bb_chaos000 - copia.txt
TRANSCRIPT
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________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______
BloodBowlChaos - 2013/04/26 21:17:31 ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______
|| +- Base game init
| || || | +- Removing logs
| | || | | Removing log E:/Users/Federico/Documents/BloodBowlChaos/CEGUI.log
| | | Removing log E:/Users/Federico/Documents/BloodBowlChaos/Quazal000.log | | |
| | +- Removing logs | |
| || +- Base game init
| | Executable version : 3.0.0.3 |
| +- Hardware information | |
| | ProcessorDesc :| | ProcessorCoreCount : 4
| | ProcessorSpeed : 2294 | | NbMaxCorePerPhysicalProcessor : 8 | | HyperThreading : 0 | | TotalRAM : 8103 | | DirectXVersion :
| | GPUDriverName : Intel(R) HD Graphics Family
| | GPUName :| | GPUManufacturer :| | GPUDriverDate :| | GPUTotalVRamMB : 978
| | GPUSupportedPS : 1600085855 | | GPUSupportedVS : 1600085855 | | GPUNbMaxUnits : 1600085855 | | GPUScore : 5 | | SystemMajorVersion : 6 | | SystemMinorVersion : 1 | |
| +- Hardware information |
|| +- Initialize game systems | |
| | Register game systems | | Initialize game systems | |
| | +- Init Working directory | | |
| | || | +- Init Working directory : Ok
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| || || | +- Init Game content
| | || | || | | +- Init content
| | | || | | || | | +- Init content
| | || | || | +- Init Game content : Ok
| || || | +- Init Data & Big files
| | || | || | +- Init Data & Big files : Ok
| || || | +- Init Product
| | || | || | +- Init Product : Ok
| || || | +- Init Languages
| | || | || | +- Init Languages : Ok
| || || | +- Init Command-line parse
| | || | | Command line :| | | Parsed !
| | |
| | +- Init Command-line parse : Ok | || || | +- Init UserData
| | || | | Initializing user data
| | | Init paths | | | Clean directories | | | Build directories | | | Copying : WorldCup.db | | | Copying : 1_12.db | | | Copying : 1_16.db | | | Copying : 1_20.db
| | | Copying : 2_12.db | | | Copying : 2_16.db | | | Copying : 2_20.db | | | Copying : 3_12.db | | | Copying : 3_16.db | | | Copying : 3_20.db | | | Copying : 4_12.db | | | Copying : 4_16.db | | | Copying : 4_20.db | | | Copying : 5_12.db
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| | | Copying : 5_16.db | | | Copying : 5_20.db | | | Copying : WorldCup.db | | | Create user scripts | | | Create user batch files | | |
| | | +- Initialize saved games system | | | |
| | | || | | +- Initialize saved games system
| | || | || | | +- Initialize options system
| | | || | | | Selected configuration preset : 3
| | | || | | | +- Initialize user-config
| | | | || | | | || | | | +- Initialize user-config
| | | || | | || | | | +- Find available video modes
| | | | |
| | | | | F (1024x0768x32) 060Hz | | | | | F (1152x0864x32) 060Hz | | | | | F (1280x0600x32) 060Hz | | | | | F (1280x0720x32) 060Hz | | | | | F (1280x0768x32) 060Hz | | | | | F (1280x0800x32) 060Hz | | | | | F (1360x0768x32) 060Hz | | | | | F (1366x0768x32) 060Hz | | | | | F (1440x0900x32) 060Hz | | | | | F (1600x0900x32) 060Hz | | | | |
| | | | +- Find available video modes | | | |
| | | | Selected video mode : F (1600x0900x32) 060Hz | | | || | | | +- Fill user-config supported options
| | | | || | | | | Language
| | | | | Video/Resolution | | | | | Video/Frequency | | | | | Video/Adapter | | | | | Renderer/Multisampling | | | | | Renderer/Anisotropy | | | | | Textures/Quality | | | | | Video/Shaders | | | | | Shadows/Quality
| | | | | Gui/IngameLogMinAlpha | | | | | Sound/Volumes/FX | | | | | Sound/Volumes/Music | | | | | Sound/Volumes/Comments | | | | | Sound/Hardware | | | | | PostProcess/Glow/Enable | | | | | Cinematics/Enable | | | | | InstantReplays/Enable | | | | | Field/Animated | | | | | Gui/Background3D
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| | | | | Field/DetailsLevel | | | | | Fur/Enable | | | | | Grass/Enable | | | | | Renderer/NbBackBuffers | | | | |
| | | | +- Fill user-config supported options | | | |
| | | || | | +- Initialize options system
| | || | | Load hints
| | || | +- Init UserData : Ok
| || || | +- Init Command-line exec
| | | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______
________________________________________________________________________________ ________________________________________________________________________________
________________________________________________________________________________ ______
| | || | +- Init Command-line exec : Ok
| || || | +- Init Window properties
| | || | || | +- Init Window properties : Ok
| || |
| | +- Init Random generators | | || | || | | +- Randoms
| | | || | | | Sync : 666
| | | | Async : 16030171 | | | |
| | | +- Randoms | | |
| | || | +- Init Random generators : Ok
| |
| || | +- Init Process properties | | |
| | || | | +- Process
| | | || | | | No special scheduling needs.
| | | || | | +- Process
| | |
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| | || | +- Init Process properties : Ok
| || || | +- Init Scripting
| | || | | Run script : Data/Scripts/Init.lua
| | | Run script : E:/Users/Federico/Documents/BloodBowlChaos/Scripts/Init.lua | | | Game pre-initialization script | | | User pre-initialization script | | |
| | +- Init Scripting : Ok | |
| || | +- Init Database
| | || | || | | +- Init database
| | | || | | | Open database E:/Users/Federico/Documents/BloodBowlChaos/DB/WorldCup
.db | | | |
| | | +- Init database
| | || | || | +- Init Database : Ok
| || || | +- Init Localization
| | || | || | +- Init Localization : Ok
| || || | +- Init Inputs
| | |
| | || | | +- Input contexts | | | |
| | | | WARNING : Syntax error in Virtual input key declaration, expecting "(" | | | | DEBUG | | | | VIDEO | | | | Contexts : GLOBAL(1) | | | | GLOBAL | | | | GUI | | | | CAMERA | | | | CAMERAMENUS | | | | CAMERAMATCHDEFAULT
| | | | CAMERAMATCHAUTO | | | | CAMERAMATCHSIDE | | | | CAMERAMATCHTV | | | | CAMERAMATCHMANUAL | | | | CAMERAFREE | | | | MATCH | | | | PLAYERTEAMHUMAN | | | | MATCHENGAGEMENT | | | | PLAYERTEAMPLACEMENT | | | | PLAYERTEAMGAMEPLAYTT
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| | | | PLAYERTEAMGAMEPLAYRT | | | | PLAYERTEAMSINGLEACTION | | | |
| | | +- Input contexts | | |
| | || | +- Init Inputs : Ok
| || || | +- Init Sound
| | || | || | | +- Minimal initializations
| | | || | | || | | | +- Sound drivers
| | | | || | | | | Controlador primario de sonido
| | | | | Speakers (Realtek High Definition Audio) | | | | |
| | | | +- Sound drivers | | | |
| | | || | | +- Minimal initializations
| | || | || | | +- Final initializations
| | | | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______
________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______
| | | || | | | +- Sound record drivers
| | | | || | | | | Controlador primario de captura de sonido
| | | | | Microphone (Realtek High Definition Audio) | | | | |
| | | | +- Sound record drivers | | | |
| | | || | | +- Final initializations
| | || | |
| | | +- Initialize sound manager | | | || | | || | | | +- Load channel groups types
| | | | || | | | || | | | +- Load channel groups types
| | | || | | | Load sounds Sounds
| | | |
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| | | +- Initialize sound manager | | |
| | || | +- Init Sound : Ok
| || || | +- Init Renderer
| | || | | Recurse directory Data/3d/Shaders\Data\
| | | Recurse directory Data/3d/Shaders\Data\DX9\ | | | Found .FX File Data/3d/Shaders\Data\DX9\BlackMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\CMMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\DMMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\FurFinShader.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\FurMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\FurShoot.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\GrassMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\GroundMaterial.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\NDFShader.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\Phong.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\PostProcess.fx | | | Found .FX File Data/3d/Shaders\Data\DX9\PrecipitationMaterial.fx | | | Recurse directory Data/3d/Shaders\Data\Textures\ | | | Attempting to load Data/3d/Shaders\Data\DX9\BlackMaterial.fx
| | | Loaded Data/3d/Shaders\Data\DX9\BlackMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\CMMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\CMMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\DMMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\DMMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\FurFinShader.fx | | | Loaded Data/3d/Shaders\Data\DX9\FurFinShader.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\FurMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\FurMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\FurShoot.fx | | | Loaded Data/3d/Shaders\Data\DX9\FurShoot.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\GrassMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\GrassMaterial.fx
| | | Attempting to load Data/3d/Shaders\Data\DX9\GroundMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\GroundMaterial.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\NDFShader.fx | | | Loaded Data/3d/Shaders\Data\DX9\NDFShader.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\Phong.fx | | | Loaded Data/3d/Shaders\Data\DX9\Phong.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\PostProcess.fx | | | Loaded Data/3d/Shaders\Data\DX9\PostProcess.fx | | | Attempting to load Data/3d/Shaders\Data\DX9\PrecipitationMaterial.fx | | | Loaded Data/3d/Shaders\Data\DX9\PrecipitationMaterial.fx | | |
| | | +- Loading FXs | | | |
| | | || | | +- Loading FXs | | |
| | | Reset FX Manager | | |
| | | +- Loading FXs | | | |
| | | || | | +- Loading FXs
| | |
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| | || | | +- Processing user-data
| | | || | | | Processing logos
| | | | Processing skins | | | |
| | | +- Processing user-data | | |
| | || | | +- GUI Scenes preloading
| | | || | | | 3d/Objects/Gui/Gui_Player.nif
| | | | 3d/Objects/Gui/Gui_Rules.nif | | | | 3d/Objects/Gui/Gui_Team.nif | | | |
| | | +- GUI Scenes preloading | | |
| | || | +- Init Renderer : Ok
| || || | +- Init Gui
| | || | |
| | | +- Init GUI system | | | || | | | Create inputs
| | | | Create CEGUI resources provider | | | |
| | | | +- Init core settings | | | | |
| | | | || | | | +- Init core settings
| | | || | | | Create CEGUI system
| | | | Load base settings | | | |
| | | | +- Init settings | | | | || | | | | Multiple-click timeout : 0.200000 s
| | | | || | | | +- Init settings
| | | || | | | Setup layout schema
| | | | Create root window | | | |
| | | | +- Init scheme | | | | |
| | | | | Scheme loaded : Data/Gui/Schemes/BBLook.scheme | | | | |
| | | | +- Init scheme | | | || | | || | | | +- Init fonts
| | | | || | | | | Font loaded Data/Gui/Fonts/English/BB_Big.font
| | | | | Font loaded Data/Gui/Fonts/English/BB_Console.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Event-01.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Event-02.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-01.font
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| | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-02.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-03.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-04.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-05.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Infos-06.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-01.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-02.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-03.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-04.font | | | | | Font loaded Data/Gui/Fonts/English/BB_Number-05.font | | | | | Font loaded Data/Gui/Fonts/English/BB_SmallList-01.font | | | | |
| | | | +- Init fonts | | | |
| | | || | | | +- Init pages
| | | | || | | | || | | | +- Init pages
| | | || | | || | | +- Init GUI system
| | || | |
| | +- Init Gui : Ok | || || | +- Init Manager
| | || | || | | +- Init manager
| | | || | | || | | | +- Defaults DB data
| | | | || | | | | Formations
| | | | |
| | | | +- Defaults DB data | | | || | | | Tactics
| | | | Roles | | | | AIPositions | | | |
| | | | +- Content scan result | | | | |
| | | | || | | | +- Content scan result
| | | || | | || | | +- Init manager
| | || | || | +- Init Manager : Ok
| || || | +- Init Net
| | | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________
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______
| | || | +- Init Net : Ok
| || || | +- Init Game-Center
| | || | || | +- Init Game-Center : Ok
| || || | +- Init Actors
| | || | | Contexts : GLOBAL(1)GUI(1)
| | | Apply video mode : W (1600x0900x32) 060Hz | | |
| | +- Init Actors : Ok | |
| || | +- Init Post-init script
| | || | | User post-initialization script
| | | Game post-initialization script
| | || | +- Init Post-init script : Ok | |
| || | +- Init Timing
| | || | | Timer reset
| | || | +- Init Timing : Ok
| || || +- Initialize game systems
|
| [Steam] Steam is running | Contexts : VIDEO(1)GLOBAL(1)GUI(1) |
| +- Init | |
| | COM Init... | | COM Init... OK | | Are WMR9 present ? | | Are WMR9 present : TESTING... | | Are WMR9 present : TESTING... OK | | WMR9 OK ! | | Init... OK | |
| +- Init | ________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________ ______
________________________________________________________________________________ ________________________________________________________________________________ ________________________________________________________________________________
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______
| Playing video Data/Videos/Cyanide.avi | Contexts : GLOBAL(1)GUI(1) | Load sounds Menu | Load sounds Comments | Quit campaign | GC CAccountRetrievalRequest | Contexts : GLOBAL(1)GUI(1)CAMERAMENUS(1) |
| +- Reset rendering systems | |
| || | +- GUI Scenes preloading
| | || | | 3d/Objects/Gui/Gui_Player.nif
| | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |
| | +- GUI Scenes preloading | |
| | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers
| || | +- Clear Replay | | |
| | || | +- Clear Replay
| || | Stop FXs
| | Reset FX Manager | |
| | +- Loading FXs | | |
| | || | +- Loading FXs
| || | Reset Object Loader | |
| +- Reset rendering systems |
|| +- Reset rendering systems
| || || | +- GUI Scenes preloading
| | || | | 3d/Objects/Gui/Gui_Player.nif
| | | 3d/Objects/Gui/Gui_Rules.nif
| | | 3d/Objects/Gui/Gui_Team.nif | | || | +- GUI Scenes preloading
| || | Clear Shadow Quads
| | Reset Compositing Manager | | Reset 3D Helpers | |
| | +- Clear Replay | | |
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| | || | +- Clear Replay
| || | Stop FXs
| | Reset FX Manager | |
| | +- Loading FXs | | |
| | || | +- Loading FXs
| || | Reset Object Loader
| || +- Reset rendering systems
|| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Campaigns/Fede
2.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Campaigns/Fede1.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-02_17-00-53.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-02_17-32-18.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-02_18-07-36.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_18-30-54.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_18-55-54.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_19-42-01.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_20-00-52.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_20-54-18.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_21-02-11.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-02_21-12-35.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-02_21-38-05.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-03_10-23-55.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-03_12-25-04.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-03_12-30-51.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-03_12-58-35.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-03_18-50-33.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-03_20-23-10.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-04_11-30-41.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-04_19-09-37.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay _2013-04-05_09-16-48.db
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
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_2013-04-05_09-47-25.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-05_19-06-26.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-05_19-19-58.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-15_19-10-25.db | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay
_2013-04-15_19-17-00.db |
| +- Init database | |
| | Check file existence | | Open database E:/Users/Federico/Documents/BloodBowlChaos/Cache/DB/../Saves/Campaigns/Fede 2.db | |
| +- Init database |
| Open database E:/Users/Federico/Documents/BloodBowlChaos/Cache/DB/../Saves/Campaigns/Fede 2.db |
| +- Campaign: Check and fix integrity | |
| |
| +- Campaign: Check and fix integrity ||| +- Reset rendering systems
| || || | +- GUI Scenes preloading
| | || | | 3d/Objects/Gui/Gui_Player.nif
| | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |
| | +- GUI Scenes preloading
| || | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |
| | +- Clear Replay | | |
| | || | +- Clear Replay
| || | Stop FXs
| | Reset FX Manager | |
| | +- Loading FXs | | || | || | +- Loading FXs
| || | Reset Object Loader
| || +- Reset rendering systems
||
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| +- Reset rendering systems | |
| || | +- GUI Scenes preloading
| | || | | 3d/Objects/Gui/Gui_Player.nif
| | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |
| | +- GUI Scenes preloading | |
| | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |
| | +- Clear Replay | | |
| | || | +- Clear Replay
| || | Stop FXs
| | Reset FX Manager | |
| | +- Loading FXs
| | || | || | +- Loading FXs
| || | Reset Object Loader
| || +- Reset rendering systems
||| +- Reset rendering systems
| || || | +- GUI Scenes preloading
| | || | | 3d/Objects/Gui/Gui_Player.nif | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |
| | +- GUI Scenes preloading | |
| | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |
| | +- Clear Replay | | |
| | || | +- Clear Replay | |
| | Stop FXs | | Reset FX Manager | |
| | +- Loading FXs | | |
| | || | +- Loading FXs
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| || | Reset Object Loader
| || +- Reset rendering systems
||| +- Init match
| || || | +- Init match team ID 394
| | || | | Get misc team data
| | | Get team players data | | |
| | +- Init match team ID 394 | |
| || | +- Init match team ID 42
| | || | | Get misc team data
| | | Get team players data | | |
| | | +- Process AI training of team The Dwarf Giants | | | |
| | | | Training player Burlid (ID: 558) | | | || | | +- Process AI training of team The Dwarf Giants
| | || | || | +- Init match team ID 42
| || || +- Init match
||| +- Reset rendering systems
| |
| || | +- GUI Scenes preloading | | |
| | | 3d/Objects/Gui/Gui_Player.nif | | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |
| | +- GUI Scenes preloading | |
| | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |
| | +- Clear Replay | | || | || | +- Clear Replay
| || | Stop FXs
| | Reset FX Manager | |
| | +- Loading FXs | | |
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| | || | +- Loading FXs
| || | Reset Object Loader
| || +- Reset rendering systems
|| Received vicious moves data for all teams.
|| +- Compute inducements
| || | Team has 14 players
| | Team has now 14 players | |
| | +- Handling inducements of team Tigers | | |
| | || | +- Handling inducements of team Tigers
| || || | +- Handling inducements of team The Dwarf Giants
| | || | | Add bad luck
| | | Has wizard
| | | Damgni Drengi-Troll : dope | | | Add luck | | | Burlid : dope | | | Kazkri : dope | | | Kazkri : bodyguard | | |
| | +- Handling inducements of team The Dwarf Giants | |
| || | +- Process inducements on players
| | || | || | | +- Damgni Drengi-Troll
| | | || | | | Dope succeed | | | |
| | | +- Damgni Drengi-Troll | | |
| | || | | +- Burlid
| | | || | | | Dope succeed
| | | || | | +- Burlid
| | || | |
| | | +- Kazkri | | | || | | | Has bodyguard but has no bribery of player
| | | | Dope succeed | | | |
| | | +- Kazkri | | |
| | || | | +- Process inducements on team Tigers
| | | |
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| | | | Has 1 rerolls (had 2) | | | |
| | | +- Process inducements on team Tigers | | |
| | || | | +- Process inducements on team The Dwarf Giants
| | | || | | | Has 4 rerolls (had 3)
| | | || | | +- Process inducements on team The Dwarf Giants
| | || | || | +- Process inducements on players
| || || +- Compute inducements
||| +- Reset rendering systems
| || || | +- GUI Scenes preloading
| | || | | 3d/Objects/Gui/Gui_Player.nif
| | | 3d/Objects/Gui/Gui_Rules.nif | | | 3d/Objects/Gui/Gui_Team.nif | | |
| | +- GUI Scenes preloading | |
| | Clear Shadow Quads | | Reset Compositing Manager | | Reset 3D Helpers | |
| | +- Clear Replay | | |
| | || | +- Clear Replay
| || | Stop FXs | | Reset FX Manager | |
| | +- Loading FXs | | |
| | || | +- Loading FXs
| || | Reset Object Loader
| || +- Reset rendering systems
|
|| +- CStateGameMatchLoadBegin | |
| || | +- Scan saves
| | || | || | +- Scan saves
| || | Contexts : GLOBAL(1)GUI(1)
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| || +- CStateGameMatchLoadBegin
||| +- CStateGameMatchLoadNextState
| || || +- CStateGameMatchLoadNextState
||| +- CStateGameMatchLoadBeginGUI
| || || +- CStateGameMatchLoadBeginGUI
||| +- CStateGameMatchLoadPreloadFX
| || | Reset FX Manager
| || | +- Loading FXs
| | || | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, Durat
ionRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_In.nif
| | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:005000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Out.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Fx_Ball/Fx_Ball.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/FX_Ball_Player/FX_Ball_Player.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Pass/ThrowZone_Pass.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Blitzer/Blitzer_In.nif | | | FX Loading: Loop:1, Duration:004000ms, ParticlesMaxLife:000000ms, Durat
ionRequest:-01000ms, Data/3d/Fx/Blitzer/Blitzer_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Blitzer/Blitzer_Out.nif | | | FX Loading: Loop:0, Duration:002333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_1.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_2.nif | | | FX Loading: Loop:0, Duration:006600ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_3.nif | | | FX Loading: Loop:0, Duration:002333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_1.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_2.nif
| | | FX Loading: Loop:0, Duration:006600ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/BloodFloor/Blood_3.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Fx_Bomb/Fx_Bomb.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/FX_Bomb_Player/FX_Bomb_Player.nif | | | FX Loading: Loop:1, Duration:012333ms, ParticlesMaxLife:010666ms, DurationRequest:008000ms, Data/3d/Fx/Bomb/BombExplosion.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_In.nif
-
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| | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:005000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Agressif/IA_Agressif_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Agressif/IA_Agressif_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Agressif/IA_Agressif_Out.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienBonus/SoutienBonus_1.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienBonus/SoutienBonus.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienBonus/SoutienBonus_3.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_ATT/IA_ATT.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_DEF/IA_DEF.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_NO/IA_NO.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Protec/IA_Protec.nif
| | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_FaintHunter/IA_FaintHunter.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Pression/IA_Pression.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_StarHunter/IA_StarHunter.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Pass/ThrowZone_Gob.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Normal/IA_Normal_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Normal/IA_Normal_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, Durat
ionRequest:-01000ms, Data/3d/Fx/IA_Normal/IA_Normal_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Passif/IA_Passif_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Passif/IA_Passif_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/IA_Passif/IA_Passif_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Obj/Priority_Obj_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Obj/Priority_Obj_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Obj/Priority_Obj_Out.nif
| | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Placement/Priority_Placement_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Placement/Priority_Placement_Loop.nif | | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Placement/Priority_Placement_Out.nif | | | FX Loading: Loop:0, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Soutien/Priority_Soutien_In.nif | | | FX Loading: Loop:1, Duration:001333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Soutien/Priority_Soutien_Loop.nif
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| | | FX Loading: Loop:0, Duration:000533ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Priority_Soutien/Priority_Soutien_Out.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_In.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Life.nif | | | FX Loading: Loop:0, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/CharacterReroll/CharacterReroll_Out.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/PlayerSelection/PlayerSelection_TT.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/PlayerSelection/PlayerSelection_TT.nif | | | FX Loading: Loop:0, Duration:006600ms, ParticlesMaxLife:003333ms, DurationRequest:006000ms, Data/3d/Fx/Holligan/Holligan.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/DZ/DZ.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Pass/ThrowZone_DumpOff.nif | | | FX Loading: Loop:0, Duration:016666ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpactDown/BloodImpactDown.nif | | | FX Loading: Loop:0, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Faulty/Faulty_In.nif | | | FX Loading: Loop:1, Duration:004000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Faulty/Faulty_Life.nif
| | | FX Loading: Loop:0, Duration:000300ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Faulty/Faulty_Out.nif | | | FX Loading: Loop:1, Duration:013333ms, ParticlesMaxLife:010666ms, DurationRequest:008000ms, Data/3d/Fx/WizardPublic/FireBall/Impact_FireBall.nif | | | FX Loading: Loop:1, Duration:000666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/FireBall/Cursor_FireBall.nif | | | FX Loading: Loop:0, Duration:003000ms, ParticlesMaxLife:000833ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpact/BloodImpact.nif | | | FX Loading: Loop:0, Duration:016666ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpactDown/BloodImpactDown.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:000333ms, Data/3d/Fx/MouseClick/MouseClick.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, Durat
ionRequest:-01000ms, Data/3d/Fx/MouseOverBall/MouseOverBall.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/MouseOverBall/MouseOverChar.nif | | | FX Loading: Loop:1, Duration:013333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/DisturbingPresence/DisturbingPresence.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:005000ms, DurationRequest:-01000ms, Data/3d/Fx/FoulAppearance/FoulAppearance.nif | | | FX Loading: Loop:0, Duration:006000ms, ParticlesMaxLife:002666ms, DurationRequest:-01000ms, Data/3d/Fx/NurglesRot/NurglesRot.nif | | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienMalus/SoutienMalus_1.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienMalus/SoutienMalus.nif
| | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/SoutienMalus/SoutienMalus_3.nif | | | FX Loading: Loop:0, Duration:016666ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/BloodImpactDown/BloodImpactDown.nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Red_Arrows/Red_Arrows.nif | | | FX Loading: Loop:0, Duration:000000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/ShortPass/ShortPass.nif | | | FX Loading: Loop:0, Duration:000333ms, ParticlesMaxLife:000700ms, DurationRequest:-01000ms, Data/3d/Fx/Blockage/Blockage.nif
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| | | FX Loading: Loop:0, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_in.nif | | | FX Loading: Loop:1, Duration:003000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_life.nif | | | FX Loading: Loop:0, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_out.nif | | | FX Loading: Loop:0, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_in.nif | | | FX Loading: Loop:1, Duration:003000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_life.nif | | | FX Loading: Loop:0, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/TakeRoot/TakeRoot_out.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Dead/Dead.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Dead/Dead.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Injured/Injured.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Injured/Injured.nif | | | FX Loading: Loop:1, Duration:002666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/StateKnockedDown/StateKnockedDown.nif | | | FX Loading: Loop:1, Duration:002666ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/StateKnockedDown/StateKnockedDown.nif
| | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/KO/KO.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/KO/KO.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, Durat
ionRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/Stunned/Stunned.nif | | | FX Loading: Loop:1, Duration:002000ms, ParticlesMaxLife:000000ms, DurationRequest:200000ms, Data/3d/Fx/WizardPublic/Orc/Impact_WizardOrc.nif | | | FX Loading: Loop:0, Duration:000166ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Impact_WizardDwarf_1.nif | | | FX Loading: Loop:1, Duration:008000ms, ParticlesMaxLife:000000ms, DurationRequest:200000ms, Data/3d/Fx/WizardPublic/Dwarf/Impact_WizardDwarf.nif | | | FX Loading: Loop:0, Duration:000166ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Impact_WizardDwarf_3.nif | | | FX Loading: Loop:1, Duration:000966ms, ParticlesMaxLife:001333ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Cursor_WizardDwarf_2.nif
| | | FX Loading: Loop:1, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/Dwarf/Cursor_WizardDwarf_3.nif | | | FX Loading: Loop:1, Duration:011966ms, ParticlesMaxLife:006666ms, DurationRequest:003000ms, Data/3d/Fx/WizardPublic/LightningBolt/ImpactLightningBolt.nif | | | FX Loading: Loop:1, Duration:000800ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LightningBolt/CursorLightningBolt.nif | | | FX Loading: Loop:1, Duration:006000ms, ParticlesMaxLife:003000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LizardMan/Impact_WizardLizardMan_2.
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nif | | | FX Loading: Loop:1, Duration:001000ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LizardMan/Cursor_WizardLizardMan_2.nif | | | FX Loading: Loop:0, Duration:000333ms, ParticlesMaxLife:000000ms, DurationRequest:-01000ms, Data/3d/Fx/WizardPublic/LizardMan/Cursor_WizardLizardMan_3.nif | | |
| | +- Loading FXs | |
| || +- CStateGameMatchLoadPreloadFX
||| +- CStateGameMatchLoadCreateMatchActor
| || | Create match
| | Contexts : GLOBAL(1)GUI(1)MATCH(1) | |
| +- CStateGameMatchLoadCreateMatchActor |
|| +- CStateGameMatchLoadNextState
| |
| || +- CStateGameMatchLoadNextState |
|| +- CStateGameMatchLoadScenario
| || | Load scenario
| || +- CStateGameMatchLoadScenario
||| +- CStateGameMatchLoadNextState
| |
| || +- CStateGameMatchLoadNextState |
|| +- CStateGameMatchLoadField
| || | "post" active-pause glow parameters : (0.32,1.00,0.36,0.10) 0.00 0.96
| | "post" render-step glow parameters : (0.50,0.48,0.50,0.08) 0.24 0.96 | | MatchEnding cam hint : Camera_Public_T1_01 | | MatchEnding cam hint : Camera_Public_T2_01 | | MatchEnding cam hint : Camera_TV_Static_01 | | MatchEnding cam hint : Camera_TV_Static_02 | | Load field geometry
| | Loading level : Data/3d/Level/Level_08/Level_08.nif | || | +- Loading placeholders
| | || | | CameraGob01
| | | Flag01 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | Flag02 | | | Public01 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | Public02 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | Public03
| | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | Public04 | | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | 0 10 20 30 40 50 60 70 80 90 100 | | | |-----|-----|-----|-----|-----|-----|-----|-----|-----|-----| | | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| | | Stegadon | | |
| | +- Loading placeholders | |
| | Loading logos | | Update scene | |
| +- CStateGameMatchLoadField |
|| +- CStateGameMatchLoadNextState | |
| || +- CStateGameMatchLoadNextState
||| +- CStateGameMatchLoadSounds
| || |
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| | +- Load match sounds | | |
| | | Match | | | Load sounds Match | | | Load sounds Character | | | Load sounds CharacterSkills | | | Load sounds Comments | | | Load sounds CommentsFemale | | | Load sounds Referee | | | Load sounds Wizard | | | Public | | | Default public positions | | | Races | | | Dwarf | | | Load sounds
| | | StarPlayers | | | Load sounds
| | | WoodElf | | | Load sounds
| | | Comments | | | Loaded! : MaleActionBallRecoverMiss | | | Loaded! : MaleActionBallRecoverSuccess | | | Loaded! : MaleActionCatchMiss | | | Loaded! : MaleActionCatchMissContact
| | | Loaded! : MaleActionCatchSuccess | | | Loaded! : MaleActionCloseTD | | | Loaded! : MaleActionDodge | | | Loaded! : MaleActionFightWinner | | | Loaded! : MaleActionHealer | | | Loaded! : MaleActionInterception | | | Loaded! : MaleActionPassMiss | | | Loaded! : MaleActionPassMissEndGame | | | Loaded! : MaleActionPassSuccess | | | Loaded! : MaleActionPassSuccessContact | | | Loaded! : MaleActionPassSuccessLong | | | Loaded! : MaleActionPositioning | | | Loaded! : MaleActionPushedOutside
| | | Loaded! : MaleActionRestart | | | Loaded! : MaleActionSpellFireBall | | | Loaded! : MaleActionSpellLightning | | | SKIPPED : MaleActionSpellMagicGoblin | | | SKIPPED : MaleActionSpellMagicElf | | | SKIPPED : MaleActionSpellMagicOrc | | | Loaded! : MaleActionSpellMagicDwarf | | | SKIPPED : MaleActionSpellMagicLizardMan | | | SKIPPED : MaleActionSpellMagicChaos | | | Loaded! : MaleActionSprintTD | | | Loaded! : MaleActionTackle | | | Loaded! : MaleActionTackleStartGame | | | Loaded! : MaleActionTackleEndGame
| | | Loaded! : MaleActionTrample | | | Loaded! : MaleGobCrash | | | Loaded! : MaleGobLand | | | Loaded! : MaleGobThrow | | | SKIPPED : MaleHistoricalChaos | | | Loaded! : MaleHistoricalDwarf | | | SKIPPED : MaleHistoricalGoblin | | | SKIPPED : MaleHistoricalHuman | | | SKIPPED : MaleHistoricalLizardman | | | SKIPPED : MaleHistoricalOrc
-
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| | | SKIPPED : MaleHistoricalSkaven | | | SKIPPED : MaleHistoricalHalfling | | | SKIPPED : MaleHistoricalUndead | | | SKIPPED : MaleHistoricalNorse | | | SKIPPED : MaleHistoricalAmazon | | | SKIPPED : MaleHistoricalElf | | | SKIPPED : MaleHistoricalHighElf | | | SKIPPED : MaleHistoricalKhemri | | | SKIPPED : MaleHistoricalNecromantic | | | SKIPPED : MaleHistoricalNurgle | | | SKIPPED : MaleHistoricalOgre | | | SKIPPED : MaleHistoricalVampire | | | Loaded! : MaleHistoricalVarious | | | Loaded! : MaleHistoricalWoodElf | | | SKIPPED : MaleHistoricalDarkElf | | | SKIPPED : MaleHistoricalKhorne | | | SKIPPED : MaleHistoricalChaosDwarf | | | SKIPPED : MaleHistoricalUnderworld | | | Loaded! : MalePresentationHigherTeamValue | | | Loaded! : MalePresentationSameRace | | | Loaded! : MalePresentationSameTeamValue | | | Loaded! : MalePresentationWelcome | | | Loaded! : MaleRefAnnouncement | | | Loaded! : MaleRefCorruption
| | | Loaded! : MaleRefRedCard | | | Loaded! : MaleScoreEndGameDefeatLarge | | | Loaded! : MaleScoreEndGameDefeatSmall | | | Loaded! : MaleScoreEndGameDrawGame | | | Loaded! : MaleScoreEndGameVictoryLarge | | | Loaded! : MaleScoreEndGameVictorySmall | | | Loaded! : MaleScoreTD2min | | | Loaded! : MaleScoreTD2minBigDifference | | | Loaded! : MaleScoreTDBigDifference | | | Loaded! : MaleScoreTDOneLess | | | Loaded! : MaleScoreTDOneMore | | | Loaded! : MaleScoreTDPoint | | | Loaded! : MaleScoreTDTie
| | | Loaded! : MaleScoreTouchdown | | | Loaded! : MaleScoreTouchdownFirst | | | Loaded! : MaleStarPlayer | | | Loaded! : MaleStarPlayerBigWound | | | Loaded! : MaleStateDead | | | Loaded! : MaleStateHurtStun | | | Loaded! : MaleStateKO | | | Loaded! : MaleStateWound | | | Loaded! : MaleTiming2minBigDifference | | | Loaded! : MaleTiming2minCatchUp | | | Loaded! : MaleTiming2minDeuce | | | Loaded! : MaleTimingEnding | | | Loaded! : MaleTimingHalfTimeStart
| | | Loaded! : MaleTimingHalfTimeStop | | | Loaded! : MaleThreeMenExpulsion | | | Loaded! : MaleWeatherBlizzard | | | Loaded! : MaleWeatherNice | | | Loaded! : MaleWeatherPouringRain | | | Loaded! : MaleWeatherSwelteringHeat | | | Loaded! : MaleWeatherVerySunny | | | Loaded! : FemaleActionBallRecoverMiss | | | Loaded! : FemaleActionBallRecoverSuccess | | | Loaded! : FemaleActionCatchMiss
-
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| | | Loaded! : FemaleActionCatchMissContact | | | Loaded! : FemaleActionCatchSuccess | | | Loaded! : FemaleActionCloseTD | | | Loaded! : FemaleActionDodge | | | Loaded! : FemaleActionFightWinner | | | Loaded! : FemaleActionHealer | | | Loaded! : FemaleActionInterception | | | Loaded! : FemaleActionPassMiss | | | Loaded! : FemaleActionPassMissEndGame | | | Loaded! : FemaleActionPassSuccess | | | Loaded! : FemaleActionPassSuccessContact | | | Loaded! : FemaleActionPassSuccessLong | | | Loaded! : FemaleActionPositioning | | | Loaded! : FemaleActionPushedOutside | | | Loaded! : FemaleActionRestart | | | Loaded! : FemaleActionSpellFireBall | | | Loaded! : FemaleActionSpellLightning | | | SKIPPED : FemaleActionSpellMagicGoblin | | | SKIPPED : FemaleActionSpellMagicElf | | | SKIPPED : FemaleActionSpellMagicOrc | | | SKIPPED : FemaleActionSpellMagicDwarf | | | SKIPPED : FemaleActionSpellMagicLizardMan | | | SKIPPED : FemaleActionSpellMagicChaos | | | Loaded! : FemaleActionSprintTD
| | | Loaded! : FemaleActionTackle | | | Loaded! : FemaleActionTackleStartGame | | | Loaded! : FemaleActionTackleEndGame | | | Loaded! : FemaleActionTrample | | | Loaded! : FemaleGobCrash | | | Loaded! : FemaleGobLand | | | Loaded! : FemaleGobThrow | | | SKIPPED : FemaleHistoricalChaos | | | SKIPPED : FemaleHistoricalDwarf | | | SKIPPED : FemaleHistoricalGoblin | | | SKIPPED : FemaleHistoricalHuman | | | SKIPPED : FemaleHistoricalLizardman | | | SKIPPED : FemaleHistoricalOrc
| | | SKIPPED : FemaleHistoricalSkaven | | | SKIPPED : FemaleHistoricalHalfling | | | SKIPPED : FemaleHistoricalUndead | | | SKIPPED : FemaleHistoricalNorse | | | SKIPPED : FemaleHistoricalAmazon | | | SKIPPED : FemaleHistoricalElf | | | SKIPPED : FemaleHistoricalHighElf | | | SKIPPED : FemaleHistoricalKhemri | | | SKIPPED : FemaleHistoricalNecromantic | | | SKIPPED : FemaleHistoricalNurgle | | | SKIPPED : FemaleHistoricalOgre | | | SKIPPED : FemaleHistoricalVampire | | | Loaded! : FemaleHistoricalVarious
| | | Loaded! : FemaleHistoricalWoodElf | | | SKIPPED : FemaleHistoricalDarkElf | | | SKIPPED : FemaleHistoricalKhorne | | | SKIPPED : FemaleHistoricalChaosDwarf | | | SKIPPED : FemaleHistoricalUnderworld | | | Loaded! : FemalePresentationHigherTeamValue | | | Loaded! : FemalePresentationSameRace | | | Loaded! : FemalePresentationSameTeamValue | | | Loaded! : FemalePresentationWelcome | | | Loaded! : FemaleRefAnnouncement
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| | | Loaded! : FemaleRefCorruption | | | Loaded! : FemaleRefRedCard | | | Loaded! : FemaleScoreEndGameDefeatLarge | | | Loaded! : FemaleScoreEndGameDefeatSmall | | | Loaded! : FemaleScoreEndGameDrawGame | | | Loaded! : FemaleScoreEndGameVictoryLarge | | | Loaded! : FemaleScoreEndGameVictorySmall | | | Loaded! : FemaleScoreTD2min | | | Loaded! : FemaleScoreTD2minBigDifference | | | Loaded! : FemaleScoreTDBigDifference | | | Loaded! : FemaleScoreTDOneLess | | | Loaded! : FemaleScoreTDOneMore | | | Loaded! : FemaleScoreTDPoint | | | Loaded! : FemaleScoreTDTie | | | Loaded! : FemaleScoreTouchdown | | | Loaded! : FemaleScoreTouchdownFirst | | | Loaded! : FemaleStarPlayer | | | Loaded! : FemaleStarPlayerBigWound | | | Loaded! : FemaleStateDead | | | Loaded! : FemaleStateHurtStun | | | Loaded! : FemaleStateKO | | | Loaded! : FemaleStateWound | | | Loaded! : FemaleTiming2minBigDifference | | | Loaded! : FemaleTiming2minCatchUp
| | | Loaded! : FemaleTiming2minDeuce | | | Loaded! : FemaleTimingEnding | | | Loaded! : FemaleTimingHalfTimeStart | | | Loaded! : FemaleTimingHalfTimeStop | | | Loaded! : FemaleThreeMenExpulsion | | | SKIPPED : FemaleWeatherBlizzard | | | SKIPPED : FemaleWeatherNice | | | SKIPPED : FemaleWeatherPouringRain | | | SKIPPED : FemaleWeatherSwelteringHeat | | | SKIPPED : FemaleWeatherVerySunny | | | Match | | |
| | +- Load match sounds
| || || +- CStateGameMatchLoadSounds
||| +- CStateGameMatchLoadCreateOtherActors
| || | Create ball
| | Create bomb | | Create referee | |
| +- CStateGameMatchLoadCreateOtherActors |
|| +- CStateGameMatchLoadNextState | |
| || +- CStateGameMatchLoadNextState
||| +- CStateGameMatchLoadTeams
| || |
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| | +- Init database | | |
| | | Delete previous database if any | | | Open database E:/Users/Federico/Documents/BloodBowlChaos/Saves/Replays/Replay_2013-04-26_21-19-03.db | | |
| | +- Init database | |
| | Create team 0 | | Init team 0 : id=394 race=07 name=Tigers | |
| | +- Load roster (16 characters) | | |
| | | Loaded:2428 Ciren'win WarDancer.kfm| | | Loaded:2429 Amalost Thrower.kfm| | | Loaded:2430 Naelda Catcher.kfm| | | Loaded:2433 Cirafein Lineman.kfm| | | Loaded:2434 Gineyl Lineman.kfm| | | Loaded:2436 Zesalu Lineman.kfm| | | Loaded:2439 Berethnost Lineman.kfm| | | Loaded:2440 Zarhuir Lineman.kfm| | | Loaded:2507 Iraeellion Catcher.kfm| | | Loaded:2516 Athuen Lineman.kfm| | | Loaded:2520 Zesafein Thrower.kfm
| | | Loaded:2528 Pinebark Treeman.kfm| | | Loaded:2529 Vicanwe WarDancer.kfm| | | Loaded:2530 Altonjra Catcher.kfm| | | Loaded:2531 Dinulan Catcher.kfm| | | Loaded:2532 Al'dor Lineman.kfm| | || | +- Load roster (16 characters)
| || | Create team wizard
| | Create team cheerleaders | | Create team 1 | | Init team 1 : id=042 race=02 name=The Dwarf Giants | |
| | +- Load roster (15 characters) | | || | | Loaded:553 Valamin Blitzer.kfm| | | Loaded:554 Svenlik Blitzer.kfm| | | Loaded:555 Goili Drek-Troll TrollSlayer.kfm| | | Loaded:556 Damgni Drengi-Troll TrollSlayer.kfm| | | Loaded:557 Snorarag Runner.kfm| | | Loaded:558 Burlid Runner.kfm| | | Loaded:559 Gorlin Blocker.kfm| | | Loaded:560 Zamatrok Blocker.kfm| | | Loaded:561 Zargrim Blocker.kfm| | | Loaded:562 Kuur Blocker.kfm| | | Loaded:563 Ullak Blocker.kfm
| | | Loaded:564 Athzor Blocker.kfm| | | Loaded:565 Dubor Blocker.kfm| | | Loaded:566 Kazkri Blocker.kfm| | | Cannot find Head_02 geometry
| | | Cannot find Head_03 geometry | | | Cannot find Body_02 geometry | | | Cannot find Body_03 geometry | | | Cannot find Arm_02 geometry | | | Cannot find Arm_03 geometry | | | Cannot find Leg_02 geometry
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| | | Cannot find Leg_03 geometry | | | Loaded:01 Grim Ironjaw GrimIronjaw.kfm
| | || | +- Load roster (15 characters)
| || | Create team wizard
| | Create team cheerleaders | | Create team player (player=0, team=0) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(1) | | Create team player (player=1, team=1) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Clear texures compositing RAM cache | |
| +- CStateGameMatchLoadTeams |
|| +- CStateGameMatchLoadNextState
| || || +- CStateGameMatchLoadNextState
||| +- CStateGameMatchLoadAnimations
| |
| || +- CStateGameMatchLoadAnimations |
|| +- CStateGameMatchLoadNextState
| || || +- CStateGameMatchLoadNextState
||| +- CStateGameMatchLoadBuildScene
| || |
| +- CStateGameMatchLoadBuildScene ||| +- CStateGameMatchLoadNextState
| || || +- CStateGameMatchLoadNextState
||| +- CStateGameMatchLoadCamera
| || || +- CStateGameMatchLoadCamera
||| +- CStateGameMatchLoadNextState
| || || +- CStateGameMatchLoadNextState
||| +- CStateGameMatchLoadLoadFieldAndSounds
| |
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| | Stadium 3D precache | |
| | +- Create team sounds | | |
| | || | +- Create team sounds
| || || | +- Create team sounds
| | || | || | +- Create team sounds
| || | Create referee sounds
| || | +- Load cameras Camera_TV_Dynamic
| | || | | Camera_TV_Dynamic
| | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic
| | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | | Camera_TV_Dynamic | | |
| | +- Load cameras Camera_TV_Dynamic | |
| || | +- Load cameras Camera_TV_Static
| | || | | Camera_TV_Static
| | | Camera_TV_Static | | | Camera_TV_Static
| | || | +- Load cameras Camera_TV_Static | |
| || +- CStateGameMatchLoadLoadFieldAndSounds
||| +- CStateGameMatchLoadNextState
| || || +- CStateGameMatchLoadNextState
||
| +- CStateGameMatchLoadEndGUI | || || +- CStateGameMatchLoadEndGUI
||| +- CStateGameMatchLoadNextState
| || || +- CStateGameMatchLoadNextState
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||| +- CStateGameMatchLoadChangeActorsStates
| || | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | GameLog(-1):
| | Init CStateMatch | |
| | +- Enter CStateMatch | | |
| | || | +- CStateGameMatchLoadChangeActorsStates
| || || | +- CStateGameMatchLoadNextState
| | || | || | +- CStateGameMatchLoadNextState
| || |
| | +- CStateGameMatchLoadEnd | | || | || | +- CStateGameMatchLoadEnd
| || | Start recording instant replays
| | Timer reset | | Net-Manager : StartGame | | Init CStateMatchIntroScene | |
| +- Exit CStateMatch |
|
| +- Enter CStateMatchIntroScene | || | Stop recording instant replays
| | Now we can give up match | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | IntroScenes pushes CStateMatchTossCreateResults | | Release CStateMatch | | IntroScenes ends the pause | | Init CStateMatchTossCreateResults | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAM
HUMAN(2) | || +- Exit CStateMatchIntroScene
||| +- Enter CStateMatchTossCreateResults
| || | Release CStateMatchIntroScene
| | CStatePlayerTeamTossCreateResults sends Randomize | | CStateMatchTossCreateResults receives Randomize
-
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| || | +- TOSS
| | || | | Team : 0
| | | Result : 0 | | |
| | +- TOSS | |
| | Init CStateMatchTossChooseGob | |
| +- Exit CStateMatchTossCreateResults |
|| +- Enter CStateMatchTossChooseGob
| || | GameLog(06): Tigers(TIG) vs The Dwarf Giants(GIA)
| | Release CStateMatchTossCreateResults | | GameLog(06): TIG choose Heads | | Init CStateMatchTossScene | |
| +- Exit CStateMatchTossChooseGob |
|| +- Enter CStateMatchTossScene
| || | Release CStateMatchTossChooseGob | | Init CStateMatchTossChooseRole | |
| +- Exit CStateMatchTossScene |
|| +- Enter CStateMatchTossChooseRole
| || | Release CStateMatchTossScene
| | GameLog(06): GIA choose to Receive | | Init CStateMatchWeather | |
| +- Exit CStateMatchTossChooseRole ||| +- Enter CStateMatchWeather
| || | Release CStateMatchTossChooseRole
| | GameLog(06): Weather Table: 2 + 3 = 5. Nice | | Meteo: Change weather: Nice | | Init CStateMatchPlacementScene | |
| +- Exit CStateMatchWeather |
|
| +- Enter CStateMatchPlacementScene | || | Release CStateMatchWeather
| | Init CStateMatchPrePlacementReferee | |
| +- Exit CStateMatchPlacementScene |
|| +- Enter CStateMatchPrePlacementReferee
| |
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| | Release CStateMatchPlacementScene | | Init CStateMatchPlacementKicker | |
| +- Exit CStateMatchPrePlacementReferee |
|| +- Enter CStateMatchPlacementKicker
| || | Release CStateMatchPrePlacementReferee
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | validate placement rules | | Turn mode placement rules | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPlacementWait | |
| +- Exit CStateMatchPlacementKicker |
|| +- Enter CStateMatchPlacementWait
| |
| | Init CStateMatchPlacementLoading | || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementLoading
| || | Timer reset
| || +- Exit CStateMatchPlacementLoading
||| +- Enter CStateMatchPlacementWait
| || | Release CStateMatchPlacementLoading | |
| +- Exit CStateMatchPlacementWait |
|| +- Enter CStateMatchPlacementKicker
| || | Release CStateMatchPlacementWait
| | Init CStateMatchPlacementReceiver | | GameLog(05): TIG have 11 players on the pitch | |
| +- Exit CStateMatchPlacementKicker
||| +- Enter CStateMatchPlacementReceiver
| || | Release CStateMatchPlacementKicker
| | validate placement rules | | Turn mode placement rules | | Init CStateMatchPlacementWait | |
| +- Exit CStateMatchPlacementReceiver
-
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||| +- Enter CStateMatchPlacementWait
| || | Init CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementLoading
| || | Timer reset
| || +- Exit CStateMatchPlacementLoading
||| +- Enter CStateMatchPlacementWait
| || | Release CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementReceiver
| || | Release CStateMatchPlacementWait | | Init CStateMatchEngagement | | GameLog(05): GIA have 11 players on the pitch | |
| +- Exit CStateMatchPlacementReceiver |
|| +- Enter CStateMatchEngagement
| || | Release CStateMatchPlacementReceiver
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)MATCHENGAGEMENT(1)
| | GameLog(02): TIG #02 Amalost Kick-off Direction (D8) : 2 | | GameLog(02): TIG #02 Amalost Kick-off Distance (D6) : 6 | | Init CStateMatchEngagementKickoffBegin | |
| +- Exit CStateMatchEngagement |
|| +- Enter CStateMatchEngagementKickoffBegin
| || | Release CStateMatchEngagement
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)
| | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchEngagementKickoffreturnRT | |
| +- Exit CStateMatchEngagementKickoffBegin |
|| +- Enter CStateMatchEngagementKickoffreturnRT
-
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| || | Release CStateMatchEngagementKickoffBegin
| | Init CStateMatchEngagementEvent | |
| +- Exit CStateMatchEngagementKickoffreturnRT |
|| +- Enter CStateMatchEngagementEvent
| || | GameLog(03): Kick-Off Table: 7. Changing Weather
| | Release CStateMatchEngagementKickoffreturnRT | | Init CStateMatchEngagementExplain | |
| +- Exit CStateMatchEngagementEvent |
|| +- Enter CStateMatchEngagementExplain
| || | Release CStateMatchEngagementEvent
| | GameLog(06): Weather Table: 2 + 5 = 7. Nice | | Init CStateMatchEngagementScene | |
| +- Exit CStateMatchEngagementExplain |
|| +- Enter CStateMatchEngagementScene | |
| | Release CStateMatchEngagementExplain | | Init CStateMatchEngagementReplace | |
| +- Exit CStateMatchEngagementScene |
|| +- Enter CStateMatchEngagementReplace
| || | Release CStateMatchEngagementScene
| | Init CStateMatchEngagementReplaceUnderBall
| || +- Exit CStateMatchEngagementReplace |
|| +- Enter CStateMatchEngagementReplaceUnderBall
| || | Release CStateMatchEngagementReplace
| | Init CStateMatchEngagementFreeturn | |
| +- Exit CStateMatchEngagementReplaceUnderBall |
|| +- Enter CStateMatchEngagementFreeturn
| || | Release CStateMatchEngagementReplaceUnderBall | | Init CStateMatchEngagementKickoffEnd | |
| +- Exit CStateMatchEngagementFreeturn |
|| +- Enter CStateMatchEngagementKickoffEnd
| || | Release CStateMatchEngagementFreeturn
-
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| | Init CStateMatchEngagementTouchback | |
| +- Exit CStateMatchEngagementKickoffEnd |
|| +- Enter CStateMatchEngagementTouchback
| || | Release CStateMatchEngagementKickoffEnd
| | GameLog(02): Bounce (D8) : 5 | | GameLog(02): Bounce (D8) : 1 | |
| +- Exit CStateMatchEngagementTouchback |
| Init CStateMatchGameplayRT |
| +- Enter CStateMatchGameplayRT | |
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | GameLog(02): TIG (04) Athuen Block Result:[Pushed]
| | GameLog(02): TIG #04 Athuen chooses : Pushed | | GameLog(02): TIG (12) Berethnost Block Result:[Pushed] - [Defender Stumbles]
| | GameLog(02): TIG #12 Berethnost chooses : Defender Stumbles | | GameLog(02): GIA #07 Gorlin Armour Value (10+) : 1 + 1 = 2 -> Failure | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): TIG (01) Ciren'win Block Result:[Pushed] - [Defender Stumbles]
| | GameLog(02): TIG #01 Ciren'win chooses : Defender Stumbles | | GameLog(02): GIA #06 Burlid Armour Value (9+) : 6 + 2 + 1 {Mighty Blow} = 9 -> Success | | GameLog(02): GIA #06 Burlid Injury : 4 + 6 = 10 -> Injured | | GameLog(02): Bounce (D8) : 5 | | GameLog(02): GIA #06 Burlid Casualty : Fractured Skull -> Loses 1 point in Armour Value | | GameLog(13): GIA call on their Apothecary to attempt to heal #06 Burlid.
| | GameLog(02): GIA #06 Burlid Casualty : Smashed Collar Bone -> Loses 1 point in Strength | | GameLog(13): GIA The Apothecary fails to heal #06 Burlid. | | GameLog(12): TIG #01 Ciren'win earns 2 SPP (Casualty) | | GameLog(02): TIG (09) Zesalu Block Result:[Defender Down] - [Pushed]
| | GameLog(02): TIG #09 Zesalu chooses : Pushed | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): TIG #02 Amalost Pick-up {AG} (3+) : 1 Critical -> Failure | | GameLog(11): TIG #02 Amalost uses Sure Hands. | | GameLog(02): TIG #02 Amalost Pick-up {AG} (3+) : 4 + 1 {Pick-up} = 5 -> Success | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 4 + 1 {Dodge} + 0 {TZ} = 5 ->
Success | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 1 Critical -> Failure | | GameLog(02): TIG (09) Zesalu Block Result:[Both Down]
| | GameLog(02): TIG #09 Zesalu chooses : Both Down | | GameLog(11): GIA #11 Ullak uses Block. | | GameLog(02): TIG #09 Zesalu Armour Value (8+) : 5 + 2 = 7 -> Failure | | GameLog(02): GIA #09 Zargrim Catch {AG} (5+) : 3 + -2 {Interception} = 1-> Failure | | GameLog(02): TIG #02 Amalost Launch {AG} (3+) : 3 + -1 {LP} + 1 {Accurate
-
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} + {Nerves of Steel} = 3 -> Accurate pass! | | GameLog(02): TIG #10 Zesafein Catch {AG} (3+) : 1 Critical -> Failure | | GameLog(02): Bounce (D8) : 8 | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA (01) Valamin Block Result:[Defender Down] - [Defender Down]
| | GameLog(02): GIA #01 Valamin chooses : Defender Down | | GameLog(02): TIG #01 Ciren'win Armour Value (8+) : 3 + 2 = 5 -> Failure | | GameLog(02): TIG #10 Zesafein Pick-up {AG} (3+) : 2 + 1 {Pick-up} = 3 ->Success | | GameLog(02): TIG (12) Berethnost Block Result:[Defender Stumbles]
| | GameLog(02): TIG #12 Berethnost chooses : Defender Stumbles | | GameLog(02): GIA #07 Gorlin Armour Value (10+) : 4 + 4 = 8 -> Failure | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 1 Critical -> Failure | | GameLog(02): GIA (10) Kuur Block Result:[Defender Stumbles] - [Both Down]
| | GameLog(02): GIA #10 Kuur chooses : Defender Stumbles | | GameLog(11): GIA #10 Kuur uses Tackle. | | GameLog(02): TIG #03 Naelda Armour Value (8+) : 6 + 6 = 12 -> Success | | GameLog(02): TIG #03 Naelda Injury : 5 + 2 + 1 {Mighty Blow} = 8 -> KO'd | | GameLog(02): TIG #10 Zesafein Launch {AG} (3+) : 2 + -1 {LP} + 1 {Accurate} = 2 -> Inaccurate pass! | | GameLog(11): TIG #10 Zesafein uses Pass.
| | GameLog(02): TIG #10 Zesafein Launch {AG} (3+) : 2 + -1 {LP} + 1 {Accurate} = 2 -> Inaccurate pass! | | GameLog(02): Scatter Launch (D8) : 3 | | GameLog(02): Scatter Launch (D8) : 8 | | GameLog(02): Scatter Launch (D8) : 1 | | GameLog(02): TIG #05 Pinebark Take Root (2+) : 1 -> Failure | | GameLog(11): TIG #05 Pinebark uses Take Root. | | GameLog(02): Bounce (D8) : 1 | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 1 Critical -> Failure | | GameLog(02): TIG (11) Vicanwe Block Result:[Pushed]
| | GameLog(02): TIG #11 Vicanwe chooses : Pushed
| | GameLog(02): TIG #02 Amalost Pick-up {AG} (3+) : 6 Critical -> Success | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 3 + 1 {Dodge} + -1 {TZ} = 3-> Failure | | GameLog(02): TIG (01) Ciren'win Block Result:[Pushed]
| | GameLog(02): TIG #01 Ciren'win chooses : Pushed | | GameLog(02): GIA (11) Ullak Block Result:[Defender Down] - [Defender Down]
| | GameLog(02): GIA #11 Ullak chooses : Defender Down | | GameLog(11): GIA #11 Ullak uses Grab. | | GameLog(02): TIG #02 Amalost Armour Value (8+) : 5 + 6 = 11 -> Success | | GameLog(02): TIG #02 Amalost Injury : 1 + 1 = 2 -> Stunned | | GameLog(02): Bounce (D8) : 6
| | GameLog(02): TIG (09) Zesalu Block Result:[Pushed] - [Both Down]| | GameLog(02): TIG #09 Zesalu chooses : Pushed
| | GameLog(02): TIG (04) Athuen Block Result:[Pushed]
| | GameLog(02): TIG #04 Athuen chooses : Pushed | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA #01 Valamin Pick-up {AG} (4+) : 1 Critical -> Failure | | GameLog(02): Bounce (D8) : 6 | | GameLog(02): GIA #11 Ullak Dodge {AG} (5+) : 3 + 1 {Dodge} + 0 {TZ} = 4 -
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> Failure | | GameLog(02): GIA (11) Ullak Block Result:[Defender Stumbles]
| | GameLog(02): GIA #11 Ullak chooses : Defender Stumbles | | GameLog(11): GIA #11 Ullak uses Grab. | | GameLog(02): TIG #09 Zesalu Armour Value (8+) : 3 + 3 = 6 -> Failure | | GameLog(02): TIG #01 Ciren'win Pick-up {AG} (3+) : 5 + 1 {Pick-up} + -2 {TZ} = 4 -> Success | | GameLog(02): GIA (01) Valamin Block Result:[Defender Down] - [Defender Down]
| | GameLog(02): GIA #01 Valamin chooses : Defender Down | | GameLog(02): TIG #01 Ciren'win Armour Value (8+) : 1 + 4 = 5 -> Failure | | GameLog(02): Bounce (D8) : 6 | | Init CStateMatchHalfend | |
| +- Exit CStateMatchGameplayRT |
|| +- Enter CStateMatchHalfend
| || | Release CStateMatchGameplayRT
| | Init CStateMatchStopAllCharacters | |
| +- Exit CStateMatchHalfend
||| +- Enter CStateMatchStopAllCharacters
| || | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAM
HUMAN(2) | |
| +- Exit CStateMatchStopAllCharacters |
|| +- Enter CStateMatchHalfend
| || | GameLog(04): Half Time
| | Release CStateMatchStopAllCharacters | | Init CStateMatchPomPomScene | |
| +- Exit CStateMatchHalfend |
|| +- Enter CStateMatchPomPomScene
| || | Stop recording instant replays
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Release CStateMatchHalfend | | Init CStateMatchTouchdownScene
| | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |
| +- Exit CStateMatchPomPomScene |
|| +- Enter CStateMatchTouchdownScene
| |
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| | Init CStateMatchPrePlacementReferee | |
| +- Exit CStateMatchTouchdownScene |
|| +- Enter CStateMatchPrePlacementReferee
| || | Release CStateMatchTouchdownScene
| | Release CStateMatchPomPomScene | | Init CStateMatchPrePlacement | |
| +- Exit CStateMatchPrePlacementReferee |
|| +- Enter CStateMatchPrePlacement
| || | GameLog(02): TIG #03 Naelda KO (4+) : 3 -> Failure
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Stop recording instant replays | | Release CStateMatchPrePlacementReferee | | Init CStateMatchPlacementKicker | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |
| +- Exit CStateMatchPrePlacement |
|| +- Enter CStateMatchPlacementKicker
| || | Release CStateMatchPrePlacement
| | validate placement rules | | Turn mode placement rules | | Init CStateMatchPlacementWait | |
| +- Exit CStateMatchPlacementKicker ||| +- Enter CStateMatchPlacementWait
| || | Init CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementLoading
| || | Timer reset
| || +- Exit CStateMatchPlacementLoading |
|| +- Enter CStateMatchPlacementWait
| || | Release CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
|
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|| +- Enter CStateMatchPlacementKicker
| || | Release CStateMatchPlacementWait
| | Init CStateMatchPlacementReceiver | | GameLog(05): GIA have 11 players on the pitch | |
| +- Exit CStateMatchPlacementKicker |
|| +- Enter CStateMatchPlacementReceiver
| || | Release CStateMatchPlacementKicker
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | validate placement rules | | Turn mode placement rules | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPlacementWait | |
| +- Exit CStateMatchPlacementReceiver
||| +- Enter CStateMatchPlacementWait
| || | Init CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementLoading
| || | Timer reset
| |
| +- Exit CStateMatchPlacementLoading ||| +- Enter CStateMatchPlacementWait
| || | Release CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementReceiver
| || | Release CStateMatchPlacementWait
| | Init CStateMatchEngagement | | GameLog(05): TIG have 11 players on the pitch | |
| +- Exit CStateMatchPlacementReceiver |
|| +- Enter CStateMatchEngagement
| || | Release CStateMatchPlacementReceiver
| | GameLog(02): GIA #05 Snorarag Kick-off Direction (D8) : 7
-
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| | GameLog(02): GIA #05 Snorarag Kick-off Distance (D6) : 6 | | Init CStateMatchEngagementKickoffBegin | |
| +- Exit CStateMatchEngagement |
|| +- Enter CStateMatchEngagementKickoffBegin
| || | Release CStateMatchEngagement
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchEngagementKickoffreturnRT | |
| +- Exit CStateMatchEngagementKickoffBegin |
|| +- Enter CStateMatchEngagementKickoffreturnRT
| || | Release CStateMatchEngagementKickoffBegin
| | Init CStateMatchEngagementEvent | |
| +- Exit CStateMatchEngagementKickoffreturnRT ||| +- Enter CStateMatchEngagementEvent
| || | GameLog(03): Kick-Off Table: 7. Changing Weather
| | Release CStateMatchEngagementKickoffreturnRT | | Init CStateMatchEngagementExplain | |
| +- Exit CStateMatchEngagementEvent |
|| +- Enter CStateMatchEngagementExplain
| || | Release CStateMatchEngagementEvent | | GameLog(06): Weather Table: 2 + 6 = 8. Nice | | Init CStateMatchEngagementScene | |
| +- Exit CStateMatchEngagementExplain |
|| +- Enter CStateMatchEngagementScene
| || | Release CStateMatchEngagementExplain
| | Init CStateMatchEngagementReplace | |
| +- Exit CStateMatchEngagementScene ||| +- Enter CStateMatchEngagementReplace
| || | Release CStateMatchEngagementScene
| | Init CStateMatchEngagementReplaceUnderBall | |
| +- Exit CStateMatchEngagementReplace |
-
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|| +- Enter CStateMatchEngagementReplaceUnderBall
| || | Release CStateMatchEngagementReplace
| | Init CStateMatchEngagementFreeturn | |
| +- Exit CStateMatchEngagementReplaceUnderBall |
|| +- Enter CStateMatchEngagementFreeturn
| || | Release CStateMatchEngagementReplaceUnderBall
| | Init CStateMatchEngagementKickoffEnd | |
| +- Exit CStateMatchEngagementFreeturn |
|| +- Enter CStateMatchEngagementKickoffEnd
| || | Release CStateMatchEngagementFreeturn
| | Init CStateMatchEngagementTouchback | |
| +- Exit CStateMatchEngagementKickoffEnd |
|| +- Enter CStateMatchEngagementTouchback | |
| | Release CStateMatchEngagementKickoffEnd | | GameLog(02): Bounce (D8) : 3 | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMSINGLEACTION(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |
| +- Exit CStateMatchEngagementTouchback |
| Init CStateMatchGameplayRT
|| +- Enter CStateMatchGameplayRT | |
| | GameLog(02): TIG #05 Pinebark Take Root (2+) : 5 -> Success | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | GameLog(02): GIA #09 Zargrim Dodge {AG} (5+) : 2 + 1 {Dodge} + -1 {TZ} =2 -> Failure | | GameLog(02): TIG (05) Pinebark Block Result:[Pushed] - [Pushed]
| | GameLog(02): TIG #05 Pinebark chooses : Pushed | | GameLog(11): TIG #05 Pinebark uses Grab. | | GameLog(02): GIA #10 Kuur Dodge {AG} (5+) : 2 + 1 {Dodge} + -2 {TZ} = 1 -
> Failure | | GameLog(02): TIG (04) Athuen Block Result:[Defender Down] - [Defender Stumbles]
| | GameLog(02): TIG #04 Athuen chooses : Defender Down | | GameLog(02): GIA #10 Kuur Armour Value (10+) : 5 + 4 = 9 -> Failure | | GameLog(02): TIG (12) Berethnost Block Result:[Defender Down] - [Pushed]
| | GameLog(02): TIG #12 Berethnost chooses : Defender Down | | GameLog(02): GIA #07 Gorlin Armour Value (10+) : 6 + 4 = 10 -> Success | | GameLog(02): GIA #07 Gorlin Injury : 4 + 2 = 6 -> Stunned
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| | GameLog(02): GIA #08 Zamatrok Dodge {AG} (5+) : 6 Critical -> Success | | GameLog(02): GIA #08 Zamatrok Catch {AG} (5+) : 1 Critical -> Failure | | GameLog(02): TIG #02 Amalost Launch {AG} (3+) : 1 Critical -> Fumble! | | GameLog(11): TIG #02 Amalost uses Pass. | | GameLog(02): TIG #02 Amalost Launch {AG} (3+) : 5 + -1 {LP} + 1 {Accurate} + {Nerves of Steel} = 5 -> Accurate pass! | | GameLog(02): TIG #08 Iraeellion Catch {AG} (3+) : 2 + 1 {Accurate Pass} = 3 -> Success | | GameLog(12): TIG #02 Amalost earns 1 SPP (Passing completion) | | GameLog(02): TIG (06) Cirafein Block Result:[Attacker Down] - [Attacker Down]
| | GameLog(02): TIG #06 Cirafein chooses : Attacker Down | | GameLog(02): TIG #06 Cirafein Armour Value (8+) : 3 + 1 = 4 -> Failure | | GameLog(02): TIG (14) Altonjra Block Result:[Defender Down] - [Both Down]
| | GameLog(02): TIG #14 Altonjra chooses : Defender Down | | GameLog(02): GIA #09 Zargrim Armour Value (10+) : 2 + 5 = 7 -> Failure | | Init CStateMatchTouchdown | |
| +- Exit CStateMatchGameplayRT |
|| +- Enter CStateMatchTouchdown
| |
| | GameLog(07): TIG Touchdown by (08) Iraeellion!!! | | Release CStateMatchGameplayRT | | GameLog(12): TIG #08 Iraeellion earns 3 SPP (Touchdown) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMGAMEPLAYRT(1) | | Init CStateMatchStopAllCharacters | |
| +- Exit CStateMatchTouchdown |
|| +- Enter CStateMatchStopAllCharacters
| || | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | GameLog(02): TIG (13) Zarhuir Block Result:[Both Down] - [Attacker Down]
| | GameLog(02): TIG #13 Zarhuir chooses : Both Down | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |
| +- Exit CStateMatchStopAllCharacters |
|| +- Enter CStateMatchTouchdown
| || | Release CStateMatchStopAllCharacters | |
| +- Exit CStateMatchTouchdown |
| Release CStateMatchTouchdown | Init CStateMatchTouchdownReplay |
| +- Enter CStateMatchTouchdownReplay | |
-
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| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPomPomScene | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |
| +- Exit CStateMatchTouchdownReplay |
|| +- Enter CStateMatchPomPomScene
| || | Stop recording instant replays
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Release CStateMatchTouchdownReplay | | Init CStateMatchTouchdownScene | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |
| +- Exit CStateMatchPomPomScene ||| +- Enter CStateMatchTouchdownScene
| || | Init CStateMatchPrePlacementReferee
| || +- Exit CStateMatchTouchdownScene
||| +- Enter CStateMatchPrePlacementReferee
| || | Release CStateMatchTouchdownScene
| | Release CStateMatchPomPomScene | | Init CStateMatchPrePlacement | |
| +- Exit CStateMatchPrePlacementReferee |
|| +- Enter CStateMatchPrePlacement
| || | GameLog(02): TIG #03 Naelda KO (4+) : 4 -> Success
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Stop recording instant replays | | Release CStateMatchPrePlacementReferee
| | Init CStateMatchPlacementKicker | | Start recording instant replays | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | |
| +- Exit CStateMatchPrePlacement |
|| +- Enter CStateMatchPlacementKicker
-
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| || | Release CStateMatchPrePlacement
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)PLAYERTEAMPLACEMENT(1) | | validate placement rules | | Turn mode placement rules | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchPlacementWait | |
| +- Exit CStateMatchPlacementKicker |
|| +- Enter CStateMatchPlacementWait
| || | Init CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementLoading
| |
| | Timer reset | || +- Exit CStateMatchPlacementLoading
||| +- Enter CStateMatchPlacementWait
| || | Release CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementKicker
| || | Release CStateMatchPlacementWait | | Init CStateMatchPlacementReceiver | | GameLog(05): TIG have 11 players on the pitch | |
| +- Exit CStateMatchPlacementKicker |
|| +- Enter CStateMatchPlacementReceiver
| || | Release CStateMatchPlacementKicker
| | validate placement rules | | Turn mode placement rules
| | Init CStateMatchPlacementWait | || +- Exit CStateMatchPlacementReceiver
||| +- Enter CStateMatchPlacementWait
| || | Init CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
-
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||| +- Enter CStateMatchPlacementLoading
| || | Timer reset
| || +- Exit CStateMatchPlacementLoading
||| +- Enter CStateMatchPlacementWait
| || | Release CStateMatchPlacementLoading
| || +- Exit CStateMatchPlacementWait
||| +- Enter CStateMatchPlacementReceiver
| || | Release CStateMatchPlacementWait
| | Init CStateMatchEngagement | | GameLog(05): GIA have 11 players on the pitch | |
| +- Exit CStateMatchPlacementReceiver |
|| +- Enter CStateMatchEngagement | |
| | Release CStateMatchPlacementReceiver | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2)MATCHENGAGEMENT(1) | | GameLog(02): TIG #02 Amalost Kick-off Direction (D8) : 3 | | GameLog(02): TIG #02 Amalost Kick-off Distance (D6) : 3 | | Init CStateMatchEngagementKickoffBegin | |
| +- Exit CStateMatchEngagement |
|
| +- Enter CStateMatchEngagementKickoffBegin | || | Release CStateMatchEngagement
| | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Contexts : GLOBAL(1)GUI(1)CAMERA(1)CAMERAMATCHDEFAULT(1)MATCH(1)PLAYERTEAMHUMAN(2) | | Init CStateMatchEngagementKickoffreturnRT | |
| +- Exit CStateMatchEngagementKickoffBegin
||| +- Enter CStateMatchEngagementKickoffreturnRT
| || | Release CStateMatchEngagementKickoffBegin