andy statham - sport, technology and mobile media - 2009

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ConText Health and fitness gaming and other interactive media

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Sport, teknologi og mobile medier. Præsentation fra Andy Statham, TNO (NL)

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Page 1: Andy Statham - Sport, Technology and Mobile media - 2009

ConText

Health and fitness gaming and other interactive media

Page 2: Andy Statham - Sport, Technology and Mobile media - 2009

10-04-23 2

Concept

• Tackle the issue of sedentary behaviour with fitness gaming and interactive media

• Gaming and watching television are very popular and commonly associated with low activity levels.

• Interactive media requiring physical movement is hoped to increase activity levels

Page 3: Andy Statham - Sport, Technology and Mobile media - 2009

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Projects with TNO

• Hockey training games (concept)

• EMG controlled Wii (concept)

• E-fitzone

• Knee brace PDA (concept)

• Runalyser television and internet

Page 4: Andy Statham - Sport, Technology and Mobile media - 2009

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Concept 1: YOUR move

• Learning tool for field hockey players• User testing as a basis to elaborate the concept

Page 5: Andy Statham - Sport, Technology and Mobile media - 2009

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Goal of the hitto hit an accurate ball with high power close to

the ground

Analysis

Page 6: Andy Statham - Sport, Technology and Mobile media - 2009

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position of the feet / placement of the left foot (in

time)position and motion of the left shoulder

The position relative to the ball

Page 7: Andy Statham - Sport, Technology and Mobile media - 2009

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position of the ball in relation with the feet/ body

low body posturehitting the ball in the right angle on the right spot

Backswing & forward swing

Page 8: Andy Statham - Sport, Technology and Mobile media - 2009

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looking at the balltotal swing

change from back- to forward swingkeep low body postureuse of arms and wristsshape of the motion of the end of the

stickbody weight distribution/ leaning forward/ acceleration of the body

Total motion

Page 9: Andy Statham - Sport, Technology and Mobile media - 2009

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Required hardware

• A vest with EMG sensors and vibration unit

• A pressure sensitive base plate where the placement of the left foot and the moment of the ball rolling away are detected.

• User interface for feedback adapted to the level and style of the user.

Page 10: Andy Statham - Sport, Technology and Mobile media - 2009

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EMG testing

Page 11: Andy Statham - Sport, Technology and Mobile media - 2009

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The vest

Page 12: Andy Statham - Sport, Technology and Mobile media - 2009

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The base plate

Page 13: Andy Statham - Sport, Technology and Mobile media - 2009

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The complete concept

Page 14: Andy Statham - Sport, Technology and Mobile media - 2009

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Concept 2: EMG Wii

• Proposed game to use as a platform:

• Super Mario Galaxy

• Game for Nintendo Wii

• Popular game

• Kicking, walking, running, etc.

• Little activity is currently required to play the game

Page 15: Andy Statham - Sport, Technology and Mobile media - 2009

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Muscles measured

• Placement of EMG sensors on:• Rectus femoris (quadriceps)• Biceps femoris (hamstrings)• Gastrocnemius Medialis (calf)• Tibialis anterior (shank)

Page 16: Andy Statham - Sport, Technology and Mobile media - 2009

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User research

• Questionnaire • Important aspects in games• Opinion on active gaming

• Super Mario game• Intuitive movements

• EMG test• Movements that can be measured

Page 17: Andy Statham - Sport, Technology and Mobile media - 2009

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Unique features

• Advantages of EMG in game controller

• EMG directly measures muscle activity

• Improved realism/gaming experience

• Reduce “cheating” in a game

• Measuring muscle directly can give more insight in muscle activity and improvement of physical parameters (health & gaming)

• Spin-off possibilities in healthcare

Page 18: Andy Statham - Sport, Technology and Mobile media - 2009

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Design solutions• Movable sensor parts• Flock decoration • Velcro for fastening• No frame

• Adjustment buckle• Laser cut decoration • Velcro for fastening• Plastic frames

• Transfer print decoration • Magnets for fastening• Plastic frame

Page 19: Andy Statham - Sport, Technology and Mobile media - 2009

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Physical game controller

• To increase physical activity• To decrease sedentary life among children • Used for business case study

Page 20: Andy Statham - Sport, Technology and Mobile media - 2009

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The complete concept

Page 21: Andy Statham - Sport, Technology and Mobile media - 2009

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E-fit zone

• Specially designed active gaming fitness centre

• A collection of the state of the art active gaming systems

• Field lab for new innovations in active gaming

Page 22: Andy Statham - Sport, Technology and Mobile media - 2009

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Interactive gaming floor

Page 23: Andy Statham - Sport, Technology and Mobile media - 2009

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Interactive gaming wall

Page 24: Andy Statham - Sport, Technology and Mobile media - 2009

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Trazer movement tracking games

Page 25: Andy Statham - Sport, Technology and Mobile media - 2009

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Makoto light and sound reaction game

Page 26: Andy Statham - Sport, Technology and Mobile media - 2009

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Field lab testing

Page 27: Andy Statham - Sport, Technology and Mobile media - 2009

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Optical fibre technology

Page 28: Andy Statham - Sport, Technology and Mobile media - 2009

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Knee brace PDA

• Application development• New concepts in health care, work, sports

TNO

Page 29: Andy Statham - Sport, Technology and Mobile media - 2009

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Wrist-top display shows how you are running.

• Foot pressure pattern• Central pressure point• Step rate• Foot to ground contact time

Pressure sensors are positioned at key locations within the insole

Ankle brace or shoe clip electronics measure

sensor data and transmit it to the wrist unit

TNO RunalyserRunning and movement analysis system

Page 30: Andy Statham - Sport, Technology and Mobile media - 2009

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Runalyser Hardware

Page 31: Andy Statham - Sport, Technology and Mobile media - 2009

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Runalyser evolution

Page 32: Andy Statham - Sport, Technology and Mobile media - 2009

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Page 33: Andy Statham - Sport, Technology and Mobile media - 2009

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Example: User feedback

• Active muscles• Use muscles as spring

• Pretension• Lift foot before landing• Use muscles as spring

• Improving• Active landing• Pretension of leg muscles• Reactivity (BK)

pull your heel

In case of long heel off time

lift your foot

In case of long contact time

Page 34: Andy Statham - Sport, Technology and Mobile media - 2009

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User feedback

• Forward leaning• Reduce breaking force

during landing• Use your weight to

‘fall forward’• Increase

fore foot percentage• In case of long contact time

lean forward tobreak less

Willems
dit is iets van Pose, past NIET in BK methode!
Willems
Voorals nog is dit niet te meten in ons huidige concept!
Page 35: Andy Statham - Sport, Technology and Mobile media - 2009

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User feedback

• Landing technique: • Strike position

Mid foot landing

Page 36: Andy Statham - Sport, Technology and Mobile media - 2009

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Conclusions

• Interactive fitness media is beginning to break into popular culture

• However, intensity and relevance of the movement is still insufficient

• Technology is being developed with more focus on the movement of the human body

• These developments are still in their infancy