bcu perfect branded app by mark
TRANSCRIPT
The Possibilities are Endless
• Brand Experience
• Entertainment
• Content
• Gaming
• Service
• Transaction
• Payments
Brands can get engagement in many ways
and there are new media owners
Why branded apps?
Utility vs Entertainment
Branding vs Service
Paid vs Free • Why have an app?
• What are the brand values and
campaign aims?
• Where are the customers in the mobile
landscape?
• Is there a compelling creative concept?
• How will it be promoted?
• How will success be measured?
First, find your customers
Use mobile to browse news + info
25-34 – 26.3%35-44 – 16.4%
Accesses and uses mobile search25-34 – 15.6%35-44 – 9.9%
Uses Facebook on their mobile
25-34 – 21.7%35-44 – 9.0%
Reads BBC on their mobile
25-34 – 9.6%35-44 – 5.7%
Take photos with mobile every
month25-34 – 72.9%35-44 – 64.1%
Played a game on their mobile
25-34 – 36.4%35-44 – 30.3%
Use SMS at least once per month25-34 – 95.9%35-44 – 95.3%
These facts all
relate to women
in the UK
Are Audi A4s really that
horrible to drive?...drives like
there is a drunk behind the wheelIf their cars handled
like this the company would be in big
troubleI feel ripped off –even though the game was free!Just like a real A4 –
it’s boring and tedious
iPhone Ouch!
Novelty gadget or engagement?
3-minute ‘hit’ of fun’
...like a TV ad
...delivers a quick shot
of brand equity
...raises a smile or an
eyebrowOngoing experience or utility
...if a game, should have long
gameplay
...if a utility, should be really useful
...should match or better the
commercial offering