teach talk: 21st century learning - harnessing the power of games

52
21 st century learning- harnessing the power of games Oasis Academy Mayfield Simon Poole-Anderson, VLE & Digital Media Greenwood Academy Laurence Cole, Greenwood Academy Archbishop Ilsley Catholic School & Sixth Form Glen Alexander, Head Teacher Teach Talk

Upload: frogeducation

Post on 14-May-2015

1.132 views

Category:

Education


0 download

DESCRIPTION

t’s no secret that education is changing. Discover how schools are harnessing the power of games based learning and real-time reporting to facilitate dynamic change and raise attainment for the new breed of 21st century learners.

TRANSCRIPT

Page 1: Teach Talk: 21st century learning - harnessing the power of games

21st century learning- harnessing the power of games

Oasis Academy MayfieldSimon Poole-Anderson, VLE & Digital Media

Greenwood AcademyLaurence Cole, Greenwood Academy

Archbishop Ilsley Catholic School & Sixth FormGlen Alexander, Head Teacher

Teach Talk

Page 2: Teach Talk: 21st century learning - harnessing the power of games
Page 3: Teach Talk: 21st century learning - harnessing the power of games

21st century learning - Harnessing the power of games

Key Concepts

① Marc Prensky defines young people as ‘digital natives’ but it’s his ‘digital immigrants’ that make the decisions and shape the learning environment in schools today.

② Digital natives are massively engaged by and motivated to use interactive online games. This enduring and evidenced behavior can be harnessed by educators for 24/7 learning.

③ I Am Learning’s game based system incorporates wider social preferences for interactive engagement and instant gratification. These compelling factors are then focused on education to raise attainment and promote independent learning.

Simon Poole-Anderson

VLE & Digital MediaOasis Academy Mayfield

Southampton

 

Page 4: Teach Talk: 21st century learning - harnessing the power of games
Page 5: Teach Talk: 21st century learning - harnessing the power of games

‘…deep, radical and urgent (digital) transformation is required in higher education as much as it is in school systems. Our fear is that, perhaps as a result of complacency, caution or anxiety… the pace of change is too slow and the nature of change too incremental.’

An Avalanche is Coming, UKIPPR, March, 2013.

Page 6: Teach Talk: 21st century learning - harnessing the power of games

Learning Technologies (such as VLEs) have increasingly featured in Ofsted reports ‘in line with (our) increased emphasis on improvements’ and ‘references on the effective use of VLEs have been rising…up from about 20% pre 2009 to around 40% having comment in 2012’

Ofsted, January, 2013.

Page 7: Teach Talk: 21st century learning - harnessing the power of games
Page 8: Teach Talk: 21st century learning - harnessing the power of games

Engagement - Motivation - Confidence

Interactivity

Engagement

MotivationProficiency

Confidence

Digital Natives & New Media

Page 9: Teach Talk: 21st century learning - harnessing the power of games
Page 10: Teach Talk: 21st century learning - harnessing the power of games

UK Parliamentary Office of Science & Technology, 2012

Page 11: Teach Talk: 21st century learning - harnessing the power of games
Page 12: Teach Talk: 21st century learning - harnessing the power of games
Page 13: Teach Talk: 21st century learning - harnessing the power of games

① Marc Prensky defines young people as ‘digital natives’ but it’s his ‘digital immigrants’ that make the decisions and shape the learning environment in schools today.

② Digital natives are massively engaged by and motivated to use interactive online games. This enduring and evidenced behavior can be harnessed by educators for 24/7 learning.

③ I Am Learning’s game based system incorporates wider social preferences for interactive engagement and instant gratification. These compelling factors are then focused on education to raise attainment and promote independent learning.

Interactivity

Engagement

MotivationProficiency

Confidence

Page 14: Teach Talk: 21st century learning - harnessing the power of games
Page 15: Teach Talk: 21st century learning - harnessing the power of games

Teacher of EnglishE-Learning Co-ordinator

Laurence Cole

Page 16: Teach Talk: 21st century learning - harnessing the power of games

TeachFirst 2011NQT – Teacher of ICT last yearAppointed E-Learning Co-ordinator in Autumn TermAsked to look at the way the school uses E-Learning, particularly with regards to assessmentGiven possible pieces of software to look at and a budget to play with

Background

Page 17: Teach Talk: 21st century learning - harnessing the power of games

The issues

Page 18: Teach Talk: 21st century learning - harnessing the power of games

SLT

“These teachers just do not assess regularly enough, or set nearly enough homework! What are we going to do when OFSTED arrive?!”

Page 19: Teach Talk: 21st century learning - harnessing the power of games

Teachers

“There is already enough marking and paperwork without carrying out more assessment and setting more homework…but I do still want reasons to be able to praise the pupils”

Page 20: Teach Talk: 21st century learning - harnessing the power of games

Pupils

“I don’t want to do my homework, it’s boring, what’s the point?”

Page 21: Teach Talk: 21st century learning - harnessing the power of games

What was needed?

Page 22: Teach Talk: 21st century learning - harnessing the power of games

1. More useful, relevant homework

Page 23: Teach Talk: 21st century learning - harnessing the power of games

2. Something which would not increase workload for teachers

Page 24: Teach Talk: 21st century learning - harnessing the power of games

3. More regular formative assessment

Page 25: Teach Talk: 21st century learning - harnessing the power of games

4. Pupils to enjoy learning

Page 26: Teach Talk: 21st century learning - harnessing the power of games

The solution

Page 27: Teach Talk: 21st century learning - harnessing the power of games
Page 28: Teach Talk: 21st century learning - harnessing the power of games

1. More useful, relevant homework

Page 29: Teach Talk: 21st century learning - harnessing the power of games

2. Something which would not increase workload for teachers

Page 30: Teach Talk: 21st century learning - harnessing the power of games

3. More regular formative assessment

Page 31: Teach Talk: 21st century learning - harnessing the power of games
Page 32: Teach Talk: 21st century learning - harnessing the power of games
Page 33: Teach Talk: 21st century learning - harnessing the power of games
Page 34: Teach Talk: 21st century learning - harnessing the power of games

4. Pupils to enjoy learning

Page 35: Teach Talk: 21st century learning - harnessing the power of games
Page 36: Teach Talk: 21st century learning - harnessing the power of games
Page 37: Teach Talk: 21st century learning - harnessing the power of games
Page 38: Teach Talk: 21st century learning - harnessing the power of games

The impact

Page 39: Teach Talk: 21st century learning - harnessing the power of games

Statistics

• Students have done 3250:46:37 hours of revision

• School is 10th highest using school in the UK

• 709 students (99%) use I am learning outside of school hours

Page 40: Teach Talk: 21st century learning - harnessing the power of games

In conclusion…

Page 41: Teach Talk: 21st century learning - harnessing the power of games

Archbishop Ilsley Catholic School

Page 42: Teach Talk: 21st century learning - harnessing the power of games

Educate heart and

mind.

Page 43: Teach Talk: 21st century learning - harnessing the power of games
Page 44: Teach Talk: 21st century learning - harnessing the power of games

• In terms of usage we are ranked 13th in the UK

• 63% of our pupils use IAL outside of school

• 65% have logged onto IAL

Page 45: Teach Talk: 21st century learning - harnessing the power of games

Stats

Jack Partridge16:25:29

Ilan Nyiridandi13:55:34

Jeo Jimmy09:52:28

Page 46: Teach Talk: 21st century learning - harnessing the power of games

Top Subjects:

Science 33.64%French 24.23%D&T 14.66%History 12.01%Maths 8.65%English 6.82%

Page 47: Teach Talk: 21st century learning - harnessing the power of games

Homework Setters:

ScienceDTMFL English

Page 48: Teach Talk: 21st century learning - harnessing the power of games

Usage by Year Group:

Yr7 - 23.06%Yr8 - 30.80%Yr9 - 22.63%Yr10 - 14.19%Yr11 - 8.41%Yr12 - 0.92%

Page 49: Teach Talk: 21st century learning - harnessing the power of games

• Frog• Homework• Our story• Taking opportunities• Celebrating successes• Resilience• Support

Page 50: Teach Talk: 21st century learning - harnessing the power of games

• Taking opportunities• Induction Days• Parents evenings• Regular training all depts.• DIP • Vivo

Page 51: Teach Talk: 21st century learning - harnessing the power of games
Page 52: Teach Talk: 21st century learning - harnessing the power of games

Any questions

Teach Talk