pwifavhvmolrsm;twguf - wordpress.comapr 03, 2013 · contents getting started chapter g1 1.0...
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Nay Zaw Win Maung
MCSA (Microsoft Certified System Administrator),
B.Sc(Computer).
Contents
Getting Started
Chapter G11.0 Introduction to 3DsMax Interface1.1 Project Workflow1.2 Material Editor1.3 Using Tools1.4 Managing the Viewports 1.4.1 Configuring the Viewports 1.4.2 Controlling the Viewports 1.4.3 Understanding Views1.5 Managing Objects in the Scene 1.5.1 Creating the Objects1.6 Selecting the Objects 1.6.1 Basics of selecting objects 1.6.2 Using Named Selection Sets 1.6.3 Using Selection Filters
Chapter G22.0 Modifiers : Using Modifiers2.1 Basics of Using Modifiers2.2 Using the Buttons
Chapter G33.0 Basics of Modelling 3.0.1 Modelling the Table 3.0.2 Creating the Lathe Objects : Modelling the Pot 3.0.3 Controls of Render Window
Chapter G44.0 Customizing the User Interface
Tutorials
Chapter T11.0 Modeling a Chessmates1.1 Modeling a Pawn1.2 Modeling a Bishop1.3 Modeling a Rook (or Castle)
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1.0 Introduction to 3Ds Max Interface
Menu BarMain Toolbar
Command Pannel
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Time Line
Time Slider
Viewport Controllers
Time Controllers
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t0ga&mifabmifcwfxm;wm[m vuf&dStvkyfvkyfaewJh Active Viewport udkjywmaygh/ tckyHkrSmqdk&if Perspective View [mActive Viewport jzpfygw,f/X,Y,Z Coordinate awGudktpdrf;a&mif?tjyma&mif?teDa&mifeJUcJGjcm;az:
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Top View qdk&ifT . Front View qdk&ifF . Left View qdk&ifL . Perspective View qdk&ifP pojzifhaygh/tao;pdwfudk
Managing Viewport rSmMunfhEdkifygw,f/
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3DsMax [msingle-document application jzpfygw,f/qdkvdkwmuwpfcsdefxJrSmdocument wpfckxnf;udkomudkifwG,ftvkyfvkyfay;wmyg/Photoshop wdkUbmwdkYvdkfile ESpfck?oHk;ckwpfNydKifwnf;
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1.1 Project Workflow (vkyfief;jzpfpOf)
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1.2 Material Editor
Material Editor uaejrif&wJhMaterial erlemyHkpHawGjzpfygw,f/ vdkcsifwJh taetxm;&atmif
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,ckrSpwiftoHk;jyKolawGtwGufvdktyfwJhtcsufawGudkyJajymjyygr,f/
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1.3 Using Tools
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Rectangular Selection Region a½G;cs,frIt0ef;t0dkif;vdkUac:&rvm;yJ/Selection vkyfwJhyHkpH
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Select and Uniform Scale csKHUr,fcsJUr,fqdk&ifoHk;ygw,f/axis 0if½dk;wpfckcsif;pDcsKHHUcsJUvkyfvdkU&ovkd
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Transform Gizmo
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Transform Tools awG&JUA[dkjyKcsufudkowfrSwfay;vdkU&wJhcvkwfyJjzpfygw,f/
Use Pivot Point Center 'D[mu object awG&JU rlvA[dkjyKqHkrSwf pivot ay:rSmtajcjyK-NyD; ajymif;vJrIrsm; udkjzpfay:aprSmyg/ &Sif;oGm;atmifvdkU object ESpfck wnfaqmufvdkufyg/
ESpfckvHk;udk select rSwfvdkufyg/ Rotate Tool udk,lNyD; vSnfhMunfh? awGUwJhtwdkif;yJ object awG[moD;jcm;A[dkcsufawGay:rSmvnfaewmjzpfygw,f/
Use Selection Center uawmhselection jzpfaewJhobject awG&JUpkaygif;A[dkcsufwpfckwnf;uae
ajymif;vJrIjzpfay:rSmyg/'Dcvkwfudka½G;NyD;ckeutwdkif;rotate vkyfMunfhvdkufygOD;/
ajymif;vJrIjcif;rwlawmhwm
owdxm;rdw,faemf/
A[dkcsufrwlawmhwmyg/
Use Transform Coordinate Center 'DTool rSmuawmhviewport tvdkufuJGjym;jcm;em;rIav;a
wG&dSygw,f/olUudkPerspective view rSmoHk;r,fqdk&ifx=y=z=0 rSmA[dkjyKajymif;vJrSmyg/
tjcm; viewport awGrSm oHk;&ifawmh view &JU tv,fcsufwnfhwnfhudk A[dkjyKvdkufwmyJ
jzpfygw,f/
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Mirror Selected Objects qdkwmu vuf&dSa½G;xm;wJh ypönf;udk ajymif;jyefvkyfvdkufwmyJ
jzpfygw,f/ b,fnmajymif;oGm;r,f/ tay:atmufajymif;oGm;r,f/ b,fnma&m tay:
atmufa&mESpfckvHk;vJajymif;vdkufEdkifygw,f/
yxrOD;pGmobject wpfckudka½G;xm;vdkufyg/NyD;&ifMirror udkEdSyfvdkuf/tJ'DrSmb,fvdk
ajymif;vJcsifwmvJqdkwmaocsmcsdefnd§vdkY&ygw,f/
b,f0if½dk;twdkif;ajymif;jyefvSefrvJqdkwm
Mirror Axis xJrSma&G;ay;Edkifygw,f/0if½dk;
wpfckcsif;pDvm; ESpfckpvHk; wNydKifwnf;
vkyfrSmvm;qdkwmudkaygh/Offset qdkwmu
rlv object uaetopfajymif;vJvdkufwJh
object Mum; tuGmta0;udk owfrSwf
ay;wmyg/
Clone Selection qdkwJhtxJrSmawmhtopf
yGm;rSmvm;ryGm;bl;vm;/b,fvdkyGm;rSmvJ?
pwmawGa½G;cs,fp&m&dSygw,f/
No Clone udka½G;xm;&ifawmhrlvypönf;
udkyJajymif;jyefvSnfhypfvdkufrSmaygh/
Copy qdk&ifawmh topfwpfck xyfxGuf
vmrSmjzpfygw,f/rlvypönf;eJYtopfypönf;
Mum;rSm bmqufEG,frIrS &dSaerSm r[kwf
ygbl;/oD;oefYpDygyJ/
Instance eJY Reference rSmMuawmh
'DvdkrsKd;r[kwfygbl;/
Instance udka½G;xm;r,fqdk&ifobject ESpfckMum;rSmqufoG,frI&dSoGm;ygNyD/rlvobject udkjzpfaptopf
objectudkjzpfapjyKjyifajymif;vJrIvkyf&ifusefwJhwpfckuvdkufNyD;ajymif;vJrSmjzpfygw,f/r,Hk&ifsphere wpfckqJG?mirror vkyf?Offset udkenf;enf;wif?Instance udka½G;xm;?Ok EdSyf/NyD;&ifBudKufwJhobject udk
EdSyfa&G;xm;?Modify PaneludkoGm;?Parameters xJrSmwpfckckajymif;Munfh?usefwJhwpfckygvdkufajymif;wmudk
awGY&vdrfhr,f/
Reference rSmMuawmhqufoG,frIawmh&dSw,f/oluwpfvrf;oGm;qufoG,frIyHkpHvdkYac:&r,fxifw,f/
rlvobjectudkmodifyvkyf&ifobjecttopfuvdkufajymif;vJayr,fh?objecttopfrSmoD;jcm;ajymif;vJrIawG
xyfvkyfvdkY &ygw,f/ Instance vdkrsdK;vnf;tvkyfvkyfay;Edkifygw,f/&Sif;oGm;atmif aocsmxyfajymjy
ygr,f/
cylinder wpfckqJGvdkufyg/mirror eJY reference vkyfNyD;yGm;vdkufyg/Modify Panel udkoGm;Munfhvdkuf&if
object ESpfckrSmrwlnDwJhtcsufwpfckawGY&vdrfhr,f/
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Cylinder01 &JU Modifier Stack xJrSm Cylinder wpfckyJ jrifawGY
&ayr,fh Cylinder02 &JUModifier Stack xJrSmawmh Cylinder &JU
tay:rSm rsOf;wpfck jcm;xm;wm
awGU&ygr,f/
Modifier Stack
Modifier Stack
Cylinder01 udka&G;xm;NyD; Modifier List xJu Bend udka&G;vdkufyg/ B udkEdSyf&if
jrefjref &SmawGYEdkifygw,f/ tcka&G;vdkufwJh
Bend qdkwJh Modifier [m object ESpfckpvHk;udkoufa&mufrI&dSygw,f/Cylinder02 &JU Modifier Stack udkMunfhr,fqdk&if
Bend [mrsOf;&JUatmufrSm&dSaeygw,f/
'Dtcsdeftxd vkyfxm;orQawGu Instance eJY twlwlyJ jzpfygw,f/
Cylinder01 udkjzpfapCylinder02udkjzpfapa&G;NyD;Bend&JUParameters awGudkajymif;Munfhyg/wpfckajymif;&ifaemufwpfckygajymif;ygw,f/
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[kwfNyD?Instance eJYRefenence uGmoGm;wJhtcsufudktckjyr,f/Cylinder02udka&G;xm;vdkuf?Modifier Stack xJrSm tay:qHk;ursOf;udk wpfcsufEdSyfvdkuf? rsOf;atmufu Bend eJY Cylinder udk selection r0ifaeapeJY/tJ'DvdkrSr[kwf&iftopf,lvdkufwJhModifier [mrsOf;&JUatmufrSmyJa&mufaevdrfhr,f/rsOf;udk
EdSyfvdkufNyD;&if Taper qdkwJhModifier udk,lvdkufyg/Modifier [m rsOf;&JUtay:udk a&mufaeygvdrfhr,f/
rsOf;&JYtay:uxyf,lorQModifier awG[mCylinder02 eJYyJoufqdkifygw,f/Cylinder01 rSmvdkufNyD;
ajymif;vJrSmr[kwfygbl;/
Cylinder02 eJYyJoufqdkifygw,f/
Cylinder01, Cylinder02 ESpfckvHk;
eJYoufqdkifygw,f/ Instance rSmvdkygyJ/
Object ESpfckvHk;tay:oufa&mufapcsifwJhModifier ay;csifw,fqdk&ifawmhrlvObject(Cylinder01) rSmjzpfap?topfReference vkyfxm;wJhObject(Cylinder02)&JU rsOf;atmufModifier Stack rSmjzpfapjyKvkyfEdkifygw,f/
uJAsm...?Copy &,fInstance &,fReference &,fb,fvdkuGmjcm;ovJqdkwm&Sif;avmufNyDxifyg&JU/
r&Sif;ao;vJtm;emyg;emeJY&Sif;vdkufygawmhAsm/
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1.4.1 Configuring the Viewports
Viewport awGudk aumif;rGefpGmudkifwG,fwufzdkUuvnf; vdktyfygw,f/ Animator trsm;pk[m rdrdpdwfBudKuf
viewport taetxm;udk owfrSwfxm;wufMuygw,f/ view wpfckeJUwpfcktMum; vdkif;ay:rSm pointer wifvdkuf&if
ESpfzufjrSm; 'grSr[kwf view av;ckqHk&m tv,fae&mrSm pointer wifvdkuf&if av;zufjrSm; yHkpH Icon jzpfoGm;&if
viewport awGudkvdkovdkcsdefvdkU&ygw,f/'DxufydkNyD;jyifqifcsifao;&ifvnf;jzpfygw,f/viewport label wpfckckay:
rSmright click EdSyfvdkuf?NyD;&ifConfigure udkoma½G;vdkuf?'DvdkawGU&r,f/
Right-Click
Layout udka½G;vdkufyg/
rdrdpdwfBudKufyHkpHa&G;cs,fowfrSwf
Edkifygw,f/vkyfr,fhtvkyfay:
rlwnfNyD;vnf;uJGjym;Edkifygw,f/
1.4.2 Controlling the Viewport
Zoom Tool jzpfygw,f/ olu view wpfckjcif;pD oD;oefU zooming vkyfygw,f/ teD;ta0; csdefjcif;
jzpfygw,f/
Zoom All jzpfygw,f/'DTool eJUzooming vkyf&ifview tm;vHk;vdkufNyD;effect jzpfygw,f/
Zoom Extents udkESdyfvdkuf&ifscene xJrSm&dSorQobject awGtm;vHk;udkjrif&atmifvkyfay;ygw,f/
Zoom Extents Selected uawmhvuf&dSa½G;cs,fxm;wJh object wpfckxJudkt"duxm;NyD; jrifEdkifatmif
jyKvkyfay;ygw,f/'DTool udktjrefoGm;oHk;csif&ifawmhz udkEdSyfvdkuf&if&w,f/
Viewport Controllers
1.4 Managing the Viewports
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Zoom Extents All 'DTool uawmhZoom Extents eJUtwlwlygyJ/uGmjcm;wmwpfckuoluview tm;vHk;
udkzooming vkyfwmyg/
Zoom Extents All Selected uvnf;'DvdkygyJ/vuf&dS selection jzpfaewJh object udk center xm;NyD;
zoom vkyfw,f/NyD;awmhviewport tm;vHk;vdkufNyD;effect jzpfygw,f/
Field of View qdkwmuawmh,ckvuf&dS effect jzpfaewJhview xJrSma&SUwdk;aemufqkwfMunfh&ovdkrsKd;jrifEdkif
atmifvkyfay;wmjzpfygw,f/'DTool udk,lNyD;view xJrSmESdyfNyD;tay:atmufa½TUMunfhyg/jzpfw,fr[kwfvm;/
jrefjrefBuD;teD;ta0;vkyfMunfhcsifygw,fqdk&ifawmhCtrl eJUwJGNyD;awmhomoHk;Munfhvdkufyg/'grSr[kwfyJ
jznf;jznf;csif;rodromav;wdk;vdkufqkwfvdkufvkyfr,fqdk&ifawmhAlt eJUwJGESdyfvdkufaygh/
Zoom Region uawmhview xJrSmav;axmifhyHkpH{&d,mvkyf,lvdkuf&iftJ'D{&d,mxJ0iforQjrifuGif;udk
qJGcsJUjyrSmjzpfygw,f/
Walk Through qdkwJhTool uawmhPerspective view xJrSmyJoHk;vdkU&ygw,f/oluwpfae&muae&yfjyD;
ywf0ef;usifudkvSnfhywfMunfhovdkyHkpHrsKd;vkyfay;ygw,f/mouse eJUESdyfNyD; a½TUMunfhvdkU&ygw,f/ key-board ay:uarrow key awGudkoHk;NyD;awmhvuf&dS&yfwnfaewJhae&mudkajymif;vdkU&ygw,f/
Pan View uawmhrnfonfhview rSmrqdktoHk;jyKEdkifygw,f/jrifuGif;udkvuf0g;eJUzdNyD;a½TUvdkufovdkrsKd;
oHk;Edkifygw,f/ tjcm; Tool awGoHk;ae&if;eJU 'D Tool udk oHk;csif&if mouse &JU middle click eJUoHk;Edkifygw,f/
Arc Rotate udka½G;vdkuf&ifview xJrSmt0ga&mifpuf0dkif;wpfckay:vmygvdrfhr,f/
Pointer udkpuf0dkif;&JUtv,frSmxm;NyD;vGwfvGwfvyfvyfa½TUvdkU&ygw,f/
puf0dkif;&JUtay:eJUatmufrSm&dSwJh
av;axmifhuGufav;awGudkEdSyfNyD;
tay:atmufvSnfhMunfhEdkifygw,f/
puf0dkif;&JUab;ESpfzufu
tuGufav;awGudkESdyfNyD;
ab;ywfywfvnfvSnfhMunfhEdkif
ygw,f/
puf0dkif;&JUtjyifzufwae&m&mrSm
EdSyfNyD;vSnfh&ifawmhjrifuGif;[m
vnfyif;udkapmif;Munfhovdk
vnfoGm;rSmjzpfygw,f/
wpfckodxm;&rSmu tckvSnfhywfaew,fqdkwm object awGudk vSnfhvdkufwmr[kwfygbl;/ rdrdbufu
MunfhwJhjrifuGif;udkomajymif;Munfhvdkufjcif;jzpfygw,f/jrifuGif;tajymif;tvJudkundo vkyfcsif&ifawmh
shift+z udkESdyfNyD;jyefajymif;vJEdkifygw,f/
Arc Rotate Tool uawmhviewport &JUtv,fA[dkuaevSnfhywfay;oGm;rSmjzpfygw,f/
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Arc Rotate Selected qdkwmu avmavmq,f selection jzpfaewJh object udkA[dkjyKNyD; vnfywfrSm
jzpfygw,f/vSnfhvnfMunfh½Ippfaq;NyD;vdktyfwmawGudkrSmMum;oGm;Edkifygw,f/
Arc Rotate SubObject uawmh 'DvdkAsm/ uRefawmfwdkUrsufESmrSmqdk&if rsufpd? ESmacgif;? yg;pyf po-
jzifhtpdwftydkif;av;awGcJGxm;ovdkobject awGrSmvnf;olwdkUudkzJGUpnf;wnfaqmufxm;wJhvertex, edge, polygon tp&dSwJhtydkif;av;awGxyfcJGjcrf;pdwfjzmvdkU&ygw,f/tJ'Dtydkif;av;awGudktao;pdwf
jyKjyifajymif;vJrIawGvkyfwJhtcgvuf&dS select jzpfaewJhtydkif;av;udkA[dkjyKvnfywfay;rSmyg/ob-ject BuD;wpfckvHk;udk A[dkjyKrSm r[kwfbJ tcktvkyfvkyfaewJh vufatmufcH sub-object av;awGudk
A[dkjyKrSmjzpfygw,f/
Maximize Viewport Toggle &JUvkyfaqmifcsufuawmhtckactive jzpfaewJhview wpfckxJudktBuD;csJUvdkuf
wmygyJ/ 'DtcsdefrSmtjcm; view awGudkrjrifEdkifawmhygbl;/ view ajymif;csif&ifawmh shortcut awGEdSyfNyD;
ajymif;vdkuf½HkyJaygh/oluToggle cvkwfqdkawmhaemufwpfcsufxyfEdSyf&ifrlvviewport layout jrifuGif;
tcif;tusif;udkjyef&rSmjzpfygw,f/
1.4.3 Understanding Views
Orthographic View of Model
'DjrifuGif;udkjrefrmvdkajym&r,fqdk&ifawmhaxmifhwnfhwnfhAsL;vdkY
ac:&rSmyJAs/ab;wnfhwnfh?tay:wnfhwnfh?atmufwnfhwnfh?
tJ'DvdkMunfhMuwmudk;/
2D jrifuGif;eJYMunfhcsifw,fqdk&ifoHk;ygw,f/ajryHkMunfhovdk
Munfhr,f? taqmufttHk&JU jzwfydkif;yHkudk Munfhcsifw,fqdk&if
Orthographic Views awGudkoHk;ygw,f/
Top View, Left View, Right View, Bottom View pwJhjrifuGif;
awG[m Orthographic Views vdkYac:wJh pau;udkufjrifuGif;
awGyJjzpfygw,f/
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Perspective View
'DAsL;uawmh vlYrsufpdjrifuGif;eJY twlqHk;yJ
jzpfygw,f/ tjyifrSm wu,fjrifae&ovdk
yJayghAsm/teD;ta0;oabmw&m;udkygawGY&r,f/
'gaMumifh 'DAsL;udk aemufqHk;tacsmowf final output udk,lwJhtcgrSmoHk;Muygw,f/
teD;ta0;oabmygwJh jrifuGif;oHk;rsKd;&dSygw,f/ tJ'gawGuawmh Perspective View, Camera View, Light View wdkYyJjzpfygw,f/
Perspective View uawmhe*dkuwnf;utvdktavsmufay;xm;NyD;om;Perspective vdkYlabel xdk;xm;NyD;om;AsL;yJjzpfygw,f/tjcm;AsL;awGMunfhae&if;eJYperspective udkajymif;csifw,fqdk&ifP udk
EdSyfvdkufyg/
Camera View uaejrif&zdkYtwGufqdk&ifcifAsm;&JUscene xJrSmcamera wpfckawmh&dSrSjzpfrSmaygh/
tjcm;AsL;wpfckckuaeuifr&mudkudkifNyD;a½TYMunfh?uifr&mAsL;rSmygvdkufNyD;ajymif;vJoGm;wmawGY&vdrfhr,f/
uifr&mwpfvHk;uaecsdefae&ovdkyJlens, focus, field of view pwmawGudkygcsdefvdkY&ygw,f/uifr&mAsL;udk
ajymif;csifw,fqdk&if C udkEdSyfvdkuf½HkygyJ/ 'gayr,fh cifAsm;&JU scene xJrSm uifr&m wpfvHk;xufru
&dSaer,fqdk&ifawmhb,fuifr&mvJqdkwma&G;ay;&rSmjzpfygw,f/tvum;&wmyJqdkNyD;uifr&mtvHk;
ESpfq,favmufqJGxnfhrxm;eJYOD;aemf/uifr&mrif;ef&GmvnfaeOD;r,f/
Light View uawmh uifr&mAsL;vdkyJ tvkyfvkyfygw,f/ yxrOD;pGm spot light 'grSr[kwf
directional light wpfckckt&ifjyKvkyfxm;&ygr,f/ lighting udkvdktyfovdkay;xm;wmaygh/ NyD;rS AsL;&JY
label ay:rSm right-click axmufNyD; light wpfckck&JY AsL;udkajymif;vdkufyg/ tvif;pxGuf&m ae&muae
jrifuGif;udk awGY&ygvdrfhr,f/ vufEdSyf"gwfrD;eJY xdk;vdkufwJhtcg jrif&ovdkrsKd;ayghAsm/ tvif;jyif;tm;?
awmufyrIyrmP?tvif;tarSmifajyjypfrIpwmawGudkcsdefndSvdkwJhtcgtvGeftoHk;0ifygw,f/
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Axonometric View
Axonometric View qdkwm3D AsL; jzpfayr,fholYrSmteD;ta0;oabmr&dSygbl;/perspective view rSmvdk vdkif;awG[m ta0;udka&mufoGm;&if qHkoGm;wmrsdK; r&dSygbl;/ 'Dawmh vdkif;awG[m tcsif;csif;
tNrJwrf;NydKifaeMuygw,f/
Isometric View
Isometric View [mvnf; Axonometric vdkyJjzpfygw,f/ Model &JU t&G,ftpm;udk wpfajy;nD
MunfhEdkifygw,f/'DAsL;udkMunfhcsif&ifuser view udkvSnfhMunfhvdkuf&if&ygw,f/
'DAsL;udk EngineerawG ArchitectawG
ModelerawGu Side Plan awGeJYtwl
Presentation jyvdkwJhtcg oHk;avh&dSMu
ygw,f/
tcsKd;rysufprintout xkwfEdkifygw,f/
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1.5 Managing Objects in the Scene1.5.1 Creating the Objects
Object wpfckudkpwifwnfaqmufawmhr,fqdk&ifCommand Panel uaejyKvkyf&rSmjzpfygw,f/
Create Panel
Geometry
Create vkyfEdkifwJhtrsKd;tpm;awGjzpfygw,f/
Geometry xJurSbmudkwnfaqmufcsifwmvJqdkwm
a½G;vdkufyg/
atmufuypönf;tm;vHk;ustandard primititive xJrSmyg0ifwJhtrsKd;tpm;awGomjzpfygw,f/
,ckvuf&dSselect jzpfaewJhypönf;&JUtvdktavsmuf
ay;xm;wJhemrnfeJUta&mifudkaz:jyay;wmjzpfygw,f/
object awGutrsKd;tpm;ay:rlwnfNyD;pwifwnfaqmuf&wJhyHkjcif;tenf;i,fpDuJGjym;ygw,f/Oyrm-
Box wpfckudkwnfaqmuf&iftvsm;?teH?tjrifhawGudkwGufcsuf&ayr,fvdkUspherepufvHk;wpfck-
wnfaqmufr,fqdk&ifawmhtcsif;udkwGufcsuf&r,fr[kwfvm;/olUtxmeJUolyJav/
tckyxrqHk;Box wpfckpNyD;wnfaqmufjyygr,f/
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Box udk a½G;vdkufwJhtcgoleJUywfowfwJhRollout uav;awGatmufrSm
xGufvmvdrfhr,f/ Creation Method rSm Cube udka½G;xm;r,fqdk&if Box [m
tvsm;teHtjrifhwlnDpGmxGufvmrSmjzpfygw,f/Box udkyJa&G;xm;r,fqdk&ifawmh
tvsm;teHtjrifhawGudkoD;jcm;pDrdrdbmomowfrSwfay;Edkifygw,f/tu,fí
cifAsm;u(oef&moef&m)tHpmwHk;yHkqJGcsifw,fqdk&ifawmhCube qdkwJhukAwHk;
udka&G;ayghAsm/'grSr[kwfyJacgif;wvm;vdkrsKd;yHkpHvdkcsifw,fqdk&ifawmhBox udkyJ
a&G;aygh/
NyD;awmh cifAsm;[m wdwdusus vkyfwufwJholqdk&if twdkif;twmudk
uGufwd vdkcsifrSmyJ/ Box udkajymygw,f/ tJ'gqdk&if Keyboard Entry qdkwJh
Rollout a&SUu+ yHkav;udkESdyfNyD; jzefUcsvdkuf/tJ'DrSmvdkcsifwJhtwdkif;twmudk
½dkufxnfhayawmh/ NyD;&ifcreate qdkwJhcvkwfudkESdyf?uJ..cifAsm;eJUuGufwdyJ..
tJav..cifAsm;vdkcsifwmeJUuGufwdyJ/
'guoGm;NyD;wnfaqmufr,fhae&mudk
owfrSwfay;vdkU&wJhwefzdk;awG/
vdkcsifwJhqdkufcsdefom½dkufayawmhAsKdU/
vdktyfoavmufsegment pdwfydkif;rIudkowfrSwfvdkU&ygw,f/
Segments qdkwmu object udk ydkNyD;nufanmapzdkU? aemufydkif;rSm vdktyfwJh tao;pdwf
jyKjyifajymif;vJrIawGvkyfwJhtcgtqifajyapzdkUtwGuftoHk;jyKwmjzpfygw,f/Segments awG,lwJhtcg
vdktyfoavmuf yrmPudkyJ,lwmaumif;ygw,f/vdkwmxuf avsmhoGm;&if ajyjypfrItm;avsmhoGm;NyD;
rvdktyfbJSegments trsm;BuD;,lxm;&ifvkyfief;pOfudkifwG,frIudkaES;auG;av;vHapEdkifygw,f/
aemufxyfNyD; pOf;pm;&rSmu'D object [m scene &JUt"duae&mrSmygovm;/tjznfhoabm
yJvm;/teD;uyfMunfhrSmvm;/ta0;uaeyJjyrSmvm;/'gawGygxnfhwGuf&ygr,f/rvdktyf&ifsegment enf;enf;eJUtvkyfvkyfwmydkaumif;ygw,f/uRefawmfwdkUqDupufawGudkvnf;em;vnfay;&ma&mufwmaygh/
ydkif;jzwfrIenf;awmhwGufcsufrIvnf;enf;wmayghAsm/
Gaming rSmqdk&ift"duvdktyfcsufuayghyg;vsifjrefzdkUyJav/'DawmhLow Polygon Model-ing qdkwJhydkif;pdwfxm;rIenf;yg;wJhwnfaqmufjcif;enf;vrf;udkoHk;Muwmjzpfygw,f/½kyfxGufaumif;zdkY
twGufuawmhTexturing enf;ynmawGudkoHk;Muygw,f/
3D ½kyf&Sif?AD'D,dkawGzefwnf;rItydkif;rSmMuawmht&nftaoG;udkt"duMunfhMuwmjzpfwJhtwGuf
High Polygon Modeling udkoHk;ygw,f/tJ'gaMumifh½kyf&SifxJu3D ½kyfeJY*drf;xJu3D ½kyfwdkYuGmjcm;rI
&dSaewmjzpfygw,f/tjcm;Rendering EquipmentsawG3D Techniques awGAnimators,Modelers awG&JU Talent eJY yg;eyfrIawG ay:rlwnfNyD;awmhvnf; &v'fawG trsKd;rsKd; ajymif;vJoGm;Edkifygw,f/
tmvl;zkwfwmenf;enf;rsm;oGm;NyD/a&SUqufoGm;MupdkYAsm/
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cifAsm;[m cube udka½G;xm;r,fqdk&if mouse udk b,fjrifuGif;uaerqdk wpfcsufxJEdSyfjyD;qJGvdkufwmeJY
ukAwHk;yHkxGufvmvdrfhr,f/box udka½G;xm;r,fqdk&ifawmhmouse udkESpfcsufESdyf&vdrfhr,f/yxrwpfcsufu
tvsm;?teHtwGufjzpfNyD;aemufwpfcsufutjrifhudkowfrSwfay;wmyg/Top view ufka½G;xm;?tvsm;teH
owfrSwfwJh yxrwpfcsufudk EdSyfNyD;qJGvdkufyg/mouse udkvTwfvdkuf&if tjrifhudkowfrSwfvdkY&aeygNyD/
pdwfBudKuftjrifh&&ifmouse udkEdSyfvdkuf?uJ..box wpfckqJGNyD;oGm;NyD/NyD;oGm;vdkUrSpdwfwdkif;rusao;bl;?
t½G,ftpm;udkjyefcsdefcsifao;w,fqdkvnf;&ygw,f/wpfckowdxm;&rSmuscale tool udkoHk;NyD;csDefvdkUvnf;
&ayr,fvdkYoleJYcsdefvdkuf&ifxyz twdkif;twmaz:jyrIawG[mrSefawmhrSmr[kwfygbl;/odyfBuD;wduszdkYrvdktyf
bl;qdk&ifawmhvkyfaygh/uGufwdtwdkif;twmvdkcsif&ifawmhModify Tab xJudkoGm;&ygr,f/Modify Tab udkEDSyfvdkuf&ifvuf&dSa½G;xm;wJhypönf;&JUtwdkif;twmtcsuftvufawGudkjrif&rSmjzpfygw,f/tJ'DrSmrS
jyifqifvdkwJh[mudkjyifEdkifwmyg/
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1.6 Selecting the Objects
t&m0wúKawGudka&G;cs,fudkifwG,fyHktajccHtcsufawGudkajymjycsifygw,f/'grSvdkcsifwJhajymif;vJrIawGudk
vdkcsifwJhypönf;awGudkyJa&G;cs,fNyD;vkyfEdkifrSmjzpfygw,f/
tck selection jzpfaewm ckwif(*'if)yHkpH yJ
jzpfygw,f/ wire frame view vdkY ac:wJh
t&m0xúK&JUzJGYpnf;wnfaqmufrIvrf;aMumif;
awGudk awGYEdkifwJh jrifuGif;yJ jzpfygw,f/
selection jzpfae&if tjzLa&mif taeeJY
jyygw,f/
'DyHkuawmh selection jzpfaewmudk smooth and shaded view vdkYac:wJh ta&mifudkyg
jrifEdkifwJh acsmarGYrIyg&dSwJh jrifuGif;uae
Munfhwm jzpfygw,f/ olYrSmuawmh object [mrjzLoGm;bJtjzLa&mif abmifav;rsm;om
az:jyay;rSmjzpfygw,f/
tm;vHk;udkselect vkyfcsif&ifEdit menu > Select All udka&G;?'grSr[kwfuD;bkwfuaeCtrl+A udkEdSyf/
tqifajyw,fr[kwfvm;/ypönf;wpfckudkcifAsm;uselect vkyfxm;w,fAsm/tckusawmhtJ'Dypönf;u
vJGNyD; usefwJh[mawGudk select vkyfcsifw,fqdkygpdkY/ tJ'Dtcg cifAsm;vkyf&rSmu Edit menu > Select Invert ?'grSr[kwfCtrl+I udkEdSyf/tJ'gajymif;jyefa&G;cs,frIyJ/
selection jzpfaewJhobject awGudkwdk;csifavsmhcsifw,fqdkkygpdkYAsm/Ctrl cvkwfudkzdxm;object awGudk
wpfckNyD;wpfck EdSyfoGm;vdkuf? selection xJudk object awGxyfwdk;vmygvdrfhr,f/tu,fvdkY selection jzpfNyD;om; object udk Ctrl eJYwJGNyD; xyfEdSyfvdkufr,fqdk&ifawmh tJ'D object [m selection xJuae
EkwfNyD;om;jzpfoGm;ygvdrfhr,f/Alt cvkwfudkEdSyfNyD;awmhvnf;selection udkavsmhvdkY&ygw,f/
bmwpfckudkrSselect rvkyfcsifawmhbl;qdk&ifawmhb,fobject rSr&dSwJhae&mtvGwfrSmclick EdSyfvdkuf½HkygyJ/
'grSr[kwf&ifEdit menu > Select None udka&G;ayghAsm/
1.6.1 Basics of Seleting Objects
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1.6.2 Using Named Selection Sets
wpfckxufydkwJh object awG&JU Selection jzpfaewJh tpktzJGUudk emrnfay;NyD; rSwfxm;jcif;tm;jzifh rMumcP
jyefjyefoHk;&wJhtcgrsKd;rSmtvGefxda&mufjrefqefapygw,f/
scene xJrSm&dSwJh vdkcsifwJh objects awGudk a&G;cs,fvdkufyg/ yHkxJutwdkif;qdk
pufvkH;yHk awGcsnf; a&G;vdkufr,f
qdkygpdkY/ tJ'gudk selection set xJrSm
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rSwfxm;vdkufvdkY &ygw,f/ 'DyHkt&qdk
3 Spheres vdkY ay;vdkufaygh/ NyD;&if
selection udk azsmufNyD; tjcm;vkyfp&m
awGudkvkyfEdkifygw,f/tJ'Dvdkvkyfae&if;eJY
ckeu pufvHk;oHk;ckudk select jyefvkyfcsifw,fqdk&ifwpfckcsif;pDvdkufNyD;
EdSyfp&mrvdkawmhygbl;/Named Selection Sets qdkwJhae&mujrSm;yHkav;udkEdSyfNyD;
ckeu ay;xm;wJh 3 Spheres qdkwmudk
a&G;vdkufwmeJYpufvHk;oHk;ckudka&G;NyD;om;
jzpfoGm;ygvdrfhr,f/
vuf&dSa&G;xm;wJhypönf;awGudkemrnfay;wJhae&m
emrnfay;xm;wJh a&G;cs,fypönf;rsm; tpktzJGYawGudk
jyifqifrIawGvkyfcsifw,fqdk&if'DcvkwfudkEdSyfvdkufyg/
'DvdkrsKd;emrnfay;xm;wJhtpktzJGYawGeJYtJ'DtpkxJrSm
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jyifqifcsifwm&dS&ifjyifaygh/
'Dae&mrSm wpfckajymcsifwmu Selection Sets qdkwJh
tpktzJGYvkyfxm;wmeJYGroup vkyfwmeJY rwlygbl;/ Selection Set wpfckxJrSm yg0ifaewJh object wpfck[mtjcm; Selection Set wpfckxJrSm yg0ifaeEdkifygw,f/ Oyrm- teDa&mif objects awGudk pkxm;wJh Selection Set wpfckxJrSm pufvHk;teDwpfckudk
xnfhxm;r,fqdkygpdkY/ aemufNyD;awmh pufvHk;awG csnf;pkxm;wJh
Selection Set xJrSmckeupufvHk;teDudkxyfxnfhxm;Edkifygw,f/
tJ'Dawmhb,fSelection Set udk,l,l pufvHk;teDudk select vkyfNyD;om; jzpfaeygvdrfhr,f/ Group vkyfwJhae&mrSmawmh
object wpfck[m Group wpfckxJrSmyJ yg0ifEdkifygw,f/ Group awGtrsm;BuD;udkvnf;Group wpfckxnf;rSmxnfhxm;Edkifygw,f/
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1.6.3 Using Selection Filters
Selection Filters qdkwmuawmhvdkcsifwJhtrsdK;tpm;awGudkcsnf;oD;oefYa&G;cs,frIvkyfcsifw,fqdk&if
oHk;ygw,f/default uawmhAll jzpfaeygw,f/trsdK;tpm;tm;vHk;udka&G;cs,fvdkY&w,fvdkYqdkvdkwmyg/
tJ'DrSmGeometry udk a&G;xm;r,fqdk&ifawmh scene xJrSmtjcm;objects awGtrsm;BuD; &dSayr,fvdkY
Geometry awGudkcsnf;yJa&G;vdkY&ygw,f/tjcm;objects awGudkxdvdkYawmif&rSmr[kwfygbl;/
Combos... qdkwmuawmhtrsKd;tpm;wpfcktxufppfxkwfa&G;cs,fcsifw,fqdk&ifoHk;ygw,f/
Combos... udka&G;vdkuf&ifwzufygtwdkif;awGY&ygvdrfhr,f/
tJ'DtcgvdkcsifwJh trsdK;tpm; ppfxkwfrIawGudk wJGzufxm;vdkY
&ygw,f/ Filter aygif;pyfNyD; vkyfcsifwJh trsdK;tpm;awGudk
wJGrSwfvdkufNyD;&ifAdd udkEdSyfvdkuf/Current Combinations qdkwJh tuGufxJrSm wJGzufxm;vdkufwJh Filter twGJtpyfudk
jrif&rSmjzpfygw,f/
All Class ID qdk&ifvnf;'DvdkyJjzpfygw,f/
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2.0 ModifiersUsing Modifiers Modifiers qdkwmuRefawmfwdkY jyKvkyfxm;wJhobjects awGudk ajymif;vJay;Edkifygw,f/auG;r,f?aumufr,f?
vdrfr,f?ydefr,f?azgif;r,fBudKufovdkjyKjyifrIawGvkyfEdkifygw,f/ tJ'DvdkjyKvkyfwJhae&mrSmModifiers awGwpfckNyD;
wpfck xyfxyf,lvdkY &ygw,f/ udk,f,lxm;wJh
Modifiers awGudk stack tqifhqifheJY jrifEdkif
ygw,f/tJ'DrSmvdkcsifwJhModifier qDudkoGm;NyD;
ajymif;vJrIawGjyKvkyfEdkifygao;w,f/
yHkrSm jyxm;wmuawmh twist modifier udkapply vkyfxm;wmyg/yxryHkrSmrvdrf&ao;ygbl;/'kwd,
yHkrSmawmhtenf;i,fvdrfxm;wmyg/'DbufaxmifhqHk;
yHkuawmh awmfawmfav;vdrfvdkufwJh yHkjzpfygw,f/
vdrfcsifoavmufvdrfaygh/
Modifiers awGeJYyufoufNyD;odxm;&r,fhtcsufawGuawmh-
*Object wpfckrSmModifiers ta&twGuftuefYtowfr&dS,lEdkifygw,f/
* ,loHk;xm;wJhModifier wpfckudkzsufvdkuf&ifoluaeajymif;vJxm;wmawGtm;vHk;aysmufukefygvdrfhr,f/
* Modifiers awGudkobject wpfckuaewpfckqDudkajymif;vdkY?aumfyDul;vdkY&ygw,f/Modifier Stack uae
vkyfEdkifygw,f/
* Modifiers awG&JU tpDtpOf[m ta&;BuD;ygw,f/ olwdkYawG[m wpfckNyD;wpfck tqifhqifh tvkyfvkyf
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Oyrm-Taper vkyfNyD;Bend vkyfwmeJY?Bend vkyfNyD;rSTaper vkyfwmeJYwlrSmr[kwfygbl;/
Transforms eJYModifiers eJYbmuGmovJ? Transforms qdkwmoHk;zufjrifwGufcsufjcif;&JUtajccHtusqHk;t&mawGyJjzpfygw,f/Modifiers awGeJYrwlwmu
transforms awG[mobject &JYtwGif;ydkif;zJGYpnf;rIeJYroufqdkifbJobject wpfckvHk;udkvHk;0ajymif;vJypfvdkufwmyg/
bmudk b,fvdk t&ifajymif;vdkufygap ta&;rBuD;bl;? b,f transform(scale,rotate,move) udk b,fEScgvkyfvkyf
olwdkYawG&JUwefzdk;az:jyrIuawmhwpfckxJygyJ/
Modifiers awGuusawmhobject &JUtwGif;ydkif;rSmtvkyfvkyfwmyg/Oyrm-object wpfckudktwist qdkwJhmodifier ay;vkdufwJhtcgtJ'Dobject &JUvertex awG&JUae&mawGajymif;vJoGm;NyD;object &JUtaetxm;tvdkufvdrfvdkufovdk
a&GUukefrSmjzpfygw,f/Modifiers rSmuobject wpfckvHk;udkjzpfapobject &JUwpdwfwydkif;udkuGufNyD;jzpfaptvkyfvkyf
apEdkifygw,f/olwdkYutpDtpOftwdkif;tvkyfvkyfw,f/NyD;awmhtJ'DtpDtpOfudkvnf;ajymif;vdkY&ygw,f/NyD;awmh
Modifiers awGudkon/off vkyfNyD;rjrifcsifao;&ifcPazsmufxm;vdkY&ygw,f/
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2.1 Basics of using Modifiers uRefawmfwdkY create panel uaeNyD; object wpfckudk jyKvkyfNyD;wJhtcg modify panel uaeNyD; object &JUparameter awG(tvsm;?teH?tcsif;pojzifh....)ajymif;vJvdkY&ygw,f/NyD;awmhModifiers awG,loHk;vdkY&w,f/
ypönf;wpfckckwnfaqmufvdkufyg
twdkif; twm udk pdwfBudKuf
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NyD;&ifModify Panel xJuModifier List xJrSmBend udk a&G;vdkufyg/ tck,lvkdufwJh Bend Modifier [m
rD;cdk;a&mif jzpfae&ifatmufuParemeters rSmoleJY
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ta&SUurD;vHk;yHkav;uwpfcsufEdSyfNyD;ydwfxm;vdkuf&if
Modifier [m object ay:rSm oufa&mufrI &dSrSm
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tckyHkrSm Bend &JU Angle wefzdk;udk wifvdkufwJhtcg
object [m auG;aumufoGm;wmudk awGU&ygvdrfhr,f/
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Modifiers awGxyfcgxyfcg,lNyD;oray;vdkufwm
bmrSef;rodwJh model wpfck jzpfvmwmaygh/
vHk;0vef;w,faemf/uRefawmfuawmhModifiers awGtm;vHk;udk rajymjyEdkifbl;Asm/ udk,fhzmom
prf;MunfhOD;ayghAsm/'DvdkyJprf;&if;eJYawGYoGm;wmyJ
r[kwfvm;/aygufw,faemf/
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Modifier Sub-Object Levels Modifiers awGrSmolwdkY&JUudk,fydkifparameters wefzdk;awG&dSygw,f/
Gizmo qdkwmuModifier &JUajymif;vJrIyHko@mefudkt0ga&mifabmifcwfxm;yHkeJYaz:jyay;xm;wmyg/tJ'gudk
Modifier Stack xJrSmwpfcsufEdSyfvdkufNyD;t0ga&mifav;jyae&ifa&TUvkdYvSnfhvdkU&ygw,f/
Center qdkwmuawmh Modifier &JU Pivot Point tajcwnf ajymif;vJrIae&m vdkY oHk;&rvm;yJ/ Center udk
rlwnfNyD;Modifier utvkyfvkyfwmyg/olYudkvnf;t0ga&mifajymif;oGm;atmifEdSyfNyD;Transform vkyfvdkY&ygw,f/
owdxm; &rSmu Transform vkyfNyD;wmeJU tJ'D t0ga&mifjzpfaewmudk wpfcsufxyfEdSyfNyD; jyefazsmufxm;vdkufzdkYyJ
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2.2 Using the Buttons
Modifier Stack udkatmufucvkwfuav;awGoHk;NyD;Manage vkyfEdkifygw,f/
Pin Stack qdkwJh ckvkwfudk EdSyfxm;vdkuf&if tckvuf&dS a&G;cs,fxm;wJh object &JU stack udk taoudkif xm;vdkufovdkrsdK;yg/ ajymcsifwmu Box01 udk select vkyfNyD; pin stack udkEdSyfxm;vdkuf&ifaemuftjcm;object udkoGm;select vkyfvdkufvnf;Box01 &JUstack udkom
jrifawGYae&rSm jzpfygw,f/tJ'DtcsdefrSm Pin Stack udkxyfEdSyfvdkufr,fqdk&ifawmhvuf&dS
object &JUstack udkjrif&rSmyg/
Show End Result ckvkwfudkEdSyfxm;r,fqdk&ifawmh,lxm;orQModifiers tm;vHk;&JUaemufqHk;
&v'fudkawGU&ygvdrfhr,f/olYudkomydwfxm;r,fqdk&ifawmhvuf&dSa&G;xm;wJhModifier txdyJ
ajymif;vJrIudkjyay;ygvdrfhr,f/
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3.0 Basics of Modeling uRefawmfwdkY avhusifhcef;av;awG vkyf&if;eJY object awGudk b,fvdkwnfaqmuf oGm;w,fqdkwm
MunfhMu&atmif/
aemufxyfbox wpfckxyfqJGNyD;Modify Panel xJrSm Length:5, Width:5, Height:150 vdkY
½dkufxnfhvdkufygOD;/pm;yJGwdkifaygh/
pm;yJGwdkifeJY wlatmif
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tay:pD;u jrif&wJhTop View udkoGm;vdkufyg/ NyD;&if'kwd,create vkyfxm;wJhBox02 udka½G;?Shift udkESdyfxm;NyD;
Y 0if½dk; twdkif; qJGwifvdkufyg/ dialog box usvm&if Copy udka½G;NyD; Ok ESdyfvdkufyg/ uJ tckqdk&if pm;yJGwdkif
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qJGwif Top view rSmyJpm;yJGajcaxmufESpfckpvHk;udkControl eJYwJGESdyfNyD;select vkyfyg/ NyD;&if x 0if½dk; twdkif; Shift ESdyfNyD; Copy xyfyGm;vdkufygOD;/
pm;yJGwdkifav;ckjzpfNyDaygh/
Left view udkoGm;NyD;wdkifwpfwdkifudka½G;xm;vdkuf/Rotate vkyfrSmjzpfwJh
twGufE udkESdyfvdkufyg/
3.0.1 Modelling the Table 3dsmax udkzGifhvdkufyg/ tckvkyfjyrSmu pm;yJGyHkyJjzpfygw,f/ Create>Geometry>Object Type>Box udk
a½G;vdkufyg/NyD;&ifparameters rSmatmufygtwdkif;½dkufvdkufyg/
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Shift udkESdyfNyD; qJGvSnfhcsvdkufyg/ uefYvefYjzwfwef; wpfck
xGufvmwm awGY&ygr,f/ �0 'D*&D wdwdusus jzpfatmif
x wefzdk;rSm �0 vdkY ½dkufxnfhvdkufyg/ NyD;&if olYudk tay:
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copy
tJ'Dwef;udkvnf;usefwJhtjcrf;qDcopy xyfyGm;ay;vdkufwJhtcgtxufygyHktwdkif;jrif&ygvdrfhr,f/NyD;&ifLength:5, Width:5, Height:255 parameters owfrSwfxm;wJhBox wpfckcreate vkyfNyD;tv,fwef;tjzpfcsdwfqufay;vkdufwJh
tcgpm;yJGyHkav;ydkNyD;yDjyifvmygNyD/
Default Material uyfxm;wJhpm;yJGyHkjzpfygw,f/opfom;pm;yJG
vdkcsif&ifawmhopfom;Texture uyfvdkuf½Hkaygh/Material Editor udkzGifhvdkufyg/M udkESdyfvdkuf&if&ygw,f/
Material Editor udkzGifhNyD;wJhaemuf Get Material qdkwJhcvkwfudkESdyfvdkufyg/Create vkyfxm;NyD;om;udk
,loHk;r,f qdkygawmh/ b,fu,lrvJqdkawmh Mtl Library xJuaeaygh/Material awGudkPreview cyfBuD;BuD;av;jrifcsif&ifView Large Icons qdkwmudk
ESdyfxm;vdkufNyD;awmhvdkcsifwJhMaterial udka&G;vdkuf
½HkygyJ/tckawmhopfom;udkvdkcsifwmjzpfwJhtwGuf
Wood_Ashen udk a½G;vdkufyg/ NyD;&if objects tm;vHk;udkselect vkyfxm;vdkufNyD;Assign Material to selection cvkwfudkESdyfvdkufyg/
tJ'DvdkESdyfvdkufwJhtcgvuf&dSa½G;cs,fxm;wJhMaterial [m
Object awGtm;vHk;udkoGm;NyD;Apply vkyfygvdrfhr,f/
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uJ awGYwJhtwdkif;yJ opfom;pm;yJG jzpfoGm;NyDr[kwfvm;/
'gayr,fh opfom; tayG;BuD;u odyfBuD;vGef;raebl;vm;/
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r&dSbl;vm;/&dSwmaygh/Material Editor xJrSmvuf&dSMaterial udka½G;xm;?Get Material eJYMtl Library xJoGm;NyD;Wood Oak udka½G;vdkuf&ifydknufanmwJhopfom;pm;yJGjzpfoGm;NyDaygh/
'Dxufenf;enf; ydkNyD;nufanmwJh pm;yJGvdkcsif&ifawmh
pm;yJG rsufESmjyifudk Box eJY wnfaqmufwJhtpm;
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olYudkqJG&ifMouse oHk;csufESdyf&w,faemf/tvsm;teH
twGufwpfcsuf?tjrifhtwGufwpfcsuf?tem;vHk;0ef;rI
twGwfwpfcsufyg/
Material Editor xJuopfom;Texture &JUSpecu-lar Level eJYGlossiness wefzdk;awGudkjrSifhay;vkdufyg/
opfom;&JYrsufESmjyif[muGefysLwmeJYjyifvdkufovdk
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ckwcgF� udkESdyfr,fqdk&ifawmhckeuyHkxufydknufanmwJh
pm;yJGrsufESmjyifudk awGUjrif&rSmyg/ aygvpf wifNyD;om;aemf/
aps;BuD;w,f/&Sm;w,f/trsdK;tpm;aumif;w,f/ra&mif;bl;/
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3.0.2 Creating Lathe Objects wGifcHkrSm vkyfovdkrsdK; opfom;awGudk yGwfvHk;yHkpH vdkcsifw,fqdk&if Lathe qdkwJh Modifier udk oHk;ygw,f/
olUudkusawmhShape vdkYac:wJhLine awGeJYwJGoHk;&ygw,f/vkyfMunfh&atmif/
Shape udkoHk;NyDa[hqdk&ifShape awGudkControl vkyfwJhenf;awGudkodxm;rSjzpfygvdrfhr,f/
Front View udk Active jzpfatmifvkyfxm;NyD; Shapes xJu Splines xJu Line udk a½G;NyD;
ab;bufuyHktwdkif;qJGvdkufyg/tay:upqJGqJG atmufupqJGqJGtqifajyygw,f/ Line udktqHk;o
wfcsifNyDqdk&ifawmh right click ESdyfvdkuf&if jywfNyD/ NyD;vdkYolUudkEdit vkyfcsif&if1 udkEdSyfvdkuf?ab;u
Modifier Stack xJrSm Vertex qdkwJh Sub-object Level udk a&mufaeygvdrfhr,f/ tJ'DtcsdefrSm vertex awGudkjyifqifvdkY&ygNyD/yHkrSm0dkif;jyxm;wJhab;bufudkcRefxGufaewJhvertex udka&G;vdkufyg/right-click ESdyfNyD;smooth udka½G;vdkuf?tJ'Daxmifhav;[mvHk;vHk;av;jzpfoGm;ygvdrfhr,f/usefwJhaxmifhawGudkvnf;
tjcm;axmifhwpfckudkselect vkyfvdkufNyD;right-click ESdyf?Bezier Corner udk
a½G;vdkufyg/twef;av;ESpfwef;xGufvmwmawGY&ygvdrfhr,f/tJ'Dtwef;
av;awG&JUxdyfutpdrf;a&mifav;udkudkifNyD;pdwfBudKufcsdefndSvdkY&ygw,f/
'gayr,fh wpfcgwpfav udkifNyD;a½TYvdkufwJhtcg 0if½dk;wpfzufwnf;udkyJ
a½GUaer,fqdk&if gizmo &JU 0if½dk;ESpfckMum;xJu av;axmifhuGufav;udk
wpfcsufESdyfNyD;0goGm;atmifvkyfvdkufNyD;&ifckeuhandle av;awGudkudkif?
BudKufovdka½TUvdkY&ygNyD/bezier udka½G;r,fqdk&ifhandle wpfzufudkudkif&if
ESpfzufvHk;vdkufNyD;vIyfygw,f/corner udka½G;vdkufr,fqdk&ifaxmifhcsdK;yHkpH
twdkif;jyefjzpfoGm;NyD;handle awGvnf;aysmufukefygvdrfhr,f/
ab;uyHktwdkif;av;qJGNyD;oGm;NyDqdk&ifyGwfvHk;yHkpHvkyfvdkY&NyDaygh/vertex udkselect jzpfaewmudk
jyefazsmufxm;zdkYrarhygeJY/NyD;&ifModifier List xJuLathe udka½G;vdkufyg/
yGwfvHk;yHkpHtwdkif;awmhxGufvmyg&JUvdkcsifwJhyHkpHawmhr[kwfygbl;/tJ'Dawmhb,fvdkjyifMurvJ/
1 udkESdyfvdkufaygh/Modifier Stack xJrSmLathe &JUAxis udka½TUvdkY&ygNyD/vdkcsifwJhtaetxm;
&atmifcsdefEdkifygNyD/enf;enf;csif;a½TUMunfhvdkuf&ifajymif;vJoGm;wJhyHkpHudkawGU&ygvdrfhr,f/
nmzufrSmjyxm;ovdkrsdK;yGwfvHk;yHkxGufvmygvdrfhr,f/0&efwm
rSmvnf;oHk;vdkY&w,f/avSum;vufwef;vnf;vkyfvdkY&w,f/pm;yJG
ajcaxmufvnf;vkyfvdkY &w,fav/ ckewkef;u uRefawmfqJGjywJh
pm;yJGyHk&JU atmufajcwdkifawG ae&mrSm 'Dwdkifudktpm;xdk;vdkuf&if
ydkvSoGm;rSmaygh/
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Lathe udk oHk;NyD; wdkifvHk;awGyJ vkyfvdkY&wm r[kwfygbl;/ tjcm; objects awGvnf; vkyfvdkY&ygao;w,f/
uRefawmfaemufwpfckxyfqJGjyr,f/ckwpfcgvkyfjyrSmtdk;Astdk;/
'Dwpfcg Fronte View rSm Line eJYyJ tckjyxm;wJhyHk
twdkif; qJGvdkufyg/ tao;pdwfawmh rjyawmhbl;Asm/
ckeuajymxm;wJhtwdkif;oifhavsmfwJhae&mrSmvertex av;awGcsNyD;qJGoGm;vdkuf/NyD;rSmvertex wpfckcsif;pDudk
a½G;NyD;right-click EdSyfvdkovdkBezier Corner, Bezier, Smooth, Corner pwmawGudk ajymif;NyD; jyKjyifacsaygh/
ab;rSm jyxm;wJh yHktwdkif;&&if Lathe Modifier udk
,lvdkufyg/
jrifwJhtwdkif;yJvdkcsifovdk r&jyefbl;/bmyHkBuD;xGufaerSef; rodbl;/
tJ'Dawmh1 udkESdyfNyDAxis udkjyifa½TYwmaygh/Front View uaeyJx 0if½dk;twdkif;
enf;enf;a½TUMunfhvdkufyg/vdkcsifwJhtaetxm;&wJhtxdaygh/
tdk;yHkuawmh ay:vmNyD/ 'gayr,fh wpfcgwpfav
us&ifLathe Object awG[majymif;jyefBuD;jrifae&
wufw,f/ tjyifydkif;eJY twGif;ydkif; ajymif;jyefaz:
jy aewmrsdK;aygh/ tJ'Dtcgus&if Lathe &JUParameters atmufu Flip Normals &JU Check Box udk On ay;vdkufyg/ tJ'gqdk twnfhjrif&NyD/
olUudkvdktyfrSomoHk;&ygw,f/ cifAsm;&JU tdk;u
odyfrnufbl;qdk&if Segments: udkwifvdkufaygh/
Segment rsm;avtdk;vSav/
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om;awG jywfaeovdk jzpfaeygao;w,f/
Material uyfvdkufrStJ'Djyóemudk&Sif;vdkU
&rSmyg/M udkEdSyfvdkufyg/
tckqJGaewmbmtdk;vJ/oHtdk;vm;?'eftdk;vm;?ajrtdk;vm;?aMu;tdk;vm;?udk,fvdkcsifwJhtay:rlwnfNyD;Ma-terial udkCreate vkyfMuwmaygh/Material topfwpfckCreate vkyfMunfhMupdkUAsm/
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Material Editor xJutoHk;rjyK&ao;wJhMaterial tvGwfwpfckudk
a½G;xm;vdkufNyD; Diffuse vdkUa&;xm;wJh tuGufav;udk ESdyfNyD;
ta&mif wpfckckudk a½G;vdkufyg/ tckajrtdk;vkyfMunfhrSm jzpfvdkY
tkwfa&mifvdkrsdK; ta&mifudk a½G;vdkufaygh/ NyD;&if Close udk
ESdyfvdkufyg/tJ'guolY&JUtajccHta&mifyg/
tdk;ajymifajymifav; vdkcsifw,fqdk&ifawmh Specular Level eJYGlossiness udkwifay;vkduf½Hkaygh/NyD;&ifMaterial ukdObject qDrSm
Assign vkyfvdkufyg/ Render ay;Munfhvdkuf&if atmufygtwdkif;
awGU&ygvdrfhr,f/
tdk;Ekwfcrf;ujywfaewkef;yJ/b,fvdkvkyfMurwkef;/Material &JUShader Basic Parameters atmufrSm2 Sided qdkwJhCheck Box udk EdSyfxm;vdkufaygh/Object &JUtwGif;bufa&mtjyifbufa&mMaterial udkApply vkyfay;wJh
oabmyg/b,fvdkajymif;vJoGm;ovJMunfh&atmif/
awGUvm; ydkNyD;awmh obm0us oGm;NyD/ 'gayr,fhAsm
uRefawmhftdk;BuD; (uRefawmfqJGxm;wJh a&tdk;BuD;) udkMunfh&wm
t0usOf;aeovdkyJ/[kwfw,fr[kwfvm;/jyefcsJUcsifvm;?&wmaygh/
csJUwmrsm;vG,fvGef;vdkY/Modifier Stack xJrSmLine udkESdyfvdkuf/
vertex txdoGm;/aemufqHk;xGufvmr,fhresult udkwpfNydKifwnf;
jrifcsif&ifatmufuShow end result cvkwfudkOn xm;/Front View uaeNyD;rSvertex awGudktajymif;tvJvkyfvdkuf/Lathe vkyfxm;wJhtdk;yHkygvdkufNyD;ajymif;vJwmawGU&ygvdrfhr,f/
uJtckwpfcgxyfNyD;t&pf&Snf&OD;r,fqdk&ifjzifh
'Dtdk;BuD;uajymifacsmBuD;qdkawmhumyvwfpwpftdk;vdkvdk
jzpfaew,f/ajrtdk;qdk&ifcyfMurf;Murf;av;jzpfae&r,f
r[kwfvm;/ Material Editor xJrSm wpfckckvkyfMunfh
&atmif/
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ckeuuRefawmfwdkUcreate vkyfxm;wJhMaterial udkudk,fh
pdwfBudKuf emrnfay;xm;vdkU&ygw,f/ aemufydkif;Materials awG
rsm;vmwJhtcg emrnfay;xm;awmh &Sm&vG,fwmaygh/ tckawmh
a&tdk;rSmuyfwmrdkYvdkYPot Material vdkYay;xm;vdkufw,f/
NyD;awmhatmufuMaps qdkwJhRollout udkwpfcsufEdSyfNyD;
jzefYcsvdkufyg/Bump vdkYa&;xm;wJhab;wnfhwnfhuNone qdkwJh
ae&mrSm wpfcsufxyfEdSyfvdkufyg/ Bump qdkwmu azgif;<uav;
jzpfatmifvkyfwmyg/jAKwfxwJhyHkpHazgif;<ur,fqdkawmhMaterial/ Map Browser ay:vm&ifNoise udka½G;vdkufyg/
tckMaterial Editor rSmjrifae&wmuBump &JUParameters awGyg/ckeuNoise udka½G;xm;vdkufwJhtwGufatmufrSmNoise Parameters udkajymif;vJjyifqifEdkifygw,f/Size udk1 avmuftxd
avsmhcsay;vdkuf&if jAKwfxrI[mpdwfpdwfuav; jzpfaeygvdrfhr,f/
tay:wqifhjzpfwJhPot Material qDudkjyefoGm;csifw,fqdk&ifGo to parent qdkwJhjrSm;yHkcvkwfudkEdSyfEdkifygw,f/Material &JUPreview udkcyfBuD;BuD;Munfhcsifw,fqdk&iftJ'DMaterial ay:rSmDouble Click ESdyfvdkuf&ifWindow av;wpfckeJYcyfBuD;BuD;jrifEdkifygw,f/
nmzuftjcrf;uBacklight cvkwfav;uawmhaemufrD;tzGifh
tydwfvkyfwmaygh/Material &JUaemufydkif;tvif;jyefrIudkMunfhcsif&if
oHk;ygw,f/ On xm;wmeJY Off xm;wm bmuGmovJ qdkwm
atmufrSm,SOfMunfhaygh/
< Double Click
Backlight On Backlight Off
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tckqdk&iftdk;yHkawmhqJGNyD;oGm;NyDAsm/
Render Window rSmjrif&wJhtwdkif;ygyJ/
tJ'DrSmawGY&wJhcvkwfav;awGudk
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olwdkYawGubmawGrsm;vkyfay;ovJ
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3.0.3 Controls of Render Window
Save Bitmap cvkwfjzpfygw,f/vuf&dSRender ay;xm;wJhyHkudSave vkyfcsif&if oHk;ygw,f/ olYudkEdSyfvdkuf&if odrf;zdkYae&m vmawmif;
ygvdrfhr,f/ Image File Format awmfawmfrsm;rsm;udk a½G;NyD; save vkyfEdkifygw,f/
Clone Rendered Currend Frame Window uusawmhvuf&dSRender ay;xm;wJhyHkudkWindow topfwpfckyGm;,lvdkufwmjzpfygw,f/yxr
Render ay;xm;wJhyHkeJY aemuf Render ay;wJhyHkawGudk EIdif;,SOfMunfh
csifw,fqdk&ifoHk;Edkifwmaygh/
Enable Red Channel, Enable Green Channel, Enable Blue Channel qdkwJhcvkwfawGuawmhR,G,B Channels awGudkoD;oefYpD
Munfhcsif&ifoHk;ygw,f/tckRed Channel udkrMunfhcsif&ifydwfxm;
vdkuf½Hkaygh/tpdrf;eJYtjymESpfckyJusefwJhtcgab;uyHkudkMunfhyg/
Display Alpha Channel qdkwmuawmh Render ay;vdkufwJhtcg
object r&dSwJhae&meJYobject &dSwJhae&mudk cGJjcm;jyay;wm jzpfygw,f/
olYudkESdyfxm;vdkuf&ifab;uyHktwdkif;object &dSwJhae&mudktjzLa&mifeJY
jyNyD;object r&dS&iftrnf;a&mifeJYaz:jyay;ygw,f/
Monochrome jzpfygw,f/oluawmh yHkudk tjzLtrnf;ESpfa&mifxJeJY
az:jyrSmjzpfygw,f/
Clear qdkwJhckvkwfuawmhclear vkyfwmyg/vuf&dSRender vkyfxm;wJh
yHkudkrMunfhcsifawmhvdkU&Sif;ypfvdkufwmqdkygawmh/
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Render Window xJuyHkay:rSmRight Click axmufa½TUNyD;Eye Dropper av;eJYta&mifawGudkpkyf,lxm;ovdkrsdK;
rSwfxm;vdkufvdkY&ygw,f/ tJ'DvdkrSwfxm;vdkufwJh ta&mifudk tay:bufu tuGufav;xJrSm jrifae&ygvdrfhr,f/
tJ'DtuGufav;xJrSmRight Click axmufNyD;ta&mifudkcopy vkyfxm;vdkY&ygw,f/vdktyf&ifMaterial Editor xJu
Diffuse Color xJudkpaste vkyf,lvdkY&wmaygh/uRefawmfuawmhroHk;jzpfoavmufyJAs/
Render Window xJrSmControl eJYwJGNyD;Click EdSyf&ifZoom csJUay;ygw,f/64 qtxdcsJUvdkY&w,fAsm/csHKUr,f
qdk&ifawmhControl eJYRight Click udkwJGEdSyfEdkifygw,f/olUrSmawmh16 qtxdqJGpdypfvdkufvdkY&ygw,f/
[kwfygNyDuRefawmfwdkYModeling bufudk jyefoGm;Mu&atmif/a&tdk;zHk;yef;uefjym;qJGMu&atmif/olvnf;
a&tdk;vdkyJLathe eJYyJvkyfwmyJ/
tckvdkqdkawmhtdk;eJYtzHk;eJY yPm&oGm;NyD r[kwfvm;/
usefwJhcGufwdkYtkyfaqmif;wdkYudkawmhudk,fhtm;udk,fudk;
vdkufygawmhaemf/
Line qJGr,f/
Lathevkyfvdkufr,f/
Perspective View uaeMunfhvdkufOD;r,f/
Render ay;vdkufr,f/
3D Studio Max Learning Guide Page-34
4.0 Customizing the User Interface
uRefawmfwdkY[m Software wpfckudk a&&SnfoHk;r,fqdk&if udk,feJYtqiftajyqHk; yHkpHudkjyKjyif,lxm;r,fqdk&if
toHk;jyK &wmydkNyD;xdxda&mufa&mufeJY jrefjrefqefqef &dSrSmjzpfygw,f/tJ'DvdkjyKjyif,lr,fqdk&ifCustomize qdkwJh
Menu udkEdSyfNyD;Customize User Interface udka½G;vdkufyg/
yxrqHk;awGU&wJhKeyboard qdkwm
u Keyboard Shortcut awGudk
jyKjyifowfrSwfay;vdkY&wJhae&myg/
tckvuf&dSowfrSwfxm;wJhshortcut awGudkvnf;awGUEdkifygw,f/Select and Move qdk W ? Select and Rotate qdk&ifE vdkYe*dkuwnf;u
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&dSygw,f/Shortcut owfrSwfcsif&if
vdkcsifwJhAction udka½G;xm;?ab;u
Hot Key qdkwJhae&mrSm Cursor csNyD; udk,fay;csifwJh Shortcut udk ay;vdkuf/ tu,fvdkYrsm;
udk,fay;vdkufwJh Key u tjcm;
Action wpfckudkowfrSwfay;NyD;om;
qdk&if Assigned to qdkwJhae&mrSm
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bmyJjzpfjzpfuGm qdkNyD; Assign udkEdSyfvdkufr,fqdk&if t&ifuowfrSwfxm;wJh Action twGuf Key [m
ysufoGm;NyD;tckAssign vkyfvdkufwJhAction twGufyJtvkyfvkyfay;rSmyg/owfrSwfNyD;om;Key udkjye
fzsufcsifw,fqdk&ifawmhtJ'DAction udka&G;NyD;Remove udkEdSyfvdkufayghAsm/
Write Keyboard Chart qdkwmuawmhtckowfrSwfxm;wJhHotKeys awGudkText File wpfckrSmoGm;az:
jyay;apcsif&ifEdSyfvdkufNyD;File Name eJYPath ay;NyD;Save vkyfvdkuf&ifaemufvdkwJhtcgoGm;MunfhvdkY
&wmaygh/
[dktay:uGroup: wdkYCategory: wdkYxJrSmudk,fvdkcsifwJhtydkif;oyfoyfpDcJGNyD;MunfhvdkY&ygw,f/Oyrm-
File Menu xJuAction awGudkyJjyifcsifwmvm;Edit xJu[myJvm;pojzifhaygh/
Save qdkwmutckrdrdpdwfBudKufowfrSwfay;xm;vdkufwJhHotKeys awGudksave vkyfxm;ay;wmyg/udk,fh&JU
setting awGudktjcm;wpfa,mufuvmajymif;oGm;cJh&if jyefac:oHk;vdkY &wmaygh/tJ'Dvdkjyefac:r,fqdk&if
Load udkEdSyfNyD; rdrdodrf;xm;wJh Kefyboard Shortcut File ukdoGm;a½G;vdkuf½HkygyJ/ .kbd eJY odrf;ygw,f/
Reset uawmhrlvtaetxm;udkjyefoGm;jcif;yg/
b,favmufyJ Key awGowfrSwfxm; owfrSwfxm; tay:em;u Active qdkwJh CheckBox udk Off xm;r,fqdk&ifawmhHotKey awGtvkyfvkyfrSmr[kwfygbl;/
3D Studio Max Learning Guide Page-35
Toolbars qdkwmuawmh udk,fhpdwfBudKuf? udk,f
cPcPoHk;avh&dSwJhTools awGudkwpfae&mxJrSm
pka0;xm; vdkwJhtcgrSm oHk;Edkifw,f/ e*dkwnf;u
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,loHk;Edkifw,f/rvdkawmh&ifzsufypfEdkifw,f/Hide udkEdSyfNyD;azsmufEdkifaz:Edkifw,f/
udk,fhpdwfwdkif;us Toolbar vkyfawmhr,fqdk&if
New udkEdSyfvdkufyg/ udk,fh&JU Toolbar udk
emrnfwpfckck ay;vdkufyg/ Ok EdSyfvdkufwJhtcg
udk,fay;vdkufwJhemrnfeJYToolbar tvGwfwpfckudk
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tJ'DtcgrSm Action atmufu udk,fvdkcsifwJh Tools awGudk Click n Drag EdSyfqJGNyD; rdrd&JU Toolbar xJxnfhvdkuf ½HkygyJ/ tJ'gqdk&if Tools awGudk wpfae&mjcif;pD avsmuf&Smaep&m rvdkawmhyJ udk,fh&JU
pdwfBudKufypönf;av;awGpkxm;wJhae&mwpfckxJuae&EdkifNyDaygh/
Quads qdkwmu Right Click EdSyfvdkufwJhtcg
ay:vmwJhav;axmifhuGufawGxJuAction awG
ayghAsm/tJ'DAction awGuoHk;&wmodyftxm
rusbl;qdk&ifudk,fhpdwfBudKufvkyf,laygh/
t0ga&mifjyxm;wmuvuf&dSLabel rSmjyxm;wJh
Action tpktzGJYaygh/Label udkemrnfajymif;ay;
Edkifw,f/ tjcm;tuGufawGudkvnf; ajymif;EdSyf
Edkifw,f?jyifqifcsif&ifawmhb,fzuftjcrf;u
Action awGxJuvnf; ,lEdkifw,f/
olYtuefYeJYolydkif;jcm;xm;csif&ifSeparator udk
xnfhay;&w,f/ Menus awGudkawmif Right Click EdSyfvdkuf½HkeJYoHk;vdkY&atmifqJGxnfhxm;vdkY
&ao;w,f/
3D Studio Max Learning Guide Page-36
Menus uawmh&Sif;ygw,fAsm/b,fMenu xJrSmbm
Actions awG? bm Tools awG xnfhxm;rvJqdkwm
owfrSwfay;xm;wJhae&maygh/uRefawmfuawmhrlv
atmf&D*sife,ftwdkif;yJoHk;aewmygyJ/olrsm;utqif
tajyqHk; jzpfatmif vkyfxm;ay;wmyJ r[kwfvm;/
rBudKufbl;ajymif;csifygw,fqdk&ifawmhMenu wpfck
csif;pDudkoGm; rvdkwmjzKwf vdkwmxyfaygif;xnfh?
udk,foHk;wJhSoftware udk,fhpdwfBudKufvkyfaygh/
tJ'gtjyif udk,fhbmomudk,f Menu topfvnf;
jyKvkyfxm;vdkY&ygw,f/New udkESdyfvdkufNyD;emrnfay;
vdkuf&if Menus &JU atmufxJrSm udk,fay;xm;wJh
emrnfeJY Menu topfwpfck ay:vmygr,f/
tJ'gudkESdyfNyD; 'Dbuftjcrf;u vuf&dSoHk;aewJh
Menus awGbufudk qJGxnfhvdkufyg/ jyD;&if tJ'D Menu atmufrSmpdwfBudKufTools awGxnfhxm;NyD;
oHk;EdkifygNyD/
Color xJrSmawmh ta&mifawG &dSwmayghAsm/
ajymcsifwmu b,fta&mifu bmudk
&nfnTef;w,f qdkwm owfrSwfay;xm;wJh
ae&maygh/ Default qdk&if Active jzpfaewJh
ViewPort udk t0ga&mifeJY jyw,fr[kwfvm;/
tJ'gudkajymif;csif&if Viewport Active Border udk a½G;xm; NyD;&if Color: xJuae oGm;NyD;
udk,fhpdwfBudKuf ta&mifajymif;ypf vdkufaygh/
tjcm; ta&mifawGudkvJ tqifajyovdk
ajymif;xm;vdkY&ygw,f/
Apply Colors Now udkESdyfvdkuf&ifawmh
ta&mifawGcsufcsif;ajymif;vJoGm;wmawGY&yg
vdrfhr,f/
3D Studio Max Learning Guide Page-3�
1.0 Modeling1.1 Modeling a Pawn
'Davhusifhcef;rSmppfwk&ift½kyfwpfckjzpfwJhPawn yHkudkwnfaqmufMunfhrSm jzpfygw,f/Spline udk oHk;NyD; Pawn &JU Outline udkqJG,lr,f/ Spline udk aocsm Edit vkyfr,f/ Lathe eJY Pawn yHk&atmifqGJr,f/
2D outline uae3D model jzpfatmifvkyfygr,f/'Davhusifhcef;&JUfile udk\tutorials\intro_to_modeling folder xJrSm&SmMunfhEdkifygw,f/
vdktyfaomuRrf;usifrI=pwiftoHk;jyKol
Mumcsdef =15rdepf
3DsMax udkpzGifhvdkufyg/zGifhNyD;om;qdk&ifawmhFile>Reset udkEdSyfvdkufyg/
Ste up the viewport background Pawn yHkqJGzdkYtwGuftjyifuwu,fhppfwk&ift½kyfudktajccHudk;um;zdkY,l&ygr,f/viewport xJudkt½kyfyHkudkqJGxnfhxm;zdkYvdkygw,f/
1/Front viewport udkright-click EdSyfNyD;current (t0ga&mifabmif)jzpfaeatmifvkyfvdkufyg/
2/Views Menu xJuviewport background udka&G;vdkufyg/Alt+B EdSyfvnf;&ygw,f/
3/File udkEdSyfNyD;awmhIntro_to_modeling folder xJuref-chess.jpg udka½G;vdkufyg/
4/Aspect Ratio atmufrSmMatch Bitmap udka½G;vdkufyg/tJ'grSomaemufcH,lxm;wJhyHk[m
tcsdK;ysufwmrsdK;rjzpfrSmyg/
5/nmzufuLock Zoom/Pan udkvnf;a½G;xm;ay;&ygr,f/'grSzoom tcsHKUtcsJUvkyfwmwdkY
pana½TUwmjyKwmrsdK;vkyfwJhtcgtqifajyrSmyg/
6/OK EdSyfvdkufwJhtcgviewport xJrSmaemufcHyHkudkjrifawGU&rSmjzpfygw,f/G udkEdSyfNyD;grid vdkif;awGudkazsmufxm;vdkufyg/'Davhusifhcef;twGufgrid oHk;zdkYrvdkygbl;/
3D Studio Max Learning Guide Page-3�
tckqdk&ifpawn udkpqJGzdkYtoifhjzpfygNyD/
1/ pawn yHkudkFront view rSmaocsmjrif&atmifzoom csJU,lxm;yg/
2/ Create panel xJrSmShapes udkEdSyf?Line udk,lvdkufyg/
3/ Creation Method Rollout xJrSmInitial Type a&mDrag Type a&mESpfckpvHk;udk
Corner udka½G;xm;yg/'grSomline qJGwJhtcgtauG;awGrxGufbJajzmifhajzmifhwef;wef;
&&dSrSmyg/
4/ Front Viewport xJrSmpawn yHk&JUxdyfwnfhwnfhrSmwpfcsufEdSyfNyD;point wpfckcsyg/
NyD;&ifshift udkEdSyfxm;NyD;atmufajcwnfhwnfhrSmaemufxyf point wpfckcsyg/
5/ shift udkxyfEdSyfxm;NyD;nmzufatmufaxmifhrSmpoint wpfckcsyg/
6/ tJ'Dae&mpNyD;aemufcHyHktwdkif;teD;pyfqHk;vdkufNyD;point awGvdkufcsoGm;vdkufyg/
yxrqHk;point udkjyefa&mufoGm;wJhtxdaygh/
7/ yxrqHk; point udkoGm;EdSyfvdkufwJhtcg Close spline? qdkNyD; rsOf;udkydwfrSmvm;vdkY
vmar;&iftif;vdkYajzvdkufaygh/
3D Studio Max Learning Guide Page-3�
tckpawn &JUoutlines awGudkjyefvnfjyKjyifygr,f/
1/ ckeqJGxm;wJhspline udka½G;cs,fxm;vsufeJYyJModify Panel udkoGm;yg/
2/ Selection rollout atmufuVertex udk,lxm;yg/tay:uModifier stack xJu
oGm;,lwmeJYtwlwlygyJ/
3/ Front viewport rSmqJGxm;wJhoutline &JUatmufajcem;udkzoom csJUxm;yg/
4/ Select and move tool udkoHk;NyD;vertex awGudkatmufyHkuvdkae&mcsay;yg/
vertex ESpfckudkselect vkyfvdkufyg/
5/ nmzufjcrf;uvertex ESpfckudka½G;xm;vdkufyg/vdkwmxufydkNyD;cRefxGufaewJhaxmifhudk
vHk;0ef;atmifvkyf&ygr,f/
6/ Modify panel xJuFillet cvkwfudkESdyfxm;vdkufNyD;vHk;csifwJhvertex qDudkoGm;NyD;
click-n-drag EdSyfqJGvdkufwJhtcgtem;awGvHk;oGm;wmudkawGUygr,f/vdkcsifoavmuf
csdefNyD;vHk;Edkifygw,f/
7/ viewport udkaemufcHyHk&JUtv,fem;avmufudka&TU,lvdkufyg/
8/ yHk&JUtv,futzkvHk;&JUtay:uvertex taetxm;rusao;&ifndSwmaygh/
9/ tJ'Dvertex udka½G;xm;NyD;right-click EdSyfvdkuf&ifquad-menu ay:vmygr,f/
tJ'DrSmvuf&dScorner jzpfaewmudksmooth udkajymif;ay;vdkufyg/
3D Studio Max Learning Guide Page-40
10/ atmufcHyHkeJUnDatmifvertex udkcsdefvdkufyg/
11/ aemufxyftay:wpfqifhudkxyfa&TUMunfhvdkuf&atmif/
cktaetxm;udkMunfh&wmvertex wpfckaygif;xnfhzdkYvdkaeygw,f/
12/ Modify panel > Geometry rollout xJuConnect a&SUucheck-box udkEdSyfNyD;
Refine udkEdSyfyg/
13/ vertex xyfxnfhzdkYvdkaewJhae&mrSmwpfcsufEdSyfvdkufyg/
vertex topfwpfckaygif;xnfhoGm;ygvdrfhr,f/
'Dae&mrSmtxpfay:atmifvertex vdkaeygw,f/
14/ vertex topfudkatmufuyHktwdkif;ae&mcsxm;ay;vdkufyg/
3D Studio Max Learning Guide Page-41
15/ t&ifwpfacgufvkyfcJhovdkrsdK;yJaxmifhrSmcRefxGufaewJhvertex udkfillet vkyfNyD;tem;
vHk;atmifvkyfyg/
16/ yHkudktay:enf;enf;xyfa&TUvdkufyg/jyxm;wJhvertex ESpfckudka&G;yg/
17/ right click EdSyfNyD;quad-menu xJusmooth udka&G;vdkufyg/
18/ yHkudktay:qHk;udka&TUvdkufyg/xdyfqHk;utvHk;ab;zufuvertex ESpfckudkvnf;smooth jzpfatmifvkyfyg/NyD;awmhydktqifajywJhae&musatmifcsdefay;yg/
3D S
tudi
o M
ax
19/ xdyfqHk;ubkvHk;&JUatmufajcudkoGm;vdkufyg/
3D Studio Max Learning Guide Page-42
20/ tu,fvdkYtJ'Dae&mrSmvertex wpfckyJ&dSaecJhw,fqdk&ifRefine tool udkoHk;NyD;t&ifu
vkyfcJhzl;ovdkrsdK;yJvertex wpfckaygif;xnfhvdkufyg/
21/ bkvHk;atmufajcuvertex ESpfckpvHk;udka½G;NyD;right-click ESdyfquad-menu udk
Munfhyg/
22/ tJ'Dvertex ESpfckvHk;udkBezier Corner ajymif;vdkufyg/
23/ Select and move udkoHk;NyD;bkvHk;&JUatmufajcudkyHkrSmjyxm;wJhtwdkif;&atmifvkyfyg/
24/ tay:xdyfqHk;uvertex udkBezier Corner ajymif;yg/ 25/ Handle awGudkudkifwG,fNyD;aemufcHyHktwdkif;wlatmifvkyf,lyg/
26/ vertex awGudkcsdefndSNyD;outline udkaemufcHyHkeJYwlatmifqufvufvkyfaqmifyg/
27/ NyD;oGm;wJhtcgSelection rollout atmufuvertex udkEdSyfvdkufjcif;jzifhsub-object level uaejyefxGufxm;yg/
3D Studio Max Learning Guide Page-43
Outline udkLathe vkyfygr,f/
1/ ckeqJGxm;wJhpawn udka&G;xm;NyD;Modifier List udkEdSyfvdkufyg/
Modifier awGtrsm;BuD;usvmwmawGU&ygr,f/
2/ tJ'DxJuLathe udka&G;vdkufyg/L udkEdSyfNyD;&Sm&ifydkjrefygw,f/
Pawn [mtckqdk3D jzpfoGm;ygNyD/
'gayr,fhudk,fvdkcsifwJhyHkawmhrxGufvmbl;jzpfaew,f/bmaMumifhvJqdkawmhlathe jyKvkyfwJh
0if½dk;vJGaeao;vdkYyg/default tm;jzifhobject &JUpivot ae&mudkA[dkjyKNyD;lathe vkyfvdkufwJh
twGufjzpfygw,f/tJ'gudkajz&Sif;&atmif/
3/ Lathe modifier &JUparameter rollout xJuAlign atmufrSmMin qdkwmudk
EdSyfvdkufyg/MunfhvdkYaumif;oGm;NyD/
4/ Segments udk32 wifay;vdkufyg/
Perspective viewport uaerender ay;vdkuf&ifjrif&wJhtwdkif;yJydkNyD;nufanmvmwJhmodel udkjrifawGY&ygr,f/'gayr,fhtv,fydkif;rSmtpufav;ay:aeNyD;tqifrajyjzpfaeao;w,f/
5/ Lathe Modifier &JUParameter atmufuWeld core udkEdSyfxm;vdkufwJhtcgtv,fu
vertex awGpkpnf;oGm;NyD;acsmarGYoGm;wmawGY&ygr,f/
uJtckqdk&if15rdepftwGif;rSmyJarmf',fvfwpfckudkwnfaqmufNyD;oGm;NyD/b,favmufrdkufvJ/
tqifajy&ifqufoGm;Mu&atmif/
3D Studio Max Learning Guide Page-44
1.2 Modeling a Bishop
bpfa&SmhyHkudkaqmufMu&atmif/'Doifcef;pmrSmawmhckeuyGef;udkaqmufovdkrsdK;vkyfaqmifoGm;
csif;awmhwlygw,f/'gayr,fhbpfa&Smh&JUxdyfu[aewJhae&mudkb,fvdkvkyfrvJ/'ku©yJwpfrsdK;rxifeJUaemf/
yHkudkMunfhyg/tJ'gudk&atmifvdkYBoolean qdkwmudkoHk;NyD;jzwfxkwfygr,f/
'Doifcef;pmtwGuf
Bishop udkqJGoGm;wJhtpydkif;vkyfyHkvkyfenf;awGuPawn udkqJGwkef;ueJYtwlwlyJrkdYvdkYjyefqJGrNyawmh
ygbl;/ Getting Started\01 Modeling\intro_to_modeling\bishop_outline_edited.max qdkwJh
vrf;aMumif;twdkif; oGm;zGifhvdkuf&if wnfaqmufNyD;om; Bishop yHkudkawGU&ygr,f/ vG,fw,faemf ..
olrsm;qJGxm;ay;NyD;om;udk;/
tJ'D file xJrSmBishop twGuf reference vkyfzdkY background yHkygvmNyD;om;yg/tu,fvdkY
tJ'DyHkudkrjrif&bl;qdk&if
1/ Front Viewport udka&G;xm;NyD;Alt+B udkEdSyfvkdufyg/
2/ Viewport Background dialog ay:vm&ifFile qdkwJhcvkwfudkEdSyfyg/
3/ intro_to_modeling qdkwJhfolder xJuref-chess.jpg udka&G;vdkufyg/
Lathing the Bishop
1/ Select Tool udk,lNyD;Bishop &JUoutline udka&G;xm;yg/b,fjrifuGif;uaerqdka&G;vkdY
&ygw,f/
2/ tJ'Doutline qdkwJhspline udka&G;xm;vsufeJYModify Panel xJuModifier List xJrSmoGm;NyD;&ifLathe udka&G;vdkuf/
3/ Parameter Rollout xJuAlign Group xJrSmMin udkEdSyf/
4/ Segments udk32 xm;NyD;Weld Core udkon xm;/
Weld Core qdkwmu tlwdkifudk ajyjypfatmif qufoG,fay;
wmudkajymwmyg/vdktyf&ifoHk;wmaygh/
3D Studio Max Learning Guide Page-45
Create and position the box
Bishop xdyfudk [aeatmifvkyfzdkYqdk&if uRefawmfwdkY[m box wpfckudkwnfaqmufNyD; Bishop yHkxJuaeEkwfxkwf&ygr,f/
1/ Front viewport uaeBishop acgif;udkzoom csJUxm;yg/
2/ Create Menu xJuStandard Primitives uaeBox udka&G;vdkufyg/
3/ Front viewport xJuaeclick and drag ESdyfqJGvdkufyg/twdkif;twmudkpdwfxJrxm;
ygeJU?aemufrSMunfhvkyfwmaygh/
4/ aemufNyD;Hight twGufaemufwpfcsufxyfESdyfNyD;box udkvufpowfvdkufyg/
5/ Modify Panel xJoGm;NyD;dimiensions awGudkatmufygtwdkif;owfrSwfay;yg/
Length=15.0 Width=2.0 Height=50.0
6/
Select and Rotate tool udkoHk;NyD;Front view uaeBishop xdyfut[av;
twdkif;apmif;aeatmifvkyfay;yg/
7/
Select and Move tool udkoHk;NyD;t[av;twdkif;ae&mcsxm;ay;yg/
8/ Top view a&mFront view uaeygaocsmcsdefNyD;ae&mcsyg/
NyD;&ifjzwfxkwfMu&atmif/
1/ Bishop udka&G;xm;yg/
2/ Create Menu &JUCompound xJuBoolean udka&G;vdkufyg/Bishop [mBoolean object jzpfoGm;ygNyD/object &JUparameters awGudkjrifae&ygvdrfhr,f/
3/ Pick Boolean rollout xJuPick Operand B udkESdyf?NyD;&ifBox udkoGm;EdSyfyg/
Boolean udkoHk;wJhtcgyxra&G;xm;wJhobject [moperand A jzpfNyD;aemufrS
a&G;wJhobject [moperand B jzpfygw,f/aemufNyD;awmhtJ'Doperand ESpfckudkbmvkyf
rSmvJqdkwJhoperation atmufrSmunion, intersection, substration pojzifhudk,fvkyf
csifwma&G;,lvdkU&ygw,f/tcktwGufqdk&ifawmhe*dkyHkxJuaeEkwfxkwf&rSmrdkUvdkU
substration udka&G;ygr,f/
tESpfcsKyf;;'Doifcef;pmrSmypönf;wpfckxJuaewpfckudk
jzwfxkwfwJhBoolean &JUoabmw&m;udkoabmayguf
r,fxifygw,f/
3D Studio Max Learning Guide Page-46
1.3 Modeling a Rook 'Davhusifhcef;rSmqdk&ifRook 'grSr[kwfCastle vdkYac:wJhump,fyHkudkvkyfMunfhMuwmaygh/Chess upm;wJhtcg
a'gifvdkuftvsm;vdkufBudKufovdkajy;wufwJhaumifuModeling vkyf&mrSmawmheJeJudkYvdkYuefYvefYayghAsm/atmufydkif;
zJGYpnf;yHktajccHuPawn wdkY Bishop wdkYeJUrlcsif;wlayr,fhtay:ydkif;rSmawmhrwlawmhbl;aygh/olYrSmucHwyfyHkpHwHwdkif;awG
vdkrsKd;xdyfydkif;awG&dSw,fav/tJ'gudkusawmhLathe eJUvkyfvdkYr&awmhbl;/tjcm;enf;vrf;udkoHk;rS&awmhrSmaygh/
vdktyfaomuRrf;usifrI =pwiftoHk;jyKol
Mumcsdef =15rdepf
avhusifhcef;udktpwnfMu&atmif...
rook_outline_edited.max qdkwJhfile udkzGifhyg/tJ'DxJrSmump,f&JUtajccHyHkMurf;udkqJGxm;ay;NyD;om;yJ/
'gayr,fh cifAsm;u jyifytm;udk; qdkwmrsKd; rvkyfcsifbl;qdk&ifawmh tJ'gudkzsufNyD; jyefqJGEdkifygw,f/ udk,fhMur®m
udk,fzefwD;r,fqdkvJjzpfwmyJav/
Front Viewport rSmrSDjirf;zdkYyHkygNyD;om;ygyJ/'gayr,fhcifAsm;[mtJ'gudkrjrif&bl;jzpfae&ifa[m'Dtwdkif;
vkyfMunfhvkdufygOD;...
(1) Front Viewport udka½G;xm;NyD;Alt+B udkEdSyfyg/Viewport Background qdkwJhdialog box ay:vmygvdrfhr,f/
(2) tJ'DxJurSFile qdkwJhcvkwfudkEdSyfyg/
(3) intro_to_modelling folder xJuref-chess.jpg qdkwJhfile udkESpfcsufESdyfNyD;a&G;vdkufyg/
uJNyD;NyD...
Lathe vkyf&atmif...
1/ Main ToolbarxJuSelect Tool eJUckeuqJGxm;wJhcastle &JUspline vrf;aMumif;udk
a&G;xm;yg/BudKufwJhviewport uaevkyfvdkY&ygw,f/
2/ NyD;&ifModify Panel xJuModifier List xJu Lathe udka&G;yg/
3/ Parameter rollout xJuAlign Group xJuMin qdkwmudka&G;yg/
olYudka&G;&wJhtaMumif;ucastle jzpfvmr,fhspline &JUprSwfqHk;rSwfawG[mx,y jyifnD&JUoknae&murSmqJGxm;wJhtwGuflathe &JU0if½dk;ae&mudktenf;qHk;(Minium) vdkYay;vdkufjcif;tm;jzifhx=y=0 ae&mudkA[dkjyKNyD;tvkyfvkyfoGm;rSmyg/
4/ segment udk36 avmufxm;NyD;weld core udkvnf;on xm;vdkufygOD;/
tckqdk&ifump,f&JUatmufydkif;yHkudk&&dSygNyD/
segment udk 36 &,fvdkYtaorSwfxm;p&mrvdkygbl;/tckavhusifhcef;vkyfaewJhyHkeJUtqifajy-
wJh
yrmPudkowfrSwfay;xm;wmjzpfygw,f/aemufqdkcifAsm;wdkYbmomcifAsm;wkdYyJudk,fqJGwJh
model eJYoifhawmfwJhsegment udkowfrSwf&rSmyg/tckawmhtqifajyatmifvdkYuRefawmf
ajymovdkyJvdkufvkyfxm;ay;ygOD;/
3D Studio Max Learning Guide Page-4�
Battlement: cHwyfwnfaqmufjcif;
1/ ump,fudka½G;xm;vsufom;wef;vef;eJYrSModify Panel xJuModifier List xJuEdit Poly udk
a½G;yg/
Edit Poly udkoHk;rSomPolygon pwk*Hwpfckcsif;pDudkudkifwG,fjyKjyifrIawGvkyfEdkifygr,f/
2/ Selection rollout xJuPolygon udka&G;yg/pwk*HawGwpfuGufcsif;udkifwG,fawmhr,fvdkY
ajymvdkufwJhoabmyg/
3/ ump,fxdyfudkselect rSwfMunfhyg/click vkyfMunfhzdkYajymwmyg/tpdwftydkif;wpfckyJselected jzpfaewmawGUygr,f/
tckuRefawmfwdkYursufESmjyifay:utuGufawGtm;vHk;udka½G;csifw,f/enf;wpfckajymjyyghr,f/
4/ Selecton rollout xJuvertex udka&G;vdkufyg/vertex awGudkudkifwG,fr,fqdkwJhoabmaygh/
5/ NyD;&iftv,fqHk;uvertex udkselect vdkufyg/
6/ Control udkEdSyfxm;NyD;Selection rollout xJuPolygon qdkwJhcvkwfudkESdyfyg/
tJ'gutcka½G;xm;wJhvertex eJUxdpyfaewJhpolygon tm;vHk;udkselect vkyfvdkufNyD;om;
jzpfapygw,f/
7/ vdktyf&ifF4 udkEdSyfNyD;tem;vdkif;jrifuGif;udkajymif;MunfhEdkifygw,f/
8/ Edit polygons rollout xJuInsert qdkwJhcvkwfaemufuSetting cvkwfudkEdSyfyg/
Insert udkwef;EdSyfvdkuf&ifpdwfBudKufcsdefndSvdkYr&awmhygbl;/aocsmcsdefndScsifw,fqdk&ifsetting cvkwfudkEdSyfvdkufyg/
3D Studio Max Learning Guide Page-4�
9/ ay:vmwJhdialog xJrSmInsert Amount udk4.0 xnfhay;vdkufyg/
10/ NyD;awmhOk ayghAsm/awGUwJhtwdkif;yJtuGufawGtv,fuaetopfydkif;NyD;om;jzpfua&m/
uJ..cHwyfwu,faqmufNyD...
1/ Selection rollout xJrSmPolygon sub-object level udka½G;xm;wmaocsmygapaemf/
pwk*HawGudktyDudkifawmhrSmav/
2/ Selection tool udkoHk;NyD;awmhrsufESmjyif&JUtjyifbufjcrf;upolygon av;ckudkselect vdkufyg/
Control eJUwJGEdSyf&ifxyfwdk;vmwmjzpfNyD;Alter eJUqdk&ifjyefEkwfwmqdkwmrajymjyawmhbl;aemf/
3/ av;uGufqufwdkufselect NyD;&ifESpfuGufausmfNyD;aemufav;uGufxyfselect vkyf/tJ'DvdkyJ
wpfywfywfrdwJhtxdvkyfoGm;yg/
4/ Edit polygon rollout xJrSmExtrude udk&Smyg/olUab;usetting cvkwfudkEdSyfyg/
dialog ay:vmwJhtcgExtrusion Height value udk4.5 ay;vdkufjcif;jzifhrSDjirf;zdkY,lxm;wJh
aemufuyHkeJUwloGm;ygvdrfhr,f/aocsmMunfhcsif&ifview ajymif;Munfhaygh/NyD;&ifOk /
3D Studio Max Learning Guide Page-4�
5/ selection rollout xJrSmpolygon udkwpfcsufEdSyfvdkufjcif;tm;jzifhsub-object level uae
jyefxGufvdkufyg/
6/ F4 udkEdSyfMunfhNyD;awmhtem;awGazsmufMunfhwJhtcgb,fvdkjrifae&ygovJ/ump,fyHkawmhay:NyD/
'gayr,fhaxmifhawGutxpftxpfawGay:aew,f/taygpm;BuD;usaewmyJ/tJ'gudk&Sif;r,f/
tem;acsmatmifvkyfygr,f...
1/ ump,fudkselect xm;NyD;modify panel xJ0ifxm;yg/
2/ modifier list xJusmooth udka½G;vdkufyg/
tJ'Dvdka&G;vdkufwJhtcgyHkwpfyHkvHk;tuGufawGay:aevdrfhr,f/ravmeJUav/
3/ Parameters rollout xJrSmAuto smooth udkOn xm;vdkuf/Threshold wefzdk;udkawmholay;xm;
wJhtwdkif;om30.0 rSmxm;vdkufyg/tuGufawGwpfckeJYwpfckMum;rSmqufaMumif;awGrawGU&awmhwmudk
awGU&ygvdrfhr,f/'grSr[kwfawGU&wmudkrawGU&awmhygbl;/
uJacsmoGm;NyD...
tESpfcsKyf;; 'Doifcef;pmrSmExtrude qdkwJhxkxnfxkwfjcif;enf;jzifhmodeling vkyfwm&,f?
ajyajyjypfjypfjzpfatmifSmooth tacsmudkifwm&,fudkrSwfom;&rSmjzpfygw,f/
tydkif;(1)udk 'Dae&mwGif&yfem;xm;ygrnf/
usef&dSaeao;aom avhusifhcef;rsm;udk tydkif;(2)wGif qufvufavhvmEdkifygonf/
uRefawmfholi,fcsif;rsm; oHk;zufjrifyHk&dyfa,mifavmuxJwGif aysmf&TifEdkifMuygap/
aus;Zl;wifygonf/
*,uf
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