virtual reality technology

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RAVI KUMAR PATELJAIPUR NATIONAL UNIVERSITY COMPUTER SCIENCE & ENGG.6CS52

VIRTUAL REALITY TECHNOLOGY

OVERVIEWVirtual Environment Introduction What is Virtual Reality

Types of Virtual reality

Devices used in Virtual Reality

Applications of Virtual Reality

Current problems & Future work

Conclusion

Virtual Environment Introduction

•A computer generated world with which user can interact is called Virtual Environment.

•This interaction can vary from looking around to interactively modifying the world.

VIRTUAL REALITY INTRODUCTIONVirtual reality can be defined as an

upcoming technology that makes users feel in a Virtual Environment (VE) by using computer hardware and software.

 It enables people to deal with information more easily. VR provides a different way to see and experience information, one that is dynamic and immediate.

Types of Virtual realityNon-immersive

systems

Immersive systems

Augmented reality

• Head-mounted display (HMD) units use a small screen or screens (one for each eye) that are worn in a helmet or a pair glasses. Unlike a movie, where the director controls what the viewer sees, the HMD allows viewers to look at an image from various angles or change their field of view by simply moving their heads. HMD units usually employ cathode-ray tube (CRT) or liquid crystal display (LCD) technology.

• CRTs incorporate optic systems that reflect an image onto the viewer's eye. Although more bulky and heavy than LCD displays, CRT systems create images that have extremely high resolutions, making a scene seem that much more realistic.

Devices used in Virtual Reality

•B) DATA GLOVES

A glove that can sense the position of the finger which can be used to control and interact with the virtual images being displayed.

APPLICATION OF VIRTUALREALITYBusiness:•Virtual reality is being used in a number of ways by

the business community which include:•Virtual tours of a business environment.•Training of new employees.

TRAINING:•Virtual reality environments have been used for

training simulators. •Examples include flight simulators, battlefield

simulators for soldiers.

Entertainment:• The entertainment industry is one of the most

enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds.

• Gaming

Current problems & Future work

Cyber sickness / simulator sicknessLow-fidelityExpensiveLack of integration between application packages

High-fidelity systemCost-savingCollaborativeHigh-level contact between participants in

distributed VR

CONCLUSION

•VR introduces a new way of interacting with computers

•The best of VR is yet to come•Web is very suitable for VR applications,

but the proper technology is not yet there

THANK YOU

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