barton’s d&d

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    Bartons D&D

    Intro & Origins of CRPG

    Dark Age

    Bronze Age

    Silver Age Early Golden Age

    Golden Age (I & II)

    Platinum Age Modern Age

    Future

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    Rob Use "Rob" (Baltimore, MD)

    I would hesitate to call this book a historyof CRPGs - a chronology would be moreappropriate. Barton is comprehensive -

    every major CRPG from the inception ofthe computer is covered, but as anotherreviewer pointed out it is more of acollection of review summaries - I would

    liken it to Maltin's capsule reviews offilms.

    http://www.amazon.com/gp/pdp/profile/A1K39D52T26S8L/ref=cm_cr_dp_pdphttp://www.amazon.com/gp/pdp/profile/A1K39D52T26S8L/ref=cm_cr_dp_pdp
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    By Sazan Aisu "3x3eyes"

    (London (UK) + Melbourne (Aus))

    Wow! What a comprehensive book. The

    book consists of several sections covering

    the history of computer RPGs. It starts

    with the origins, and goes into the bronze

    age, silver age, early golden age, golden

    age and onward into the platinum age and

    the modern era.

    http://www.amazon.com/gp/pdp/profile/A252CUYANFO9DP/ref=cm_cr_dp_pdphttp://www.amazon.com/gp/pdp/profile/A252CUYANFO9DP/ref=cm_cr_dp_pdp
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    What is it?

    The only common factor that stretches across

    the entire span of CRPGs is the statistical

    system that determines how characters fare in

    combat (or whatever other tasks they are askedto perform). Unlike an adventure game, where

    tasks are always and forever solved by entering

    the correct commands (or performing the right

    sequence of tasks), there is always a randomelement to the outcome in a CRPG.

    (p. 5)

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    The Torch principle

    (p. 4)

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    Origins

    Baseball Sims

    Tabletop Games

    Wargames RPGs

    Colossal Cave Adventure

    Multi-User Dungeons (MUDs) Interactive Fiction (IFs)

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    The Dark Age

    The 1970s

    The text game

    PLATO games

    Rogue and Roguelikes MUDs

    Graphical MUDs

    *Text games opened the door for CRPG

    http://thcnet.net/zork/index.phphttp://www.play.vg/games/87-Rogue.htmlhttp://robot-club.com/lti/pub/aaai94.htmlhttp://robot-club.com/lti/pub/aaai94.htmlhttp://www.play.vg/games/87-Rogue.htmlhttp://thcnet.net/zork/index.php
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    The Bronze Age

    1977

    Apple II, TRS-80, Commodore PET

    Private hobbyists

    Wizards Castle p. 49 Eamon p. 50

    Akalabeth p. 59

    *Games moved from text to graphics slowly andpainfully but in ways that made sense!

    http://home.comcast.net/~derelict/winwiz.htmlhttp://www.lysator.liu.se/eamon/http://www.youtube.com/watch?v=wPCwb2mg0OUhttp://www.youtube.com/watch?v=wPCwb2mg0OUhttp://www.lysator.liu.se/eamon/http://home.comcast.net/~derelict/winwiz.html
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    The Silver Age

    1981

    Ultima p. 64

    Apshai

    Wizardry p. 70

    Telengard p. 77

    *Games evolved in complexity before they evolved graphically inways such as: multiple characters, dynamic levels, party andplayer options, etc. - But perhaps more significantly, they can beSOLD!

    http://www.youtube.com/watch?v=kdfePjLerMghttp://www.youtube.com/watch?v=JCsQsKaMAekhttp://www.youtube.com/watch?v=zMZc1ZkB0Eo&feature=relatedhttp://www.youtube.com/watch?v=ZOcloIG46ighttp://www.youtube.com/watch?v=ZOcloIG46ighttp://www.youtube.com/watch?v=zMZc1ZkB0Eo&feature=relatedhttp://www.youtube.com/watch?v=JCsQsKaMAekhttp://www.youtube.com/watch?v=kdfePjLerMg
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    Early Golden Age

    1985 Mainframes revisited and classics remade (Ultima for example) Expedition Amazon p. 90 Tales of the Unknown:

    Bards Tale p. 93

    The Destiny Knight p. 95 Thief of Fate p. 96

    Centauri Alliance p. 97 Neverwinter Nights Gold Box p. 160 And MANY others

    * An explosion of innovation and diversity with hundereds of titles and agreat deal of experimentation.

    http://www.youtube.com/watch?v=XiUoD2QftbAhttp://www.youtube.com/watch?v=XiUoD2QftbA
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    Late Golden Age

    1987(ish) JRPG Zelda Series

    Dragon Warrior Series Final Fantasy And MANY others

    * The 8,16, 32, 64, bit eras each meant bettergraphics, bigger more complex games, and thefranchise was king! The rise of real-time 3Dwas the big change.

    http://www.youtube.com/watch?v=9Hb73IEv2CQhttp://www.youtube.com/watch?v=9Hb73IEv2CQ
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    Platinum Age

    1990 Overlaps a MAJOR crpg failure time (ch 9) Ultima Underworld Elder Scrolls (p. 298) Daggerfall (p. 300)

    Series play catch up Might and Magic (VII IX) (p. 305) Elder Scrolls III: Morrowind (p. 304)

    Diablo (p. 323) Baldurs gate

    Fallout

    *Technology and Graphics finally catch up, and the idea of if youcan think it you can find a way to do it becomes standard thoughnot without some major headaches.

    http://www.youtube.com/watch?v=TpuTbxkaZ94http://www.youtube.com/watch?v=asFNo2f1noUhttp://www.youtube.com/watch?v=bhG1FCcv3iMhttp://www.youtube.com/watch?v=xSfwDgFeIHUhttp://www.youtube.com/watch?v=xSfwDgFeIHUhttp://www.youtube.com/watch?v=bhG1FCcv3iMhttp://www.youtube.com/watch?v=asFNo2f1noUhttp://www.youtube.com/watch?v=TpuTbxkaZ94
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    Modern Age

    2000(ish)

    Neverwinter Nights

    KotR

    Fable

    MMORPGs MANY others

    And whatever comes out next year.

    * Possibly the last transition time before truly realistic andintuitive roleplay. A time of great refinement and MASSIVEcontent development. The standards have been set.

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    Matt Barton says:

    Read my book!*

    *No he doesnt I made that up, but I bet he would. Now go home and write your papers.