what’s in the box? creating chance mechanics and rewards

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a Platform-as-a-Service company

What’s in the Box? Creating Chance Mechanics and Rewards

May 3, 2023 2

Overview

• What are we talking about?• When would I want to use this?• Why would I want to use this?• Simple example – single action reward• Complex example – CCG/TCG• Cautionary Tale• Future Development

May 3, 2023 3

What Are We Talking About?

• Chance mechanisms in games• Damage amounts• Dice rolls• Card draws• Rewards!• Payout tables• Items• Random packs

May 3, 2023 4

When Would I Want to Use This?

• Rewards for achievements• Longevity bonuses• In-game purchases• Challenges/Tournaments

May 3, 2023 5

Why Would I Want to Use This?

• The element of chance!• Stimulates player engagement• Everyone enjoys “what if”• Takes the stigma out of losing• You lost? Blame luck• There’s always the chance I could…• Risk and reward• Completionist bragging rights

May 3, 2023 6

Simple Example: Action and Reward

• Kill a monster, get gold• Or a chest!

May 3, 2023 7

Simple Example: Action and Reward

• Define a random drop table• Create a chest which uses the table

May 3, 2023 8

Complex Example: CCG/TCG

• Multiple aspects• Element• Item type• Rarity

Elements• Air• Earth• Fire• Water

Accessory• Ring• Amulet• Belt• Moustache

Rarity• Uncommon• Common• Rare• Legendary

Spell• Blast• Shield• Rune• Golem

May 3, 2023 9

Complex Example: CCG/TCG

• Very large catalog• Every combinatorial possibility• Build each in the base catalog• Use custom properties for global values• Instances of items can have distinct properties

May 3, 2023 10

Complex Example: CCG/TCG

• Create the base level drop tables• Combine them however you need• Rarity• Type• Drop rates

May 3, 2023 11

Complex Example: CCG/TCG

• Booster packs• Container built with random tables• Cartamundi distribution lessons learned

May 3, 2023 12

Cautionary Tale

• Compu Gacha• Many complaints evaluated by Japan’s Consumer Affairs

Agency• Results• “Japanese Act Against Unjustifiable Premiums and Misleading

Representations” (May 2012)• Result: GREE and DeNA lost ~ 20% of their stock value• What was the issue?

May 3, 2023 13

Cautionary Tale

• What did we learn from this ? Only what we knew

• Delight == good• Despair == bad

May 3, 2023 14

Future PlayFab Development

• Looking for your input• Possible feature development• Random ranges – X to Y• Pseudo Random Rewards• Your ideas!• Example: Magic Online’s Vintage Masters booster packs• 10 common• 3 uncommon• 1 rare or mythic rare• 1 premium foil card (any rarity, including the extremely rare premium

foil Power Nine card); OR 1 Power Nine card

QUESTIONS?Twitter @playfabnetwork

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