u sability testing plan for t he c apture of s ampo zhejia tapani pirjo kakko yuan gao yini wang li...

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USABILITY TESTING PLAN FOR THE CAPTURE OF SAMPO

Zhejia Tapani

Pirjo Kakko

Yuan Gao

Yini Wang

Li yicheng

TEAM MEMBERS

k0tazh00@students.oamk.fi (Zhejia Tapani) leagillrena@hotmail.com (Yini Wang) pirjokakko@hotmail.com (Pirjo Kakko) gaoyuan8827@hotmail.com (Yuan Gao ) yichengli6@gmail.com (Yicheng Li )

CASE DESCRIPTION We are going to make usability testing plan for

board game-The Capture of Sampo from Tuonela Oy.

Target group: Experienced game players, mainly for young people and partically middle people.

FOCUS

First impression Playability Graphics

TESTING PERSONS Age distribution: 15-25 (70%) 25-40(30%)? Sex ratio: female(50%) male(50%) Nation: Finnish and Chinese Game experiences: The number of users: 4 or 5 pairs

TESTING PROTOCOL The actual games are deliveried to players

before testing. Players will have 20-30mins to read instructions and get familared with game.

Observers will observe during the whole testing period and give players certain help when they have problems.

When players requires questions, observers have to write down those questions for later data analysis and then provide them help.

Depend on situation, observers will only videotape few testing groups.

TESTING PROTOCOL

Tasks: Playing in peers Player should play this game in

comfortable environment. The playing period is within half an

hour After game completion, players need

to fill in questionnaire.

TEAM MEMBER ROLES

Pirjo Kakko: questionnaire, collecting finish testing group data

Yini Wang, Yuan Gao and Yicheng Li :collecting chinese testing group data

Zhejia Tapani: project leader, final data collection

TIME AND LOCATION Time of period: all testing groups have to be

performed during this week 15.11.2010-21.11.2010

Location: at home or others

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