the wow factor - what's on the horizon

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Presentation at Imaginarium, Darwin, December 2011

TRANSCRIPT

EXPLOITING THE

WOW FACTOR

Michael CoghlaneLearning11

7/12/11

Creative Commons (CC) licensed music by Lohstana David

Creative Commons (CC) licensed music by Lohstana Davidfound at JAMENDO

10 YEARS AGO (2001)

• BLOGS• WIKIS• PODCASTS• RSS FEEDS• YOUTUBE• TWITTER

• VIRTUAL CLASSROOMS• FACEBOOK• IPADS• IPHONES• EBOOKS

EXPLOITING THE WOW FACTOR TO ENHANCE TEACHING PRACTICE

The WOW factor is very much underrated when attempting to engage people in educational technology. I was always hearing ' you can't let the technology' lead, and yet all my most exciting moments, and those I observed in others, were when that it is exactly what we did - we followed the technology FOR ITS OWN SAKE and discovered wonderful things!

THE PALACE (1997)

Andrew DouchYr 12 Biology Teacher

THEORIES ABOUT TECHNOLOGY

1. Technological determinism: technology is an external agent that acts upon people and changes society.

2. Social construction of technology (SCOT): it is human decisions and processes that create the technologies we have, and that the prevailing social milieu has an influential role in the decisions we make about how we use that technology.

3. A middle ground between people and machine is the theory of Social Shaping. Nancy Baym refers to technologies having ‘logics’ that influence how we use them. Nicholas Carr calls them ‘ethics’:

“the message that a tool or medium transmits into the minds and culture of its users”

“We shape our tools and thereafter our tools shape us.” (McLuhan)

“ALL GOOD TECHNOLOGY IS INDISTINGUISHABLE FROM MAGIC.” (Arthur C Clarke)

Creative Commons Image from dibytes

QR Codes

Make your ownQR Codes at QRStuff.com

Today’s Meeting – Your Feedback http://todaysmeet.com/imaginarium

HORIZON REPORT – the Process

Modified version of the Delphi Technique:

“ a structured communication technique, originally developed as a systematic, interactive forecasting method which relies on a panel of experts.”

Creative Commons image from Dramagirl

HORIZON REPORT – the Process

• WIKI - List of Emerging Technologies prepared in advance by the New Media Consortium (NMC)

• Advisory board members invited to add/annotate list items

• This list then summarised into major headings that group similar technologies

• Further discussion to ensure clarification (note: not justification)

HORIZON REPORT – the Process

Several rounds of voting ensue to reveal: • majority choice• timeframes • short list• final list

WHAT’S ON THE HORIZON?

a summary of recent Horizon Reports 2010/2011

Technologies to Watch

TIME TO ADOPTION – 1 yr or less

Mobile DevicesExamples include:• Google Sky Map for Android platforms, which

serves as a mobile planetarium • History: Maps of the World, containing full-colour, historical

maps• iSeismometer - capable of measuring vibrations and tremors• Reference works such as the Australian Oxford Dictionary and

the Aussie Slang Dictionary, featuring more than 700 common Australian phrases.

• Forklift Driving Course (SA)

TIME TO ADOPTION – 1 yr or less

Mobile Internet DevicesThe knfbReader Mobile is designed to help those with learning disabilities or visual impairment. The user snaps a picture of text using his or her mobile phone and the phone converts the text to speech.

TIME TO ADOPTION – 1 yr or less

eBooks• Flipboard – a magazine featuring you and your

social network• Project Gutenberg (Aust)

TIME TO ADOPTION – 1 yr or less

eBooks

TIME TO ADOPTION – 2 to 3 yearsAugmented Reality (AR)

Bringing Back the Berlin Wall

TIME TO ADOPTION – 2 to 3 yearsAugmented Reality (AR)

http://www.youtube.com/watch?v=loZtR05O0uU

TIME TO ADOPTION – 2 to 3 yearsAugmented Reality (AR)

http://www.youtube.com/watch?v=P9KPJlA5yds

TIME TO ADOPTION – 2 to 3 yearsAugmented Reality (AR)

The future is already here — it's just not evenly distributed. (William Gibson)

TIME TO ADOPTION – 2 to 3 years

http://www.youtube.com/watch?v=tb0pMeg1UN0

CONVERGENCETECHNOLOGICAL CONVERGENCE

The tendency for different technological systems to evolve towards performing similar tasks.eg mobile phone + Internet = Smart Phone

TIME TO ADOPTION – 2 to 3 years

http://www.vimeo.com/2341387

TIME TO ADOPTION – 2 to 3 yearsGame Based Learning

Climate Change Game

TIME TO ADOPTION – 2 to 3 yearsGame Based Learning

Trading Around the World

TIME TO ADOPTION – 2 to 3 yearsGame Based Learning

Virtual Knee Surgery

TIME TO ADOPTION – 4 to 5 years

Gesture Based ComputingRelevance for Teaching and LearningThe kinaesthetic nature of gesture-based computingwill very likely lead to new kinds of teaching ortraining simulations that look, feel, and operatealmost exactly like their real-world counterparts.The ease and intuitiveness of a gestural interfacemakes the experience seem very natural, and evenfun, making them relevant for learning at any ageor level of study..

Gesture Based Computing

http://www.youtube.com/v/xyBXjjZa9qE

THE FUTURE OF SHOPPING

Gesture Based Computing

http://vimeo.com/moogaloop.swf?clip_id=6866296

VIRTUAL AUTOPSY TABLE

Gesture Based Computing

http://www.youtube.com/user/oblongtamper

Sixth Sense Technology

http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html

TIME TO ADOPTION – 4 to 5 years

http://www.youtube.com/watch?v=KxYewO9iAgw

Learning Analytics

Purdue University

TIME TO ADOPTION – 4 to 5 yearsLearning Analytics

SNAPP - University of Wollongong

TIME TO ADOPTION – 4 to 5 yearsLearning Analytics

Commercial Application - Mixpanel.com

TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis

TIME TO ADOPTION – 4 to 5 yearsVisual Data AnalysisExamples: http://www.google.com/publicdata/home

TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis

http://www.ushahidi.com/

TIME TO ADOPTION – 4 to 5 yearsVisual Data Analysis

http://www.christchurchquakemap.co.nz/

THE MOST IMPORTANTTOOL OF ALL

IS

YOU!!!

JanneM @ flickr.com

WHAT DO YOU DO WITH ALL OF THIS??

http://flickr.com/photos/7447470@N06/1345266896/

Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing where to get the knowledge and information they need, is more important than having that knowledge and information themselves.

Michael Coghlanmichaelc@chariot.net.au

THANK YOU

• Australian – New Zealand 2010 Horizon Report HERE• Global Report 2011 HERE• Looking to the Horizon Wiki (created by Marlene Manto)• These slides on the web at http://www.slideshare.net/michaelc/cool-tools-and-technologies-exploiting-the-wow-factor

Creative Commons (CC) licensed music by Lohstana Davidfound at JAMENDO

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