brian vallario // selected work 2014

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SELECTED WORKS 2011-2014 BRIAN VALLARIO

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ARCHITECTURE + DESIGN

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  • SELECTED WORKS2011-2014

    BRIAN VALLARIO

  • EDUCATION

    04.08 - 06.11 Bachelor of Science in Architecture, with honors Portland State University. Portland, Oregon

    08.11 - 05.14 Master of Architecture, with distinction Pratt Institute, GAUD. Brooklyn, New York

    PROFESSIONAL EXPERIENCE

    09.11 - present Atelier Architecture 64, Brooklyn, NY junior Architect 10.13 - present CUNY City Tech School of Architectural Technology Digital Instructor, 2nd year studio

    01.13 - 05.14 Pratt Fabrication Lab cnc operator + metal lab monitor

    08.12 - 12.13 Pratt GAUD, Brooklyn, NY Graduate Teaching Assistant, Stephanie Bayard

    06.10 - 07.11 The BASIC Initiative, Portland, OR Design Build Teaching Assistant, Sergio Palleroni

    09.10 - 01.11 Truecraft Metal Works, Portland, OR Architectural steel fabrication Apprentice

    01.07 - 07.07 Hayes Brothers Snowboard Company, Londonderry, VT Fabrication and Graphics

    RELEVANT KNOWLEDGE

    Highly Proficient in Rhino, Grasshopper, Maya, V-Ray, Maxwell Render, 3Ds Max, AutoCAD, Revit, Adobe Suite, Microsoft Office. Intermediate fluency in C#, MEL, Java.

    Strong physical model making skills, and strong knowledge of both analog and digital fabrication : CNC, 3D Printing, and Laser cutting. Proficient in wood and metal working.

    HONORS AND AWARDSMay 2014 pratt circle award, pratt institutemay 2014 academic achievement award, pratt gaudmay 2013 published work, inprocess 19may 2012 published work, inprocess 18August 2012 M.O. AND R.Pratt, Jr. ScholarshipJune 2011 George Nakashima Design Build Award Recipient, psuJune 2011 featured work: Materialize Exhibition. AIA Portland

    REFERENCES

    Philip Anzalone principal, aa64 [email protected] belmont pratt fabrication lab [email protected] chin c.u.n.y. studio coordinator [email protected] Parker assistant chair, pratt gaud [email protected]

    [email protected]

    908.692.7676

    BRIAN VALLARIO

  • STUDIOS

    04_HOME[grown]GOWANUS CANALBROOKLYN, NY

    02_REKLESSZIL HQMOSCOW, RUSSIA

    05_ELEMENTARYPECK SLIP,NEW YORK, NY

    03_MUSEW.SIDE HIGHWAYNEW YORK, NY

    01_BETA BUILDINGHUDSON SQUARENEW YORK, NY

  • RESEARCH

    06_CSTMMASS CUSTOMIZATION

    BROOKLYN, NY

    07_POLLENMATERIAL RESEARCH

    BROOKLYN, NY

    08_SOFT TOUCHINTERACTIVE MAKING,

    BROOKLYN, NY

    09_GENERATIVE DWGCODED SYSTEMS

    BROOKLYN, NY

  • stud

    ios

    01_BIT BUILDING

    02_REKLESS

    03_MUSE

    04_HOME[grown]

    05_PECK SLIP ELEMENTARY

  • In a city where work and life are inseparable - residential, commercial, and public programs are woven together to create a dynamic environment for both the residents and businesses that inhabit the building. West Soho is a neighborhood populated by buildings housing historic forms of communication exchange. The site is surrounded by heavy monolithic structures that serve the needs of an industrial zone. The neighborhood is rapidly transitioning into a residential zone, creating the opportunity for a new type of building to emerge - a building that expresses the future of the site and offers a new way of living, working and being in New York City. Our proposal is a building that sits light and sharp on the urban landscape, a juxtaposition to the existing fabric and a beacon for the future.

    Our multi-use building houses a technology center for the monitoring and altering of electronic data and information. This digital hub transitions from various forms of work space to residential units. The traditional material culture that has long occupied the area is replaced with instantaneous information of the digital age through a virtual library for the public.

    01_BETA BUILDINGARCH_802_STUDIOcritic_Hina Jamelle / Qian Liuw/ elle white

  • _EXTERIOR VIEWS

  • _SUNSET

  • _entrance

  • _ENTRANCE LOBBY

  • ESTCOD

    E

    ESTCOD

    E

    ESTCOD

    E

  • _DUPLEX RESIDENTIAL

  • _UPDATABLE PROGRAM DIAGRAM

  • _DIGITAL LIBRARY

  • _INTERIORS

  • _Section Detail

  • _Section Detail _facade detail

  • Located in Moscow, Russia, Rekless is the new headquarters and testing center for ZIL automobiles. ZIL has produced off road military vehicles and armored limousines for the Russian military since the 1950's. The headquarters houses a testing track, digital experience center, vehicle displays, and administrative offices. The track weaves between the interior and exterior of the building, splitting and rejoining to allow for the limousines and off-road vehicles to be tested independently, yet in parallel. The digital experience center hovers in a suspended room in the center of the facilities and immerses the viewer in a completely virtual world of automotive history, technology, and future, while the present machines circle the perimeter.

    The facilities are veiled by a steel gridshell, clad in glass and supported by reinforced concrete buttresses. The shell expresses the innovative engineering behind the ZIL automobiles, as well as the secrecy under which the company operates. It also provides a solution for allowing the automobiles to circulate the interior and exterior of the building envelope, while still maintaining conditioned space in necessary programmatic spaces.

    02_REKLESSARCH_703_STUDIOcritic_thomas leeserw/ Marsh Lindley + Sean Whalen

  • _AERIAL VIEW

  • _1/32 MODEL

  • _LONG SECTION

    _1/4 SECTION MODEL

  • _EXPERIENCE CENTER

  • _CROSS SECTIONS

  • _ENTRANCE LEVEL PLAN

    _EXPERIENCE LEVEL PLAN

    _WATER RETENTION

    _PUBLIC / PRIVATE

    _WATER RETENTION

    _PUBLIC / PRIVATE

  • _east elevation

    _SOUTH ELEVATION

  • _TRACK SECTION

  • _TRACK INTE-RIOR

  • _EXPERIENCE CENTER

  • _EXPERIENCE CENTER

  • _DETAILS

  • _EVENING TEST-ING

  • the origins of the museum trace back to a collection of muses for man to observe. it was a place for the mind to wonder and for the visitor to escape from everyday life. the modern art museum has fetishized the object to a point of ambiguity. simultaneously, the modern science museum has inverted the relationship between the viewer and the viewed, reflecting focusing back to the impact of the human on the environment.

    muse proposes a hybrid museum - one that acts itself as the object, and in turn reflects focus back on to the visitor. it pulls itself and the visitor out of the city, beyond the edge of hudson. it is an architecture shaped by its environment, and by using light and water it creates a slow but constant internal change that allows the mind to wander and muse over life outside of the city.

    the design process involved extensive material research through contemporary manufacturing processes and digital fabrication techniques.

    03_Musearch_803_studiocritic_Phil Parker

  • _SECTION

  • _SURFACE STUDY _STRUCTURAL STUDY

  • _MUSEUM DRAWINGS

  • _AERIAL VIEW _INTERIOR VIEW

  • _GIS DATA MAPPING _SITE PLAN

  • _VIEW FROM PROMENADE _INTERIOR VIEW

  • _MATERIAL STUDY

  • _VIEW FROM RIVER _INTERIOR VIEW

  • _QUALATATIVE DRAWINGS

  • _CNC MILLED MODEL

  • _MODEL DETAIL

    _SECTION MODEL

  • Brooklyn's Gowanus Canal is dangerously toxic. The high concentration of toxins causes an abnormal growth to emerge from the site. As the building grows, its form resolves itself in response to existing and expected conditions within its environment. It works its way from the river into the existing urban fabric. Existing forces create voids and paths of motion through the mass, weaving it into the site and the city. It's skin adjusts itself to optimize its relationship with the sun - hundreds of pores regulating its intake.

    Eventually the growth becomes large enough to become inhabited. A group of humans take it as their own, living and working within the building. The cellular structure of the growth become living units for a single resident. The open cavities become work space, and abnormalities in the structure become community spaces. The intricacy of the form provides for a variety of conditioned and unconditioned spaces, at times dissolving the boundaries between the two.

    04_HOME[grown]arch_701_studiocritic_Maria Sieirra

    _VIEW FROM BOARDWALK

  • _FORM GENERATION

    _3D PRINT

    GROW TWIST LEAN EMBED

    .00

    .02

    .04

    .06

    .08

    .10

  • _AXON PLAN

  • _SUMMER WIND

    _WINTER WIND

    _APRIL

    _JULY

    _OCTOBER

    _JANUARY

  • _REGULATING SKIN

  • 01_SITE PLAN

    _SHORT SECTION

  • _PHYSICAL MODEL

    _UNIT INTERIORS

  • _LONG SECTION

  • _3D PRINT DETAIL

    _INTERIOR OFFICE _INTERIOR LOBBY

  • _SECTION detail

  • _landscape relations

  • This project explores the possibilites of elementary education in an urban environment. Located on the unique site of Peck Slip - an area struggling to retain its historical significance of the 1800's- this school aims to break both the traditions of the neighborhood as well as the traditions of learning.

    The building consists of two parts: an interior volume and an exterior skin. The interior spaces create unique learning environments, using audio and visual stimulation as a means of engaging students. The exterior skin responds to it's immediate surroundings, both environmentally and contextually. A tension is created both between the new school and it's surrounding experience, but also between the skin and volumes of the building itself, questioning the relationships and possibilities of a learning environment.

    05_PECK SLIP ELEMENTARYarch_603_studiocritic_Theoharis David

    _plan

  • 07_elevations _plan _UNDERPASS VIEW

  • _STREET CORRIDOR

  • _SITE TRANSFORMATION

  • _EARLY CONCEPT MODEL

    _EARLY STUDY SKETCH

  • __MAIN ENTRANCE

  • _section a

  • _classroom

  • _EXPLODED AXON

  • north elevation

    _PLANS _ELEVATIONS

  • _LONG SECTION

  • rese

    arc

    h

    06_CSTM

    07_POLLEN

    08_SOFT TOUCH

    09_GENERATIVE DWG

  • CSTM PROPOSES THE IDEA OF "SOFT OBJECTS". IT IS AN ONGOING RESEARCH PROJECT THAT INVESTIGATES MASS CUSTOMIZATION THROUGH AN EASY TO USE DIGITAL INTERFACE AND AUTOMATED MANUFACTURING PROCESSES. THE RESEARCH HAS PRIMARILY INVESTIGATED CNC MILLED FURNITURE AND 3D PRINTED HOUSEWARES. THE USER CAN EASILY MANIPULATE THE OBJECTS SIZE, FORM, PATTERNING, AND COLOR THROUGH A DIGITAL INTERFACE, AND CAN THEN SEND THE INFORMATION FOR MANUFACTURING DIRECTLY TO A PRODUCTION MACHINE.

    THE FLUID AND SEAMLESS COMMUNICATION BETWEEN A USER FRIENDLY DIGITAL INTERFACE AND PHYSICAL MAKING PROVIDES A PLATFORM THAT HAS THE POTENTIAL TO CHANGE THE WAY WE DESIGN, PRODUCE AND DISTRIBUTE GOODS.

    06_CSTMMASS CUSTOMIZATION

    _VASE MATRIX

  • _CARBON FIBER / VENEER CHAIR

    _WATER TABLE DETAIL

    _TABLE VARIATIONS

  • SOFT TOUCH IS AN INTERACTIVE DESIGN PROPOSAL. USING LEAP-TOUCH TECHNOLOGY, THE USER CAN MANIPULATE PROJECTED GEOMETRIES USING SIMPLE HAND GESTURES. EVERY 10 SECONDS, A SNAPSHOT OF THE GEOMETRY IS TAKEN AND STORED IN A LIBRARY FOR LATER REVIEW. THE GEOMETRIES CAN THEN BE PRINTED AND TURNED INTO DRAWINGS. THE RESULT IS AN ABSTRACTED DOCUMENTATION OF A USER INTERACTING WITH A DIGITAL ENVIRONMENT.

    WHILE THE INSTALLATION HAS BEEN EXECUTED ON A SMALL SCALE, RESEARCH IS IN PROCESS TO IMPLEMENT THIS EXPERIENCE INTO AN INHABITABLE, HUMAN SCALE INSTALLATION.

    09_SOFT TOUCHARCH_711_CODE + FORMCRITIC: Robert Cervellionew/ dillon hanratty

    _LIBRARY SNAPSHOTS

  • _interactive exhibit photos

    _hand gestures

  • Pollen Patch is an exploration in digital fabrication techniques. It addresses the use of CNC technologies as a means of craft rather than production. The foundations of this project explore possibilities of using the machine for mass-customization purposes by exploiting the capabilities of both software and hardware, drawing on ideas found in game design, manufacturing, and architecture.

    In this early prototype, the user can define and modify a pattern to their liking, then control the ratio of solidity/transparency and location of such relationships. In this model, laminated wood and dyed resin are used as two mediums. Once a final digital design is reached, the object is then milled in a 3-step process : a preliminary milling, resin casting, and a final milling. The result is a composite material with a finish only capable by digital means.

    09_POLLEN PATCH arch_712_fabricationcritic_Jefferey Taras

    _LAMINATED WOOD + RESIN

  • _SURFACE DETAIL

    _EDGE DETAIL

  • 0.00_blend

    GENERATIVE DRAWING IS AN EXPLO-RATION INTO RETHINKING THE ARCHI-TECTURAL DRAWING. EACH DRAWING PROPOSES A SET OF RULES, PARAM-ETERS, AND FORCES WHICH ACT UPON THE LINE, AND CAN BE CONSTANTLY MODIFIED AND ADAPTED TO CHANGE THE QUALITY OF THE DRAWING.

    THIS RESEARCH HAS GONE THROUGH SEVERAL STAGES:

    1_ TWO DIMENSIONAL DRAWINGS

    2_ THREE DIMENSIONAL DRAWINGS AND DIGITAL MODELS

    3_ DIRECT DRAWING TO PHYSICAL MODEL MAKING USING 3D PRINTING, CNC MILLING, AND LASER CUTTING TECHNIQUES.

    THIS RESEARCH ADDRESSES THE GAP BETWEEN THE ARCHITECTURAL DRAWING AND CONTEMPORARY MANUFACTURING PROCESSES, AND PROPOSES A NEW WAY OF THINKING ABOUT PRODUCING REPRESENTATIVE DRAWINGS.

    09_GENERATIVE DWGONGOING RESEARCH

    _ONION SERIES

  • _TRIPTYCH SERIES