storyboard final2

36
CAMERA SHOTS CU MCU BCU ECU MS MLS LS VLS CAMERA ANGLES LOW EYE HIGH WIDE P-O-V AERIAL 1 AUDIO 1 – GUN SHOT sound to Create more emphasis and for Entertainment purposes. Caption: Trigger ent. 0:02 LOCATION: interior/exterior CAMERA MOVEMENT STATIC PAN TRACK CRANE TILT HANDHELD MOBILE ZOOM DIRECTION TRANSITION TO NEXT SHOT STRAIGHT DISSOLVE FADE WIPE MATCH JUMP SUPERIMPOSITION OTHER FILM PRODUCTION LOGO #1 AUDIO 3 – MUSIC

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Page 1: Storyboard final2

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – GUN SHOT sound to Create more emphasis and forEntertainment purposes.

Caption: Trigger ent. 0:02LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

FILM PRODUCTION LOGO #1

AUDIO 3 – MUSIC

Page 2: Storyboard final2

2 Caption: Badman movements

AUDIO 1 – Music starts from this caption - FILM PRODUCTION LOGO #2

0:02LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – Using soundtrack byDMX –Right or wrong, flows to nextCaption.

AUDIO 3 – MUSIC FADES IN

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 3: Storyboard final2

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – FILM PRODUCTION LOGO #3

Caption: KJT Films 0:10LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC, continued DMX- Right or wrong soundtrack through To next slide.

Page 4: Storyboard final2

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – Music – fades in and slowly fades to a stop.

ACTION: A shot of estates (Peckham) 0:04LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 –

AUDIO 3 –

Page 5: Storyboard final2

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

1

AUDIO 1 – 2nd music soundtrackgradually fading in – Welcome toJamrock – Damien Marley.

Caption: Rude girl 0:10LOCATION: interior/exterior

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 –

AUDIO 3 –

Page 6: Storyboard final2

2 ACTION: “Rude Girl” in fore-Front with friends behind on wall

AUDIO 1 – lots of chatter and noise.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – Welcome 2 JamrockMusic still playing in the b/g.

AUDIO 3 – MUSIC fades to a stop.

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 7: Storyboard final2

2 ACTION: Country Side back-Ground.

AUDIO 1 – PARENT ARGUING WITH CHILD

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENTPLATES AND DISHES AT DINNERTABLE

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 8: Storyboard final2

3 CAPTION: Posh Girl

AUDIO 1 – WIND AND SLAM SOUND EFFECT

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 9: Storyboard final2

3 ACTION: Posh girl in fore-Front with friends in B/G.

AUDIO 1 – SPOKEN - NONE

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – TRAVEL NOISES (e.g. BUS / TRAIN), CITY NOISE

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 10: Storyboard final2

4 Caption: Leading two veryDifferent lives…

AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – COUNTRY SIDE NOISES. WILDLIFE.

AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS

CU MCU BCU ECUMS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 11: Storyboard final2

5 ACTION:

AUDIO 1 – CHARACTERS VOICES. EXPRESSION OF ANGER.

0:10LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 – AMBIENT – CITY NOISESGUN SHOT, SIRENS.

AUDIO 3 – MUSIC – MUSIC ONPAUSE. RECORD BREAKINGSOUND.CAMERA SHOTS

CU MCU BCU ECUMS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 12: Storyboard final2

6 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 13: Storyboard final2

7 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 14: Storyboard final2

8 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 15: Storyboard final2

9 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 16: Storyboard final2

10 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 17: Storyboard final2

11 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 18: Storyboard final2

12 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 19: Storyboard final2

13 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 20: Storyboard final2

14 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 21: Storyboard final2

15 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 22: Storyboard final2

16 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 23: Storyboard final2

17 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 24: Storyboard final2

18 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 25: Storyboard final2

19 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 26: Storyboard final2

20

AUDIO 1 – SPOKEN

AUDIO 2 – AMBIENT

AUDIO 3 – MUSIC

ACTION: 0:00LOCATION

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 27: Storyboard final2

21 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 28: Storyboard final2

22 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 29: Storyboard final2

23 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 30: Storyboard final2

24 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 31: Storyboard final2

25 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 32: Storyboard final2

26 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 33: Storyboard final2

27 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 34: Storyboard final2

28 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 35: Storyboard final2

29 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →

Page 36: Storyboard final2

30 ACTION:

AUDIO 1 – SPOKEN

0:00LOCATION: interior/exterior

TRANSITION TO NEXT SHOT

STRAIGHT DISSOLVE FADE WIPEMATCH JUMP SUPERIMPOSITION OTHER

AUDIO 2 - AMBIENT

AUDIO 3 – MUSIC

CAMERA SHOTSCU MCU BCU ECU

MS MLS LS VLS

CAMERA ANGLESLOW EYE HIGH

WIDE P-O-V AERIAL

CAMERA MOVEMENTSTATIC PANTRACK CRANETILT HANDHELDMOBILE ZOOM

DIRECTION

← ↑ ↓ →