tunnel wars design team michelle brown brian daugherty alex jung kyle krauskopf ryan rindler...
TRANSCRIPT
Tunnel Wars
Design TeamMichelle BrownBrian Daugherty
Alex JungKyle Krauskopf
Ryan Rindler
Engineering TeamDustin Bridgewater
Lacey KingeryGarrett Orth
AdvisorBen Dean
Genre
Grid-based strategy game
Story and Narrative
The year is 2038. Human civilzation has been devastated by a full-scale nuclear war. Radiation sweeps across the barren
wastelands, making life nearly impossible.
However, a few prepared people began new life underground, traveling below the surface of the Earth in old mine shafts. Here, man waited for the time when he could return to the
top-world.
Expecting to start a new era of peace, giant underground cities arose, and new tunnels were cleared. But competition
for scarce resources has driven the survivors to war once again.
Tunneling machines and resources have been turned into tools of war.
Game World
Underground cities and tunnels Tunneling machines Pockets of water, lava, and impassable rocks
Game Play
Players take turns moving the tunneling machine The tunneling machine may tunnel three spaces
per turn The tunneler may move any number of spaces per
turn in pre-drilled areas Elements move at the end of each turn Elements destroy the tunneler and damage cities Destroyed tunneler returns at the start of every
turn
Challenges
Protect your city from elements Tunnel so that elements destroy your opponent's
city Make sure your tunnel system doesn't backfire or
is used against you
Victory Conditions
Destroy your opponent's city before he destroys yours
Graphics
Music and Sound
Original works composed by Garrett
User Interface
Mouse used for menu navigation Arrow keys and space bar to play the game Options menu and pause menu
Platform / Technolgy
Java WebStart Slick 2D Graphics library Written in Java, an object oriented programming
language