the trouble with all those boxes: designing for ecosystems and people instead of screens and pages
DESCRIPTION
As we get information about how people use mobile devices it’s becoming clear that bad design is not just something that turns off us nerds, but turns away your users as well. I will outline a set of principles and practices to design and execute products in a systematized way, while preserving individualized interactions, and beautiful interfaces, as well as sticking to your schedule and budget. The slides don't make a lot of sense so be SURE to read the notes, which are included. Presented 19 April 2013 at MMConf, in KrakowTRANSCRIPT
1
The Trouble With All Those BoxesDesigning for ecosystems and people instead of screens and pages
@shoobe01
2
3
4
55
66
7
8
“I'm as interested in "channels" as a thing when designing ecosystems as I am in pages when reading a book.”
– Andrea Resmini
@resmini
99
10
11
12
13
“What we’re doing is trying to translocate information, and all the machine does is impair that process. Possibly infinitely. You have a choice over where it goes, and that’s it.”
– Martin Geddes
@hypervoice
1414
1515
16
1717
18
• Design for Every Screen
• Design for Failure
• Mobile is More
19
• Design for Every Screen
• Design for Failure
• Mobile is More
2020
21
22
23
24
• Design for Every Screen
• Design for Failure
• Mobile is More
2525
26
“when these subsystems are combined into larger systems, we enter the world of non-linear dynamics, complex interactions, chaotic behavior — and often, disastrous non-resilience...”
– Michael Mehaffy
tectics.com
27
28
• Design for Every Screen
• Design for Failure
• Mobile is More
2929
30
Wrong
3131
32
“…inequality is where the opportunities/challenges for design really are.”
– Andrea Resmini
@resmini
33
3434
35
36
37
3838
39
40
41
42
43
Lost?
Confused?
Disagree?
44
Contact me for consulting, design, to
follow up on this deck, or just to talk:
Steven Hoober
+1 816 210 0455 (not this week!)
@shoobe01
shoobe01 on:
www.4ourth.com
45
46