bb_chaos000 - copia.txt

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    ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______

    BloodBowlChaos - 2013/04/26 21:17:31 ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______

    || +- Base game init

    | || || | +- Removing logs

    | | || | | Removing log E:/Users/Federico/Documents/BloodBowlChaos/CEGUI.log

    | | | Removing log E:/Users/Federico/Documents/BloodBowlChaos/Quazal000.log | | |

    | | +- Removing logs | |

    | || +- Base game init

    | | Executable version : 3.0.0.3 |

    | +- Hardware information | |

    | | ProcessorDesc :| | ProcessorCoreCount : 4

    | | ProcessorSpeed : 2294 | | NbMaxCorePerPhysicalProcessor : 8 | | HyperThreading : 0 | | TotalRAM : 8103 | | DirectXVersion :

    | | GPUDriverName : Intel(R) HD Graphics Family

    | | GPUName :| | GPUManufacturer :| | GPUDriverDate :| | GPUTotalVRamMB : 978

    | | GPUSupportedPS : 1600085855 | | GPUSupportedVS : 1600085855 | | GPUNbMaxUnits : 1600085855 | | GPUScore : 5 | | SystemMajorVersion : 6 | | SystemMinorVersion : 1 | |

    | +- Hardware information |

    || +- Initialize game systems | |

    | | Register game systems | | Initialize game systems | |

    | | +- Init Working directory | | |

    | | || | +- Init Working directory : Ok

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    | || || | +- Init Game content

    | | || | || | | +- Init content

    | | | || | | || | | +- Init content

    | | || | || | +- Init Game content : Ok

    | || || | +- Init Data & Big files

    | | || | || | +- Init Data & Big files : Ok

    | || || | +- Init Product

    | | || | || | +- Init Product : Ok

    | || || | +- Init Languages

    | | || | || | +- Init Languages : Ok

    | || || | +- Init Command-line parse

    | | || | | Command line :| | | Parsed !

    | | |

    | | +- Init Command-line parse : Ok | || || | +- Init UserData

    | | || | | Initializing user data

    | | | Init paths | | | Clean directories | | | Build directories | | | Copying : WorldCup.db | | | Copying : 1_12.db | | | Copying : 1_16.db | | | Copying : 1_20.db

    | | | Copying : 2_12.db | | | Copying : 2_16.db | | | Copying : 2_20.db | | | Copying : 3_12.db | | | Copying : 3_16.db | | | Copying : 3_20.db | | | Copying : 4_12.db | | | Copying : 4_16.db | | | Copying : 4_20.db | | | Copying : 5_12.db

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    | | | Copying : 5_16.db | | | Copying : 5_20.db | | | Copying : WorldCup.db | | | Create user scripts | | | Create user batch files | | |

    | | | +- Initialize saved games system | | | |

    | | | || | | +- Initialize saved games system

    | | || | || | | +- Initialize options system

    | | | || | | | Selected configuration preset : 3

    | | | || | | | +- Initialize user-config

    | | | | || | | | || | | | +- Initialize user-config

    | | | || | | || | | | +- Find available video modes

    | | | | |

    | | | | | F (1024x0768x32) 060Hz | | | | | F (1152x0864x32) 060Hz | | | | | F (1280x0600x32) 060Hz | | | | | F (1280x0720x32) 060Hz | | | | | F (1280x0768x32) 060Hz | | | | | F (1280x0800x32) 060Hz | | | | | F (1360x0768x32) 060Hz | | | | | F (1366x0768x32) 060Hz | | | | | F (1440x0900x32) 060Hz | | | | | F (1600x0900x32) 060Hz | | | | |

    | | | | +- Find available video modes | | | |

    | | | | Selected video mode : F (1600x0900x32) 060Hz | | | || | | | +- Fill user-config supported options

    | | | | || | | | | Language

    | | | | | Video/Resolution | | | | | Video/Frequency | | | | | Video/Adapter | | | | | Renderer/Multisampling | | | | | Renderer/Anisotropy | | | | | Textures/Quality | | | | | Video/Shaders | | | | | Shadows/Quality

    | | | | | Gui/IngameLogMinAlpha | | | | | Sound/Volumes/FX | | | | | Sound/Volumes/Music | | | | | Sound/Volumes/Comments | | | | | Sound/Hardware | | | | | PostProcess/Glow/Enable | | | | | Cinematics/Enable | | | | | InstantReplays/Enable | | | | | Field/Animated | | | | | Gui/Background3D

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    | | | | | Field/DetailsLevel | | | | | Fur/Enable | | | | | Grass/Enable | | | | | Renderer/NbBackBuffers | | | | |

    | | | | +- Fill user-config supported options | | | |

    | | | || | | +- Initialize options system

    | | || | | Load hints

    | | || | +- Init UserData : Ok

    | || || | +- Init Command-line exec

    | | | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______

    ________________________________________________________________________________ ________________________________________________________________________________

    ________________________________________________________________________________ ______

    | | || | +- Init Command-line exec : Ok

    | || || | +- Init Window properties

    | | || | || | +- Init Window properties : Ok

    | || |

    | | +- Init Random generators | | || | || | | +- Randoms

    | | | || | | | Sync : 666

    | | | | Async : 16030171 | | | |

    | | | +- Randoms | | |

    | | || | +- Init Random generators : Ok

    | |

    | || | +- Init Process properties | | |

    | | || | | +- Process

    | | | || | | | No special scheduling needs.

    | | | || | | +- Process

    | | |

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    | | || | +- Init Process properties : Ok

    | || || | +- Init Scripting

    | | || | | Run script : Data/Scripts/Init.lua

    | | | Run script : E:/Users/Federico/Documents/BloodBowlChaos/Scripts/Init.lua | | | Game pre-initialization script | | | User pre-initialization script | | |

    | | +- Init Scripting : Ok | |

    | || | +- Init Database

    | | || | || | | +- Init database

    | | | || | | | Open database E:/Users/Federico/Documents/BloodBowlChaos/DB/WorldCup

    .db | | | |

    | | | +- Init database

    | | || | || | +- Init Database : Ok

    | || || | +- Init Localization

    | | || | || | +- Init Localization : Ok

    | || || | +- Init Inputs

    | | |

    | | || | | +- Input contexts | | | |

    | | | | WARNING : Syntax error in Virtual input key declaration, expecting "(" | | | | DEBUG | | | | VIDEO | | | | Contexts : GLOBAL(1) | | | | GLOBAL | | | | GUI | | | | CAMERA | | | | CAMERAMENUS | | | | CAMERAMATCHDEFAULT

    | | | | CAMERAMATCHAUTO | | | | CAMERAMATCHSIDE | | | | CAMERAMATCHTV | | | | CAMERAMATCHMANUAL | | | | CAMERAFREE | | | | MATCH | | | | PLAYERTEAMHUMAN | | | | MATCHENGAGEMENT | | | | PLAYERTEAMPLACEMENT | | | | PLAYERTEAMGAMEPLAYTT

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    | | | | PLAYERTEAMGAMEPLAYRT | | | | PLAYERTEAMSINGLEACTION | | | |

    | | | +- Input contexts | | |

    | | || | +- Init Inputs : Ok

    | || || | +- Init Sound

    | | || | || | | +- Minimal initializations

    | | | || | | || | | | +- Sound drivers

    | | | | || | | | | Controlador primario de sonido

    | | | | | Speakers (Realtek High Definition Audio) | | | | |

    | | | | +- Sound drivers | | | |

    | | | || | | +- Minimal initializations

    | | || | || | | +- Final initializations

    | | | | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______

    ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______

    | | | || | | | +- Sound record drivers

    | | | | || | | | | Controlador primario de captura de sonido

    | | | | | Microphone (Realtek High Definition Audio) | | | | |

    | | | | +- Sound record drivers | | | |

    | | | || | | +- Final initializations

    | | || | |

    | | | +- Initialize sound manager | | | || | | || | | | +- Load channel groups types

    | | | | || | | | || | | | +- Load channel groups types

    | | | || | | | Load sounds Sounds

    | | | |

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    | | | +- Initialize sound manager | | |

    | | || | +- Init Sound : Ok

    | || || | +- Init Renderer

    | | || | | Recurse directory Data/3d/Shaders\Data\

    | | | Recurse directory Data/3d/Shaders\Data\DX9\ | | | Found .FX File Data/3d/Shaders\Data\DX9\BlackMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\CMMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\DMMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\FurFinShader.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\FurMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\FurShoot.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\GrassMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\GroundMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\NDFShader.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\Phong.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\PostProcess.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\PrecipitationMaterial.fx | | | Recurse directory Data/3d/Shaders\Data\Textures\ | | | Attempting to load Data/3d/Shaders\Data\DX9\BlackMaterial.fx

    | | | Loaded Data/3d/Shaders\Data\DX9\BlackMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\CMMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\CMMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\DMMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\DMMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\FurFinShader.fx | | | Loaded Data/3d/Shaders\Data\DX9\FurFinShader.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\FurMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\FurMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\FurShoot.fx | | | Loaded Data/3d/Shaders\Data\DX9\FurShoot.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\GrassMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\GrassMaterial.fx

    | | | Attempting to load Data/3d/Shaders\Data\DX9\GroundMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\GroundMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\NDFShader.fx | | | Loaded Data/3d/Shaders\Data\DX9\NDFShader.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\Phong.fx | | | Loaded Data/3d/Shaders\Data\DX9\Phong.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\PostProcess.fx | | | Loaded Data/3d/Shaders\Data\DX9\PostProcess.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\PrecipitationMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\PrecipitationMaterial.fx | | |

    | | | +- Loading FXs | | | |

    | | | || | | +- Loading FXs | | |

    | | | Reset FX Manager | | |

    | | | +- Loading FXs | | | |

    | | | || | | +- Loading FXs

    | | |

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    | | || | | +- Processing user-data

    | | | || | | | Processing logos

    | | | | Processing skins | | | |

    | | | +- Processing user-data | | |

    | | || | | +- GUI Scenes preloading

    | | | || | | | 3d/Objects/Gui/Gui_Player.nif

    | | | | 3d/Objects/Gui/Gui_Rules.nif | | | | 3d/Objects/Gui/Gui_Team.nif | | | |

    | | | +- GUI Scenes preloading | | |

    | | || | +- Init Renderer : Ok

    | || || | +- Init Gui

    | | || | |

    | | | +- Init GUI system | | | || | | | Create inputs

    | | | | Create CEGUI resources provider | | | |

    | | | | +- Init core settings | | | | |

    | | | | || | | | +- Init core settings

    | | | || | | | Create CEGUI system

    | | | | Load base settings | | | |

    | | | | +- Init settings | | | | || | | | | Multiple-click timeout : 0.200000 s

    | | | | || | | | +- Init settings

    | | | || | | | Setup layout schema

    | | | | Create root window | | | |

    | | | | +- Init scheme | | | | |

    | | | | | Scheme loaded : Data/Gui/Schemes/BBLook.scheme | | | | |

    | | | | +- Init scheme | | | || | | || | | | +- Init fonts

    | | | | || | | | | Font loaded Data/Gui/Fonts/English/BB_Big.font

    | | | | | Font loaded Data/Gui/Fonts/English/BB_Console.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Event-01.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Event-02.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-01.font

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    | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-02.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-03.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-04.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-05.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-06.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-01.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-02.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-03.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-04.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-05.font | | | | | Font loaded Data/Gui/Fonts/English/BB_SmallList-01.font | | | | |

    | | | | +- Init fonts | | | |

    | | | || | | | +- Init pages

    | | | | || | | | || | | | +- Init pages

    | | | || | | || | | +- Init GUI system

    | | || | |

    | | +- Init Gui : Ok | || || | +- Init Manager

    | | || | || | | +- Init manager

    | | | || | | || | | | +- Defaults DB data

    | | | | || | | | | Formations

    | | | | |

    | | | | +- Defaults DB data | | | || | | | Tactics

    | | | | Roles | | | | AIPositions | | | |

    | | | | +- Content scan result | | | | |

    | | | | || | | | +- Content scan result

    | | | || | | || | | +- Init manager

    | | || | || | +- Init Manager : Ok

    | || || | +- Init Net

    | | | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________

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    ______

    | | || | +- Init Net : Ok

    | || || | +- Init Game-Center

    | | || | || | +- Init Game-Center : Ok

    | || || | +- Init Actors

    | | || | | Contexts : GLOBAL(1)GUI(1)

    | | | Apply video mode : W (1600x0900x32) 060Hz | | |

    | | +- Init Actors : Ok | |

    | || | +- Init Post-init script

    | | || | | User post-initialization script

    | | | Game post-initialization script

    | | || | +- Init Post-init script : Ok | |

    | || | +- Init Timing

    | | || | | Timer reset

    | | || | +- Init Timing : Ok

    | || || +- Initialize game systems

    |

    | [Steam] Steam is running | Contexts : VIDEO(1)GLOBAL(1)GUI(1) |

    | +- Init | |

    | | COM Init... | | COM Init... OK | | Are WMR9 present ? | | Are WMR9 present : TESTING... | | Are WMR9 present : TESTING... OK | | WMR9 OK ! | | Init... OK | |

    | +- Init | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______

    ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________

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    ______

    | Playing video Data/Videos/Cyanide.avi | Contexts : GLOBAL(1)GUI(1) | Load sounds Menu | Load sounds Comments | Quit campaign | GC CAccountRetrievalRequest | Contexts : GLOBAL(1)GUI(1)CAMERAMENUS(1) |

    | +- Reset rendering systems | |

    | || | +- GUI Scenes preloading

    | | || | | 3d/Objects/Gui/Gui_Player.nif

    | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |

    | | +- GUI Scenes preloading | |

    | | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers

    | || | +- Clear Replay | | |

    | | || | +- Clear Replay

    | || | Stop FXs

    | | Reset FX Manager | |

    | | +- Loading FXs | | |

    | | || | +- Loading FXs

    | || | Reset Object Loader | |

    | +- Reset rendering systems |

    || +- Reset rendering systems

    | || || | +- GUI Scenes preloading

    | | || | | 3d/Objects/Gui/Gui_Player.nif

    | | | 3d/Objects/Gui/Gui_Rules.nif

    | | | 3d/Objects/Gui/Gui_Team.nif | | || | +- GUI Scenes preloading

    | || | Clear Shadow Quads

    | | Reset Compositing Manager | | Reset 3D Helpers | |

    | | +- Clear Replay | | |

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    | | || | +- Clear Replay

    | || | Stop FXs

    | | Reset FX Manager | |

    | | +- Loading FXs | | |

    | | || | +- Loading FXs

    | || | Reset Object Loader

    | || +- Reset rendering systems

    || Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Campaigns/Fede

    2.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Campaigns/Fede1.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-02_17-00-53.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-02_17-32-18.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-02_18-07-36.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_18-30-54.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_18-55-54.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_19-42-01.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_20-00-52.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_20-54-18.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_21-02-11.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_21-12-35.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-02_21-38-05.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-03_10-23-55.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-03_12-25-04.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-03_12-30-51.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-03_12-58-35.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-03_18-50-33.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-03_20-23-10.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-04_11-30-41.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-04_19-09-37.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-05_09-16-48.db

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

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    _2013-04-05_09-47-25.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-05_19-06-26.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-05_19-19-58.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-15_19-10-25.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay

    _2013-04-15_19-17-00.db |

    | +- Init database | |

    | | Check file existence | | Open database E:/Users/Federico/Documents/BloodBowlChaos/Cache/DB/../Saves/Campaigns/Fede 2.db | |

    | +- Init database |

    | Open database E:/Users/Federico/Documents/BloodBowlChaos/Cache/DB/../Saves/Campaigns/Fede 2.db |

    | +- Campaign: Check and fix integrity | |

    | |

    | +- Campaign: Check and fix integrity ||| +- Reset rendering systems

    | || || | +- GUI Scenes preloading

    | | || | | 3d/Objects/Gui/Gui_Player.nif

    | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |

    | | +- GUI Scenes preloading

    | || | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |

    | | +- Clear Replay | | |

    | | || | +- Clear Replay

    | || | Stop FXs

    | | Reset FX Manager | |

    | | +- Loading FXs | | || | || | +- Loading FXs

    | || | Reset Object Loader

    | || +- Reset rendering systems

    ||

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    | +- Reset rendering systems | |

    | || | +- GUI Scenes preloading

    | | || | | 3d/Objects/Gui/Gui_Player.nif

    | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |

    | | +- GUI Scenes preloading | |

    | | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |

    | | +- Clear Replay | | |

    | | || | +- Clear Replay

    | || | Stop FXs

    | | Reset FX Manager | |

    | | +- Loading FXs

    | | || | || | +- Loading FXs

    | || | Reset Object Loader

    | || +- Reset rendering systems

    ||| +- Reset rendering systems

    | || || | +- GUI Scenes preloading

    | | || | | 3d/Objects/Gui/Gui_Player.nif | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |

    | | +- GUI Scenes preloading | |

    | | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |

    | | +- Clear Replay | | |

    | | || | +- Clear Replay | |

    | | Stop FXs | | Reset FX Manager | |

    | | +- Loading FXs | | |

    | | || | +- Loading FXs

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    | || | Reset Object Loader

    | || +- Reset rendering systems

    ||| +- Init match

    | || || | +- Init match team ID 394

    | | || | | Get misc team data

    | | | Get team players data | | |

    | | +- Init match team ID 394 | |

    | || | +- Init match team ID 42

    | | || | | Get misc team data

    | | | Get team players data | | |

    | | | +- Process AI training of team The Dwarf Giants | | | |

    | | | | Training player Burlid (ID: 558) | | | || | | +- Process AI training of team The Dwarf Giants

    | | || | || | +- Init match team ID 42

    | || || +- Init match

    ||| +- Reset rendering systems

    | |

    | || | +- GUI Scenes preloading | | |

    | | | 3d/Objects/Gui/Gui_Player.nif | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |

    | | +- GUI Scenes preloading | |

    | | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |

    | | +- Clear Replay | | || | || | +- Clear Replay

    | || | Stop FXs

    | | Reset FX Manager | |

    | | +- Loading FXs | | |

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    | | || | +- Loading FXs

    | || | Reset Object Loader

    | || +- Reset rendering systems

    || Received vicious moves data for all teams.

    || +- Compute inducements

    | || | Team has 14 players

    | | Team has now 14 players | |

    | | +- Handling inducements of team Tigers | | |

    | | || | +- Handling inducements of team Tigers

    | || || | +- Handling inducements of team The Dwarf Giants

    | | || | | Add bad luck

    | | | Has wizard

    | | | Damgni Drengi-Troll : dope | | | Add luck | | | Burlid : dope | | | Kazkri : dope | | | Kazkri : bodyguard | | |

    | | +- Handling inducements of team The Dwarf Giants | |

    | || | +- Process inducements on players

    | | || | || | | +- Damgni Drengi-Troll

    | | | || | | | Dope succeed | | | |

    | | | +- Damgni Drengi-Troll | | |

    | | || | | +- Burlid

    | | | || | | | Dope succeed

    | | | || | | +- Burlid

    | | || | |

    | | | +- Kazkri | | | || | | | Has bodyguard but has no bribery of player

    | | | | Dope succeed | | | |

    | | | +- Kazkri | | |

    | | || | | +- Process inducements on team Tigers

    | | | |

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    | | | | Has 1 rerolls (had 2) | | | |

    | | | +- Process inducements on team Tigers | | |

    | | || | | +- Process inducements on team The Dwarf Giants

    | | | || | | | Has 4 rerolls (had 3)

    | | | || | | +- Process inducements on team The Dwarf Giants

    | | || | || | +- Process inducements on players

    | || || +- Compute inducements

    ||| +- Reset rendering systems

    | || || | +- GUI Scenes preloading

    | | || | | 3d/Objects/Gui/Gui_Player.nif

    | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |

    | | +- GUI Scenes preloading | |

    | | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |

    | | +- Clear Replay | | |

    | | || | +- Clear Replay

    | || | Stop FXs | | Reset FX Manager | |

    | | +- Loading FXs | | |

    | | || | +- Loading FXs

    | || | Reset Object Loader

    | || +- Reset rendering systems

    |

    || +- CStateGameMatchLoadBegin | |

    | || | +- Scan saves

    | | || | || | +- Scan saves

    | || | Contexts : GLOBAL(1)GUI(1)

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    | || +- CStateGameMatchLoadBegin

    ||| +- CStateGameMatchLoadNextState

    | || || +- CStateGameMatchLoadNextState

    ||| +- CStateGameMatchLoadBeginGUI

    | || || +- CStateGameMatchLoadBeginGUI

    ||| +- CStateGameMatchLoadPreloadFX

    | || | Reset FX Manager

    | || | +- Loading FXs

    | | || | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, Durat

    ionRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_In.nif

    | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:005000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Out.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Fx_Ball/Fx_Ball.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/FX_Ball_Player/FX_Ball_Player.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Pass/ThrowZone_Pass.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Blitzer/Blitzer_In.nif | | | FX Loading: Loop:1, Duration:004000ms, ParticlesMaxLife:000000ms, Durat

    ionRequest:-01000ms, Data/3d/Fx/Blitzer/Blitzer_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Blitzer/Blitzer_Out.nif | | | FX Loading: Loop:0, Duration:002333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_1.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_2.nif | | | FX Loading: Loop:0, Duration:006600ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_3.nif | | | FX Loading: Loop:0, Duration:002333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_1.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_2.nif

    | | | FX Loading: Loop:0, Duration:006600ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_3.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Fx_Bomb/Fx_Bomb.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/FX_Bomb_Player/FX_Bomb_Player.nif | | | FX Loading: Loop:1, Duration:012333ms, ParticlesMaxLife:010666ms, DurationRequest:008000ms, Data/3d/Fx/Bomb/BombExplosion.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_In.nif

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    | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:005000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Agressif/IA_Agressif_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Agressif/IA_Agressif_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Agressif/IA_Agressif_Out.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienBonus/SoutienBonus_1.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienBonus/SoutienBonus.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienBonus/SoutienBonus_3.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_ATT/IA_ATT.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_DEF/IA_DEF.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_NO/IA_NO.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Protec/IA_Protec.nif

    | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_FaintHunter/IA_FaintHunter.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Pression/IA_Pression.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_StarHunter/IA_StarHunter.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Pass/ThrowZone_Gob.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Normal/IA_Normal_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Normal/IA_Normal_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, Durat

    ionRequest:-01000ms, Data/3d/Fx/IA_Normal/IA_Normal_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Passif/IA_Passif_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Passif/IA_Passif_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Passif/IA_Passif_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Obj/Priority_Obj_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Obj/Priority_Obj_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Obj/Priority_Obj_Out.nif

    | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Placement/Priority_Placement_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Placement/Priority_Placement_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Placement/Priority_Placement_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Soutien/Priority_Soutien_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Soutien/Priority_Soutien_Loop.nif

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    | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Soutien/Priority_Soutien_Out.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_In.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Out.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/PlayerSelection/PlayerSelection_TT.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/PlayerSelection/PlayerSelection_TT.nif | | | FX Loading: Loop:0, Duration:006600ms, ParticlesMaxLife:003333ms, DurationRequest:006000ms, Data/3d/Fx/Holligan/Holligan.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/DZ/DZ.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Pass/ThrowZone_DumpOff.nif | | | FX Loading: Loop:0, Duration:016666ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpactDown/BloodImpactDown.nif | | | FX Loading: Loop:0, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Faulty/Faulty_In.nif | | | FX Loading: Loop:1, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Faulty/Faulty_Life.nif

    | | | FX Loading: Loop:0, Duration:000300ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Faulty/Faulty_Out.nif | | | FX Loading: Loop:1, Duration:013333ms, ParticlesMaxLife:010666ms, DurationRequest:008000ms, Data/3d/Fx/WizardPublic/FireBall/Impact_FireBall.nif | | | FX Loading: Loop:1, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/FireBall/Cursor_FireBall.nif | | | FX Loading: Loop:0, Duration:003000ms, ParticlesMaxLife:000833ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpact/BloodImpact.nif | | | FX Loading: Loop:0, Duration:016666ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpactDown/BloodImpactDown.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:000333ms, Data/3d/Fx/MouseClick/MouseClick.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, Durat

    ionRequest:-01000ms, Data/3d/Fx/MouseOverBall/MouseOverBall.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/MouseOverBall/MouseOverChar.nif | | | FX Loading: Loop:1, Duration:013333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/DisturbingPresence/DisturbingPresence.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:005000ms, DurationRequest:-01000ms, Data/3d/Fx/FoulAppearance/FoulAppearance.nif | | | FX Loading: Loop:0, Duration:006000ms, ParticlesMaxLife:002666ms, DurationRequest:-01000ms, Data/3d/Fx/NurglesRot/NurglesRot.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienMalus/SoutienMalus_1.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienMalus/SoutienMalus.nif

    | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienMalus/SoutienMalus_3.nif | | | FX Loading: Loop:0, Duration:016666ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpactDown/BloodImpactDown.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Red_Arrows/Red_Arrows.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/ShortPass/ShortPass.nif | | | FX Loading: Loop:0, Duration:000333ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/Blockage/Blockage.nif

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    | | | FX Loading: Loop:0, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_in.nif | | | FX Loading: Loop:1, Duration:003000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_life.nif | | | FX Loading: Loop:0, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_out.nif | | | FX Loading: Loop:0, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_in.nif | | | FX Loading: Loop:1, Duration:003000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_life.nif | | | FX Loading: Loop:0, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_out.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Dead/Dead.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Dead/Dead.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Injured/Injured.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Injured/Injured.nif | | | FX Loading: Loop:1, Duration:002666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/StateKnockedDown/StateKnockedDown.nif | | | FX Loading: Loop:1, Duration:002666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/StateKnockedDown/StateKnockedDown.nif

    | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/KO/KO.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/KO/KO.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, Durat

    ionRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:200000ms, Data/3d/Fx/WizardPublic/Orc/Impact_WizardOrc.nif | | | FX Loading: Loop:0, Duration:000166ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Impact_WizardDwarf_1.nif | | | FX Loading: Loop:1, Duration:008000ms, ParticlesMaxLife:000000ms, DurationRequest:200000ms, Data/3d/Fx/WizardPublic/Dwarf/Impact_WizardDwarf.nif | | | FX Loading: Loop:0, Duration:000166ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Impact_WizardDwarf_3.nif | | | FX Loading: Loop:1, Duration:000966ms, ParticlesMaxLife:001333ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Cursor_WizardDwarf_2.nif

    | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Cursor_WizardDwarf_3.nif | | | FX Loading: Loop:1, Duration:011966ms, ParticlesMaxLife:006666ms, DurationRequest:003000ms, Data/3d/Fx/WizardPublic/LightningBolt/ImpactLightningBolt.nif | | | FX Loading: Loop:1, Duration:000800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LightningBolt/CursorLightningBolt.nif | | | FX Loading: Loop:1, Duration:006000ms, ParticlesMaxLife:003000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LizardMan/Impact_WizardLizardMan_2.

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    nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LizardMan/Cursor_WizardLizardMan_2.nif | | | FX Loading: Loop:0, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LizardMan/Cursor_WizardLizardMan_3.nif | | |

    | | +- Loading FXs | |

    | || +- CStateGameMatchLoadPreloadFX

    ||| +- CStateGameMatchLoadCreateMatchActor

    | || | Create match

    | | Contexts : GLOBAL(1)GUI(1)MATCH(1) | |

    | +- CStateGameMatchLoadCreateMatchActor |

    || +- CStateGameMatchLoadNextState

    | |

    | || +- CStateGameMatchLoadNextState |

    || +- CStateGameMatchLoadScenario

    | || | Load scenario

    | || +- CStateGameMatchLoadScenario

    ||| +- CStateGameMatchLoadNextState

    | |

    | || +- CStateGameMatchLoadNextState |

    || +- CStateGameMatchLoadField

    | || | "post" active-pause glow parameters : (0.32,1.00,0.36,0.10) 0.00 0.96

    | | "post" render-step glow parameters : (0.50,0.48,0.50,0.08) 0.24 0.96 | | MatchEnding cam hint : Camera_Public_T1_01 | | MatchEnding cam hint : Camera_Public_T2_01 | | MatchEnding cam hint : Camera_TV_Static_01 | | MatchEnding cam hint : Camera_TV_Static_02 | | Load field geometry

    | | Loading level : Data/3d/Level/Level_08/Level_08.nif | || | +- Loading placeholders

    | | || | | CameraGob01

    | | | Flag01 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

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    | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | Flag02 | | | Public01 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | Public02 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | Public03

    | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | Public04 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

    | | | Stegadon | | |

    | | +- Loading placeholders | |

    | | Loading logos | | Update scene | |

    | +- CStateGameMatchLoadField |

    || +- CStateGameMatchLoadNextState | |

    | || +- CStateGameMatchLoadNextState

    ||| +- CStateGameMatchLoadSounds

    | || |

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    | | +- Load match sounds | | |

    | | | Match | | | Load sounds Match | | | Load sounds Character | | | Load sounds CharacterSkills | | | Load sounds Comments | | | Load sounds CommentsFemale | | | Load sounds Referee | | | Load sounds Wizard | | | Public | | | Default public positions | | | Races | | | Dwarf | | | Load sounds

    | | | StarPlayers | | | Load sounds

    | | | WoodElf | | | Load sounds

    | | | Comments | | | Loaded! : MaleActionBallRecoverMiss | | | Loaded! : MaleActionBallRecoverSuccess | | | Loaded! : MaleActionCatchMiss | | | Loaded! : MaleActionCatchMissContact

    | | | Loaded! : MaleActionCatchSuccess | | | Loaded! : MaleActionCloseTD | | | Loaded! : MaleActionDodge | | | Loaded! : MaleActionFightWinner | | | Loaded! : MaleActionHealer | | | Loaded! : MaleActionInterception | | | Loaded! : MaleActionPassMiss | | | Loaded! : MaleActionPassMissEndGame | | | Loaded! : MaleActionPassSuccess | | | Loaded! : MaleActionPassSuccessContact | | | Loaded! : MaleActionPassSuccessLong | | | Loaded! : MaleActionPositioning | | | Loaded! : MaleActionPushedOutside

    | | | Loaded! : MaleActionRestart | | | Loaded! : MaleActionSpellFireBall | | | Loaded! : MaleActionSpellLightning | | | SKIPPED : MaleActionSpellMagicGoblin | | | SKIPPED : MaleActionSpellMagicElf | | | SKIPPED : MaleActionSpellMagicOrc | | | Loaded! : MaleActionSpellMagicDwarf | | | SKIPPED : MaleActionSpellMagicLizardMan | | | SKIPPED : MaleActionSpellMagicChaos | | | Loaded! : MaleActionSprintTD | | | Loaded! : MaleActionTackle | | | Loaded! : MaleActionTackleStartGame | | | Loaded! : MaleActionTackleEndGame

    | | | Loaded! : MaleActionTrample | | | Loaded! : MaleGobCrash | | | Loaded! : MaleGobLand | | | Loaded! : MaleGobThrow | | | SKIPPED : MaleHistoricalChaos | | | Loaded! : MaleHistoricalDwarf | | | SKIPPED : MaleHistoricalGoblin | | | SKIPPED : MaleHistoricalHuman | | | SKIPPED : MaleHistoricalLizardman | | | SKIPPED : MaleHistoricalOrc

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    | | | SKIPPED : MaleHistoricalSkaven | | | SKIPPED : MaleHistoricalHalfling | | | SKIPPED : MaleHistoricalUndead | | | SKIPPED : MaleHistoricalNorse | | | SKIPPED : MaleHistoricalAmazon | | | SKIPPED : MaleHistoricalElf | | | SKIPPED : MaleHistoricalHighElf | | | SKIPPED : MaleHistoricalKhemri | | | SKIPPED : MaleHistoricalNecromantic | | | SKIPPED : MaleHistoricalNurgle | | | SKIPPED : MaleHistoricalOgre | | | SKIPPED : MaleHistoricalVampire | | | Loaded! : MaleHistoricalVarious | | | Loaded! : MaleHistoricalWoodElf | | | SKIPPED : MaleHistoricalDarkElf | | | SKIPPED : MaleHistoricalKhorne | | | SKIPPED : MaleHistoricalChaosDwarf | | | SKIPPED : MaleHistoricalUnderworld | | | Loaded! : MalePresentationHigherTeamValue | | | Loaded! : MalePresentationSameRace | | | Loaded! : MalePresentationSameTeamValue | | | Loaded! : MalePresentationWelcome | | | Loaded! : MaleRefAnnouncement | | | Loaded! : MaleRefCorruption

    | | | Loaded! : MaleRefRedCard | | | Loaded! : MaleScoreEndGameDefeatLarge | | | Loaded! : MaleScoreEndGameDefeatSmall | | | Loaded! : MaleScoreEndGameDrawGame | | | Loaded! : MaleScoreEndGameVictoryLarge | | | Loaded! : MaleScoreEndGameVictorySmall | | | Loaded! : MaleScoreTD2min | | | Loaded! : MaleScoreTD2minBigDifference | | | Loaded! : MaleScoreTDBigDifference | | | Loaded! : MaleScoreTDOneLess | | | Loaded! : MaleScoreTDOneMore | | | Loaded! : MaleScoreTDPoint | | | Loaded! : MaleScoreTDTie

    | | | Loaded! : MaleScoreTouchdown | | | Loaded! : MaleScoreTouchdownFirst | | | Loaded! : MaleStarPlayer | | | Loaded! : MaleStarPlayerBigWound | | | Loaded! : MaleStateDead | | | Loaded! : MaleStateHurtStun | | | Loaded! : MaleStateKO | | | Loaded! : MaleStateWound | | | Loaded! : MaleTiming2minBigDifference | | | Loaded! : MaleTiming2minCatchUp | | | Loaded! : MaleTiming2minDeuce | | | Loaded! : MaleTimingEnding | | | Loaded! : MaleTimingHalfTimeStart

    | | | Loaded! : MaleTimingHalfTimeStop | | | Loaded! : MaleThreeMenExpulsion | | | Loaded! : MaleWeatherBlizzard | | | Loaded! : MaleWeatherNice | | | Loaded! : MaleWeatherPouringRain | | | Loaded! : MaleWeatherSwelteringHeat | | | Loaded! : MaleWeatherVerySunny | | | Loaded! : FemaleActionBallRecoverMiss | | | Loaded! : FemaleActionBallRecoverSuccess | | | Loaded! : FemaleActionCatchMiss

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    | | | Loaded! : FemaleActionCatchMissContact | | | Loaded! : FemaleActionCatchSuccess | | | Loaded! : FemaleActionCloseTD | | | Loaded! : FemaleActionDodge | | | Loaded! : FemaleActionFightWinner | | | Loaded! : FemaleActionHealer | | | Loaded! : FemaleActionInterception | | | Loaded! : FemaleActionPassMiss | | | Loaded! : FemaleActionPassMissEndGame | | | Loaded! : FemaleActionPassSuccess | | | Loaded! : FemaleActionPassSuccessContact | | | Loaded! : FemaleActionPassSuccessLong | | | Loaded! : FemaleActionPositioning | | | Loaded! : FemaleActionPushedOutside | | | Loaded! : FemaleActionRestart | | | Loaded! : FemaleActionSpellFireBall | | | Loaded! : FemaleActionSpellLightning | | | SKIPPED : FemaleActionSpellMagicGoblin | | | SKIPPED : FemaleActionSpellMagicElf | | | SKIPPED : FemaleActionSpellMagicOrc | | | SKIPPED : FemaleActionSpellMagicDwarf | | | SKIPPED : FemaleActionSpellMagicLizardMan | | | SKIPPED : FemaleActionSpellMagicChaos | | | Loaded! : FemaleActionSprintTD

    | | | Loaded! : FemaleActionTackle | | | Loaded! : FemaleActionTackleStartGame | | | Loaded! : FemaleActionTackleEndGame | | | Loaded! : FemaleActionTrample | | | Loaded! : FemaleGobCrash | | | Loaded! : FemaleGobLand | | | Loaded! : FemaleGobThrow | | | SKIPPED : FemaleHistoricalChaos | | | SKIPPED : FemaleHistoricalDwarf | | | SKIPPED : FemaleHistoricalGoblin | | | SKIPPED : FemaleHistoricalHuman | | | SKIPPED : FemaleHistoricalLizardman | | | SKIPPED : FemaleHistoricalOrc

    | | | SKIPPED : FemaleHistoricalSkaven | | | SKIPPED : FemaleHistoricalHalfling | | | SKIPPED : FemaleHistoricalUndead | | | SKIPPED : FemaleHistoricalNorse | | | SKIPPED : FemaleHistoricalAmazon | | | SKIPPED : FemaleHistoricalElf | | | SKIPPED : FemaleHistoricalHighElf | | | SKIPPED : FemaleHistoricalKhemri | | | SKIPPED : FemaleHistoricalNecromantic | | | SKIPPED : FemaleHistoricalNurgle | | | SKIPPED : FemaleHistoricalOgre | | | SKIPPED : FemaleHistoricalVampire | | | Loaded! : FemaleHistoricalVarious

    | | | Loaded! : FemaleHistoricalWoodElf | | | SKIPPED : FemaleHistoricalDarkElf | | | SKIPPED : FemaleHistoricalKhorne | | | SKIPPED : FemaleHistoricalChaosDwarf | | | SKIPPED : FemaleHistoricalUnderworld | | | Loaded! : FemalePresentationHigherTeamValue | | | Loaded! : FemalePresentationSameRace | | | Loaded! : FemalePresentationSameTeamValue | | | Loaded! : FemalePresentationWelcome | | | Loaded! : FemaleRefAnnouncement

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    | | | Loaded! : FemaleRefCorruption | | | Loaded! : FemaleRefRedCard | | | Loaded! : FemaleScoreEndGameDefeatLarge | | | Loaded! : FemaleScoreEndGameDefeatSmall | | | Loaded! : FemaleScoreEndGameDrawGame | | | Loaded! : FemaleScoreEndGameVictoryLarge | | | Loaded! : FemaleScoreEndGameVictorySmall | | | Loaded! : FemaleScoreTD2min | | | Loaded! : FemaleScoreTD2minBigDifference | | | Loaded! : FemaleScoreTDBigDifference | | | Loaded! : FemaleScoreTDOneLess | | | Loaded! : FemaleScoreTDOneMore | | | Loaded! : FemaleScoreTDPoint | | | Loaded! : FemaleScoreTDTie | | | Loaded! : FemaleScoreTouchdown | | | Loaded! : FemaleScoreTouchdownFirst | | | Loaded! : FemaleStarPlayer | | | Loaded! : FemaleStarPlayerBigWound | | | Loaded! : FemaleStateDead | | | Loaded! : FemaleStateHurtStun | | | Loaded! : FemaleStateKO | | | Loaded! : FemaleStateWound | | | Loaded! : FemaleTiming2minBigDifference | | | Loaded! : FemaleTiming2minCatchUp

    | | | Loaded! : FemaleTiming2minDeuce | | | Loaded! : FemaleTimingEnding | | | Loaded! : FemaleTimingHalfTimeStart | | | Loaded! : FemaleTimingHalfTimeStop | | | Loaded! : FemaleThreeMenExpulsion | | | SKIPPED : FemaleWeatherBlizzard | | | SKIPPED : FemaleWeatherNice | | | SKIPPED : FemaleWeatherPouringRain | | | SKIPPED : FemaleWeatherSwelteringHeat | | | SKIPPED : FemaleWeatherVerySunny | | | Match | | |

    | | +- Load match sounds

    | || || +- CStateGameMatchLoadSounds

    ||| +- CStateGameMatchLoadCreateOtherActors

    | || | Create ball

    | | Create bomb | | Create referee | |

    | +- CStateGameMatchLoadCreateOtherActors |

    || +- CStateGameMatchLoadNextState | |

    | || +- CStateGameMatchLoadNextState

    ||| +- CStateGameMatchLoadTeams

    | || |

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    | | +- Init database | | |

    | | | Delete previous database if any | | | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay_2013-04-26_21-19-03.db | | |

    | | +- Init database | |

    | | Create team 0 | | Init team 0 : id=394 race=07 name=Tigers | |

    | | +- Load roster (16 characters) | | |

    | | | Loaded:2428 Ciren'win WarDancer.kfm| | | Loaded:2429 Amalost Thrower.kfm| | | Loaded:2430 Naelda Catcher.kfm| | | Loaded:2433 Cirafein Lineman.kfm| | | Loaded:2434 Gineyl Lineman.kfm| | | Loaded:2436 Zesalu Lineman.kfm| | | Loaded:2439 Berethnost Lineman.kfm| | | Loaded:2440 Zarhuir Lineman.kfm| | | Loaded:2507 Iraeellion Catcher.kfm| | | Loaded:2516 Athuen Lineman.kfm| | | Loaded:2520 Zesafein Thrower.kfm

    | | | Loaded:2528 Pinebark Treeman.kfm| | | Loaded:2529 Vicanwe WarDancer.kfm| | | Loaded:2530 Altonjra Catcher.kfm| | | Loaded:2531 Dinulan Catcher.kfm| | | Loaded:2532 Al'dor Lineman.kfm| | || | +- Load roster (16 characters)

    | || | Create team wizard

    | | Create team cheerleaders | | Create team 1 | | Init team 1 : id=042 race=02 name=The Dwarf Giants | |

    | | +- Load roster (15 characters) | | || | | Loaded:553 Valamin Blitzer.kfm| | | Loaded:554 Svenlik Blitzer.kfm| | | Loaded:555 Goili Drek-Troll TrollSlayer.kfm| | | Loaded:556 Damgni Drengi-Troll TrollSlayer.kfm| | | Loaded:557 Snorarag Runner.kfm| | | Loaded:558 Burlid Runner.kfm| | | Loaded:559 Gorlin Blocker.kfm| | | Loaded:560 Zamatrok Blocker.kfm| | | Loaded:561 Zargrim Blocker.kfm| | | Loaded:562 Kuur Blocker.kfm| | | Loaded:563 Ullak Blocker.kfm

    | | | Loaded:564 Athzor Blocker.kfm| | | Loaded:565 Dubor Blocker.kfm| | | Loaded:566 Kazkri Blocker.kfm| | | Cannot find Head_02 geometry

    | | | Cannot find Head_03 geometry | | | Cannot find Body_02 geometry | | | Cannot find Body_03 geometry | | | Cannot find Arm_02 geometry | | | Cannot find Arm_03 geometry | | | Cannot find Leg_02 geometry

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    | | | Cannot find Leg_03 geometry | | | Loaded:01 Grim Ironjaw GrimIronjaw.kfm

    | | || | +- Load roster (15 characters)

    | || | Create team wizard

    | | Create team cheerleaders | | Create team player (player=0, team=0) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(1) | | Create team player (player=1, team=1) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Clear texures compositing RAM cache | |

    | +- CStateGameMatchLoadTeams |

    || +- CStateGameMatchLoadNextState

    | || || +- CStateGameMatchLoadNextState

    ||| +- CStateGameMatchLoadAnimations

    | |

    | || +- CStateGameMatchLoadAnimations |

    || +- CStateGameMatchLoadNextState

    | || || +- CStateGameMatchLoadNextState

    ||| +- CStateGameMatchLoadBuildScene

    | || |

    | +- CStateGameMatchLoadBuildScene ||| +- CStateGameMatchLoadNextState

    | || || +- CStateGameMatchLoadNextState

    ||| +- CStateGameMatchLoadCamera

    | || || +- CStateGameMatchLoadCamera

    ||| +- CStateGameMatchLoadNextState

    | || || +- CStateGameMatchLoadNextState

    ||| +- CStateGameMatchLoadLoadFieldAndSounds

    | |

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    | | Stadium 3D precache | |

    | | +- Create team sounds | | |

    | | || | +- Create team sounds

    | || || | +- Create team sounds

    | | || | || | +- Create team sounds

    | || | Create referee sounds

    | || | +- Load cameras Camera_TV_Dynamic

    | | || | | Camera_TV_Dynamic

    | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic

    | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | |

    | | +- Load cameras Camera_TV_Dynamic | |

    | || | +- Load cameras Camera_TV_Static

    | | || | | Camera_TV_Static

    | | | Camera_TV_Static | | | Camera_TV_Static

    | | || | +- Load cameras Camera_TV_Static | |

    | || +- CStateGameMatchLoadLoadFieldAndSounds

    ||| +- CStateGameMatchLoadNextState

    | || || +- CStateGameMatchLoadNextState

    ||

    | +- CStateGameMatchLoadEndGUI | || || +- CStateGameMatchLoadEndGUI

    ||| +- CStateGameMatchLoadNextState

    | || || +- CStateGameMatchLoadNextState

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    ||| +- CStateGameMatchLoadChangeActorsStates

    | || | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | GameLog(-1):

    | | Init CStateMatch | |

    | | +- Enter CStateMatch | | |

    | | || | +- CStateGameMatchLoadChangeActorsStates

    | || || | +- CStateGameMatchLoadNextState

    | | || | || | +- CStateGameMatchLoadNextState

    | || |

    | | +- CStateGameMatchLoadEnd | | || | || | +- CStateGameMatchLoadEnd

    | || | Start recording instant replays

    | | Timer reset | | Net-Manager : StartGame | | Init CStateMatchIntroScene | |

    | +- Exit CStateMatch |

    |

    | +- Enter CStateMatchIntroScene | || | Stop recording instant replays

    | | Now we can give up match | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | IntroScenes pushes CStateMatchTossCreateResults | | Release CStateMatch | | IntroScenes ends the pause | | Init CStateMatchTossCreateResults | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAM

    HUMAN(2) | || +- Exit CStateMatchIntroScene

    ||| +- Enter CStateMatchTossCreateResults

    | || | Release CStateMatchIntroScene

    | | CStatePlayerTeamTossCreateResults sends Randomize | | CStateMatchTossCreateResults receives Randomize

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    | || | +- TOSS

    | | || | | Team : 0

    | | | Result : 0 | | |

    | | +- TOSS | |

    | | Init CStateMatchTossChooseGob | |

    | +- Exit CStateMatchTossCreateResults |

    || +- Enter CStateMatchTossChooseGob

    | || | GameLog(06): Tigers(TIG) vs The Dwarf Giants(GIA)

    | | Release CStateMatchTossCreateResults | | GameLog(06): TIG choose Heads | | Init CStateMatchTossScene | |

    | +- Exit CStateMatchTossChooseGob |

    || +- Enter CStateMatchTossScene

    | || | Release CStateMatchTossChooseGob | | Init CStateMatchTossChooseRole | |

    | +- Exit CStateMatchTossScene |

    || +- Enter CStateMatchTossChooseRole

    | || | Release CStateMatchTossScene

    | | GameLog(06): GIA choose to Receive | | Init CStateMatchWeather | |

    | +- Exit CStateMatchTossChooseRole ||| +- Enter CStateMatchWeather

    | || | Release CStateMatchTossChooseRole

    | | GameLog(06): Weather Table: 2 + 3 = 5. Nice | | Meteo: Change weather: Nice | | Init CStateMatchPlacementScene | |

    | +- Exit CStateMatchWeather |

    |

    | +- Enter CStateMatchPlacementScene | || | Release CStateMatchWeather

    | | Init CStateMatchPrePlacementReferee | |

    | +- Exit CStateMatchPlacementScene |

    || +- Enter CStateMatchPrePlacementReferee

    | |

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    | | Release CStateMatchPlacementScene | | Init CStateMatchPlacementKicker | |

    | +- Exit CStateMatchPrePlacementReferee |

    || +- Enter CStateMatchPlacementKicker

    | || | Release CStateMatchPrePlacementReferee

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | validate placement rules | | Turn mode placement rules | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPlacementWait | |

    | +- Exit CStateMatchPlacementKicker |

    || +- Enter CStateMatchPlacementWait

    | |

    | | Init CStateMatchPlacementLoading | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementLoading

    | || | Timer reset

    | || +- Exit CStateMatchPlacementLoading

    ||| +- Enter CStateMatchPlacementWait

    | || | Release CStateMatchPlacementLoading | |

    | +- Exit CStateMatchPlacementWait |

    || +- Enter CStateMatchPlacementKicker

    | || | Release CStateMatchPlacementWait

    | | Init CStateMatchPlacementReceiver | | GameLog(05): TIG have 11 players on the pitch | |

    | +- Exit CStateMatchPlacementKicker

    ||| +- Enter CStateMatchPlacementReceiver

    | || | Release CStateMatchPlacementKicker

    | | validate placement rules | | Turn mode placement rules | | Init CStateMatchPlacementWait | |

    | +- Exit CStateMatchPlacementReceiver

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    ||| +- Enter CStateMatchPlacementWait

    | || | Init CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementLoading

    | || | Timer reset

    | || +- Exit CStateMatchPlacementLoading

    ||| +- Enter CStateMatchPlacementWait

    | || | Release CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementReceiver

    | || | Release CStateMatchPlacementWait | | Init CStateMatchEngagement | | GameLog(05): GIA have 11 players on the pitch | |

    | +- Exit CStateMatchPlacementReceiver |

    || +- Enter CStateMatchEngagement

    | || | Release CStateMatchPlacementReceiver

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)MATCHENGAGEMENT(1)

    | | GameLog(02): TIG #02 Amalost Kick-off Direction (D8) : 2 | | GameLog(02): TIG #02 Amalost Kick-off Distance (D6) : 6 | | Init CStateMatchEngagementKickoffBegin | |

    | +- Exit CStateMatchEngagement |

    || +- Enter CStateMatchEngagementKickoffBegin

    | || | Release CStateMatchEngagement

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)

    | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchEngagementKickoffreturnRT | |

    | +- Exit CStateMatchEngagementKickoffBegin |

    || +- Enter CStateMatchEngagementKickoffreturnRT

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    | || | Release CStateMatchEngagementKickoffBegin

    | | Init CStateMatchEngagementEvent | |

    | +- Exit CStateMatchEngagementKickoffreturnRT |

    || +- Enter CStateMatchEngagementEvent

    | || | GameLog(03): Kick-Off Table: 7. Changing Weather

    | | Release CStateMatchEngagementKickoffreturnRT | | Init CStateMatchEngagementExplain | |

    | +- Exit CStateMatchEngagementEvent |

    || +- Enter CStateMatchEngagementExplain

    | || | Release CStateMatchEngagementEvent

    | | GameLog(06): Weather Table: 2 + 5 = 7. Nice | | Init CStateMatchEngagementScene | |

    | +- Exit CStateMatchEngagementExplain |

    || +- Enter CStateMatchEngagementScene | |

    | | Release CStateMatchEngagementExplain | | Init CStateMatchEngagementReplace | |

    | +- Exit CStateMatchEngagementScene |

    || +- Enter CStateMatchEngagementReplace

    | || | Release CStateMatchEngagementScene

    | | Init CStateMatchEngagementReplaceUnderBall

    | || +- Exit CStateMatchEngagementReplace |

    || +- Enter CStateMatchEngagementReplaceUnderBall

    | || | Release CStateMatchEngagementReplace

    | | Init CStateMatchEngagementFreeturn | |

    | +- Exit CStateMatchEngagementReplaceUnderBall |

    || +- Enter CStateMatchEngagementFreeturn

    | || | Release CStateMatchEngagementReplaceUnderBall | | Init CStateMatchEngagementKickoffEnd | |

    | +- Exit CStateMatchEngagementFreeturn |

    || +- Enter CStateMatchEngagementKickoffEnd

    | || | Release CStateMatchEngagementFreeturn

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    | | Init CStateMatchEngagementTouchback | |

    | +- Exit CStateMatchEngagementKickoffEnd |

    || +- Enter CStateMatchEngagementTouchback

    | || | Release CStateMatchEngagementKickoffEnd

    | | GameLog(02): Bounce (D8) : 5 | | GameLog(02): Bounce (D8) : 1 | |

    | +- Exit CStateMatchEngagementTouchback |

    | Init CStateMatchGameplayRT |

    | +- Enter CStateMatchGameplayRT | |

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | GameLog(02): TIG (04) Athuen Block Result:[Pushed]

    | | GameLog(02): TIG #04 Athuen chooses : Pushed | | GameLog(02): TIG (12) Berethnost Block Result:[Pushed] - [Defender Stumbles]

    | | GameLog(02): TIG #12 Berethnost chooses : Defender Stumbles | | GameLog(02): GIA #07 Gorlin Armour Value (10+) : 1 + 1 = 2 -> Failure | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): TIG (01) Ciren'win Block Result:[Pushed] - [Defender Stumbles]

    | | GameLog(02): TIG #01 Ciren'win chooses : Defender Stumbles | | GameLog(02): GIA #06 Burlid Armour Value (9+) : 6 + 2 + 1 {Mighty Blow} = 9 -> Success | | GameLog(02): GIA #06 Burlid Injury : 4 + 6 = 10 -> Injured | | GameLog(02): Bounce (D8) : 5 | | GameLog(02): GIA #06 Burlid Casualty : Fractured Skull -> Loses 1 point in Armour Value | | GameLog(13): GIA call on their Apothecary to attempt to heal #06 Burlid.

    | | GameLog(02): GIA #06 Burlid Casualty : Smashed Collar Bone -> Loses 1 point in Strength | | GameLog(13): GIA The Apothecary fails to heal #06 Burlid. | | GameLog(12): TIG #01 Ciren'win earns 2 SPP (Casualty) | | GameLog(02): TIG (09) Zesalu Block Result:[Defender Down] - [Pushed]

    | | GameLog(02): TIG #09 Zesalu chooses : Pushed | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): TIG #02 Amalost Pick-up {AG} (3+) : 1 Critical -> Failure | | GameLog(11): TIG #02 Amalost uses Sure Hands. | | GameLog(02): TIG #02 Amalost Pick-up {AG} (3+) : 4 + 1 {Pick-up} = 5 -> Success | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 4 + 1 {Dodge} + 0 {TZ} = 5 ->

    Success | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 1 Critical -> Failure | | GameLog(02): TIG (09) Zesalu Block Result:[Both Down]

    | | GameLog(02): TIG #09 Zesalu chooses : Both Down | | GameLog(11): GIA #11 Ullak uses Block. | | GameLog(02): TIG #09 Zesalu Armour Value (8+) : 5 + 2 = 7 -> Failure | | GameLog(02): GIA #09 Zargrim Catch {AG} (5+) : 3 + -2 {Interception} = 1-> Failure | | GameLog(02): TIG #02 Amalost Launch {AG} (3+) : 3 + -1 {LP} + 1 {Accurate

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    } + {Nerves of Steel} = 3 -> Accurate pass! | | GameLog(02): TIG #10 Zesafein Catch {AG} (3+) : 1 Critical -> Failure | | GameLog(02): Bounce (D8) : 8 | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA (01) Valamin Block Result:[Defender Down] - [Defender Down]

    | | GameLog(02): GIA #01 Valamin chooses : Defender Down | | GameLog(02): TIG #01 Ciren'win Armour Value (8+) : 3 + 2 = 5 -> Failure | | GameLog(02): TIG #10 Zesafein Pick-up {AG} (3+) : 2 + 1 {Pick-up} = 3 ->Success | | GameLog(02): TIG (12) Berethnost Block Result:[Defender Stumbles]

    | | GameLog(02): TIG #12 Berethnost chooses : Defender Stumbles | | GameLog(02): GIA #07 Gorlin Armour Value (10+) : 4 + 4 = 8 -> Failure | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 1 Critical -> Failure | | GameLog(02): GIA (10) Kuur Block Result:[Defender Stumbles] - [Both Down]

    | | GameLog(02): GIA #10 Kuur chooses : Defender Stumbles | | GameLog(11): GIA #10 Kuur uses Tackle. | | GameLog(02): TIG #03 Naelda Armour Value (8+) : 6 + 6 = 12 -> Success | | GameLog(02): TIG #03 Naelda Injury : 5 + 2 + 1 {Mighty Blow} = 8 -> KO'd | | GameLog(02): TIG #10 Zesafein Launch {AG} (3+) : 2 + -1 {LP} + 1 {Accurate} = 2 -> Inaccurate pass! | | GameLog(11): TIG #10 Zesafein uses Pass.

    | | GameLog(02): TIG #10 Zesafein Launch {AG} (3+) : 2 + -1 {LP} + 1 {Accurate} = 2 -> Inaccurate pass! | | GameLog(02): Scatter Launch (D8) : 3 | | GameLog(02): Scatter Launch (D8) : 8 | | GameLog(02): Scatter Launch (D8) : 1 | | GameLog(02): TIG #05 Pinebark Take Root (2+) : 1 -> Failure | | GameLog(11): TIG #05 Pinebark uses Take Root. | | GameLog(02): Bounce (D8) : 1 | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 1 Critical -> Failure | | GameLog(02): TIG (11) Vicanwe Block Result:[Pushed]

    | | GameLog(02): TIG #11 Vicanwe chooses : Pushed

    | | GameLog(02): TIG #02 Amalost Pick-up {AG} (3+) : 6 Critical -> Success | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 3 + 1 {Dodge} + -1 {TZ} = 3-> Failure | | GameLog(02): TIG (01) Ciren'win Block Result:[Pushed]

    | | GameLog(02): TIG #01 Ciren'win chooses : Pushed | | GameLog(02): GIA (11) Ullak Block Result:[Defender Down] - [Defender Down]

    | | GameLog(02): GIA #11 Ullak chooses : Defender Down | | GameLog(11): GIA #11 Ullak uses Grab. | | GameLog(02): TIG #02 Amalost Armour Value (8+) : 5 + 6 = 11 -> Success | | GameLog(02): TIG #02 Amalost Injury : 1 + 1 = 2 -> Stunned | | GameLog(02): Bounce (D8) : 6

    | | GameLog(02): TIG (09) Zesalu Block Result:[Pushed] - [Both Down]| | GameLog(02): TIG #09 Zesalu chooses : Pushed

    | | GameLog(02): TIG (04) Athuen Block Result:[Pushed]

    | | GameLog(02): TIG #04 Athuen chooses : Pushed | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA #01 Valamin Pick-up {AG} (4+) : 1 Critical -> Failure | | GameLog(02): Bounce (D8) : 6 | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 3 + 1 {Dodge} + 0 {TZ} = 4 -

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    > Failure | | GameLog(02): GIA (11) Ullak Block Result:[Defender Stumbles]

    | | GameLog(02): GIA #11 Ullak chooses : Defender Stumbles | | GameLog(11): GIA #11 Ullak uses Grab. | | GameLog(02): TIG #09 Zesalu Armour Value (8+) : 3 + 3 = 6 -> Failure | | GameLog(02): TIG #01 Ciren'win Pick-up {AG} (3+) : 5 + 1 {Pick-up} + -2 {TZ} = 4 -> Success | | GameLog(02): GIA (01) Valamin Block Result:[Defender Down] - [Defender Down]

    | | GameLog(02): GIA #01 Valamin chooses : Defender Down | | GameLog(02): TIG #01 Ciren'win Armour Value (8+) : 1 + 4 = 5 -> Failure | | GameLog(02): Bounce (D8) : 6 | | Init CStateMatchHalfend | |

    | +- Exit CStateMatchGameplayRT |

    || +- Enter CStateMatchHalfend

    | || | Release CStateMatchGameplayRT

    | | Init CStateMatchStopAllCharacters | |

    | +- Exit CStateMatchHalfend

    ||| +- Enter CStateMatchStopAllCharacters

    | || | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAM

    HUMAN(2) | |

    | +- Exit CStateMatchStopAllCharacters |

    || +- Enter CStateMatchHalfend

    | || | GameLog(04): Half Time

    | | Release CStateMatchStopAllCharacters | | Init CStateMatchPomPomScene | |

    | +- Exit CStateMatchHalfend |

    || +- Enter CStateMatchPomPomScene

    | || | Stop recording instant replays

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Release CStateMatchHalfend | | Init CStateMatchTouchdownScene

    | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |

    | +- Exit CStateMatchPomPomScene |

    || +- Enter CStateMatchTouchdownScene

    | |

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    | | Init CStateMatchPrePlacementReferee | |

    | +- Exit CStateMatchTouchdownScene |

    || +- Enter CStateMatchPrePlacementReferee

    | || | Release CStateMatchTouchdownScene

    | | Release CStateMatchPomPomScene | | Init CStateMatchPrePlacement | |

    | +- Exit CStateMatchPrePlacementReferee |

    || +- Enter CStateMatchPrePlacement

    | || | GameLog(02): TIG #03 Naelda KO (4+) : 3 -> Failure

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Stop recording instant replays | | Release CStateMatchPrePlacementReferee | | Init CStateMatchPlacementKicker | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |

    | +- Exit CStateMatchPrePlacement |

    || +- Enter CStateMatchPlacementKicker

    | || | Release CStateMatchPrePlacement

    | | validate placement rules | | Turn mode placement rules | | Init CStateMatchPlacementWait | |

    | +- Exit CStateMatchPlacementKicker ||| +- Enter CStateMatchPlacementWait

    | || | Init CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementLoading

    | || | Timer reset

    | || +- Exit CStateMatchPlacementLoading |

    || +- Enter CStateMatchPlacementWait

    | || | Release CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    |

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    || +- Enter CStateMatchPlacementKicker

    | || | Release CStateMatchPlacementWait

    | | Init CStateMatchPlacementReceiver | | GameLog(05): GIA have 11 players on the pitch | |

    | +- Exit CStateMatchPlacementKicker |

    || +- Enter CStateMatchPlacementReceiver

    | || | Release CStateMatchPlacementKicker

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | validate placement rules | | Turn mode placement rules | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPlacementWait | |

    | +- Exit CStateMatchPlacementReceiver

    ||| +- Enter CStateMatchPlacementWait

    | || | Init CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementLoading

    | || | Timer reset

    | |

    | +- Exit CStateMatchPlacementLoading ||| +- Enter CStateMatchPlacementWait

    | || | Release CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementReceiver

    | || | Release CStateMatchPlacementWait

    | | Init CStateMatchEngagement | | GameLog(05): TIG have 11 players on the pitch | |

    | +- Exit CStateMatchPlacementReceiver |

    || +- Enter CStateMatchEngagement

    | || | Release CStateMatchPlacementReceiver

    | | GameLog(02): GIA #05 Snorarag Kick-off Direction (D8) : 7

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    | | GameLog(02): GIA #05 Snorarag Kick-off Distance (D6) : 6 | | Init CStateMatchEngagementKickoffBegin | |

    | +- Exit CStateMatchEngagement |

    || +- Enter CStateMatchEngagementKickoffBegin

    | || | Release CStateMatchEngagement

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchEngagementKickoffreturnRT | |

    | +- Exit CStateMatchEngagementKickoffBegin |

    || +- Enter CStateMatchEngagementKickoffreturnRT

    | || | Release CStateMatchEngagementKickoffBegin

    | | Init CStateMatchEngagementEvent | |

    | +- Exit CStateMatchEngagementKickoffreturnRT ||| +- Enter CStateMatchEngagementEvent

    | || | GameLog(03): Kick-Off Table: 7. Changing Weather

    | | Release CStateMatchEngagementKickoffreturnRT | | Init CStateMatchEngagementExplain | |

    | +- Exit CStateMatchEngagementEvent |

    || +- Enter CStateMatchEngagementExplain

    | || | Release CStateMatchEngagementEvent | | GameLog(06): Weather Table: 2 + 6 = 8. Nice | | Init CStateMatchEngagementScene | |

    | +- Exit CStateMatchEngagementExplain |

    || +- Enter CStateMatchEngagementScene

    | || | Release CStateMatchEngagementExplain

    | | Init CStateMatchEngagementReplace | |

    | +- Exit CStateMatchEngagementScene ||| +- Enter CStateMatchEngagementReplace

    | || | Release CStateMatchEngagementScene

    | | Init CStateMatchEngagementReplaceUnderBall | |

    | +- Exit CStateMatchEngagementReplace |

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    || +- Enter CStateMatchEngagementReplaceUnderBall

    | || | Release CStateMatchEngagementReplace

    | | Init CStateMatchEngagementFreeturn | |

    | +- Exit CStateMatchEngagementReplaceUnderBall |

    || +- Enter CStateMatchEngagementFreeturn

    | || | Release CStateMatchEngagementReplaceUnderBall

    | | Init CStateMatchEngagementKickoffEnd | |

    | +- Exit CStateMatchEngagementFreeturn |

    || +- Enter CStateMatchEngagementKickoffEnd

    | || | Release CStateMatchEngagementFreeturn

    | | Init CStateMatchEngagementTouchback | |

    | +- Exit CStateMatchEngagementKickoffEnd |

    || +- Enter CStateMatchEngagementTouchback | |

    | | Release CStateMatchEngagementKickoffEnd | | GameLog(02): Bounce (D8) : 3 | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMSINGLEACTION(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |

    | +- Exit CStateMatchEngagementTouchback |

    | Init CStateMatchGameplayRT

    || +- Enter CStateMatchGameplayRT | |

    | | GameLog(02): TIG #05 Pinebark Take Root (2+) : 5 -> Success | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 2 + 1 {Dodge} + -1 {TZ} =2 -> Failure | | GameLog(02): TIG (05) Pinebark Block Result:[Pushed] - [Pushed]

    | | GameLog(02): TIG #05 Pinebark chooses : Pushed | | GameLog(11): TIG #05 Pinebark uses Grab. | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 2 + 1 {Dodge} + -2 {TZ} = 1 -

    > Failure | | GameLog(02): TIG (04) Athuen Block Result:[Defender Down] - [Defender Stumbles]

    | | GameLog(02): TIG #04 Athuen chooses : Defender Down | | GameLog(02): GIA #10 Kuur Armour Value (10+) : 5 + 4 = 9 -> Failure | | GameLog(02): TIG (12) Berethnost Block Result:[Defender Down] - [Pushed]

    | | GameLog(02): TIG #12 Berethnost chooses : Defender Down | | GameLog(02): GIA #07 Gorlin Armour Value (10+) : 6 + 4 = 10 -> Success | | GameLog(02): GIA #07 Gorlin Injury : 4 + 2 = 6 -> Stunned

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    | | GameLog(02): GIA #08 Zamatrok Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA #08 Zamatrok Catch {AG} (5+) : 1 Critical -> Failure | | GameLog(02): TIG #02 Amalost Launch {AG} (3+) : 1 Critical -> Fumble! | | GameLog(11): TIG #02 Amalost uses Pass. | | GameLog(02): TIG #02 Amalost Launch {AG} (3+) : 5 + -1 {LP} + 1 {Accurate} + {Nerves of Steel} = 5 -> Accurate pass! | | GameLog(02): TIG #08 Iraeellion Catch {AG} (3+) : 2 + 1 {Accurate Pass} = 3 -> Success | | GameLog(12): TIG #02 Amalost earns 1 SPP (Passing completion) | | GameLog(02): TIG (06) Cirafein Block Result:[Attacker Down] - [Attacker Down]

    | | GameLog(02): TIG #06 Cirafein chooses : Attacker Down | | GameLog(02): TIG #06 Cirafein Armour Value (8+) : 3 + 1 = 4 -> Failure | | GameLog(02): TIG (14) Altonjra Block Result:[Defender Down] - [Both Down]

    | | GameLog(02): TIG #14 Altonjra chooses : Defender Down | | GameLog(02): GIA #09 Zargrim Armour Value (10+) : 2 + 5 = 7 -> Failure | | Init CStateMatchTouchdown | |

    | +- Exit CStateMatchGameplayRT |

    || +- Enter CStateMatchTouchdown

    | |

    | | GameLog(07): TIG Touchdown by (08) Iraeellion!!! | | Release CStateMatchGameplayRT | | GameLog(12): TIG #08 Iraeellion earns 3 SPP (Touchdown) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | Init CStateMatchStopAllCharacters | |

    | +- Exit CStateMatchTouchdown |

    || +- Enter CStateMatchStopAllCharacters

    | || | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | GameLog(02): TIG (13) Zarhuir Block Result:[Both Down] - [Attacker Down]

    | | GameLog(02): TIG #13 Zarhuir chooses : Both Down | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |

    | +- Exit CStateMatchStopAllCharacters |

    || +- Enter CStateMatchTouchdown

    | || | Release CStateMatchStopAllCharacters | |

    | +- Exit CStateMatchTouchdown |

    | Release CStateMatchTouchdown | Init CStateMatchTouchdownReplay |

    | +- Enter CStateMatchTouchdownReplay | |

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    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPomPomScene | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |

    | +- Exit CStateMatchTouchdownReplay |

    || +- Enter CStateMatchPomPomScene

    | || | Stop recording instant replays

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Release CStateMatchTouchdownReplay | | Init CStateMatchTouchdownScene | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |

    | +- Exit CStateMatchPomPomScene ||| +- Enter CStateMatchTouchdownScene

    | || | Init CStateMatchPrePlacementReferee

    | || +- Exit CStateMatchTouchdownScene

    ||| +- Enter CStateMatchPrePlacementReferee

    | || | Release CStateMatchTouchdownScene

    | | Release CStateMatchPomPomScene | | Init CStateMatchPrePlacement | |

    | +- Exit CStateMatchPrePlacementReferee |

    || +- Enter CStateMatchPrePlacement

    | || | GameLog(02): TIG #03 Naelda KO (4+) : 4 -> Success

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Stop recording instant replays | | Release CStateMatchPrePlacementReferee

    | | Init CStateMatchPlacementKicker | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |

    | +- Exit CStateMatchPrePlacement |

    || +- Enter CStateMatchPlacementKicker

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    | || | Release CStateMatchPrePlacement

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | validate placement rules | | Turn mode placement rules | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPlacementWait | |

    | +- Exit CStateMatchPlacementKicker |

    || +- Enter CStateMatchPlacementWait

    | || | Init CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementLoading

    | |

    | | Timer reset | || +- Exit CStateMatchPlacementLoading

    ||| +- Enter CStateMatchPlacementWait

    | || | Release CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementKicker

    | || | Release CStateMatchPlacementWait | | Init CStateMatchPlacementReceiver | | GameLog(05): TIG have 11 players on the pitch | |

    | +- Exit CStateMatchPlacementKicker |

    || +- Enter CStateMatchPlacementReceiver

    | || | Release CStateMatchPlacementKicker

    | | validate placement rules | | Turn mode placement rules

    | | Init CStateMatchPlacementWait | || +- Exit CStateMatchPlacementReceiver

    ||| +- Enter CStateMatchPlacementWait

    | || | Init CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

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    ||| +- Enter CStateMatchPlacementLoading

    | || | Timer reset

    | || +- Exit CStateMatchPlacementLoading

    ||| +- Enter CStateMatchPlacementWait

    | || | Release CStateMatchPlacementLoading

    | || +- Exit CStateMatchPlacementWait

    ||| +- Enter CStateMatchPlacementReceiver

    | || | Release CStateMatchPlacementWait

    | | Init CStateMatchEngagement | | GameLog(05): GIA have 11 players on the pitch | |

    | +- Exit CStateMatchPlacementReceiver |

    || +- Enter CStateMatchEngagement | |

    | | Release CStateMatchPlacementReceiver | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)MATCHENGAGEMENT(1) | | GameLog(02): TIG #02 Amalost Kick-off Direction (D8) : 3 | | GameLog(02): TIG #02 Amalost Kick-off Distance (D6) : 3 | | Init CStateMatchEngagementKickoffBegin | |

    | +- Exit CStateMatchEngagement |

    |

    | +- Enter CStateMatchEngagementKickoffBegin | || | Release CStateMatchEngagement

    | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchEngagementKickoffreturnRT | |

    | +- Exit CStateMatchEngagementKickoffBegin

    ||| +- Enter CStateMatchEngagementKickoffreturnRT

    | || | Release CStateMatchEngagementKickoffBegin