what’s in the box? creating chance mechanics and rewards
TRANSCRIPT
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What’s in the Box? Creating Chance Mechanics and Rewards
![Page 2: What’s in the box? Creating chance mechanics and rewards](https://reader035.vdocuments.us/reader035/viewer/2022062903/58ecf0771a28aba8458b4593/html5/thumbnails/2.jpg)
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Overview
• What are we talking about?• When would I want to use this?• Why would I want to use this?• Simple example – single action reward• Complex example – CCG/TCG• Cautionary Tale• Future Development
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What Are We Talking About?
• Chance mechanisms in games• Damage amounts• Dice rolls• Card draws• Rewards!• Payout tables• Items• Random packs
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When Would I Want to Use This?
• Rewards for achievements• Longevity bonuses• In-game purchases• Challenges/Tournaments
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Why Would I Want to Use This?
• The element of chance!• Stimulates player engagement• Everyone enjoys “what if”• Takes the stigma out of losing• You lost? Blame luck• There’s always the chance I could…• Risk and reward• Completionist bragging rights
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Simple Example: Action and Reward
• Kill a monster, get gold• Or a chest!
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Simple Example: Action and Reward
• Define a random drop table• Create a chest which uses the table
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Complex Example: CCG/TCG
• Multiple aspects• Element• Item type• Rarity
Elements• Air• Earth• Fire• Water
Accessory• Ring• Amulet• Belt• Moustache
Rarity• Uncommon• Common• Rare• Legendary
Spell• Blast• Shield• Rune• Golem
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Complex Example: CCG/TCG
• Very large catalog• Every combinatorial possibility• Build each in the base catalog• Use custom properties for global values• Instances of items can have distinct properties
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Complex Example: CCG/TCG
• Create the base level drop tables• Combine them however you need• Rarity• Type• Drop rates
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Complex Example: CCG/TCG
• Booster packs• Container built with random tables• Cartamundi distribution lessons learned
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Cautionary Tale
• Compu Gacha• Many complaints evaluated by Japan’s Consumer Affairs
Agency• Results• “Japanese Act Against Unjustifiable Premiums and Misleading
Representations” (May 2012)• Result: GREE and DeNA lost ~ 20% of their stock value• What was the issue?
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Cautionary Tale
• What did we learn from this ? Only what we knew
• Delight == good• Despair == bad
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Future PlayFab Development
• Looking for your input• Possible feature development• Random ranges – X to Y• Pseudo Random Rewards• Your ideas!• Example: Magic Online’s Vintage Masters booster packs• 10 common• 3 uncommon• 1 rare or mythic rare• 1 premium foil card (any rarity, including the extremely rare premium
foil Power Nine card); OR 1 Power Nine card
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QUESTIONS?Twitter @playfabnetwork