welcome to 14:332:376 virtual reality and 16:332:571 virtual reality technology spring 2012

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Welcome to 14:332:376 Virtual Reality and 16:332:571 Virtual Reality Technology Spring 2012 Grigore C. Burdea Ph.D. Professor [email protected] Director, Tele-Rehabilitation Institute http://www.ti.rutgers.edu Electrical and Computer Engineering Department

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Electrical and Computer Engineering Department. Welcome to 14:332:376 Virtual Reality and 16:332:571 Virtual Reality Technology Spring 2012. Grigore C. Burdea Ph.D. Professor [email protected] Director, Tele-Rehabilitation Institute http://www.ti.rutgers.edu. Class web site: - PowerPoint PPT Presentation

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Page 1: Welcome to 14:332:376 Virtual Reality and 16:332:571 Virtual Reality Technology Spring 2012

Welcome to14:332:376 Virtual Reality and

16:332:571 Virtual Reality TechnologySpring 2012

Grigore C. Burdea Ph.D.Professor

[email protected], Tele-Rehabilitation Institute

http://www.ti.rutgers.edu

Electrical and Computer Engineering Department

Page 2: Welcome to 14:332:376 Virtual Reality and 16:332:571 Virtual Reality Technology Spring 2012

Class web site:

https://sakai.rutgers.edu/portal

Textbook site:

www.vrtechnology.org

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Grading Criteria (376): Quizzes 20%,

Midterm 40%

Final 40%Attendance penalty – one letter grade lost for 4 absences. Midterm and Final are mandatory to passCheating is an automatic F. All exams and quizzes are closed books/notes/etc. Quizzes are announced.

Laboratory assignments graded separately (for 378 – co req)

TA Mr. Timothy Phan [email protected]

Page 4: Welcome to 14:332:376 Virtual Reality and 16:332:571 Virtual Reality Technology Spring 2012

Grading Criteria (571):

Quizzes 10%,

Midterm 25%

Final 25%

Laboratory 40%

Attendance penalty – one letter grade lost for 4 absences.

Midterm, Final and Laboratory Term Project Mandatory to pass. Quizzes announced, Cheating results in an F.

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Textbook: Burdea and Coiffet, Virtual Reality Technology, 2nd Edition, Wiley, 2003

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Textbook web site: www.vrtechnology.org

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Textbook web site: www.vrtechnology.org

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Laboratory Hardware

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Updated class notes (PowerPoint) will be posted on the webhttps://sakai.rutgers.edu/portal

Quiz and Exam Solution on Sakai

Supplemental materials, surveys, links to companies and labs on the textbook site.

Virtual Reality - Introduction

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Topics

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IntroductionIntroduction

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What is Virtual Reality?

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It is not augmented reality….

Introduction

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What is Virtual Reality?

“A high-end user-computer interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound, touch, smell, taste)”

Introduction

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http://games.yahoo.com/braingames/brain-teasers-games/phantom-square-255

Introduction

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Sensorama Simulator, US Patent #3,050,870, 1962

Introduction

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VR Short History

1963+ Ivan Sutherland's doctoral theses: SKETCHPAD: stereo HMD, position tracking, and a graphics engine. 1966+ Tom Furness: display systems for pilots; 1967+ Brooks developed force feedback GROPE system;

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Introduction

Ivan Sutherland’s HMD

(1966+)

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Introduction

Brooks’s Grope Project (1977)

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VR Short History

1977 Sandin and Sayre invent a bend-sensing glove

1979 Raab et al: Polhemus tracking system

1989 Jaron Lanier (VPL) coins the term virtual reality

1994 VR Society formed

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The first complete system was developed by NASA “Virtual Visual Environmental Display” (VIVED early 80s; they prototyped the LCD HMD;

Became “Virtual Interface Environment Workstation” (VIEW) 1989

IntroductionNASA … a pioneer in VR

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NASA VIEW system (1992)

Introduction

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Large simulation and training needs;

Could not send humans to other planets;

Relatively small budgets.

Introduction

Why NASA?

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Towards Commercialization…

The first commercial VR systems appeared in the late 80s produced by VPL Co. (California):

The VPL “Data Glove” and

The VPL “Eye Phone” HMD

Introduction

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The VPL DataGlove (1987) cost $8,500

Introduction

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The Matel PowerGlove (1989)

Introduction

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The first commercial VR glove for entertainment –

Mattel Power Glove $50 (1989)

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The Flight Helmet (ca. 1990) weighs 5 lbs

Early HMDs were massive

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…and had poor resolution

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Virtual Reality in the early 90s….

Emergence of first commercial Toolkits:

WorldToolKit (Sense8 Co.);

VCToolkit (Division Ltd., UK);

Virtual Reality Toolkit VRT3 (Dimension Ltd./Superscape, UK);

Cyberspace Developer Kit (Autodesk)

Introduction

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Introduction

Superscape VRT3 Development System

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Virtual Reality in the early 90s….

Emergence of first non-commercial toolkits:

Rend386;

Later Virtual Reality Modeling Language (VRML 1.0);

Later still Java and Java 3D;

Introduction

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Introduction

Scene created with Rend386Successor is AVRIL ("A Virtual Reality Interface Library“) C library for authoring. Created at U. Waterloo, Canadaece.uwaterloo.ca/~broehl/avril.html

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Virtual Reality in the early 90s….

PC boards still very slow (7,000 – 35,000 polygons/sec);

First turnkey VR system – Provision 100 (Division Ltd.)

Emergence of faster graphics rendering architectures at UNC Chapel Hill:

“Pixel Planes”;

Later “Pixel Flow”;

Introduction

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Introduction

Stride PC graphics accelerator

35,000 polygons/sec;

$26,000 (with two co-processors)/card

Require up to 6 PC slots for stereo version

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Introduction

Provision 100 VR turnkey system (Division Ltd., UK)

35,000 polygons/sec;

$64,000 (including texture generator, tracker, 3-D audio, HMD and software)

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Introduction

Pixel Planes 5 VR system (UNC)

~ 1 Million triangles/sec;

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Rendering speed comparison SGI vs. PCs

xBox 360500 Million poly/sec

2005

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Laboratory VR Station prices (2002)PRODUCT Price/user % of Budget

PC 1.7 GHz

FireGL 2 accelerator

2,347 48

Polhemus 3D tracker

4 receivers

1,823 37

5DT sensing glove

five-sensor version

482 10

Stereo Glasses wired 179 3

Force feedback Joystick 88 2

Java and Java3D - -

VRML - -

Total 4,919 100

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VR Market growth

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The key elements of a conventional VR System

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The key elements of a modern VR System