what’s in the box? creating chance mechanics and rewards
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a Platform-as-a-Service company
What’s in the Box? Creating Chance Mechanics and Rewards
May 3, 2023 2
Overview
• What are we talking about?• When would I want to use this?• Why would I want to use this?• Simple example – single action reward• Complex example – CCG/TCG• Cautionary Tale• Future Development
May 3, 2023 3
What Are We Talking About?
• Chance mechanisms in games• Damage amounts• Dice rolls• Card draws• Rewards!• Payout tables• Items• Random packs
May 3, 2023 4
When Would I Want to Use This?
• Rewards for achievements• Longevity bonuses• In-game purchases• Challenges/Tournaments
May 3, 2023 5
Why Would I Want to Use This?
• The element of chance!• Stimulates player engagement• Everyone enjoys “what if”• Takes the stigma out of losing• You lost? Blame luck• There’s always the chance I could…• Risk and reward• Completionist bragging rights
May 3, 2023 6
Simple Example: Action and Reward
• Kill a monster, get gold• Or a chest!
May 3, 2023 7
Simple Example: Action and Reward
• Define a random drop table• Create a chest which uses the table
May 3, 2023 8
Complex Example: CCG/TCG
• Multiple aspects• Element• Item type• Rarity
Elements• Air• Earth• Fire• Water
Accessory• Ring• Amulet• Belt• Moustache
Rarity• Uncommon• Common• Rare• Legendary
Spell• Blast• Shield• Rune• Golem
May 3, 2023 9
Complex Example: CCG/TCG
• Very large catalog• Every combinatorial possibility• Build each in the base catalog• Use custom properties for global values• Instances of items can have distinct properties
May 3, 2023 10
Complex Example: CCG/TCG
• Create the base level drop tables• Combine them however you need• Rarity• Type• Drop rates
May 3, 2023 11
Complex Example: CCG/TCG
• Booster packs• Container built with random tables• Cartamundi distribution lessons learned
May 3, 2023 12
Cautionary Tale
• Compu Gacha• Many complaints evaluated by Japan’s Consumer Affairs
Agency• Results• “Japanese Act Against Unjustifiable Premiums and Misleading
Representations” (May 2012)• Result: GREE and DeNA lost ~ 20% of their stock value• What was the issue?
May 3, 2023 13
Cautionary Tale
• What did we learn from this ? Only what we knew
• Delight == good• Despair == bad
May 3, 2023 14
Future PlayFab Development
• Looking for your input• Possible feature development• Random ranges – X to Y• Pseudo Random Rewards• Your ideas!• Example: Magic Online’s Vintage Masters booster packs• 10 common• 3 uncommon• 1 rare or mythic rare• 1 premium foil card (any rarity, including the extremely rare premium
foil Power Nine card); OR 1 Power Nine card
QUESTIONS?Twitter @playfabnetwork
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