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  • 8/11/2019 BiV2014 Missions

    1/4

    Battle in the Vines

    2014

    40k missions.

    All missions will use pre-determined deployment.

    All tables will have pre-setup terrain. Terrain MA be moved around be!ore the "ame starts #in

    order to !it in any le"al !orti!i$ations% !or e&ample' but it M()T be put ba$k the way it was. *+

    terrain may be ,M+V !rom the tables.

    All missions will be / turns +, until Time is $alled #*+ missions will use variable "ame len"th.'

    at the two #2' hour mark. A $lo$k 3 be visible on the T+ table.

    Time $alls will be made at 50 and 106 minutes. At 106 minutes% + *+T be"in a new turn unlessyou $an $omplete B+T7 player turns.

    At 2 hours% Time% di$e down will be $alled. A "ames will end at this point.

    All missions are otherwise as per the rulebook missions.

    All terrain will be marked on the tables !or $larity.

    Mysterious ob8e$tives will be used in missions where noted.

    3! a player wins by tablin" his opponent #opponent havin" *+ units on the table at the end o!

    turn'% they will +* s$ore points !or the number o! units a$tually 93 #units still in reserve

    will *+T $ount as kills'. (nits !allin" ba$k or who have !allen ba$k o!! the table $ount as kills.

    .:. ;red and ave are playin" a "ame. ;red has 10 kp o! Blood An"els% ave has < kp o! :rey9ni"hts. #kp are kill points'.

    urin" the se$ond turn% ave kills 2 o! ;red=s units% in$ludin" his warlord #so he "ets > kp total.

    ;red kills o!! 4 o! ave=s units% and $auses the remainin" 2 on-table units #one o! whom has his

    warlord in it' to !all ba$k o!! the table #ave still has a )tormraven $arryin" a dreadnou"ht o!! table

    in reserves'. This would ordinarily be a win to ;red by 5->pts ? or a ma8or win. ue to the mission

    $onditions in this pa$k% those units still in reserve at the end o! "ame + *+T @+(*T as kills

    and as per the s$orin" !or the missions this would instead be a minor win'.

    SCORING FOR EACH GAME:

    ual points draw

    1 - 6 more than opponent minor win

    / - 10 more than opponent ma8or win

    11C more than opponent ipeout.

    Points for each round.

    10 dra!.

    Minor !in :1"#$

    Ma%or !in : 1'

    (i)eout: 1'#&

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    Mission 1:

    P*RGE +HE A,IEN

    -EP,OMEN+: -A(N OF (AR

    Be!ore deployin" their !or$es% players should !irst roll !or their arlord Traits

    #see pa"e 111' and then deploy as on pa"e 121./IC+OR CON-I+IONS

    At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame.

    3! players have the same number o! Vi$tory Doints% the "ame is a draw.

    Priar O2%ecti3e

    At the end o f the 4ae5 each )6aer recei3es 1 /ictor Point for each ene unit that has 2een

    co)6ete6 destroed.

    (nits that are !allin" ba$k at the end o! the "ame $ount as destroyed !or the purposes o! this mission

    ,emember that 3ndependent @hara$ters and edi$ated Transports are individual units and award

    Vi$tory Doints i! they are destroyed.

    Secondar O2%ecti3es

    S6a the (ar6ord5 First 76ood5 ,ine2rea8er.

    MISSION SPECIA, R*,ES

    Ni4ht Fi4htin45 Reser3es.

    GAME ,ENG+H

    ' +urns or unti6 9+ie has 2een ca66ed.

    FIRS+ +*RN

    The player who deployed his army !irst "oes !irst unless his opponent $an seiEe the 3nitiative.

    Mission ":

    CR*SA-E

    /IC+OR CON-I+IONS

    At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame. 3! players

    have the same number o! Vi$tory Doints% the "ame is a draw.

    +HE 7A++,EFIE,-

    -e)6oent: -A(N OF (AR

    P6ace Priar O2%ecti3es

    The players take it in turns a total o! >C2 Drimary +b8e$tives #see pa"e 121' on the table.

    P riar O2%ecti3es

    At the end of the 4ae5 each Priar O2%ecti3e is !orth " /ictor Points to the )6aer that

    contro6s it.

    Secondar O2%ecti3es

    S6a the (ar6ord5 First 76ood5 ,ine2rea8er.

    MISSION SPECIA, R*,ES

    Ni4ht Fi4htin45 Msterious O2%ecti3es5 Reser3es.

    GAME ,ENG+H

    ' +urns or unti6 9+ie has 2een ca66ed.

    FIRS+ +*RN

    The player who deployed his army !irst% "oes !irst unless his opponent $an seiEe the 3nitiative.

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    Mission ;:

    7IG G*NS NE/ER +IRE

    /IC+OR CON-I+IONS

    At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame. 3! players have the

    same number o! Vi$tory Doints% the "ame is a draw.

    +HE 7A++,EFIE,-

    -e)6oent: /ANG*AR- S+RIC2 Drimary +b8e$tives #see pa"e 121'.

    -EP,OMEN+

    Be!ore deployin" their !or$es% players should !irst roll !or their arlord Traits #see pa"e 111'.

    Secondar O2%ecti3es

    S6a the (ar6ord5 First 76ood5 ,ine2rea8er.

    FIRS+ +*RN

    The player who deployed his army !irst "oes !irst unless his opponent $an seiEe the 3nitiative #see pa"e 122'.

    MISSION SPECIA, R*,ES

    Ni4ht Fi4htin45 Msterious O2%ecti3es5 Reser3es.

    Hea3 Meta6: (nlike other missions% in Bi" :uns *ever Tire% your heavy support units are s$orin" units%

    not 8ust your troops units. 3n !a$t% in Bi" :uns *ever Tire% even your vehi$les are s$orin" units% providin"

    that they are also heavy )upport units and they are not immobilisedF

    GAME ,ENG+H

    ' +urns or unti6 9+ie has 2een ca66ed.

    FIRS+ +*RNThe player who deployed his army !irst% "oes !irst unless his opponent $an seiEe the 3nitiative

    Mission &:

    +HE SCO*RING

    /IC+OR CON-I+IONS

    At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame.

    3! players have the same number o! Vi$tory Doints% the "ame is a draw.

    +HE 7A++,EFIE,-

    -EP,OMEN+: -A(N OF (AR

    P6ace Priar O2%ecti3es

    A!ter settin" up the terrain% the players take it in turns to pla$e a total o! 6 Drimary +b8e$tive

    markers !a$e down on the table #donGt lookF'. There should be one marked with a 4% two marked

    with >Gs% two with 2Gs and a sin"le 1. 3mmediately be!ore de$idin" whether or not to attempt to seiEe

    the 3nitiative% !lip the si& markers over to reveal how many Vi$tory Doints they are worth.

    Priar O2%ecti3e

    At the end of the 4ae5 each Priar O2%ecti3e is !orth a nu2er o f /ictor Points to the

    )6aer that ca)tures it e=ua6 to the nu2er on the ar8er. In addition5 at the end of the 4ae>

    each )6aer recei3es 1 /ictor Point for each ene fast attac8 unit that has 2een co)6ete6destroed.

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    Secondar O2%ecti3es

    S6a the (ar6ord5 First 76ood5 ,ine2rea8er.

    MISSION SPECIA, R*,ES

    Ni4ht Fi4htin45 Msterious O2%ecti3es5 Reser3es.

    Fast Recon: (nlike other missions% in The )$ourin"% your !ast atta$k units are s$orin" units% not 8ust

    your troops units. 3n !a$t% in The )$ourin"% even your vehi$les are s$orin" units% i! they are also !ast

    atta$k units and are not immobilisedF

    GAME ,ENG+H

    ' +urns or unti6 9+ie has 2een ca66ed.FIRS+ +*RN

    The player who deployed his army !irst% "oes !irst unless his

    Mission ?:

    P*RGE +HE A,IEN.

    -EP,OMEN+: /ANG*AR- S+RI