application of immersive spaces2, chuck hamilton, ibm
DESCRIPTION
Chuck Hamilton, Virtual Learning Leader for IBMs Center for Advanced Learning, presentation to the Gronstedt Group's Train for Success, November 4, 2010.TRANSCRIPT
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© 2009 IBM Corporation
Immersive Learning Spaces at IBM Overview of the application of immersive learning spaces across IBM
Chuck Hamilton IBM Center For Advanced Learning November, 2010
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© 2008IBMCorporation
IBM
Slide 2
This is what’s coming…
A view of the challenge
How we think, learn and share today
Where virtual spaces work best for us
When you should use immersive spaces
What immersive spaces we use today
A unifying example
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© 2008IBMCorporation
IBM
Slide 3
Formal
How we think and learn
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© 2008IBMCorporation
IBM
Slide 4
The virtual Collaboration Puzzle
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© 2008IBMCorporation
IBM
Slide 5
Affordances of the New Medium Place
VOIPIMGroup ChatSocial NetworkSecure Spaces
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© 2008IBMCorporation
IBM
Slide 6
Asking Questions for the medium
1- Questions related to the social connectedness– Will bringing a group of participants together at the same time and in
the same space improve the learning or experience?
2- Questions related to application of visual and spatial capabilities– Does conveying learning content visually, and particularly in 3D, help
participants better understand it?
– Will leveraging the native and constructed visual and spatial opportunity for visual or place-based learning benefit your project?
3 -Questions related to technical constraints– Does the organization and/or project team understand the technical
environment and global infrastructure requirements for virtual social environments?
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© 2008IBMCorporation
IBM
Slide 7
When we use immersive spaces
When learners need to:
…develop and apply skills, leverage rehearsal settings, simulation, role playing, or hands-on practice across global boundaries with multiple participants where real-time cooperation and coordination are key elements;
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© 2008IBMCorporation
IBM
Slide 8
When we use immersive spaces
When learners need to:
…view, model or prototype complex concepts, methods, data or ideas in a commonly accessible space. This practice leverages space and scale affordances of virtual environments and game engines.
Examples include: Complex process mapping, granularity within a model, getting inside a device or machine, constructing an object or device, conceptual orienteering and break/risk/assemble something you
could not affordably break/risk/assemble in real life;
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© 2008IBMCorporation
IBM
Slide 9
Immersive spaces we work with today
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© 2008IBMCorporation
IBM
Slide 10
IBM’s new virtual school- A new learning Place
The IBM Learning Commons
(hyper link to Second Life)