bizspark sf lightning talk: "design patterns for designers" by stephan orme

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Design 2 Patterns Design Patterns for Product Designers Stephan Orme [email protected] Document Version 0.85 Nov 7, 2011

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Presentation from November 2011 BizSparkSF Meetup entitled "Tools, Tools and More Tools!" http://www.bizsparksf.com/events/34653282/

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Page 1: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Design2 PatternsDesign Patterns for Product Designers

Stephan [email protected]

Document Version 0.85Nov 7, 2011

Page 2: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

What are Design Patterns? Originally from architect, Christopher

Alexander’s, A Pattern Language. Today, a key technique in object-oriented system design

Design Patterns are general solutions to reoccurring design problems

Patterns are hypothesis Patterns: capture experience, allow for

reuse, and provide an inclusive design vocabulary

Page 3: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Scope of Product Design Process

Needs: Understanding of priorities and goals

Context: platform, resources, scope, limitations, environment, and budget

Agreement: The necessary buy-In, support, goodwill and consensus from stakeholders

Direction or Plan: Includes specifications, declarative statements, decision authority

Supported by Processes: For designing and building: the team, organizational tools, etc.

Page 4: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Scope of the Design Process

Design Process Used To: Understanding

Needs and Priorities Get Agreement

from Stakeholders Direction for

Developers Direction for

Designers

Page 5: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Communicating Design Ideas

Many ways to communicate design ideas…

User StoriesUse CasesWireframesVisual DesignSchema/Data Model

WorkflowsPseudo CodeSchedules/TimelineBudgetsDeclarative Tasks

The result is an understanding of your Needs and Context, you have Agreement from stakeholders and a Plan or Direction.

Page 6: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

DISCOVERYFiguring it all out

Page 7: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

What is the Discovery Process?

Figuring out user needs and priorities

Learning the context: resources/solutions/limitations

Earning Agreement and Buy-in for the process and the solution during stakeholder interviews

Page 8: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Discovery ProcessHow to Figure out what to Build

Method Problem Benefit

Think and Doodle Castles in the Sky

Original Designs

User Interviews / Customer Development

Faster Horses Learn Things, Build Support

Research Current Solutions

Me Too Build on the Shoulders of

Giants

Research Technical Foundations

Not good to tie design and tech?

Better Design / Smoother

ImplementationResult: Needs • Context • Agreement • Process • Direction

Page 9: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

DESIGN PROCESSComing up with a Solution

Page 10: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Diagramming as the Design Process

Use diagrams to directly visualize the project Use for every aspect of product design

process: Needs • Context • Agreement • Direction

Advantages Directly visualize the end product Easier to get Feedback and Buy-In Clearer Direction for Developers Less Re-Work Faster Execution

Page 11: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Types of DiagramsKinds of Information

Audience

Wireframes

User Workflows

UI Notes

Site Structure

Data Model

System ProcessesPseudo Code / SQL

Designers

Developers

Client

Designers

Developers

Client

Designers

Developers

Designers

Developers

Developers

Developers

Developers

Page 12: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

The Basic PiecesThe basic elements for all Software Products are…

 The Model: The underlying data model and the rules for that data

Views: Presentation of Information + Visual Structure / Coherency + Controls / Affordances

Controls: Workflows and Functional Processes

But to Implement the product you also need Agreement • Processes • Direction

Page 13: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Wireframes

Designers

Developers

ClientAudiences

Page 14: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Site Structure

Designers

Developers

ClientAudiences

Page 15: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Workflows

Designers

Developers

ClientAudiences

Page 16: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

UI Behavior

Designers

DevelopersAudience

s

Page 17: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Data Model / Schema

DevelopersAudience

s

Why? Can greatly speed

implementation

All fields shown in Views included in Schema

More consistent data model if thought through

Avoids re-work

Useful to communicate long-term design issues

Page 18: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Project Staffing / Budget

Why? Understand

Project phases and resource needs over time

Page 19: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Calendar for Iteration PlanSynchronizing Development • Marketing • Planning

Why? Agile Development

needs to be coordinated with Design and Marketing

Visual Schedule shows dependencies

Page 20: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Diagram Fixits instead of Use Cases

Why? Much faster than

individual use cases

Easier and more efficient for developers to fix a set of issues on one page

Allows flexible prioritization (i.e. if you’re already fixing something on this page, fix these other things too)

Page 21: BizSpark SF Lightning Talk: "Design Patterns for Designers" by Stephan Orme

Worklogistics.Com

Offshore / Onshore Solutions

Analysis • Design • Build

[email protected]