secrets and snacks
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Secrets and Snacks Thinking about Game Design
Drew Davidson
a little bit about me
Perspectives
Tap-Repeatedly.com
Post-Secret Game Design
Snackable Gameplay
Post-Secret Game Design
Post-Secret World
No Secrets
Personally
Globally
3 Post-Secret Aspects
Personal Privacy and Oversharing
24/7 Pop Culture Media Coverage
Spoilers Everywhere
Personal Privacy & Oversharing
Share Personal Info
Post Secrets, Pictures, Videos
Everyday Star
Spoilers
IMDB
GameFAQs
Web
24/7 Coverage
Pop Culture
Previews
Demos
Blogs
Post-Secret Games
Star = Hero
Player Created Content
Cross-Media
Post-Secret Game Design
Digital Distribution
Serialized Content
Player Input
History
Snackable Gameplay
Snackability
How Convenient and Easy it is to Eat a Snack
“Twelve Easy Pieces” NY Times 2006
“Snack Culture” Wired 2007
Games and Snacks
You Can’t Eat Just One
Just One More Turn
Snackable Gameplay
Characteristics
Mechanics
Characteristics
Time
Complete Play Experience
Micro/Macro Challenges/Rewards
Reduce Friction
Mechanics
Established Conventions
Progress Meters
Game Time
Power Ups
Cascade Combos
Unlocks
MetaGames
Ongoing Rewards
Snackable Game Design
Bite-Sized Story
Chunking
Flow
Fun
Perspectives
Thinking about Game Design
Secrets
Snacks
and more...