big brand theory - jean philippe randisi - itv - v2
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Big Brand Theory
Jean-Philippe Randisi
What is left to humans
to define themselves
when they stop
believing in…?
God(s)?
Nations?
Ideologies?
Brands!
What makes a brand?
What makes a brand?
What makes a brand?
Clearly identified transferable
values
What makes a brand?
Clearly identified transferable
values Ubiquity
What makes a brand?
Clearly identified transferable
values Ubiquity Longevity
Many get invited, only a few make it
Because brands = $$$, any successful property owner will claim he owns
one. Reality is different, and turning a successful IP into a brand can never
be taken for granted.
Hugely expanded competitive universe
Execution critical at every stage
Need to drive development across new businesses, with different rules
and different expertise/skills needed to succeed
Expanding your competitive universe
From a well defined competitive universe (apps, online games, etc) to a
world where competition will include:
Movies
TV
Sports
Books
Lifestyle brands
Generic products
Fashion brands
Etc…
Execution, execution, execution
When you start asking consumers that they connect the dots between your IP in the digital space and its incarnation in the physical world, don’t blame them if they do!
A bad product will hurt your IP
A failed product launch (too soon, too late, too many, too expensive) will hurt your other retail products
Heaven is immersing your consumer in a world where he can connect to your IP in many different ways. Hell is when one of these connections provide a bad consumer experience.
A successful consumer experience is the result of a product that meets or exceeds expectations (innovation, quality, price, etc), is in tune with brand values, and somehow links back to brands’ home. A financially rewarding product is one that strengthen consumer’s loyalty to the brand.
You enter uncharted territory
First, accept that it might be a new business for you/your company
Do you have the skillset?
How are you going to acquire it? Insourcing
Outsourcing
Do you have the patience/time/resources
Can you cope with a very different lifecycle?
From the digital world to the real world
What are the upsides of IPs born in the digital space
Interactivity
Multiplatform
Engagement
What may be missing: aspiration provided by:
Clear set of brand values
Stories
Depth of characters
Unique look/design
Brand values
Stories & Characters
Unique look/design
Vs. Me Too
Some questions you may ask yourself
before embarking on a long journey
What does my property stand for?
What is its essence?
Why is it successful?
Are these traits product specific or
transferable?
Is another property with the same brand values
as/more successful?
Is there any other property targeting the same
demo/universe with the same set of values?
Is the design of my property unique?
Can this design/look easily turn into 3D?
Are these esthetics a defining attribute of my property?
Does design allow various interpretations and evolutions whilst
staying true to the original?
Does my property involve characters?
Are these characters central to experiencing my property?
Are these characters archetypal and aspirational for my consumers?
Are these characters distinctly cute or ugly?
Is there more than one character featured in my property?
Is there a storyline embedded in my property?
Is this storyline based on
archetypal/life defining elements
(friendship, love, comedy,
redemption, rescue, good/evil,
etc)?
If not, am I ready to create one
for the purpose of developing
brand extensions?
Is my property a long term priority?
Development of brand extensions takes time because of: Time to market
Acquisition of expertise
Retail/other cycles
Will my property still be a locomotive in the digital space by the time I enter other categories?
Am I ready to do what it takes to turn my
property into a brand?
What am I expecting from this? Revenue?
Longevity?
“Paid for” marketing?
Do I know what I don’t know?
How will I get the necessary expertise to make this project a success?
Do I realise how much time, energy and focus it will require?
Am I ready to adjust my property plans for “that”?
The good news is…
Others might want to help you…
An example
Not……………………nor
Click to play
Cut the Rope Release: Oct 2010 iOS and Android platforms, Blackberry Playbook. #1 paid, #1 free, #1 top grossing all over the world
Cut the Rope:
Experiments
Release: Aug 2011 iOS platform iPhone/iPod/iPad #1 paid app globally
Cut the Rope:
Valentine’s Box Release: Feb 2011 Valentine’s theme Om Nom in Cupid wings
Cut the Rope:
Holiday Gift Box Release: Dec 2010, Nov 2011 Holiday theme Om Nom in Holiday gear
Seasonal Gifts to Fans
Game Releases
… with continuous level and content updates!
Highlights
130 million players since launch!
On track to reach 500 million downloads by end of year.
#1 game on multiple app stores
Huge digital investment to continue to drive fans and ongoing use engagement.
750k Facebook fans
5 digital awards in 2011 including;
- Apple Design Award (WWDC 2011)
- BAFTA Award (British Academy of Film and Television Arts):
Best Handheld Game (2011)
Expanding franchise and brand experiences with the release of
comic books and animated shorts.
“Fresh,
challenging,
gorgeous and
highly entertaining” ~ Gamespot
“Excellent
gameplay value,
superb graphics,
accurate physics and
intuitive gesture
controls” ~ App Mode
“One of the
best puzzles games
out there that is more
fun than anything.” ~ App Advice
“Has all the
marks of a
winning
mobile app.” ~ PC World
A
Game!
“The best game on the iPhone.” ~ IGN
• Apple Design Award Winner WWDC 2011
• Best Handheld Game BAFTA Awards 2011
• Most Innovative Game Pocket Gamer Awards 2011
• Best Casual/Puzzle Game Pocket Gamer Awards 2011
• Best Handheld Game Game Developers Choice Awards 2011
• Best Puzzle Game Best App Ever Awards 2010
BAFTA 2011
Awards Galore
Apple Champions Cut the Rope Worldwide
Store Window Displays
Apple Champions Cut the Rope Worldwide
App Store Spotlight
Ongoing Global Press Coverage
… and much more!
Fans Love Om Nom!
Brand
A colourful and fun world with diverse graphics, slogans, characters and symbols… with much more to come!
Cute, easily recognizable
and very appealing to
children and adults.
Comics
Episodes
Launch plan
Hype at Retail
• Target the Tweens & Adults
• Exploit popularity and ‘cool’ of game for girls and boys
• Product strategy by gender
• Secure retail support to launch merch range
Collect and swap
• Target the Kids
• Building a collection of fun toys, games and gifts to create
ongoing desire for the brand
• Secure mass distribution and breadth of products
Promote-increase range –re promote
• Must have brand
• Retail: In store promotions, cross category
display, Gift with purchase
Consumer Products
Product Inspiration
Global Partners
Opportunities
QSR promotion in the US in Easter 2013
Thank You
Jean-Philippe Randisi
ITV STUDIOS GLOBAL ENTERTAINMENT