the trouble with all those boxes: designing for ecosystems and people instead of screens and pages

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As we get information about how people use mobile devices it’s becoming clear that bad design is not just something that turns off us nerds, but turns away your users as well. I will outline a set of principles and practices to design and execute products in a systematized way, while preserving individualized interactions, and beautiful interfaces, as well as sticking to your schedule and budget. The slides don't make a lot of sense so be SURE to read the notes, which are included. Presented 19 April 2013 at MMConf, in Krakow

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The Trouble With All Those BoxesDesigning for ecosystems and people instead of screens and pages

@shoobe01

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“I'm as interested in "channels" as a thing when designing ecosystems as I am in pages when reading a book.”

– Andrea Resmini

@resmini

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“What we’re doing is trying to translocate information, and all the machine does is impair that process. Possibly infinitely. You have a choice over where it goes, and that’s it.”

– Martin Geddes

@hypervoice

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• Design for Every Screen

• Design for Failure

• Mobile is More

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• Design for Every Screen

• Design for Failure

• Mobile is More

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• Design for Every Screen

• Design for Failure

• Mobile is More

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“when these subsystems are combined into larger systems, we enter the world of non-linear dynamics, complex interactions, chaotic behavior — and often, disastrous non-resilience...”

– Michael Mehaffy

tectics.com

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• Design for Every Screen

• Design for Failure

• Mobile is More

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Wrong

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“…inequality is where the opportunities/challenges for design really are.”

– Andrea Resmini

@resmini

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Lost?

Confused?

Disagree?

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Contact me for consulting, design, to

follow up on this deck, or just to talk:

Steven Hoober

steven@4ourth.com

+1 816 210 0455 (not this week!)

@shoobe01

shoobe01 on:

www.4ourth.com

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