an epic quest - applying the principles of games to learning
DESCRIPTION
This presentation was shared by Peggy Sheehy and Lucas Gillispie at the 2012 NCTIES Conference in a workshop by the same name.TRANSCRIPT
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An Epic
Quest
Applying the
Principles of
Games to Le
arning
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Lucas Gillispie
@PCSTechOn Twitter:
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Peggy Sheehy
@peggysheehyOn Twitter:
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http://www.flickr.com/photos/davidwarlick/5494985812/Photo: David Warlick
#ncties12
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Mihály Csikszentmihályi
FlowAn optimal state
of intrinsic motivation, where a person is fully
immersed in what he or she is
doing.
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http://www.flickr.com/photos/mazakar/2217726325/
What game designers know about learning...
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#1 PLAY IS POWERFUL
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“The opposite of work is not play, it’s depression.”
Dr. Brian Sutton-SmithAuthor: The Ambiguity of Play
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“It is paradoxical that many educators and parents still differentiate between a time for learning and a time for play without seeing the vital connection between them.”
Leo F. Buscaglia, USC
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#2 IT’S ALL ABOUT MASTERY
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Level 1
Level 50
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Learning works best when new challenges are “pleasantly frustrating” in the sense of being felt by learners to be at the outer edge of, but within their “regime of competence”. That is, these challenges feel hard, but doable.(Gee, 2007, p. 36).
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#3 GAMERS CRAVE ASSESSMENT
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Text
#4 IT’S OK TO FAIL
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“One of the counter intuitive things I needed to learn as a designer was that players enjoy failures more than success. As long as it’s diverse, they like to explore the failure space of a game.”
-Will Wright, Game Designer
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Failure is different in the classroom...
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#5 TOGETHER, WE CAN OVERCOME THE TOUGHEST
BOSSES
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Social Constructivism
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#6 Epic Wins Are Possible
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“In a good game we feel blissfully productive. We have clear goals and a heroic sense of purpose.”
Jane McGonigal, Institute for the Future
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Are your learners challenged with real-world problems?
Do they feel an epic win is possible?
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12 Tips for Bringing
Video Games Into Your
Classroom
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1. Read What The Experts Are Saying
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#2 Talk to your learners about thegames they play.
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#3 Let your own children teach you about the games they play.
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#4 Pick up a new game and play it.
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#5 Put on your teacher lenses.
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#6 Don’t overlook off-the-shelf games.
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#7 Always start with your instructionalgoals in mind.
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#8 Collaborate and share with other professionals.
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#9 Make cookies for your IT staff; theycan be powerful allies.
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#10 Get your principal on board.
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#11 Start in a safe place to fail.
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#12 Remember how to play.
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Two Game-Based
Projects We’re Doing
With our Learners
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WoWinSchool
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An Elective/Enrichment Class forMiddle School Students
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Blended/Hybrid Course
PaperlessPortable
Granular
Freely AvailableOriginally built in
Migrated to:
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Aligned to Common Core Standards
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The Theme
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Students are
“Heroes”
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Parallel Reading
Assignment
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Reflection onLife
Experiences
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Gamifying The Classroom
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“Heroes”Not Students
(Game Players)
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“Lore Keepers” Not
Teachers
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Instead of Grades…
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…experience points
You “Win” The Class
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“Quests”Not Assignments
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Learner Choice
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Stats and Achievements
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Sandbox Game
Locally Hosted Servers
No Subcription Fees
Appropriate for all ages
K-12Flexible!
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Buildings and Structures
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Contraptions
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8-bit Art
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A story about a girl...
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Questions?
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