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CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – GUN SHOT sound to Create more emphasis and forEntertainment purposes.

Caption: Trigger ent. 0:02LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

FILM PRODUCTION LOGO #1

AUDIO 3 – MUSIC

2 Caption: Badman movements

AUDIO 1 – Music starts from this caption - FILM PRODUCTION LOGO #2

0:02LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – Using soundtrack byDMX –Right or wrong, flows to nextCaption.

AUDIO 3 – MUSIC FADES IN

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – FILM PRODUCTION LOGO #3

Caption: KJT Films 0:10LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC, continued DMX- Right or wrong soundtrack through To next slide.

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – Music – fades in and slowly fades to a stop.

ACTION: A shot of estates (Peckham) 0:04LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 –

AUDIO 3 –

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – 2nd music soundtrackgradually fading in – Welcome toJamrock – Damien Marley.

Caption: Rude girl 0:10LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 –

AUDIO 3 –

2 ACTION: “Rude Girl” in fore-Front with friends behind on wall

AUDIO 1 – lots of chatter and noise.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – Welcome 2 JamrockMusic still playing in the b/g.

AUDIO 3 – MUSIC fades to a stop.

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

2 ACTION: Country Side back-Ground.

AUDIO 1 – PARENT ARGUING WITH CHILD

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENTPLATES AND DISHES AT DINNERTABLE

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

3 CAPTION: Posh Girl

AUDIO 1 – WIND AND SLAM SOUND EFFECT

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

3 ACTION: Posh girl in fore-Front with friends in B/G.

AUDIO 1 – SPOKEN - NONE

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – TRAVEL NOISES (e.g. BUS / TRAIN), CITY NOISE

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

4 Caption: Leading two veryDifferent lives…

AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – COUNTRY SIDE NOISES. WILDLIFE.

AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS

CU MCU BCU ECUMS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

5 ACTION:

AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – CITY NOISESGUN SHOT, SIRENS.

AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS

CU MCU BCU ECUMS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

6 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

7 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

8 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

9 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

10 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

11 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

12 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

13 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

14 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

15 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

16 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

17 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

18 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

19 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

20

AUDIO 1 – SPOKEN

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

ACTION: 0:00LOCATION

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

21 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

22 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

23 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

24 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

25 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

26 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

27 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

28 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

29 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

30 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

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