two methodological trends: flipped classroom and...

Post on 05-Aug-2020

1 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Two methodological trends: flipped classroom and gamification

Joan-Tomàs Pujolà

Ain Shams University, Thursday 25th of July 2019

content

⇲ flipped classroom⇲ defining

⇲ tools & apps

⇲ advice

⇲ gamification⇲ defining

⇲motivation & flow

⇲ elements: DMC

⇲ type of players⇲ advice

flipped classroom

the flipped classroom

is an instructional strategy and a type of blended learning that reverses the traditional learning environment by delivering instructional content, often online, outside of the classroom. It moves activities, including those that may have traditionally been considered homework, into the classroom. In a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home while engaging in concepts in the classroom with the guidance of a mentor.

https://en.wikipedia.org/wiki/Flipped_classroom

flipped learning

• Flexible Environment• Learning Culture• Intentional Content• Professional Educator

Hamdan, et al (2013) A Review of Flipped Learning. Flipped Learning Network

compare: traditional & flipped

can we use it for every subject?

http://viewpure.com/FAWidtL7pKE?start=0&end=0

some challenges

v there is a good chance that the students will beunprepared

v make sure that the students understand the expectations and have access to the necessary technology to succeed

v it can be time consuming and tedious to create the instructional videos or materials for a flipped class.

Some solutions to challenges: https://youtu.be/bwvXFlLQClU

tools & apps

platforms

moodle

edmodo

Google classroom

content curation

v Pocketv Pearltreesv Scoop-itv Diigov Feedlyv Symbaloo

http://www.loscontentcurators.com/

searching information

vGooglevYouTube / TEDsvWikipededia

vCC searchhttps://search.creativecommons.org/

screencasting

https://www.techsmith.com/camtasia.html

https://www.screencastify.com/ -

https://screencast-o-matic.com

https://www.educreations.com/

presentations

interactivity

interactive videos

gamified tests

https://getkahoot.com

http://www.socrative.com

advice

⇲ start small (one subject / one unit / one trimester) but do not just do one class

⇲ negotiate the methodology with the students⇲ think carefully about the sequencing of activities:

⇲ what is done at home and what in the class⇲ the first task in class is to check homework

⇲ make sure all students have access to the technological tools you want them to work with

gamification

gamification: definition

the application of gameelements and digital game design techniques to non-game contexts

Werbach y Hunter (2012)

https://vimeo.com/48514003

gamification: example

gamified daily tasks

https://youtu.be/AmKwF_Si734https://youtu.be/xlRgBvYFxTo

gamified learning apps

Andrezej Marczew, 2015https://goo.gl/6jX4vP

game-like experiences

serious games

https://youtu.be/YPKjax-V_GU

Negotiation and Conflict ResolutionGeometry

https://youtu.be/rm-6pDiSH44

objectives of gamification

to engage people, to motivate action, to promote learning, and to solve problems

Kapp (2012)

flowBeing completely involved in an activity for its own sake. The ego falls away. Time flies. Every action, movement, and thought follows inevitably from the previous one, like playing jazz. Your whole being is involved, and you're using your skills to the utmost.

http://www.wired.com/1996/09/czik/

flow

Mihaly CsikszentmihalyiFlow: the psychology of optimal experience. 1991. Source: http://bit.ly/1XxKecd

elements of gamification

Werbach & Hunter(2012)

analysing DMC

https://youtu.be/5T6BCHCk6QY

points, badges & leaderboards (PBL)

http://bit.ly/1YTpcVY

players – build up a balanced gamified system

Andrezej Marczew, 2016https://www.youtube.com/watch?v=kUhqPUoSU_s

⇲ identify what you want to gamify (some difficult concept to be learned, a complex learning unit, or a full term?)

⇲ define the learning objectives

⇲ plan which dynamics, mechanics and components will be used

⇲ find a balance to meet the needs of the 6 general types of players

advice

Thank you

الیزج اركش

Joan-Tomàs Pujolàjtpujola@ub.edu

Ain Shams University, Thursday 25th of July 2019

top related