secrets and snacks

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Post on 02-Nov-2014

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Secrets and Snacks Thinking about Game Design

Drew Davidson

a little bit about me

Perspectives

  Tap-Repeatedly.com

  Post-Secret Game Design

  Snackable Gameplay

Post-Secret Game Design

Post-Secret World

  No Secrets

  Personally

  Globally

3 Post-Secret Aspects

  Personal Privacy and Oversharing

  24/7 Pop Culture Media Coverage

  Spoilers Everywhere

Personal Privacy & Oversharing

  Share Personal Info

  Post Secrets, Pictures, Videos

  Everyday Star

Spoilers

  IMDB

  GameFAQs

  Web

24/7 Coverage

  Pop Culture

  Previews

  Demos

  Blogs

Post-Secret Games

  Star = Hero

  Player Created Content

  Cross-Media

Post-Secret Game Design

  Digital Distribution

  Serialized Content

  Player Input

  History

Snackable Gameplay

Snackability

  How Convenient and Easy it is to Eat a Snack

  “Twelve Easy Pieces” NY Times 2006

  “Snack Culture” Wired 2007

Games and Snacks

  You Can’t Eat Just One

  Just One More Turn

Snackable Gameplay

  Characteristics

  Mechanics

Characteristics

  Time

  Complete Play Experience

  Micro/Macro Challenges/Rewards

  Reduce Friction

Mechanics

  Established Conventions

  Progress Meters

  Game Time

  Power Ups

  Cascade Combos

  Unlocks

  MetaGames

  Ongoing Rewards

Snackable Game Design

  Bite-Sized Story

  Chunking

  Flow

  Fun

Perspectives

  Thinking about Game Design

  Secrets

  Snacks

  and more...

Thanks!

  Questions?

  drdrew@cmu.edu

  waxebb.com

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