taxonomy of serious games

Post on 18-Nov-2014

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Confused about Serious Games? How and where to use them in your learning? Well, one size does not fit all. Serious Games and simulations come in many different shapes and sizes. Each will be more or less approriate depending upon your objectives etc. This presentation from Caspian Learning clearly describes different types of Serious Game. It gives examples of each one, how they differ and where and when they can be used to achieve your learning objectives.

TRANSCRIPT

Which Games Approaches will work for you?

one size does not fit all

Session Flow

Background

A Broad Church

The Taxonomy

Considerations

Who is Caspian

Europe's leading developer of simulations and games for education and training:

Motor Finance Technology

Delivering programs for organizations such as:

Pharmaceuticals Defense/Policing Education

Thinking Worlds – Unique Engine

Browser Based Delivery 3D Thin Client Approach Standard Browsers Secure Architectures

Designer Centered Learning Focused Trainer Friendly

Enables Rapid Development Easy & Flexible authoring Template designs

Background

Defence Academy commissioned

first ever UK MoD whitepaper on

“serious games”

Aims:

Capture and assess existing evidence for

serious games in education and training

Identify Options in Serious Games

Match learning tasks to an ILS

taxonomy

Assess the DCMT learning landscape

Recommend optimal projectswww.caspianlearning.co.uk/corporate/menu.php?id=29

Session Flow

Background

A Broad Church

The Taxonomy

Considerations

Many types of video game

Many types of learning requirement

Learning Objectives

Planning StrategyProcessTeam skillsSpatialMotorCommunicationCritical thinking

Constraints

CashDevelopment TimeTraining timeUsersInfrastructureSkills

Session Flow

Background

A Broad Church

The Taxonomy

Considerations

A Useful Taxonomy Egocentric Sims

Branching Story Sims

Real Time Strategy Sims

Exocentric Sims

Episodic Sims

Resource Management

Virtual Worlds

Device Based Sims

EgoCentic

http://www.thinkingworlds.com/index.php?option=com_content&view=article&id=2&Itemid=3

Branching Story

http://www.thinkingworlds.com/index.php?option=com_content&view=article&id=2&Itemid=3

Exocentric

Real Time Strategy

Episodic

Construction & Management

Virtual Worlds

Device based

Session Flow

Background

A Broad Church

The Taxonomy

Considerations

Considerations

Objectives sought

Technical Deployment

Budgetary Realities

Urgency

Which Games Approaches will work for you?

Questions

top related