teach talk: 21st century learning - harnessing the power of games

Post on 14-May-2015

1.134 Views

Category:

Education

0 Downloads

Preview:

Click to see full reader

DESCRIPTION

t’s no secret that education is changing. Discover how schools are harnessing the power of games based learning and real-time reporting to facilitate dynamic change and raise attainment for the new breed of 21st century learners.

TRANSCRIPT

21st century learning- harnessing the power of games

Oasis Academy MayfieldSimon Poole-Anderson, VLE & Digital Media

Greenwood AcademyLaurence Cole, Greenwood Academy

Archbishop Ilsley Catholic School & Sixth FormGlen Alexander, Head Teacher

Teach Talk

21st century learning - Harnessing the power of games

Key Concepts

① Marc Prensky defines young people as ‘digital natives’ but it’s his ‘digital immigrants’ that make the decisions and shape the learning environment in schools today.

② Digital natives are massively engaged by and motivated to use interactive online games. This enduring and evidenced behavior can be harnessed by educators for 24/7 learning.

③ I Am Learning’s game based system incorporates wider social preferences for interactive engagement and instant gratification. These compelling factors are then focused on education to raise attainment and promote independent learning.

Simon Poole-Anderson

VLE & Digital MediaOasis Academy Mayfield

Southampton

 

‘…deep, radical and urgent (digital) transformation is required in higher education as much as it is in school systems. Our fear is that, perhaps as a result of complacency, caution or anxiety… the pace of change is too slow and the nature of change too incremental.’

An Avalanche is Coming, UKIPPR, March, 2013.

Learning Technologies (such as VLEs) have increasingly featured in Ofsted reports ‘in line with (our) increased emphasis on improvements’ and ‘references on the effective use of VLEs have been rising…up from about 20% pre 2009 to around 40% having comment in 2012’

Ofsted, January, 2013.

Engagement - Motivation - Confidence

Interactivity

Engagement

MotivationProficiency

Confidence

Digital Natives & New Media

UK Parliamentary Office of Science & Technology, 2012

① Marc Prensky defines young people as ‘digital natives’ but it’s his ‘digital immigrants’ that make the decisions and shape the learning environment in schools today.

② Digital natives are massively engaged by and motivated to use interactive online games. This enduring and evidenced behavior can be harnessed by educators for 24/7 learning.

③ I Am Learning’s game based system incorporates wider social preferences for interactive engagement and instant gratification. These compelling factors are then focused on education to raise attainment and promote independent learning.

Interactivity

Engagement

MotivationProficiency

Confidence

Teacher of EnglishE-Learning Co-ordinator

Laurence Cole

TeachFirst 2011NQT – Teacher of ICT last yearAppointed E-Learning Co-ordinator in Autumn TermAsked to look at the way the school uses E-Learning, particularly with regards to assessmentGiven possible pieces of software to look at and a budget to play with

Background

The issues

SLT

“These teachers just do not assess regularly enough, or set nearly enough homework! What are we going to do when OFSTED arrive?!”

Teachers

“There is already enough marking and paperwork without carrying out more assessment and setting more homework…but I do still want reasons to be able to praise the pupils”

Pupils

“I don’t want to do my homework, it’s boring, what’s the point?”

What was needed?

1. More useful, relevant homework

2. Something which would not increase workload for teachers

3. More regular formative assessment

4. Pupils to enjoy learning

The solution

1. More useful, relevant homework

2. Something which would not increase workload for teachers

3. More regular formative assessment

4. Pupils to enjoy learning

The impact

Statistics

• Students have done 3250:46:37 hours of revision

• School is 10th highest using school in the UK

• 709 students (99%) use I am learning outside of school hours

In conclusion…

Archbishop Ilsley Catholic School

Educate heart and

mind.

• In terms of usage we are ranked 13th in the UK

• 63% of our pupils use IAL outside of school

• 65% have logged onto IAL

Stats

Jack Partridge16:25:29

Ilan Nyiridandi13:55:34

Jeo Jimmy09:52:28

Top Subjects:

Science 33.64%French 24.23%D&T 14.66%History 12.01%Maths 8.65%English 6.82%

Homework Setters:

ScienceDTMFL English

Usage by Year Group:

Yr7 - 23.06%Yr8 - 30.80%Yr9 - 22.63%Yr10 - 14.19%Yr11 - 8.41%Yr12 - 0.92%

• Frog• Homework• Our story• Taking opportunities• Celebrating successes• Resilience• Support

• Taking opportunities• Induction Days• Parents evenings• Regular training all depts.• DIP • Vivo

Any questions

Teach Talk

top related