization

Learn more: http://www.nvidia.com/object/quadro-graphics-with-pascal.html

See Quadro P6000 in Action @ SIGGRAPH 2016

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COME DO YOUR LIFE’S WORK JOIN NVIDIA

We are looking for great people at all levels to help us accelerate the next wave of AI-driven computing in Research, Engineering, and Sales and Marketing.

Our work opens up new universes to explore, enables amazing creativity and discovery, and powers what were once science fiction inventions like artificial intelligence and autonomous cars.

Check out our career opportunities:

•www.nvidia.com/careers

•Reach out to your NVIDIA social network or NVIDIA recruiter at [email protected]

Page 35: BRINGING PASCAL TO PROFESSIONALS - NVIDIA...The ultimate in presence with Iray VR. Photorealistic experience with Light Fields rendered on DGX-1 or Quadro VCA and viewed with NVIDIA