speedgeeking for the interactive classroom

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Speedgeeking for the Interactive Classroom

With Sarah Blattner of TAMRITZ

Kathy Krcma of Krieger Schechter Day School

and the KSDS Middle School Faculty

tamritz.org | @tamritzlearning

SAMR Model for Tech Integration

SAMR Model by Dr. Ruben Puentedura, Ph.D. http://www.hippasus.com/rrpweblog/

RedefinitionTech allows for the creation of new tasks,

previously inconceivable

ModificationTech allows for significant task redesign

- - - - - - - - - - - - - - - - - - -Augmentation

Tech acts as a direct tool substitute, with functional improvement

SubstitutionTech acts as a direct tool substitute, with no functional change

UNDERSTAND

ANALYZE

CREATE

REMEMBER

EVALUATE

APPLY

BLOOM’S

LEARNING HIVE

What is speedgeeking?

Expectation #1: Play

Expectation #2: Fail Forward

Expectation #3: DIY

Expectation #4: Naches

“The happiness we get from cheering on friends and family ensures our personal investment in other people’s growth and achievements. It encourages us to contribute to someone else’s success, and as a result, we form networks of support from which everyone involved benefits.”

-Jane McGonigal from Reality is Broken

Speedgeeking Format

1. Demo / Intro to tool

2. Play

3. Share thoughts on classroom application

- - - - - - - - - - - - -

*Short 20-25 minute segments

*Goal: Taste and return later for more

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