app-based education and the principles of learning
TRANSCRIPT
Worldwide mobile education app downloads from 2017 to 2020
https://www.statista.com/statistics/1128262/mobile-education-app-downloads-worldwide-platforms-millions/
• Coding• Math• Language Learning• Class Management • Quizzes
https://sensortower.com/blog/top-education-apps-us-2018-downloads
Criteria
Opportunities for input and
output
Minds On (Active)
Learning
Engagement in the learning(Motivation)
Meaningful Learning
Social Interaction
Scaffolding of Learning
Targets
Key findings!
Overuse of passive activitiesLimited social interactionLimited use of dataLacking context at times
Highly motivating ScaffoldingPersonal learning journeysLink homes and schools Learning insights Micro-assessments
Minds On - Active Learning
Videos with no interaction
Context setting, interaction, input, not assessed
Interactive assessed activities providing feedback on learning
Menu, loading time, waiting time
15%
42%
0%
29%0%
16%
43%
16%
81%
33%48%
29%
4% 9% 10%26%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
EF Lingokids Studycat iHuman
Activity Type by % of Time in app (per unit)
Passive Activity Experience Activity Assessment Activity Other
APP 1 APP 2 APP 3 APP 4
Songs
Spelling
Phonics
Quizzes
Student ExperienceEvery interaction is an opportunity to assess learning.
Phonics
Jake’s top tips for choosing apps
• Ensure limited passive content • Must encourage active learning • Links between home and school• Provide learning insights• Presents learning in context