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  • 7/28/2019 BITS 2013 Scenarios

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    BiTS

    In honest work, the food is bad, the wages are low and the work is hard. In piracy, there is plenty of loot, its fun

    and easy and we are free and powerful. Who, when presented with this choice, would not choose piracy? The

    worst that can happen is you can be hanged. No, a merry life and a short one shall be my motto. -Bartholomew

    Black Bart Roberts

    Battlefield

    Terrain has been preset and should not be moved. All

    forests are considered mysterious and should be rolled

    on the chart upon entry per the rules in the BRB. All

    other terrain pieces are considered mundane versions

    of its equivalent. Terrain brought by BitS participants

    for use in the Terrain Contest, shall be clearly marked

    and will follow all rules for its specic type per the BRB.

    Deployment

    Side A Deployment Zone

    Side B Deployment Zone

    6

    6

    Both players roll a die, the player with the highest score

    may choose which side to deploy on by placing a unit.

    The other players Deployment Zone is the opposite

    side. The players then take turns deploying one unit at

    a time until both of their entire forces are on the table.

    Who Goes FirstEach player rolls a D6. The player who nished placing

    all his units rst may add +1 to this die roll. The player

    with the highest result may choose whether to go rst

    or second.

    Game Length

    Game will last 6 turns or until time is called. Do not start

    a new turn that both you and your opponent cannot

    nish in the time remaining.

    Battle PointsStandard Victory Points per BRB pg. 102. Use the

    information below to calculate your total points for the

    round:

    Difference Win Loss

    0-100 10 10

    101-300 11 9

    301-500 12 8

    501-700 13 7

    701-900 14 6

    901-1100 15 51101-1300 16 4

    1301-1500 17 3

    1501-1700 18 2

    1701-2000 19 1

    2001+ 20 0

    Objective Points

    +2 if you have destroyed / made ee off the table all

    Enemy Core Units.

    +1 if your largest point Core unit was in your oppo-nents deployment zone at any point during the

    game (if multiple units are the same size, control-

    ling player chooses one).

    +1 if the enemys largest point unit is dead or

    has ed off of the table at the end of the game.

    +1 if none of your Core units have been destroyed or

    ed off of the table.

    in the

    Scenario I: Land Ho!

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    BiTS

    O CAPTAIN! my Captain! our fearful trip is done; The ship has weatherd every rack, the prize we sought is won;

    The port is near, the bells I hear, the people all exulting, While follow eyes the steady keel, the vessel grim and

    daring: But O heart! heart! heart! O the bleeding drops of red, Where on the deck my Captain lies, Fallen cold

    and dead. Walt Whitman

    in the

    Scenario II: O Captain My Captain

    Battlefield

    Terrain has been preset and should not be moved. All

    forests are considered mysterious and should be rolled

    on the chart upon entry per the rules in the BRB. All

    other terrain pieces are considered mundane versions

    of its equivalent. Terrain brought by BitS participants

    for use in the Terrain Contest, shall be clearly markedand will follow all rules for its specic type per the BRB.

    Deployment

    Side A Deployment Zone

    Side B Deployment Zone

    9

    9

    9

    9

    9

    9

    Both players roll a die, the player with the highest score

    may choose which side to deploy on by placing a unit.

    The other players Deployment Zone is the opposite

    side. The players then take turns deploying one unit at

    a time until both of their entire forces are on the table.

    Who Goes FirstEach player rolls a D6. The player who nished placing

    all his units rst may add +1 to this die roll. The player

    with the highest result may choose whether to go rst

    or second.

    Game Length

    Game will last 6 turns or until time is called. Do not start

    a new turn that both you and your opponent cannot n-

    ish in the time remaining.

    Battle PointsStandard Victory Points per BRB pg. 102. Use the in-

    formation below to calculate your total points for the

    round:

    Difference Win Loss

    0-100 10 10

    101-300 11 9

    301-500 12 8

    501-700 13 7

    701-900 14 6

    901-1100 15 5

    1101-1300 16 4

    1301-1500 17 3

    1501-1700 18 2

    1701-2000 19 1

    2001+ 20 0

    Special Rules

    Use the Breaking Point and Fortitude rules as noted

    in the Blood & Glory scenario (p148).

    *If your army reaches its breaking point, you can no

    longer use your Generals Inspiring Presence oryour BSBs Hold Your Ground special rule. Also,

    any leadership tests are taken at a -1 penalty.

    Breaking an opponents Fortitude does not grant

    automatic victory, and the game should last six full

    turns (or 2.5 hours, whichever comes frst).

    Objective Points

    +2 if you broke your opponents Fortitude.

    +2 if your Fortitude was maintained.

    +1 for killing the enemy General.

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    BiTS

    The seaweed is always greener, in somebodys elses lake. Sebastian

    in the

    Scenario III: Buried Treasure

    Battlefield

    Terrain has been preset and should not be moved. All

    forests are considered mysterious and should be rolled

    on the chart upon entry per the rules in the BRB. All

    other terrain pieces are considered mundane versions

    of its equivalent. Terrain brought by BitS participants

    for use in the Terrain Contest, shall be clearly marked

    and will follow all rules for its specic type per the BRB.

    Deployment

    Side A Deployment Zone

    Side B Deployment Zone

    12

    12

    Both players roll a die, the player with the highest score

    may choose which side to deploy on by placing a unit.

    The other players Deployment Zone is the opposite

    side. The players then take turns deploying one unit at

    a time until both of their entire forces are on the table.

    Deploying units with the Scout special rule count as a

    standard deployment.

    Who Goes First

    Each player rolls a D6. The player who nished placing

    all his units rst may add +1 to this die roll. The player

    with the highest result may choose whether to go rst

    or second.

    Game Length

    Game will last 6 turns or until time is called. Do not start

    a new turn that both you and your opponent cannot n-

    ish in the time remaining.

    Battle Points

    Standard Victory Points per BRB pg. 102. Use the infor-

    mation below to calculate your total points for the round:

    Difference Win Loss

    0-100 10 10

    101-300 11 9

    301-500 12 8

    501-700 13 7

    701-900 14 6

    901-1100 15 5

    1101-1300 16 4

    1301-1500 17 3

    1501-1700 18 2

    1701-2000 19 1

    2001+ 20 0

    Special Rules

    Before deployment, players alternate placing a total of 4

    markers on the table outside of both deployment zones.

    Roll to see who places rst. Markers may be placed no

    closer than 10 from another marker.

    The markers represent Buried Treasure. A unit mov-

    ing in the remaining moves phase may move onto a

    Treasure marker and attempt to claim it by passing a

    Strength characteristic test (this represents digging it out

    of the sand). This may be done at any point during that

    units move. Once a Treasure has been unburied, no

    further Strength tests are required to claim it..

    A claimed Treasure marker counts as a banner or a sec-

    ond banner if a unit already has one. In the case of a

    second banner, the Treasure confers an additional +1 to

    combat res. A unit may only carry one Treasure marker

    at a time. The Treasure is dropped if the controlling unit

    is destroyed or breaks from combat. It is placed in the

    center of the unit prior to its destruction (or ee roll if

    breaking from combat).

    Objective Points

    +2 for having more treasure than your opponent at

    games end.

    +1 for claiming all four Treasure markers.

    +1 for each Treasure marker you claim previously

    held by an enemy unit, up to two.

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    BiTS

    Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded

    sleep The Kraken sleepeth. Tennyson

    in the

    Scenario V: Release the Kraken

    Battlefield

    Terrain has been preset and should not be moved. All

    forests are considered mysterious and should be rolled

    on the chart upon entry per the rules in the BRB.

    Prior to the start of the game, the water feature on your

    table should be moved to the very center point. This

    will be referred to as The Watery Deep and it obeysthe rules of mundane rivers per pg 120 in the BRB.

    Deployment

    Side A Deployment Zone

    Side B Deployment Zone

    12

    12

    Both players roll a die, the player with the highest score

    may choose which side to deploy on by placing a unit.

    The other players Deployment Zone is the opposite

    side. The players then take turns deploying one unit ata time until both of their entire forces are on the table.

    Who Goes FirstEach player rolls a D6. The player who nished placing

    all his units rst may add +1 to this die roll. The player

    with the highest result may choose whether to go rst

    or second.

    Game Length

    Game will last 6 turns or until time is called. Do not start

    a new turn that both you and your opponent cannot

    nish in the time remaining.

    Battle Points

    Standard Victory Points per BRB pg. 102. Use the

    information below to calculate your total points for the

    round:

    Difference Win Loss

    0-100 10 10

    101-300 11 9

    301-500 12 8

    501-700 13 7

    701-900 14 6

    901-1100 15 5

    1101-1300 16 4

    1301-1500 17 3

    1501-1700 18 2

    1701-2000 19 1

    2001+ 20 0

    Special Rules

    Release the Kraken!

    Any unit touching the Watery Deep must pass an Initia-

    tive test or suffer D3+1 wounds with no armor saves

    allowed (use the highest initiative value in the unit or

    model), at the end of every movement phase, as theKrakens tentacles drag victims to a watery grave.

    Objective Points

    +5 if you have the most wounds worth of models in The

    Watery Deep at the end of the game. Only include

    wounds from those models entirely or partially in the

    Watery Deep.