the future of elearning

51
Todd Marks CEO & President [email protected] @mindgrub The Future of eLearning

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Mindgrub CEO Todd Marks discusses the benefits and future of the use of tablets in the classroom

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Page 1: The Future of eLearning

Todd Marks CEO & President

[email protected]@mindgrub

The Future of eLearning

Page 2: The Future of eLearning

Objectives

This presentation will answer the following questions:

• What are the benefits of tablets for education• What does the future of curriculum look like• What resources are currently available for

tablets • How do you create eLearning content for tablets

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Background

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Background

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Where Are We Now?

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Where are we Going?

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The Rise of the Mobile Web

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Birth of the iPad – A Mobile Learning Game Changer

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Mobile Web Will Rule by 2015

Image from Mashable

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Mobile Web Will Rule by 2015 (Mashable)

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Mobile Web in 2011

• 5 BILLION mobile device users worldwide.• The average iPhone user only spends 45% of his on-

device time making voice calls.• Games are bigger than any other app category — both

for the social web and for mobile devices.• Video accounts for 69% of mobile data traffic.• Facebook is the single largest repository for user-

generated content • Real-time technology and location-based services are

expected to drive mobile retail.

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Tablet Resources

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Where are we Now?

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iBooks

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is a free and open e-book standard by the International Digital Publishing Forum (IDPF). Files have the extension .epub.

Several ebook readers and publications tools available:

http://en.wikipedia.org/wiki/EPUB

ePub (Electronic Publication)

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No Page Turners

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iPad App Store

• http://www.apple.com/ipad/from-the-app-store/education.html

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ePublishing Platforms

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Mobile Apps Resources

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Digital Publishing Platforms

• // Traditional to iPad• http://www.quark.com/Products/

Quark_Publishing_System/App_Studio.aspx• http://www.adobe.com/solutions/digital-

publishing.html

• // Freemium Tools• http://genwi.com/• http://ibuildapp.com/

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Mobile, Social Gaming

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Casual Gaming – Online Social Games

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Casual Gaming – Widening Demographics

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Mobile Gaming :: Scuba Adventures

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Mobile Gaming :: Art & Science Worlds

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TAG :: Social, Location, & Mobile (SoLoMo)

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Just-In-Time Learning

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UDLinks :: Resource Finder

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University of Maryland (UMBC) - LBS

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Johns Hopkins :: Campus Tours

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UNLV :: Alumni Information

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Augmented Learning

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viaPlace - Augmented Reality / QR Codes

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viaPlace - Augmented Reality

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viaPlace - Augmented Reality

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Walking Tour : B&O Museum

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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AR Instructor

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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Human Computer Interaction

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Minority Report (2002)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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Multi-Touch Screens (2006-2007)

TED2006

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Artificial Intelligence

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IBM Deep Blue (1997)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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IBM Watson (2010)

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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iPhone 4s / Siri

Usenet Wikis ICQ Friendster LinkedIn MySpace Facebook Twitter

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Next Paradigm Shift

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At What Point Are We Cyborgs?

“We need a new legal concept of what it is to be a person”

Accelerando (2005), Charles Stross

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2012 Augmented Reality

And In the Future…

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Development Process

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ADDIE / Development Process

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1) Start small, with a clear vision

2) Do your research

3) It's all in your name -- and your brand

4) See if a DIY solution will really meet your needs, and get ready for the next steps

5) Know how to hire a developer

5 Steps To Get Started with Mobile

http://www.huffingtonpost.com/2011/10/14/building-apps-for-your-business_n_1011681.html

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Todd Marks CEO & President

[email protected]@mindgrub

Questions?