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TRANSCRIPT
Lesson 3.2
© 2015 Thompson Educational Publishing, Inc. 1
“WHO’S WHO” IN THE WORLD OF SPORT
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TOPICS COVERED IN THIS LESSON
• (a) Key Participants in the World of Sport
• (b) Top Athletes and Monetary vs. Non-monetary
Motivations
The Sports Franchise Owner
© 2015 Thompson Educational Publishing, Inc. 2
Owners of professional sports teams may
have non-economic reasons for doing so, e.g.,
contributing to their community or a passion for
sports.
• However, most individuals or corporations that
invest in sports teams desire large profits on their
investment.
• Owners seek out ways to generate extra revenue
beyond collecting money from ticketholders.
• Many professional sports teams are owned by
large media conglomerates.
The Many Business Interests of
a Sports Franchise
© 2015 Thompson Educational Publishing, Inc. 20
A sports franchise consists of a team along with
associated business interests.
A franchise’s business interests include:
• Licensing,
• Concessions,
• Broadcasting rights,
• Equipment,
• Stadium,
• Players, and
• Coaches
Ticket sales provide a great resource of revenue for the NFL, with each team generating approximately $51 million per year. With stadium seating ranging from capacities of 65,000 to 85,000, and with ticket prices at a near average of $80, ticket sales add up. And we can’t forget the Super Bowl because Super Bowl ticket prices rise tremendously in comparison with regular season tickets. For Super Bowl XLVII, average ticket prices were $3,100!
Ticket sales.
Hats, key chains, cups, socks, and of course jerseys name just the surface of available NFL merchandise. In 2010, NFL merchandise sales reached $2.1 billion. Merchandise is one of the most effective revenue sources because the reach extends beyond the United States–a reach that is more difficult for other revenue sources such as ticket sales and venue revenue.
Merchandising.
The NFL takes aggressive measures to insure its copyrights and trademarks are protected. It also charges a considerable fee to use the league’s intellectual property. In fact, at the end of December 2011, it was announced that the league was expected to increase its rights fees by 63 percent. One source indicates that television networks will pay almost $28 billion over a nine-year period to air NFL games! Additionally, advertisers that wish to promote products using NFL terms must license trademarks, which increases the cost of an already very expensive ad or marketing effort.
Licensing.
The venue plays a big role in NFL revenue because it provides a variety of ways to generate revenue. New or updated stadiums are likely to fuel more dollars to the NFL because they tend to offer more seating, better views, and other perks. Forbes indicates that teams increase their value when new stadiums are built. Furthermore, venues position a variety of vendors such as food, beverage, and merchandise directly in front of football fans, giving vendors the ability to charge high prices.
Venue.
For instance, the 49ers make $6.8 million per year on just concession and merchandise sales.
The 49ers make $6.8 million per year on just concession and merchandise sales.
Swimming Pool at Chase Field
The World’s Most Valuable Sports Teams
and their Owners
© 2015 Thompson Educational Publishing, Inc. 10
The Athlete
© 2015 Thompson Educational Publishing, Inc. 11
Athletes are members of a
workforce in which
performance is the one
criterion upon which all
members are judged.
• High-profile athletes in
hockey, baseball, and
basketball earn millions
of dollars a year.
• Many athletes in lower-
division leagues, however,
earn modest salaries closer
to those of the average
worker ($46,000 on average
in 2013).
The Sports Agent
© 2015 Thompson Educational Publishing, Inc. 12
Sports agents, or player
representatives, make their
living by charging a
commission: a pre- arranged
percentage of the value of a
player’s contract.
• The commission is usually
between 4 and 10 percent of a
playing contract and between
10 and 20 percent of an
endorsement contract.
• Agents represent athletes in
all levels of business dealings,
e.g., choosing a team,
negotiating a contract, and
selecting endorsement deals.
In the NFL, players can earn anywhere from $375,000 to $20 million from a playing contract, meaning the agent can earn between $11,250 and $600,000 per player. In MLB, with no commission limits, players earn between $400,000 and $32 million, and agents pull in anywhere from $16,000 and $4 million. The highest-paid MLB agent in 2013 was Scott Boras, who earned $11,728,037 in commissions from $248,222,750 worth of player contracts – a 4.7 percent commission.
Salary Variations
The Sports Fan
Fan loyalty is the most important asset for a
sports franchise. Dedicated fans will support a
team through many years of mediocre success
and even through suspension of play due to
labour disputes.
• Fan loyalty can be
undermined if the
team management
does not make
efforts to improve
a team’s results.
• Players and
agents work to
maintain their
media image
among fans.
© 2015 Thompson Educational Publishing, Inc. 14
Player Strikes and Lockouts
© 2015 Thompson Educational Publishing, Inc. 15
Sometimes players cause work
stoppages because their agents
or player unions have disputed
clauses in their contracts over
salaries or pensions.
• A dispute might involve, for
example, players’ salaries or
players’ status as “free agents”
once a contract has expired.
• Owners sometimes shut down
operations—called a “lockout”—
during contract disputes. The
fans don’t get to see their
favourite teams play and are
not happy.
Intrinsic Motivations of Top-Level Athletes,
Professional and Amateur
• A love and passion for their chosen sport
• The strong bond forged with coach and teammates
• Ideals such as the pursuit of excellence
© 2015 Thompson Educational Publishing, Inc. 16
Extrinsic Motivations of Top-Level Athletes
• Large salaries, bonuses, and endorsement deals
• Benefits of a high-paying, steady job for a
minimum of 10-15 years
• Fame and social status
© 2015 Thompson Educational Publishing, Inc. 17
“I play for the money”
Professional soccer player Benoît Assou-Ekotto
(left) caused waves when he admitted he played
only “for the money.”
© 2015 Thompson Educational Publishing, Inc. 18
Is It Wrong for an Athlete to Play
Only for the Money?
© 2015 Thompson Educational Publishing, Inc. 19
Pro Arguments:
• We are all mercenary to some degree; players
sometimes just want to move on to apparently
bigger things; renewing a contract with the
same club usually means only incremental wage
increases
Con Arguments:
• Athletes play an important role in “advancing
the world”; playing in a major sport is not just
about “folks going to work”; athletes have a
responsibility to live up to certain ideals and to
show respect for fans
Lesson 3.3
© 2015 Thompson Educational Publishing, Inc. 20
SPORT AS AN ENTERTAINMENT
INDUSTRY
~ ~ ~
TOPICS COVERED IN THIS LESSON
• (a) The Influence of Media on Sport
• (b) The Sports Media: Who Owns Them?
What Are the “Media”?
© 2015 Thompson Educational Publishing, Inc. 21
Media are the various means of
communication through which people are
reached widely, including print and digital
formats.
The media include:
• Newspapers
• Radio
• Television
• The Internet
• Social and news networks
The Powerful Influence of Television
© 2015 Thompson Educational Publishing, Inc. 22
Early on, newspapers included
sports coverage but fans had to
wait until after the sporting event
to find out who won. In the 1930s
and 1940s, radio broadcasts
broke that pattern by allowing
live sports coverage.
• The first NHL hockey games came
to viewers at home in Canada in
1952. TV has reshaped the rules
of sport, caused the redesign of
players’ uniforms and equipment,
and affected the duration and
tempo of sporting events.
• TV has refashioned the elite sporting event as a
fast-paced, advertisement-interspersed
entertainment vehicle.
• Fans can view sporting events that are televised
live, tape-delayed, and streamed online and on
mobile platforms.
The “Sport-as-Entertainment Industry”
Many technological advances
in television broadcasting have
led to the growth of the “sport-
as-entertainment industry.”
The “extras” include:
• Celebrity interviews
• Play-by-play announcers
• Pre- and post-game analysis
sessions
• Highlights from other games
played simultaneously
• Instant replays, and
• In-depth player profiles
© 2015 Thompson Educational Publishing, Inc. 25
Digital Advances in Sport Entertainment
© 2015 Thompson Educational Publishing, Inc. 28
Significant technological advances in the
delivery of “sport-as-entertainment” are
taking place each and every year.
For example:
• Most professional sports leagues now broadcast
games in high-definition.
• Enormous screens at sporting events offer
crystal- clear, digital pictures.
• Digital video recorders allow viewers to control
live TV broadcasts and save memorable games.
• Viewers can surf the Internet for in-game
stats, vote online for best players and plays,
and get video highlights via mobile devices.
Broadcasting Rights
© 2015 Thompson Educational Publishing, Inc. 32
The primary relationship between professional
sports teams and leagues and the media is the
sale of broadcasting rights to games.
• Television and media organizations pay huge sums
of money for the exclusive right to broadcast
sporting events live.
• A major benchmark was set when the U.S.
networks CBS and Turner Broadcasting signed a
contract with the NCAA for rights to broadcast the
“March Madness” men’s basketball tournament for
US$11 billion for 14 years.
Sport and Social Media
© 2015 Thompson Educational Publishing, Inc. 40
Social media play an increasingly important
role in how fans follow sport.
•Fans can follow live action or catch highlights
on computers or smartphones.
•Fans routinely view game highlights and
bloopers on YouTube.
•They use Twitter and Facebook to receive
and share the latest scores and statistics
within seconds of the action.
•They can engage in direct social exchanges
with their favourite athletes via Twitter.
Lesson 3.4
© 2015 Thompson Educational Publishing, Inc. 34
SPORT AND FITNESS CONSUMERISM
~ ~ ~
TOPICS COVERED IN THIS LESSON
• (a) The Boom in Sales of Health & Wellness
Products & Services
• (b) Consumerism and the Growth of the Private
Fitness Industry
The Physical Activity & Sport Marketplace
© 2015 Thompson Educational Publishing, Inc. 35
A staggering number
of companies compete
to sell us products and
services such as:
•Sport drinks
•Exercise equipment
•Workout apparel
•Memberships in fitness
clubs and sports
leagues
Increasing Sales of Health and Wellness
Products around the World
© 2015 Thompson Educational Publishing, Inc. 36
Factors behind
increasing sales of
health and wellness
products worldwide
include:
•An aging population
•High obesity rates
•Raised public
awareness of
unhealthy foods
Global Sales of Health and
Wellness Products by Region
© 2015 Thompson Educational Publishing, Inc. 37
Growing Financial Opportunities
© 2015 Thompson Educational Publishing, Inc. 38
The Business Development Bank of Canada
issued a report in 2013 revealing that:
• Health awareness has increased among
Canadians.
• As a result, financial opportunities abound for small
and medium-sized enterprises (SMEs).
• Many SMEs specialize in products related to
personal fitness, health, and wellness.
Susceptible Target Markets
© 2015 Thompson Educational Publishing, Inc. 39
Several target markets may be
susceptible to fraudulent or
misleading claims by vendors of
products and services related to
fitness and health:
• Many seniors possess significant
purchasing power and are a
lucrative market for sellers of
products and services promising
prolonged vitality.
• Overweight teens and adults are
vulnerable as the market devoted to
weight loss has seen steady growth
over the years.
• Manufacturers of “exergames” have
combined video games and physical
activity into games based on sports to
sell to children hooked on video
games.
The Private Fitness Industry
The private fitness industry refers to the large
number of private clubs offering individuals
opportunities to purchase and enjoy fitness
training and social activities related to fitness.
© 2015 Thompson Educational Publishing, Inc. 40
The Growth of the Private
Fitness Industry
© 2015 Thompson Educational Publishing, Inc. 41
Privately owned gyms and
health clubs in Canada have
grown enormously in the past
three decades.
•There are more than 6,200 fitness
clubs in Canada.
•Fifteen percent of the
Canadian population
belongs to a fitness club.
•Total annual revenue of these
clubs is $2.2 billion (as of 2014).
“Caveat Emptor”—Buyer Beware
Businesses driven by the lure of
profit sometimes make misleading
or fraudulent claims.
• Consumers must be wary of a product
or service that promises maximum
fitness or health benefits for minimal
effort.
© 2015 Thompson Educational Publishing, Inc. 42
Become Well-Informed if You
Want to Join a Fitness Club
Before you sign up:
• Take time to understand what
to look for in a gym or fitness
club.
• Find out in advance how the
equipment, training, and
personnel can help you meet
your personal health- related and
fitness goals.
• Know how to read a
membership contract
before signing and
committing to payments.
© 2015 Thompson Educational Publishing, Inc. 44
Criteria for Assessing the Quality of
a Fitness Club
© 2015 Thompson Educational Publishing, Inc. 45
Know Your Rights as a Consumer
© 2015 Thompson Educational Publishing, Inc. 46
Legislation in Ontario and other Canadian
provinces protects you if you sign a “personal
development services agreement” that costs
more than a modest amount.
• For example, Ontario’s Consumer Protection Act
(2002) covers anyone who signs up with a gym,
fitness centre, weight loss club, martial arts
classes, or dance lessons.
• Consult your province’s website to learn more
about your rights as a consumer of fitness-related
services.