avt 180 final joe holmes

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AVT 180 FINAL JOE HOLMES Photoshop Effects on 2D Pixel Art

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AVT 180 FINAL Joe HOLMES. Photoshop Effects on 2D Pixel Art. The game in pre-alpha. So I’m interested in using my newfound Adobe skills to add an extra layer of polish to the video game I’m working on… http://ec2-107-21-74-47.compute-1.amazonaws.com/Map_show/Map/7/startX/7/startY/7. - PowerPoint PPT Presentation

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Page 1: AVT 180 FINAL Joe HOLMES

AVT 180 FINALJOE HOLMES

Photoshop Effects on 2D Pixel Art

Page 2: AVT 180 FINAL Joe HOLMES

THE GAME IN PRE-ALPHA So I’m interested in using my newfound

Adobe skills to add an extra layer of polish to the video game I’m working on…

http://ec2-107-21-74-47.compute-1.amazonaws.com/Map_show/Map/7/startX/7/startY/7

Page 3: AVT 180 FINAL Joe HOLMES

WHERE IT STARTED

Page 4: AVT 180 FINAL Joe HOLMES

INSPIRATIONS

The game atmosphere itself is inspired in large part by the work of Will Wright (creator of SimCity, the Sims and [my favorite] Spore).

The pixel art is informed by studying the great Nobutero Yuki, whose work on Seiken Densetsu 3 is some of the best pixel art ever:

Finally, there is the work of Pasqual Ferry, artist of the Ender’s Game comic books. The mind game from Ender’s Game is our primary inspiration.

Page 5: AVT 180 FINAL Joe HOLMES

GOALS Three things: I want to use Photoshop

to…Create a sky overhead on the game map,

which shifts in real-time from sun-up to sundown. Using pretty gradients and drawing little moons and stuff.

I want to make certain objects (especially animated ones) glow, using Photoshop’s layer effects.

I want to use Photoshop for lighting and shadow of certain objects, using the Drop Shadow layer feature as well as some different filters and alpha channels.

Page 6: AVT 180 FINAL Joe HOLMES

SKETCH #1

Page 7: AVT 180 FINAL Joe HOLMES

SKETCH #2

* I tried to make him glow, but I think a shadow would be better.

Page 8: AVT 180 FINAL Joe HOLMES

SKETCH #3