the future of elearning

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Mindgrub CEO Todd Marks discusses the benefits and future of the use of tablets in the classroom

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Todd Marks CEO & President

Todd.Marks@mindgrub.com@mindgrub

The Future of eLearning

Objectives

This presentation will answer the following questions:

• What are the benefits of tablets for education• What does the future of curriculum look like• What resources are currently available for

tablets • How do you create eLearning content for tablets

Background

Background

Where Are We Now?

Where are we Going?

The Rise of the Mobile Web

Birth of the iPad – A Mobile Learning Game Changer

Mobile Web Will Rule by 2015

Image from Mashable

Mobile Web Will Rule by 2015 (Mashable)

Mobile Web in 2011

• 5 BILLION mobile device users worldwide.• The average iPhone user only spends 45% of his on-

device time making voice calls.• Games are bigger than any other app category — both

for the social web and for mobile devices.• Video accounts for 69% of mobile data traffic.• Facebook is the single largest repository for user-

generated content • Real-time technology and location-based services are

expected to drive mobile retail.

Tablet Resources

Where are we Now?

iBooks

is a free and open e-book standard by the International Digital Publishing Forum (IDPF). Files have the extension .epub.

Several ebook readers and publications tools available:

http://en.wikipedia.org/wiki/EPUB

ePub (Electronic Publication)

No Page Turners

iPad App Store

• http://www.apple.com/ipad/from-the-app-store/education.html

ePublishing Platforms

Mobile Apps Resources

Digital Publishing Platforms

• // Traditional to iPad• http://www.quark.com/Products/

Quark_Publishing_System/App_Studio.aspx• http://www.adobe.com/solutions/digital-

publishing.html

• // Freemium Tools• http://genwi.com/• http://ibuildapp.com/

Mobile, Social Gaming

Casual Gaming – Online Social Games

Casual Gaming – Widening Demographics

Mobile Gaming :: Scuba Adventures

Mobile Gaming :: Art & Science Worlds

TAG :: Social, Location, & Mobile (SoLoMo)

Just-In-Time Learning

UDLinks :: Resource Finder

University of Maryland (UMBC) - LBS

Johns Hopkins :: Campus Tours

UNLV :: Alumni Information

Augmented Learning

viaPlace - Augmented Reality / QR Codes

viaPlace - Augmented Reality

viaPlace - Augmented Reality

Walking Tour : B&O Museum

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

AR Instructor

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

Human Computer Interaction

Minority Report (2002)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

Multi-Touch Screens (2006-2007)

TED2006

Artificial Intelligence

IBM Deep Blue (1997)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

IBM Watson (2010)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

iPhone 4s / Siri

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

Next Paradigm Shift

At What Point Are We Cyborgs?

“We need a new legal concept of what it is to be a person”

Accelerando (2005), Charles Stross

2012 Augmented Reality

And In the Future…

Development Process

ADDIE / Development Process

1) Start small, with a clear vision

2) Do your research

3) It's all in your name -- and your brand

4) See if a DIY solution will really meet your needs, and get ready for the next steps

5) Know how to hire a developer

5 Steps To Get Started with Mobile

http://www.huffingtonpost.com/2011/10/14/building-apps-for-your-business_n_1011681.html

Todd Marks CEO & President

Todd.Marks@mindgrub.com@mindgrub

Questions?

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