u sability testing plan for t he c apture of s ampo zhejia tapani pirjo kakko yuan gao yini wang li...
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USABILITY TESTING PLAN FOR THE CAPTURE OF SAMPO
Zhejia Tapani
Pirjo Kakko
Yuan Gao
Yini Wang
Li yicheng
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TEAM MEMBERS
[email protected] (Zhejia Tapani) [email protected] (Yini Wang) [email protected] (Pirjo Kakko) [email protected] (Yuan Gao ) [email protected] (Yicheng Li )
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CASE DESCRIPTION We are going to make usability testing plan for
board game-The Capture of Sampo from Tuonela Oy.
Target group: Experienced game players, mainly for young people and partically middle people.
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FOCUS
First impression Playability Graphics
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TESTING PERSONS Age distribution: 15-25 (70%) 25-40(30%)? Sex ratio: female(50%) male(50%) Nation: Finnish and Chinese Game experiences: The number of users: 4 or 5 pairs
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TESTING PROTOCOL The actual games are deliveried to players
before testing. Players will have 20-30mins to read instructions and get familared with game.
Observers will observe during the whole testing period and give players certain help when they have problems.
When players requires questions, observers have to write down those questions for later data analysis and then provide them help.
Depend on situation, observers will only videotape few testing groups.
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TESTING PROTOCOL
Tasks: Playing in peers Player should play this game in
comfortable environment. The playing period is within half an
hour After game completion, players need
to fill in questionnaire.
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TEAM MEMBER ROLES
Pirjo Kakko: questionnaire, collecting finish testing group data
Yini Wang, Yuan Gao and Yicheng Li :collecting chinese testing group data
Zhejia Tapani: project leader, final data collection
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TIME AND LOCATION Time of period: all testing groups have to be
performed during this week 15.11.2010-21.11.2010
Location: at home or others