speedgeeking for the interactive classroom
TRANSCRIPT
Speedgeeking for the Interactive Classroom
With Sarah Blattner of TAMRITZ
Kathy Krcma of Krieger Schechter Day School
and the KSDS Middle School Faculty
tamritz.org | @tamritzlearning
SAMR Model for Tech Integration
SAMR Model by Dr. Ruben Puentedura, Ph.D. http://www.hippasus.com/rrpweblog/
RedefinitionTech allows for the creation of new tasks,
previously inconceivable
ModificationTech allows for significant task redesign
- - - - - - - - - - - - - - - - - - -Augmentation
Tech acts as a direct tool substitute, with functional improvement
SubstitutionTech acts as a direct tool substitute, with no functional change
UNDERSTAND
ANALYZE
CREATE
REMEMBER
EVALUATE
APPLY
BLOOM’S
LEARNING HIVE
What is speedgeeking?
Expectation #1: Play
Expectation #2: Fail Forward
Expectation #3: DIY
Expectation #4: Naches
“The happiness we get from cheering on friends and family ensures our personal investment in other people’s growth and achievements. It encourages us to contribute to someone else’s success, and as a result, we form networks of support from which everyone involved benefits.”
-Jane McGonigal from Reality is Broken
Speedgeeking Format
1. Demo / Intro to tool
2. Play
3. Share thoughts on classroom application
- - - - - - - - - - - - -
*Short 20-25 minute segments
*Goal: Taste and return later for more