brain coaching brain games at neurogrow brain fitness ... · card game rummy and mahjong. there are...

21
1 Brain Coaching Brain Games at NeuroGrow Brain Fitness Center Instructions for Choosing Specific Games for Challenging Selected Cognitive Domains

Upload: others

Post on 10-Feb-2020

27 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

1

Brain Coaching

Brain Games at

NeuroGrow Brain Fitness Center

Instructions for Choosing

Specific Games for Challenging

Selected Cognitive Domains

Page 2: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

2

The following is a list of how each cognitive domain can be challenged by the inventory of the hands-on brain games we provide for our patients.

Verbal Memory Reaction Time Attention Processing Speed Working Memory

Scattegories

Boggle

Word List

Bananagrams

Story and Poem Memorization

Scrabble

Outburst

Blink

Spit

Face Card

Egyptian Rat Screw

Colorku

Bananagrams

Rush Hour

Shell Game

Chocolate Fix

Scrabble

Chess

Bananagrams

Colorku

Rush Hour

Shell Game

Chocolate Fix

Scrabble

Chess

Blink

Catchphrase

Memory Match

Boggle

Memory Match

Bananagrams

Colorku

Shell Game

Solitaire Chess

Chocolate Fix

Scrabble

Chess

Q-Bitz

Rummikub

Bananagrams

Colorku

Rush Hour

Shell Game

Solitaire Chess

Chocolate Fix

Scrabble

Chess

Q-Bitz

Outburst

Blink

Mastermind

Catchphrase

Rummikub

Boggle

Inverse

Executive Functioning

Brain Coaching Activities

Page 3: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

3

Bananagrams

• Bananagrams - A word game, wherein lettered tiles are used to spell words and create word grids. Variations: Players may play timed rounds with only 21 letters (allow individuals to return an unwanted letter in exchange for 3 more letters). Players may play collaboratively and work together to create 1 board. To increase difficulty players can impose word-length limits (i.e. only 5-letter or more words allowed), or compete against one another in Bananagram Wars (players play against each other, attempting to use all of their letters before the other. Cognitive Domains: verbal Memory, sustained/simple/complex attention, working memory, executive functioning, cognitive flexibility, and processing speed

Page 4: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

4

Colorku

• A fun variation of Sudoku using brightly colored wooden balls instead of numbers. The gameboard includes 81 balls in 9 different colors, 104 puzzle cards, solutions booklet. There are 5 levels of difficulty. This game plays by the same rules as Sudoku but uses 9 colors instead of 9 numbers. At Neurogrow a brain coach will guide their patient to develop strategies to solve these complex puzzles more efficiently. Cognitive Domains: visual processing, reasoning, working memory, deduction skills, sustained/simple/complex attention, processing speed, and executive functioning.

Page 5: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

5

Rush Hour • To solve this game of reasoning and strategy, continue to slide the

pieces representing cars and trucks out of your way until the path is clear, then slide your red car through the exit. Cars and trucks must remain on their set tracks and cannot jump over any other cars or trucks. Variations: Patients can play individually timed rounds or competitively against their brain coaches to see who finishes first. Cognitive Domains: spatial reasoning, executive functioning, sustained/simple/complex attention, processing speed, visual processing, cognitive flexibility

Page 6: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

6

Shell Game

• A player will first arrange the crabs and stones to match the starting position on each challenge and then hide the crabs and stones under the shells. Swap the shells along the arcs until the crabs are in the end position. Shells must remain covered until the round is finished and shells can only move on their given arcs. Patients must remember where each crab has moved to solve the puzzle correctly. Cognitive Domains: sustained/simple/complex attention, visual processing, visual memory, working memory, processing speed, executive functioning, cognitive flexibility

Page 7: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

7

Solitaire Chess

• A player will first, set up the chess pieces on the board according to instructions from one of the 60 challenge cards. Then proceed to capture and eliminate all but one piece using only moves allowed in traditional chess. You must capture a piece with every move. Variations: Patients can play against the clock during timed rounds, individually, or by taking turns with their brain coach. Cognitive Domains: working memory, deduction and reasoning skills, executive functioning

Page 8: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

8

Chocolate Fix

• A sudoku style logic game that comes with 60 challenges of increasing difficulty, from beginner to expert. Using the clues, fill the tray with all nine chocolate pieces in their correct positions. Similarly to Sudoku, you will need to examine and consider all clues on the challenge card before making a move. Cognitive Domains: visual processing, reasoning, working memory, deduction skills, sustained/simple/complex attention, processing speed, and executive functioning

Page 9: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

9

Scrabble • This word game in which two to four players score points by placing tiles

bearing a single letter onto a board divided into a 15×15 grid of squares. The tiles must form words which, in crossword fashion, read left to right in rows or downwards in columns, and be defined in a standard dictionary or lexicon. Cognitive Domains: visual processing, sustained/simple/complex attention, working memory, executive functioning, verbal memory, processing speed

Page 10: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

10

Chess • This is a board game for two players. It is played in a square board,

made of 64 smaller squares, with eight squares on each side. Each player starts with sixteen pieces: eight pawns, two knights, two bishops, two rooks, one queen and one king. The goal of the game is for each player to try and checkmate the king of the opponent. Checkmate is a threat ('check') to the opposing king which no move can stop. It ends the game. During the game the two opponents take turns to move one of their pieces to a different square of the board. One player ('White') has pieces of a light color; the other player ('Black') has pieces of a dark color. There are rules about how pieces move, and about taking the opponent's pieces off the board. The player with white pieces always makes the first move. Because of this, White has a small advantage, and wins more often than Black in tournament games. Variations: Players can strengthen their attention and multitasking skills by listening to a podcast while competing against their brain coach. Cognitive Domains: working memory, short-term memory, visual processing, reasoning, deduction skills, sustained/simple/complex attention, processing speed, and executive functioning, planning

Page 11: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

11

Q-Bitz

• Players recreate the patterns provided on the game cards using a set of 16 cubes. Cognitive Domains: visual processing, working memory, visuoconstruction, spatial reasoning, executive functioning

Page 12: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

12

Outburst • The game is played with two teams or two players, using cards on each

side of which a topic heading is printed, followed by a list of 10 items that fall under the given topic. The object is to guess the items that were chosen for inclusion on the card, given the topic. Cognitive Domains: verbal memory, executive functioning, cognitive flexibility

Page 13: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

13

Blink • Simultaneously players turn over the card that they placed in the center

of the table signaling the beginning of the game. Players then race to play cards from their hand on either of the piles. In order for a card to be played it must match at least one of the characteristics, color, shape, or count, of the card on which it is being played. For instance, a card with four brown stars could be played on any card with brown (color), or on a card with stars (shape), or on a card with four symbols (count). Players may have up to three cards in their hand at a time and refill their hand by drawing from their draw pile. Play continues until one player is completely out of cards from their hand and draw pile. The first player that successfully plays all their cards wins BLINK. Variations: Players can play by themselves; or challenge themselves by quickly sorting the deck by number, shape, or color. Cognitive Domains: processing speed, executive functioning, cognitive flexibility

Page 14: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

14

Mastermind

• Two players decide in advance how many games they will play, which must be an even number. One player becomes the codemaker, the other the codebreaker. The codemaker chooses a pattern of four code pegs. The chosen pattern is placed in the four holes covered by the shield, visible to the codemaker but not to the codebreaker. The codebreaker tries to guess the pattern, in both order and color, within twelve (or ten, or eight) turns. Each guess is made by placing a row of code pegs on the decoding board. Once placed, the codemaker provides feedback by placing from zero to four key pegs in the small holes of the row with the guess. A colored or black key peg is placed for each code peg from the guess which is correct in both color and position. A white key peg indicates the existence of a correct color code peg placed in the wrong position. Once feedback is provided, another guess is made; guesses and feedback continue to alternate until either the codebreaker guesses correctly, or twelve (or ten, or eight) incorrect guesses are made. Cognitive Domains: executive functioning, cognitive flexibility, deduction and reasoning

Page 15: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

15

Catchphrase • The game is played in two teams. The goal for each player is to get their

team to say the word or word phrase displayed in the disc. One member of a team starts the timer and tries to get his or her team to guess the displayed word or phrase. A clue-giver can NOT make any physical gesture, and can give almost any verbal clue, but may not say a word that rhymes with any of the words, give the first letter of a word, say the number of syllables, or say part of any word in the clue (e.g., "worry" for "worry wart"). When the team guesses correctly, the other team takes its turn. Play continues until the timer runs out. The team not holding the disc when time runs out scores a point. They also have one chance to guess the word or phrase, with team members allowed to confer; a correct answer earns a bonus point. The first team to score 7 points wins. Cognitive Domains: cognitive flexibility, executive function, reasoning, processing speed

Page 16: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

16

Memory Match • A memory game where you need to match pairs of tiles. Playing is very

simple - you turn over one tile and then try to find a matching tile. Variations: timed rounds, taking turns Cognitive Domains: visual memory, processing speed, motor speed, deduction and reasoning, working memory, spatial reasoning

Page 17: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

17

Rummikub • A tile-based game for two to four players, combining elements of the

card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, two copies of each) and two jokers. Players have 14 or 16 tiles initially and take turns putting down tiles from their racks into sets (groups or runs) of at least three, drawing a tile if they cannot play. In the Sabra version (the most common and popular), the first player to use all their tiles scores a positive score based on the total of the other players' hands, while the losers get negative scores. An important feature of the game is that players can work with the tiles that have already been played. Cognitive Domains: visual processing, working memory, visuoconstruction, spatial reasoning, executive functioning

Page 18: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

18

Boggle

• The game is played using a plastic grid of lettered dice, in which players attempt to find words in sequences of adjacent letters. Each player searches for words that can be constructed from the letters of sequentially adjacent cubes, where "adjacent" cubes are those horizontally, vertically, and diagonally neighboring. Words must be at least three letters long, may include singular and plural (or other derived forms) separately, but may not use the same letter cube more than once per word. Each player records all the words he or she finds by writing on a private sheet of paper. If two or more players wrote the same word, it is removed from all players' lists. For all words remaining after duplicates have been eliminated, points are awarded based on the length of the word. The winner is the player whose point total is highest, with any ties typically broken by count of long words. Cognitive Domains: verbal memory, executive functioning, processing speed, cognitive flexibility

Page 19: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

19

Inverse

• A competitive game of obstruction and construction, this game challenges players to position all of their playing pieces on the playing field and to block their opponent from doing the same. The player who gets all their pieces onto the board first wins the game. Variations: play against self or against brain coach Cognitive Domains: spatial reasoning, executive functioning, cognitive flexibility

Page 20: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

20

• Word List (Memorizing a List of 100 Words)

This cognitive activity works to strengthen pathways in the brain for verbal memory and short-term memory. By having patients memorize the words in order and through stories, they also work on strengthening skills for organization. Many patients have reported more ease with remembering information in their day to day lives after learning to memorize a list of 100+ words.

Some patients may find it helpful to create a Memory Palace while memorizing their list of 100 words; the creation of a Memory Palace will require additional cognitive effort but may also be useful in the future to store other sets of data.

Page 21: Brain Coaching Brain Games at NeuroGrow Brain Fitness ... · card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, ... the

21

100 Word Master List

1. Cupcake 2. Ladder 3. Telephone 4. Lipstick 5. Chair

6. Vest 7. Umbrella 8. Waterfall 9. Plant 10. Purse

11. Chicken 12. Car 13. Mango 14. Circle 15. Tree

16. Diamond 17. Vacation 18. Apple 19. Minivan 20. Star

21. Eyelash 22. Mountain 23. Kidney 24. Pillow 25. Watch

26. Garden 27. Insect 28. Rainbow 29. Fox 30. Magazine

31. Nose 32. Pizza 33. Family 34. Package 35. Sock

36. Lettuce 37. Floor 38. Boot 39. Giraffe 40. Train

41. Horse 42. Tornado 43. Ring 44. Coffee 45. Hair

46. Puppy 47. Truck 48. Sidewalk 49. Potato 50. Elevator

51. Chocolate 52. Bookshelf 53. River 54. Nurse 55. Planet

56. Ice cream 57. Continent 58. Fridge 59. Knee 60. Window

61. Doctor 62. Shadow 63. Street 64. Monkey 65. Tongue

66. Elephant 67. Flower 68. Rocket 69. Wallet 70. Foot

71. Kitten 72. Blizzard 73. Yarn 74. Tea 75. Trunk

76. Custard 77. Bottle 78. Beard 79. Camel 80. Tractor

81. Engine 82. Child 83. Frog 84. Rectangle 85. Sand

86. Frown 87. Tablecloth 88. Pond 89. Sandwich 90. Bridge

91. Dancer 92. Jam 93. Pajamas 94. Soda 95. Mouse

96. Camera 97. Glass 98. Pony 99. Vase

100. Snow