welcome to class! -settle in -visit professorklein -read aim wait for directions

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WELCOME TO CLASS! -Settle in -Visit http://professorklein.com -Read Aim Wait for Directions. Aim:. Today we start programming our own computer game. Our first unit is based on the early classic game, “PONG”. Vocabulary:. - PowerPoint PPT Presentation

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WELCOME TO CLASS!-Settle in

-Visit http://professorklein.com

-Read Aim Wait for Directions

Today we start programming our own computer game.

Our first unit is based on the early classic game, “PONG”.

Aim:

Before we begin, please write our vocabulary words in your notebook. Write in the definitions when we go over them in class if you don’t know the answers.

Vocabulary:

SPRITE-

GAME ENGINE-

Vocabulary:

-Create a new PROJECT

-Prepare for a “2-D” game

-Create a BACKGROUNDSprite Image

-Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT

UNITY STEP:

-Create a SORTING LAYER called “Background”

-Give the Background Image an order of -10

-Create & Lock the Background Layer

-Import Sprite BACKGROUND into UNITY by dragging it into your PROJECT

UNITY STEP:

-Rename the Camera in the Project “MainCamera”

-Give the Background Image an order of -10

-Create & import the PLAYER SPRITE (PADDLE)

-Create a package file and submit called YourNamePong.unitypackage

UNITY STEP:

The Odyssey came out before Atari had a blockbuster with “PONG”.

Atari’s “PONG” was a nationwide success.

Please design a PONG GAME CABINET.

This will need to include:

-TITLE/SCORE AREA

-FRONT AND SIDES

-SOUNDS

-OTHER

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