asu capstone briefing 1 18-2012-final
DESCRIPTION
Short presentation for 2012 capstone students on a mobile/gamification experimentTRANSCRIPT
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Project is an
experiment in:
• mobile, proximity & bluetooth technology,
• social networks, collective intelligence
• predictive analytics, data informatics
• gamification & game theory.
CSE485 Computer Science Capstone
influencing & predicting, behavior & interactions
using:
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How will this work (and why) …
Fast Forward
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Crowds, Individual & Collective Behavior
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100
45
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Game Theory
aka “Gamification”
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???
Decision Theory
Game Theory
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Game Theory
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Game Theory
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Game Theory
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Behavior & “Collective Intelligence”
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100
45
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XX YY
nn pp
Incentives / rewards
penalties
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Using incentives, rules, payoffs, consequences for … a social lubricant
syncing shared goalsad hoc teams
ad hoc (social) goalsdirecting individual,
team and crowd behavior
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@Tweet
Badge
#Group
StatusPoints
Listening, Monitoring & Measuring
location
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http://www.symposiumc6.com/images/bio/details/DIETZhansen_big.jpg
Monitor and control
Mission Control
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Predicting …
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Your phone detects other players nearby
You are given challenges or tasks to interact in some way
You receive ‘payoffs’ or ‘penalties’
We monitor the behavior on a real time dashboard.
We adjust the incentives & rules real time,
And can change or predict the behavior of individuals & crowds
In a nutshell …
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Building / Executing
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Other …Data Visualizations, Predictive Analytics
Game Theory/Gamification
search, tools, apps Google Google GoogleExpected Skillsetsto to learn, or acquire.
Bluetooth, GPS, UI
?? web-based, native?Mobile: (????)
Social Network Tech (api’s)Javascript, c++, php ??
General Coding
Documentation, Planning, Organization, Communications, Writing, Presenting
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Initial Steps …
1-2 Months
1-2 Months
2-3 Months
Sp
rin
g
Sem
este
r
2-3 Months
1 -2 Months
Su
mm
er/
Fall
Sem
este
r
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@cjcornell
Thanks !
CJ Cornell
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CJ Cornell
engineering
software
media
television
12 startups
investor
academic
author