tunnel wars design team michelle brown brian daugherty alex jung kyle krauskopf ryan rindler...

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Tunnel Wars

Design TeamMichelle BrownBrian Daugherty

Alex JungKyle Krauskopf

Ryan Rindler

Engineering TeamDustin Bridgewater

Lacey KingeryGarrett Orth

AdvisorBen Dean

Genre

Grid-based strategy game

Story and Narrative

The year is 2038. Human civilzation has been devastated by a full-scale nuclear war. Radiation sweeps across the barren

wastelands, making life nearly impossible.

However, a few prepared people began new life underground, traveling below the surface of the Earth in old mine shafts. Here, man waited for the time when he could return to the

top-world.

Expecting to start a new era of peace, giant underground cities arose, and new tunnels were cleared. But competition

for scarce resources has driven the survivors to war once again.

Tunneling machines and resources have been turned into tools of war.

Game World

Underground cities and tunnels Tunneling machines Pockets of water, lava, and impassable rocks

Game Play

Players take turns moving the tunneling machine The tunneling machine may tunnel three spaces

per turn The tunneler may move any number of spaces per

turn in pre-drilled areas Elements move at the end of each turn Elements destroy the tunneler and damage cities Destroyed tunneler returns at the start of every

turn

Challenges

Protect your city from elements Tunnel so that elements destroy your opponent's

city Make sure your tunnel system doesn't backfire or

is used against you

Victory Conditions

Destroy your opponent's city before he destroys yours

Graphics

Music and Sound

Original works composed by Garrett

User Interface

Mouse used for menu navigation Arrow keys and space bar to play the game Options menu and pause menu

Platform / Technolgy

Java WebStart Slick 2D Graphics library Written in Java, an object oriented programming

language

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