avt 180 final joe holmes
DESCRIPTION
AVT 180 FINAL Joe HOLMES. Photoshop Effects on 2D Pixel Art. The game in pre-alpha. So I’m interested in using my newfound Adobe skills to add an extra layer of polish to the video game I’m working on… http://ec2-107-21-74-47.compute-1.amazonaws.com/Map_show/Map/7/startX/7/startY/7. - PowerPoint PPT PresentationTRANSCRIPT
AVT 180 FINALJOE HOLMES
Photoshop Effects on 2D Pixel Art
THE GAME IN PRE-ALPHA So I’m interested in using my newfound
Adobe skills to add an extra layer of polish to the video game I’m working on…
http://ec2-107-21-74-47.compute-1.amazonaws.com/Map_show/Map/7/startX/7/startY/7
WHERE IT STARTED
INSPIRATIONS
The game atmosphere itself is inspired in large part by the work of Will Wright (creator of SimCity, the Sims and [my favorite] Spore).
The pixel art is informed by studying the great Nobutero Yuki, whose work on Seiken Densetsu 3 is some of the best pixel art ever:
Finally, there is the work of Pasqual Ferry, artist of the Ender’s Game comic books. The mind game from Ender’s Game is our primary inspiration.
GOALS Three things: I want to use Photoshop
to…Create a sky overhead on the game map,
which shifts in real-time from sun-up to sundown. Using pretty gradients and drawing little moons and stuff.
I want to make certain objects (especially animated ones) glow, using Photoshop’s layer effects.
I want to use Photoshop for lighting and shadow of certain objects, using the Drop Shadow layer feature as well as some different filters and alpha channels.
SKETCH #1
SKETCH #2
* I tried to make him glow, but I think a shadow would be better.
SKETCH #3