technology in the classroom bring your own device (byod)
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SSD Technology and LearningMay 14, 2013
Doug Blake
Start-UpUsing a device of choice (computer, cell
phone, Ipod, or Ipad) please go to www.socrative.comIOS and Droid apps can be found in the app
store under Socrative Student AppRoom # 549216
Please answer the following question with a well thought out response:How can technology move from being a tool
to an essential foundation that supports student learning?
Professional Development Agenda
PD Objectives Learning Outcomes
21st Century Teaching Increasing student
engagement and achievement in the classroom
The Digital Native How are 21st century
learners unique?Tools for the Classroom
Today’s Meeting Poll Everywhere Socrative Tweet Chat / Twitter
ObjectivesUnderstand the changing teacher roles in a
21st century learning environment
Establish a digital presence inside the classroom learning environment
Apply innovative 21st century concepts and tools in classroom design and lesson planning
Engage students with technology and digital-age work
Digital Teaching and Learning
“Students need to know more than core subjects. They need to know how to use their knowledge and skills-by thinking critically, applying knowledge to new situations, analyzing information, comprehending new ideas, communicating, collaborating, solving problems, and making decisions.”
"technology is, and will continue to be, a driving force in workplaces, communities, and personal lives in the 21st century," Learning for the 21st Century emphasizes the importance of incorporating information and communication technologies into education from the elementary grades up.”
The value of rich, multidisciplinary, technology-infused learning seems so obvious to educators who have seen its impact on young people that it is often frustrating to be asked to prove it using tests.
Salpeter, J. (2003). 21st century skills: Will our students be prepared? Technology & Learning, 24(3), 17-18,20,22,24,26. Retrieved from http://search.proquest.com/docview/212099794?accountid=31683
Digital Learning TodaysMeet
Tool Overview:Encourage the room to
use the live stream to make comments, ask questions, and use that feedback to tailor your presentation, sharpen your points, and address audience needs.
Website:www.todaysmeet.comhttp://todaysmeet.com/
ssdbyodWhile watching the video please identify the most impactful ideas surrounding
digital learning
Digital Natives"By the time a young person is 21, he or she will have played 5,000
to 10,000 hours on their video games, sent up to 500,000 e-mails and instant messages, spent 10,000 hours using their cell phones and 10,000 hours watching television, but less than 5,000 hours
reading books.”
“Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach”
Digital Natives “Our students today are all “native speakers” of the digital language of
computers, video games and the Internet.”
Digital Immigrants “Those of us who were not born into the digital world but have, at
some later point in our lives, become fascinated by and adopted many or most aspects of the new technology.”
Prensky, M. (2001). Digital Natives, digital immigrants. On the Horizon, 9(5), 1-6.
Tool Overview: Poll Everywhere replaces
expensive proprietary audience response hardware with standard web technology. It's the easiest way to gather live responses in any venue: conferences, presentations, classrooms, radio, tv, print — anywhere.
Website: www.polleverwhere.com
Uses:
How To Vote via Texting
1. Standard texting rates only (worst case US $0.20)2. We have no access to your phone number3. Capitalization doesn’t matter, but spaces and spelling do
TIPS
EXAMPLE
How To Vote via PollEv.com
Capitalization doesn’t matter, but spaces and spelling doTIP
EXAMPLE
How To Vote via PollEv.com/username
Capitalization doesn’t matter, but spaces and spelling doTIP
EXAMPLE
How To Vote via Twitter
1. Capitalization doesn’t matter, but spaces and spelling do2. Since @poll is the first word, your followers will not receive this tweetTIPS
EXAMPLE
Poll: 21st century learners want to have a say...
Poll: Today's students often have higher level...
Poll: Given an example of how 21st century lea...
Poll: 21st century learners know where to go t...
Poll: 21st century learners are better educate...
Poll: Of the following descriptions, which bes...
Digital Natives"By the time a young person is 21, he or she will have played 5,000
to 10,000 hours on their video games, sent up to 500,000 e-mails and instant messages, spent 10,000 hours using their cell phones and 10,000 hours watching television, but less than 5,000 hours
reading books.”
“Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach”
Digital Natives “Our students today are all “native speakers” of the digital language of
computers, video games and the Internet.”
Digital Immigrants “Those of us who were not born into the digital world but have, at
some later point in our lives, become fascinated by and adopted many or most aspects of the new technology.”
Prensky, M. (2001). Digital Natives, digital immigrants. On the Horizon, 9(5), 1-6.
Tool Overview: Socrative is a smart student
response system that empowers teachers by engaging their classrooms with a series of educational exercises and games. Our apps are super simple and take seconds to login. Socrative runs on tablets, smartphones, and laptops and Ipods.
Website: www.socrative.com
Uses: Start-ups Quizzes and Tests Discussions Polls Games Checking for understanding Exit Tickets
Tweet Chat and TwitterTool Overview:
Website:www.tweetchat.com
Uses:Ongoing classroom
discussionsChecking for
understandingOvernight dialogue
Exit TicketBefore leaving today you will complete one more
activity using Socrative.
Please login as a student to room # 549216 and answer the questions as they appear on your device.
For question # 4 please answer the following:
How will you allow electronic devices to be used within your classroom?
Please fill out a course evaluation!
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