s3iwt02 24 may 2002 dragomanov andon :: paunovski ognen introduction to wireless application...
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24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
Introduction to Wireless Application Protocol (WAP)
and WAP 2.O Standard
Presented by
Dragomanov Andon
Paunovski Ognen
1st International Student Spring Symposium on Internet &
Web Technologies
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
Agenda
• What is WAP?• Development and Objectives• WAP Concept• WAP 1.0 Architecture• WAP 2.0 Architecture• WAP 2.0 Features• WML• Real Life Examples
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
“Wireless application protocol (WAP) is an application environment and set of
communication protocols for wireless devices designed to enable access to the Internet
and advanced telephony services to the wireless community. “
Definition of WAP
W@P Forum
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
Development of WAP
• WAP Forum, Summer 1997
• WAP 1.0 Standard, 1998– Open Standard– Industry-Wide Specification
• WAP 2.0 Standard, 2002
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
Objectives of WAP
• Initial focus on wireless phones– Low bandwidth, high latency, low connection stability
• To provide Internet access for wireless devices
• Device & Network Independent
• To create Wireless Application Environment– Micro-browser, e-mail, www, mobile to fax access etc.– WML and WML script.
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
WAP 1.0 Protocol Architecture
• WSP - Wireless Session protocol • WTP - Wireless Transaction Protocol• WTLS - Wireless transport layer security • WDP - Wireless datagram protocol
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
WAP 2.0 Protocol Architecture
• Optional Proxy• Internet Protocols• Proxy required for WAP 2.0 technologies
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
WAP 2.0 Features
• WAP Push
• User Agent Profile
• Wireless Telephony Application
• Multimedia Messaging Service
• Supports High-Speed Technology (3G)
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
WML – Wireless Markup Language
• Based on HTML• WML Script based on Java Script• Technical collaboration with W3C• Micro Browser Technology<WML> <TEMPLATE> <DO TYPE="OPTIONS" LABEL="Main"> <GO URL="main_menu.wml"/> </DO> </TEMPLATE> <CARD NAME="msg1"> <DO TYPE="ACCEPT" LABEL="Next"> <GO URL="#msg2"/> </DO> First story </CARD> <CARD NAME="msg2"> Second story </CARD></WML>
First story…
___________Next Main
Second story...
___________OK Main
24 May 2002 Dragomanov Andon :: Paunovski Ognen S3IWT02
Real Life Examples
You will be able:
• to check your bank account balance while drinking coffee with your friends
• to reserve place in the restaurant without making any calls
• Watch 100m sprint race live while you are stuck in traffic jam
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