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oli,fcsif;rsm;twGuf3DsMax

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Nay Zaw Win Maung

MCSA (Microsoft Certified System Administrator),

B.Sc(Computer).

Contents

Getting Started

Chapter G11.0 Introduction to 3DsMax Interface1.1 Project Workflow1.2 Material Editor1.3 Using Tools1.4 Managing the Viewports 1.4.1 Configuring the Viewports 1.4.2 Controlling the Viewports 1.4.3 Understanding Views1.5 Managing Objects in the Scene 1.5.1 Creating the Objects1.6 Selecting the Objects 1.6.1 Basics of selecting objects 1.6.2 Using Named Selection Sets 1.6.3 Using Selection Filters

Chapter G22.0 Modifiers : Using Modifiers2.1 Basics of Using Modifiers2.2 Using the Buttons

Chapter G33.0 Basics of Modelling 3.0.1 Modelling the Table 3.0.2 Creating the Lathe Objects : Modelling the Pot 3.0.3 Controls of Render Window

Chapter G44.0 Customizing the User Interface

Tutorials

Chapter T11.0 Modeling a Chessmates1.1 Modeling a Pawn1.2 Modeling a Bishop1.3 Modeling a Rook (or Castle)

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1.0 Introduction to 3Ds Max Interface

Menu BarMain Toolbar

Command Pannel

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Time Line

Time Slider

Viewport Controllers

Time Controllers

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Managing Viewport rSmMunfhEdkifygw,f/

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3DsMax [msingle-document application jzpfygw,f/qdkvdkwmuwpfcsdefxJrSmdocument wpfckxnf;udkomudkifwG,ftvkyfvkyfay;wmyg/Photoshop wdkUbmwdkYvdkfile ESpfck?oHk;ckwpfNydKifwnf;

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1.1 Project Workflow (vkyfief;jzpfpOf)

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qDrSmawmhoHk;avhr&dSoavmufygbJ/stand alone yJudkifaeMuwmrsm;ygw,f/

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1.2 Material Editor

Material Editor uaejrif&wJhMaterial erlemyHkpHawGjzpfygw,f/ vdkcsifwJh taetxm;&atmif

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,ckrSpwiftoHk;jyKolawGtwGufvdktyfwJhtcsufawGudkyJajymjyygr,f/

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1.3 Using Tools

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3D Studio Max Learning Guide Page-6

Rectangular Selection Region a½G;cs,frIt0ef;t0dkif;vdkUac:&rvm;yJ/Selection vkyfwJhyHkpH

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Select and Uniform Scale csKHUr,fcsJUr,fqdk&ifoHk;ygw,f/axis 0if½dk;wpfckcsif;pDcsKHHUcsJUvkyfvdkU&ovkd

axis ESpfck'grSr[kwftm;vHk;udktBuD;tao;csdefvdkU&ygw,f/

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Transform Tools awG&JUA[dkjyKcsufudkowfrSwfay;vdkU&wJhcvkwfyJjzpfygw,f/

Use Pivot Point Center 'D[mu object awG&JU rlvA[dkjyKqHkrSwf pivot ay:rSmtajcjyK-NyD; ajymif;vJrIrsm; udkjzpfay:aprSmyg/ &Sif;oGm;atmifvdkU object ESpfck wnfaqmufvdkufyg/

ESpfckvHk;udk select rSwfvdkufyg/ Rotate Tool udk,lNyD; vSnfhMunfh? awGUwJhtwdkif;yJ object awG[moD;jcm;A[dkcsufawGay:rSmvnfaewmjzpfygw,f/

Use Selection Center uawmhselection jzpfaewJhobject awG&JUpkaygif;A[dkcsufwpfckwnf;uae

ajymif;vJrIjzpfay:rSmyg/'Dcvkwfudka½G;NyD;ckeutwdkif;rotate vkyfMunfhvdkufygOD;/

ajymif;vJrIjcif;rwlawmhwm

owdxm;rdw,faemf/

A[dkcsufrwlawmhwmyg/

Use Transform Coordinate Center 'DTool rSmuawmhviewport tvdkufuJGjym;jcm;em;rIav;a

wG&dSygw,f/olUudkPerspective view rSmoHk;r,fqdk&ifx=y=z=0 rSmA[dkjyKajymif;vJrSmyg/

tjcm; viewport awGrSm oHk;&ifawmh view &JU tv,fcsufwnfhwnfhudk A[dkjyKvdkufwmyJ

jzpfygw,f/

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Mirror Selected Objects qdkwmu vuf&dSa½G;xm;wJh ypönf;udk ajymif;jyefvkyfvdkufwmyJ

jzpfygw,f/ b,fnmajymif;oGm;r,f/ tay:atmufajymif;oGm;r,f/ b,fnma&m tay:

atmufa&mESpfckvHk;vJajymif;vdkufEdkifygw,f/

yxrOD;pGmobject wpfckudka½G;xm;vdkufyg/NyD;&ifMirror udkEdSyfvdkuf/tJ'DrSmb,fvdk

ajymif;vJcsifwmvJqdkwmaocsmcsdefnd§vdkY&ygw,f/

b,f0if½dk;twdkif;ajymif;jyefvSefrvJqdkwm

Mirror Axis xJrSma&G;ay;Edkifygw,f/0if½dk;

wpfckcsif;pDvm; ESpfckpvHk; wNydKifwnf;

vkyfrSmvm;qdkwmudkaygh/Offset qdkwmu

rlv object uaetopfajymif;vJvdkufwJh

object Mum; tuGmta0;udk owfrSwf

ay;wmyg/

Clone Selection qdkwJhtxJrSmawmhtopf

yGm;rSmvm;ryGm;bl;vm;/b,fvdkyGm;rSmvJ?

pwmawGa½G;cs,fp&m&dSygw,f/

No Clone udka½G;xm;&ifawmhrlvypönf;

udkyJajymif;jyefvSnfhypfvdkufrSmaygh/

Copy qdk&ifawmh topfwpfck xyfxGuf

vmrSmjzpfygw,f/rlvypönf;eJYtopfypönf;

Mum;rSm bmqufEG,frIrS &dSaerSm r[kwf

ygbl;/oD;oefYpDygyJ/

Instance eJY Reference rSmMuawmh

'DvdkrsKd;r[kwfygbl;/

Instance udka½G;xm;r,fqdk&ifobject ESpfckMum;rSmqufoG,frI&dSoGm;ygNyD/rlvobject udkjzpfaptopf

objectudkjzpfapjyKjyifajymif;vJrIvkyf&ifusefwJhwpfckuvdkufNyD;ajymif;vJrSmjzpfygw,f/r,Hk&ifsphere wpfckqJG?mirror vkyf?Offset udkenf;enf;wif?Instance udka½G;xm;?Ok EdSyf/NyD;&ifBudKufwJhobject udk

EdSyfa&G;xm;?Modify PaneludkoGm;?Parameters xJrSmwpfckckajymif;Munfh?usefwJhwpfckygvdkufajymif;wmudk

awGY&vdrfhr,f/

Reference rSmMuawmhqufoG,frIawmh&dSw,f/oluwpfvrf;oGm;qufoG,frIyHkpHvdkYac:&r,fxifw,f/

rlvobjectudkmodifyvkyf&ifobjecttopfuvdkufajymif;vJayr,fh?objecttopfrSmoD;jcm;ajymif;vJrIawG

xyfvkyfvdkY &ygw,f/ Instance vdkrsdK;vnf;tvkyfvkyfay;Edkifygw,f/&Sif;oGm;atmif aocsmxyfajymjy

ygr,f/

cylinder wpfckqJGvdkufyg/mirror eJY reference vkyfNyD;yGm;vdkufyg/Modify Panel udkoGm;Munfhvdkuf&if

object ESpfckrSmrwlnDwJhtcsufwpfckawGY&vdrfhr,f/

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Cylinder01 &JU Modifier Stack xJrSm Cylinder wpfckyJ jrifawGY

&ayr,fh Cylinder02 &JUModifier Stack xJrSmawmh Cylinder &JU

tay:rSm rsOf;wpfck jcm;xm;wm

awGU&ygr,f/

Modifier Stack

Modifier Stack

Cylinder01 udka&G;xm;NyD; Modifier List xJu Bend udka&G;vdkufyg/ B udkEdSyf&if

jrefjref &SmawGYEdkifygw,f/ tcka&G;vdkufwJh

Bend qdkwJh Modifier [m object ESpfckpvHk;udkoufa&mufrI&dSygw,f/Cylinder02 &JU Modifier Stack udkMunfhr,fqdk&if

Bend [mrsOf;&JUatmufrSm&dSaeygw,f/

'Dtcsdeftxd vkyfxm;orQawGu Instance eJY twlwlyJ jzpfygw,f/

Cylinder01 udkjzpfapCylinder02udkjzpfapa&G;NyD;Bend&JUParameters awGudkajymif;Munfhyg/wpfckajymif;&ifaemufwpfckygajymif;ygw,f/

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[kwfNyD?Instance eJYRefenence uGmoGm;wJhtcsufudktckjyr,f/Cylinder02udka&G;xm;vdkuf?Modifier Stack xJrSm tay:qHk;ursOf;udk wpfcsufEdSyfvdkuf? rsOf;atmufu Bend eJY Cylinder udk selection r0ifaeapeJY/tJ'DvdkrSr[kwf&iftopf,lvdkufwJhModifier [mrsOf;&JUatmufrSmyJa&mufaevdrfhr,f/rsOf;udk

EdSyfvdkufNyD;&if Taper qdkwJhModifier udk,lvdkufyg/Modifier [m rsOf;&JUtay:udk a&mufaeygvdrfhr,f/

rsOf;&JYtay:uxyf,lorQModifier awG[mCylinder02 eJYyJoufqdkifygw,f/Cylinder01 rSmvdkufNyD;

ajymif;vJrSmr[kwfygbl;/

Cylinder02 eJYyJoufqdkifygw,f/

Cylinder01, Cylinder02 ESpfckvHk;

eJYoufqdkifygw,f/ Instance rSmvdkygyJ/

Object ESpfckvHk;tay:oufa&mufapcsifwJhModifier ay;csifw,fqdk&ifawmhrlvObject(Cylinder01) rSmjzpfap?topfReference vkyfxm;wJhObject(Cylinder02)&JU rsOf;atmufModifier Stack rSmjzpfapjyKvkyfEdkifygw,f/

uJAsm...?Copy &,fInstance &,fReference &,fb,fvdkuGmjcm;ovJqdkwm&Sif;avmufNyDxifyg&JU/

r&Sif;ao;vJtm;emyg;emeJY&Sif;vdkufygawmhAsm/

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1.4.1 Configuring the Viewports

Viewport awGudk aumif;rGefpGmudkifwG,fwufzdkUuvnf; vdktyfygw,f/ Animator trsm;pk[m rdrdpdwfBudKuf

viewport taetxm;udk owfrSwfxm;wufMuygw,f/ view wpfckeJUwpfcktMum; vdkif;ay:rSm pointer wifvdkuf&if

ESpfzufjrSm; 'grSr[kwf view av;ckqHk&m tv,fae&mrSm pointer wifvdkuf&if av;zufjrSm; yHkpH Icon jzpfoGm;&if

viewport awGudkvdkovdkcsdefvdkU&ygw,f/'DxufydkNyD;jyifqifcsifao;&ifvnf;jzpfygw,f/viewport label wpfckckay:

rSmright click EdSyfvdkuf?NyD;&ifConfigure udkoma½G;vdkuf?'DvdkawGU&r,f/

Right-Click

Layout udka½G;vdkufyg/

rdrdpdwfBudKufyHkpHa&G;cs,fowfrSwf

Edkifygw,f/vkyfr,fhtvkyfay:

rlwnfNyD;vnf;uJGjym;Edkifygw,f/

1.4.2 Controlling the Viewport

Zoom Tool jzpfygw,f/ olu view wpfckjcif;pD oD;oefU zooming vkyfygw,f/ teD;ta0; csdefjcif;

jzpfygw,f/

Zoom All jzpfygw,f/'DTool eJUzooming vkyf&ifview tm;vHk;vdkufNyD;effect jzpfygw,f/

Zoom Extents udkESdyfvdkuf&ifscene xJrSm&dSorQobject awGtm;vHk;udkjrif&atmifvkyfay;ygw,f/

Zoom Extents Selected uawmhvuf&dSa½G;cs,fxm;wJh object wpfckxJudkt"duxm;NyD; jrifEdkifatmif

jyKvkyfay;ygw,f/'DTool udktjrefoGm;oHk;csif&ifawmhz udkEdSyfvdkuf&if&w,f/

Viewport Controllers

1.4 Managing the Viewports

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Zoom Extents All 'DTool uawmhZoom Extents eJUtwlwlygyJ/uGmjcm;wmwpfckuoluview tm;vHk;

udkzooming vkyfwmyg/

Zoom Extents All Selected uvnf;'DvdkygyJ/vuf&dS selection jzpfaewJh object udk center xm;NyD;

zoom vkyfw,f/NyD;awmhviewport tm;vHk;vdkufNyD;effect jzpfygw,f/

Field of View qdkwmuawmh,ckvuf&dS effect jzpfaewJhview xJrSma&SUwdk;aemufqkwfMunfh&ovdkrsKd;jrifEdkif

atmifvkyfay;wmjzpfygw,f/'DTool udk,lNyD;view xJrSmESdyfNyD;tay:atmufa½TUMunfhyg/jzpfw,fr[kwfvm;/

jrefjrefBuD;teD;ta0;vkyfMunfhcsifygw,fqdk&ifawmhCtrl eJUwJGNyD;awmhomoHk;Munfhvdkufyg/'grSr[kwfyJ

jznf;jznf;csif;rodromav;wdk;vdkufqkwfvdkufvkyfr,fqdk&ifawmhAlt eJUwJGESdyfvdkufaygh/

Zoom Region uawmhview xJrSmav;axmifhyHkpH{&d,mvkyf,lvdkuf&iftJ'D{&d,mxJ0iforQjrifuGif;udk

qJGcsJUjyrSmjzpfygw,f/

Walk Through qdkwJhTool uawmhPerspective view xJrSmyJoHk;vdkU&ygw,f/oluwpfae&muae&yfjyD;

ywf0ef;usifudkvSnfhywfMunfhovdkyHkpHrsKd;vkyfay;ygw,f/mouse eJUESdyfNyD; a½TUMunfhvdkU&ygw,f/ key-board ay:uarrow key awGudkoHk;NyD;awmhvuf&dS&yfwnfaewJhae&mudkajymif;vdkU&ygw,f/

Pan View uawmhrnfonfhview rSmrqdktoHk;jyKEdkifygw,f/jrifuGif;udkvuf0g;eJUzdNyD;a½TUvdkufovdkrsKd;

oHk;Edkifygw,f/ tjcm; Tool awGoHk;ae&if;eJU 'D Tool udk oHk;csif&if mouse &JU middle click eJUoHk;Edkifygw,f/

Arc Rotate udka½G;vdkuf&ifview xJrSmt0ga&mifpuf0dkif;wpfckay:vmygvdrfhr,f/

Pointer udkpuf0dkif;&JUtv,frSmxm;NyD;vGwfvGwfvyfvyfa½TUvdkU&ygw,f/

puf0dkif;&JUtay:eJUatmufrSm&dSwJh

av;axmifhuGufav;awGudkEdSyfNyD;

tay:atmufvSnfhMunfhEdkifygw,f/

puf0dkif;&JUab;ESpfzufu

tuGufav;awGudkESdyfNyD;

ab;ywfywfvnfvSnfhMunfhEdkif

ygw,f/

puf0dkif;&JUtjyifzufwae&m&mrSm

EdSyfNyD;vSnfh&ifawmhjrifuGif;[m

vnfyif;udkapmif;Munfhovdk

vnfoGm;rSmjzpfygw,f/

wpfckodxm;&rSmu tckvSnfhywfaew,fqdkwm object awGudk vSnfhvdkufwmr[kwfygbl;/ rdrdbufu

MunfhwJhjrifuGif;udkomajymif;Munfhvdkufjcif;jzpfygw,f/jrifuGif;tajymif;tvJudkundo vkyfcsif&ifawmh

shift+z udkESdyfNyD;jyefajymif;vJEdkifygw,f/

Arc Rotate Tool uawmhviewport &JUtv,fA[dkuaevSnfhywfay;oGm;rSmjzpfygw,f/

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Arc Rotate Selected qdkwmu avmavmq,f selection jzpfaewJh object udkA[dkjyKNyD; vnfywfrSm

jzpfygw,f/vSnfhvnfMunfh½Ippfaq;NyD;vdktyfwmawGudkrSmMum;oGm;Edkifygw,f/

Arc Rotate SubObject uawmh 'DvdkAsm/ uRefawmfwdkUrsufESmrSmqdk&if rsufpd? ESmacgif;? yg;pyf po-

jzifhtpdwftydkif;av;awGcJGxm;ovdkobject awGrSmvnf;olwdkUudkzJGUpnf;wnfaqmufxm;wJhvertex, edge, polygon tp&dSwJhtydkif;av;awGxyfcJGjcrf;pdwfjzmvdkU&ygw,f/tJ'Dtydkif;av;awGudktao;pdwf

jyKjyifajymif;vJrIawGvkyfwJhtcgvuf&dS select jzpfaewJhtydkif;av;udkA[dkjyKvnfywfay;rSmyg/ob-ject BuD;wpfckvHk;udk A[dkjyKrSm r[kwfbJ tcktvkyfvkyfaewJh vufatmufcH sub-object av;awGudk

A[dkjyKrSmjzpfygw,f/

Maximize Viewport Toggle &JUvkyfaqmifcsufuawmhtckactive jzpfaewJhview wpfckxJudktBuD;csJUvdkuf

wmygyJ/ 'DtcsdefrSmtjcm; view awGudkrjrifEdkifawmhygbl;/ view ajymif;csif&ifawmh shortcut awGEdSyfNyD;

ajymif;vdkuf½HkyJaygh/oluToggle cvkwfqdkawmhaemufwpfcsufxyfEdSyf&ifrlvviewport layout jrifuGif;

tcif;tusif;udkjyef&rSmjzpfygw,f/

1.4.3 Understanding Views

Orthographic View of Model

'DjrifuGif;udkjrefrmvdkajym&r,fqdk&ifawmhaxmifhwnfhwnfhAsL;vdkY

ac:&rSmyJAs/ab;wnfhwnfh?tay:wnfhwnfh?atmufwnfhwnfh?

tJ'DvdkMunfhMuwmudk;/

2D jrifuGif;eJYMunfhcsifw,fqdk&ifoHk;ygw,f/ajryHkMunfhovdk

Munfhr,f? taqmufttHk&JU jzwfydkif;yHkudk Munfhcsifw,fqdk&if

Orthographic Views awGudkoHk;ygw,f/

Top View, Left View, Right View, Bottom View pwJhjrifuGif;

awG[m Orthographic Views vdkYac:wJh pau;udkufjrifuGif;

awGyJjzpfygw,f/

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Perspective View

'DAsL;uawmh vlYrsufpdjrifuGif;eJY twlqHk;yJ

jzpfygw,f/ tjyifrSm wu,fjrifae&ovdk

yJayghAsm/teD;ta0;oabmw&m;udkygawGY&r,f/

'gaMumifh 'DAsL;udk aemufqHk;tacsmowf final output udk,lwJhtcgrSmoHk;Muygw,f/

teD;ta0;oabmygwJh jrifuGif;oHk;rsKd;&dSygw,f/ tJ'gawGuawmh Perspective View, Camera View, Light View wdkYyJjzpfygw,f/

Perspective View uawmhe*dkuwnf;utvdktavsmufay;xm;NyD;om;Perspective vdkYlabel xdk;xm;NyD;om;AsL;yJjzpfygw,f/tjcm;AsL;awGMunfhae&if;eJYperspective udkajymif;csifw,fqdk&ifP udk

EdSyfvdkufyg/

Camera View uaejrif&zdkYtwGufqdk&ifcifAsm;&JUscene xJrSmcamera wpfckawmh&dSrSjzpfrSmaygh/

tjcm;AsL;wpfckckuaeuifr&mudkudkifNyD;a½TYMunfh?uifr&mAsL;rSmygvdkufNyD;ajymif;vJoGm;wmawGY&vdrfhr,f/

uifr&mwpfvHk;uaecsdefae&ovdkyJlens, focus, field of view pwmawGudkygcsdefvdkY&ygw,f/uifr&mAsL;udk

ajymif;csifw,fqdk&if C udkEdSyfvdkuf½HkygyJ/ 'gayr,fh cifAsm;&JU scene xJrSm uifr&m wpfvHk;xufru

&dSaer,fqdk&ifawmhb,fuifr&mvJqdkwma&G;ay;&rSmjzpfygw,f/tvum;&wmyJqdkNyD;uifr&mtvHk;

ESpfq,favmufqJGxnfhrxm;eJYOD;aemf/uifr&mrif;ef&GmvnfaeOD;r,f/

Light View uawmh uifr&mAsL;vdkyJ tvkyfvkyfygw,f/ yxrOD;pGm spot light 'grSr[kwf

directional light wpfckckt&ifjyKvkyfxm;&ygr,f/ lighting udkvdktyfovdkay;xm;wmaygh/ NyD;rS AsL;&JY

label ay:rSm right-click axmufNyD; light wpfckck&JY AsL;udkajymif;vdkufyg/ tvif;pxGuf&m ae&muae

jrifuGif;udk awGY&ygvdrfhr,f/ vufEdSyf"gwfrD;eJY xdk;vdkufwJhtcg jrif&ovdkrsKd;ayghAsm/ tvif;jyif;tm;?

awmufyrIyrmP?tvif;tarSmifajyjypfrIpwmawGudkcsdefndSvdkwJhtcgtvGeftoHk;0ifygw,f/

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Axonometric View

Axonometric View qdkwm3D AsL; jzpfayr,fholYrSmteD;ta0;oabmr&dSygbl;/perspective view rSmvdk vdkif;awG[m ta0;udka&mufoGm;&if qHkoGm;wmrsdK; r&dSygbl;/ 'Dawmh vdkif;awG[m tcsif;csif;

tNrJwrf;NydKifaeMuygw,f/

Isometric View

Isometric View [mvnf; Axonometric vdkyJjzpfygw,f/ Model &JU t&G,ftpm;udk wpfajy;nD

MunfhEdkifygw,f/'DAsL;udkMunfhcsif&ifuser view udkvSnfhMunfhvdkuf&if&ygw,f/

'DAsL;udk EngineerawG ArchitectawG

ModelerawGu Side Plan awGeJYtwl

Presentation jyvdkwJhtcg oHk;avh&dSMu

ygw,f/

tcsKd;rysufprintout xkwfEdkifygw,f/

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1.5 Managing Objects in the Scene1.5.1 Creating the Objects

Object wpfckudkpwifwnfaqmufawmhr,fqdk&ifCommand Panel uaejyKvkyf&rSmjzpfygw,f/

Create Panel

Geometry

Create vkyfEdkifwJhtrsKd;tpm;awGjzpfygw,f/

Geometry xJurSbmudkwnfaqmufcsifwmvJqdkwm

a½G;vdkufyg/

atmufuypönf;tm;vHk;ustandard primititive xJrSmyg0ifwJhtrsKd;tpm;awGomjzpfygw,f/

,ckvuf&dSselect jzpfaewJhypönf;&JUtvdktavsmuf

ay;xm;wJhemrnfeJUta&mifudkaz:jyay;wmjzpfygw,f/

object awGutrsKd;tpm;ay:rlwnfNyD;pwifwnfaqmuf&wJhyHkjcif;tenf;i,fpDuJGjym;ygw,f/Oyrm-

Box wpfckudkwnfaqmuf&iftvsm;?teH?tjrifhawGudkwGufcsuf&ayr,fvdkUspherepufvHk;wpfck-

wnfaqmufr,fqdk&ifawmhtcsif;udkwGufcsuf&r,fr[kwfvm;/olUtxmeJUolyJav/

tckyxrqHk;Box wpfckpNyD;wnfaqmufjyygr,f/

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Box udk a½G;vdkufwJhtcgoleJUywfowfwJhRollout uav;awGatmufrSm

xGufvmvdrfhr,f/ Creation Method rSm Cube udka½G;xm;r,fqdk&if Box [m

tvsm;teHtjrifhwlnDpGmxGufvmrSmjzpfygw,f/Box udkyJa&G;xm;r,fqdk&ifawmh

tvsm;teHtjrifhawGudkoD;jcm;pDrdrdbmomowfrSwfay;Edkifygw,f/tu,fí

cifAsm;u(oef&moef&m)tHpmwHk;yHkqJGcsifw,fqdk&ifawmhCube qdkwJhukAwHk;

udka&G;ayghAsm/'grSr[kwfyJacgif;wvm;vdkrsKd;yHkpHvdkcsifw,fqdk&ifawmhBox udkyJ

a&G;aygh/

NyD;awmh cifAsm;[m wdwdusus vkyfwufwJholqdk&if twdkif;twmudk

uGufwd vdkcsifrSmyJ/ Box udkajymygw,f/ tJ'gqdk&if Keyboard Entry qdkwJh

Rollout a&SUu+ yHkav;udkESdyfNyD; jzefUcsvdkuf/tJ'DrSmvdkcsifwJhtwdkif;twmudk

½dkufxnfhayawmh/ NyD;&ifcreate qdkwJhcvkwfudkESdyf?uJ..cifAsm;eJUuGufwdyJ..

tJav..cifAsm;vdkcsifwmeJUuGufwdyJ/

'guoGm;NyD;wnfaqmufr,fhae&mudk

owfrSwfay;vdkU&wJhwefzdk;awG/

vdkcsifwJhqdkufcsdefom½dkufayawmhAsKdU/

vdktyfoavmufsegment pdwfydkif;rIudkowfrSwfvdkU&ygw,f/

Segments qdkwmu object udk ydkNyD;nufanmapzdkU? aemufydkif;rSm vdktyfwJh tao;pdwf

jyKjyifajymif;vJrIawGvkyfwJhtcgtqifajyapzdkUtwGuftoHk;jyKwmjzpfygw,f/Segments awG,lwJhtcg

vdktyfoavmuf yrmPudkyJ,lwmaumif;ygw,f/vdkwmxuf avsmhoGm;&if ajyjypfrItm;avsmhoGm;NyD;

rvdktyfbJSegments trsm;BuD;,lxm;&ifvkyfief;pOfudkifwG,frIudkaES;auG;av;vHapEdkifygw,f/

aemufxyfNyD; pOf;pm;&rSmu'D object [m scene &JUt"duae&mrSmygovm;/tjznfhoabm

yJvm;/teD;uyfMunfhrSmvm;/ta0;uaeyJjyrSmvm;/'gawGygxnfhwGuf&ygr,f/rvdktyf&ifsegment enf;enf;eJUtvkyfvkyfwmydkaumif;ygw,f/uRefawmfwdkUqDupufawGudkvnf;em;vnfay;&ma&mufwmaygh/

ydkif;jzwfrIenf;awmhwGufcsufrIvnf;enf;wmayghAsm/

Gaming rSmqdk&ift"duvdktyfcsufuayghyg;vsifjrefzdkUyJav/'DawmhLow Polygon Model-ing qdkwJhydkif;pdwfxm;rIenf;yg;wJhwnfaqmufjcif;enf;vrf;udkoHk;Muwmjzpfygw,f/½kyfxGufaumif;zdkY

twGufuawmhTexturing enf;ynmawGudkoHk;Muygw,f/

3D ½kyf&Sif?AD'D,dkawGzefwnf;rItydkif;rSmMuawmht&nftaoG;udkt"duMunfhMuwmjzpfwJhtwGuf

High Polygon Modeling udkoHk;ygw,f/tJ'gaMumifh½kyf&SifxJu3D ½kyfeJY*drf;xJu3D ½kyfwdkYuGmjcm;rI

&dSaewmjzpfygw,f/tjcm;Rendering EquipmentsawG3D Techniques awGAnimators,Modelers awG&JU Talent eJY yg;eyfrIawG ay:rlwnfNyD;awmhvnf; &v'fawG trsKd;rsKd; ajymif;vJoGm;Edkifygw,f/

tmvl;zkwfwmenf;enf;rsm;oGm;NyD/a&SUqufoGm;MupdkYAsm/

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cifAsm;[m cube udka½G;xm;r,fqdk&if mouse udk b,fjrifuGif;uaerqdk wpfcsufxJEdSyfjyD;qJGvdkufwmeJY

ukAwHk;yHkxGufvmvdrfhr,f/box udka½G;xm;r,fqdk&ifawmhmouse udkESpfcsufESdyf&vdrfhr,f/yxrwpfcsufu

tvsm;?teHtwGufjzpfNyD;aemufwpfcsufutjrifhudkowfrSwfay;wmyg/Top view ufka½G;xm;?tvsm;teH

owfrSwfwJh yxrwpfcsufudk EdSyfNyD;qJGvdkufyg/mouse udkvTwfvdkuf&if tjrifhudkowfrSwfvdkY&aeygNyD/

pdwfBudKuftjrifh&&ifmouse udkEdSyfvdkuf?uJ..box wpfckqJGNyD;oGm;NyD/NyD;oGm;vdkUrSpdwfwdkif;rusao;bl;?

t½G,ftpm;udkjyefcsdefcsifao;w,fqdkvnf;&ygw,f/wpfckowdxm;&rSmuscale tool udkoHk;NyD;csDefvdkUvnf;

&ayr,fvdkYoleJYcsdefvdkuf&ifxyz twdkif;twmaz:jyrIawG[mrSefawmhrSmr[kwfygbl;/odyfBuD;wduszdkYrvdktyf

bl;qdk&ifawmhvkyfaygh/uGufwdtwdkif;twmvdkcsif&ifawmhModify Tab xJudkoGm;&ygr,f/Modify Tab udkEDSyfvdkuf&ifvuf&dSa½G;xm;wJhypönf;&JUtwdkif;twmtcsuftvufawGudkjrif&rSmjzpfygw,f/tJ'DrSmrS

jyifqifvdkwJh[mudkjyifEdkifwmyg/

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1.6 Selecting the Objects

t&m0wúKawGudka&G;cs,fudkifwG,fyHktajccHtcsufawGudkajymjycsifygw,f/'grSvdkcsifwJhajymif;vJrIawGudk

vdkcsifwJhypönf;awGudkyJa&G;cs,fNyD;vkyfEdkifrSmjzpfygw,f/

tck selection jzpfaewm ckwif(*'if)yHkpH yJ

jzpfygw,f/ wire frame view vdkY ac:wJh

t&m0xúK&JUzJGYpnf;wnfaqmufrIvrf;aMumif;

awGudk awGYEdkifwJh jrifuGif;yJ jzpfygw,f/

selection jzpfae&if tjzLa&mif taeeJY

jyygw,f/

'DyHkuawmh selection jzpfaewmudk smooth and shaded view vdkYac:wJh ta&mifudkyg

jrifEdkifwJh acsmarGYrIyg&dSwJh jrifuGif;uae

Munfhwm jzpfygw,f/ olYrSmuawmh object [mrjzLoGm;bJtjzLa&mif abmifav;rsm;om

az:jyay;rSmjzpfygw,f/

tm;vHk;udkselect vkyfcsif&ifEdit menu > Select All udka&G;?'grSr[kwfuD;bkwfuaeCtrl+A udkEdSyf/

tqifajyw,fr[kwfvm;/ypönf;wpfckudkcifAsm;uselect vkyfxm;w,fAsm/tckusawmhtJ'Dypönf;u

vJGNyD; usefwJh[mawGudk select vkyfcsifw,fqdkygpdkY/ tJ'Dtcg cifAsm;vkyf&rSmu Edit menu > Select Invert ?'grSr[kwfCtrl+I udkEdSyf/tJ'gajymif;jyefa&G;cs,frIyJ/

selection jzpfaewJhobject awGudkwdk;csifavsmhcsifw,fqdkkygpdkYAsm/Ctrl cvkwfudkzdxm;object awGudk

wpfckNyD;wpfck EdSyfoGm;vdkuf? selection xJudk object awGxyfwdk;vmygvdrfhr,f/tu,fvdkY selection jzpfNyD;om; object udk Ctrl eJYwJGNyD; xyfEdSyfvdkufr,fqdk&ifawmh tJ'D object [m selection xJuae

EkwfNyD;om;jzpfoGm;ygvdrfhr,f/Alt cvkwfudkEdSyfNyD;awmhvnf;selection udkavsmhvdkY&ygw,f/

bmwpfckudkrSselect rvkyfcsifawmhbl;qdk&ifawmhb,fobject rSr&dSwJhae&mtvGwfrSmclick EdSyfvdkuf½HkygyJ/

'grSr[kwf&ifEdit menu > Select None udka&G;ayghAsm/

1.6.1 Basics of Seleting Objects

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1.6.2 Using Named Selection Sets

wpfckxufydkwJh object awG&JU Selection jzpfaewJh tpktzJGUudk emrnfay;NyD; rSwfxm;jcif;tm;jzifh rMumcP

jyefjyefoHk;&wJhtcgrsKd;rSmtvGefxda&mufjrefqefapygw,f/

scene xJrSm&dSwJh vdkcsifwJh objects awGudk a&G;cs,fvdkufyg/ yHkxJutwdkif;qdk

pufvkH;yHk awGcsnf; a&G;vdkufr,f

qdkygpdkY/ tJ'gudk selection set xJrSm

oifhawmfwJh emrnfwpfckck ay;NyD;

rSwfxm;vdkufvdkY &ygw,f/ 'DyHkt&qdk

3 Spheres vdkY ay;vdkufaygh/ NyD;&if

selection udk azsmufNyD; tjcm;vkyfp&m

awGudkvkyfEdkifygw,f/tJ'Dvdkvkyfae&if;eJY

ckeu pufvHk;oHk;ckudk select jyefvkyfcsifw,fqdk&ifwpfckcsif;pDvdkufNyD;

EdSyfp&mrvdkawmhygbl;/Named Selection Sets qdkwJhae&mujrSm;yHkav;udkEdSyfNyD;

ckeu ay;xm;wJh 3 Spheres qdkwmudk

a&G;vdkufwmeJYpufvHk;oHk;ckudka&G;NyD;om;

jzpfoGm;ygvdrfhr,f/

vuf&dSa&G;xm;wJhypönf;awGudkemrnfay;wJhae&m

emrnfay;xm;wJh a&G;cs,fypönf;rsm; tpktzJGYawGudk

jyifqifrIawGvkyfcsifw,fqdk&if'DcvkwfudkEdSyfvdkufyg/

'DvdkrsKd;emrnfay;xm;wJhtpktzJGYawGeJYtJ'DtpkxJrSm

yg0ifwJh ypönf;awGudk az:jyxm;wm awGY&r,f/

jyifqifcsifwm&dS&ifjyifaygh/

'Dae&mrSm wpfckajymcsifwmu Selection Sets qdkwJh

tpktzJGYvkyfxm;wmeJYGroup vkyfwmeJY rwlygbl;/ Selection Set wpfckxJrSm yg0ifaewJh object wpfck[mtjcm; Selection Set wpfckxJrSm yg0ifaeEdkifygw,f/ Oyrm- teDa&mif objects awGudk pkxm;wJh Selection Set wpfckxJrSm pufvHk;teDwpfckudk

xnfhxm;r,fqdkygpdkY/ aemufNyD;awmh pufvHk;awG csnf;pkxm;wJh

Selection Set xJrSmckeupufvHk;teDudkxyfxnfhxm;Edkifygw,f/

tJ'Dawmhb,fSelection Set udk,l,l pufvHk;teDudk select vkyfNyD;om; jzpfaeygvdrfhr,f/ Group vkyfwJhae&mrSmawmh

object wpfck[m Group wpfckxJrSmyJ yg0ifEdkifygw,f/ Group awGtrsm;BuD;udkvnf;Group wpfckxnf;rSmxnfhxm;Edkifygw,f/

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1.6.3 Using Selection Filters

Selection Filters qdkwmuawmhvdkcsifwJhtrsdK;tpm;awGudkcsnf;oD;oefYa&G;cs,frIvkyfcsifw,fqdk&if

oHk;ygw,f/default uawmhAll jzpfaeygw,f/trsdK;tpm;tm;vHk;udka&G;cs,fvdkY&w,fvdkYqdkvdkwmyg/

tJ'DrSmGeometry udk a&G;xm;r,fqdk&ifawmh scene xJrSmtjcm;objects awGtrsm;BuD; &dSayr,fvdkY

Geometry awGudkcsnf;yJa&G;vdkY&ygw,f/tjcm;objects awGudkxdvdkYawmif&rSmr[kwfygbl;/

Combos... qdkwmuawmhtrsKd;tpm;wpfcktxufppfxkwfa&G;cs,fcsifw,fqdk&ifoHk;ygw,f/

Combos... udka&G;vdkuf&ifwzufygtwdkif;awGY&ygvdrfhr,f/

tJ'DtcgvdkcsifwJh trsdK;tpm; ppfxkwfrIawGudk wJGzufxm;vdkY

&ygw,f/ Filter aygif;pyfNyD; vkyfcsifwJh trsdK;tpm;awGudk

wJGrSwfvdkufNyD;&ifAdd udkEdSyfvdkuf/Current Combinations qdkwJh tuGufxJrSm wJGzufxm;vdkufwJh Filter twGJtpyfudk

jrif&rSmjzpfygw,f/

All Class ID qdk&ifvnf;'DvdkyJjzpfygw,f/

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2.0 ModifiersUsing Modifiers Modifiers qdkwmuRefawmfwdkY jyKvkyfxm;wJhobjects awGudk ajymif;vJay;Edkifygw,f/auG;r,f?aumufr,f?

vdrfr,f?ydefr,f?azgif;r,fBudKufovdkjyKjyifrIawGvkyfEdkifygw,f/ tJ'DvdkjyKvkyfwJhae&mrSmModifiers awGwpfckNyD;

wpfck xyfxyf,lvdkY &ygw,f/ udk,f,lxm;wJh

Modifiers awGudk stack tqifhqifheJY jrifEdkif

ygw,f/tJ'DrSmvdkcsifwJhModifier qDudkoGm;NyD;

ajymif;vJrIawGjyKvkyfEdkifygao;w,f/

yHkrSm jyxm;wmuawmh twist modifier udkapply vkyfxm;wmyg/yxryHkrSmrvdrf&ao;ygbl;/'kwd,

yHkrSmawmhtenf;i,fvdrfxm;wmyg/'DbufaxmifhqHk;

yHkuawmh awmfawmfav;vdrfvdkufwJh yHkjzpfygw,f/

vdrfcsifoavmufvdrfaygh/

Modifiers awGeJYyufoufNyD;odxm;&r,fhtcsufawGuawmh-

*Object wpfckrSmModifiers ta&twGuftuefYtowfr&dS,lEdkifygw,f/

* ,loHk;xm;wJhModifier wpfckudkzsufvdkuf&ifoluaeajymif;vJxm;wmawGtm;vHk;aysmufukefygvdrfhr,f/

* Modifiers awGudkobject wpfckuaewpfckqDudkajymif;vdkY?aumfyDul;vdkY&ygw,f/Modifier Stack uae

vkyfEdkifygw,f/

* Modifiers awG&JU tpDtpOf[m ta&;BuD;ygw,f/ olwdkYawG[m wpfckNyD;wpfck tqifhqifh tvkyfvkyf

oGm;wmyg/

Oyrm-Taper vkyfNyD;Bend vkyfwmeJY?Bend vkyfNyD;rSTaper vkyfwmeJYwlrSmr[kwfygbl;/

Transforms eJYModifiers eJYbmuGmovJ? Transforms qdkwmoHk;zufjrifwGufcsufjcif;&JUtajccHtusqHk;t&mawGyJjzpfygw,f/Modifiers awGeJYrwlwmu

transforms awG[mobject &JYtwGif;ydkif;zJGYpnf;rIeJYroufqdkifbJobject wpfckvHk;udkvHk;0ajymif;vJypfvdkufwmyg/

bmudk b,fvdk t&ifajymif;vdkufygap ta&;rBuD;bl;? b,f transform(scale,rotate,move) udk b,fEScgvkyfvkyf

olwdkYawG&JUwefzdk;az:jyrIuawmhwpfckxJygyJ/

Modifiers awGuusawmhobject &JUtwGif;ydkif;rSmtvkyfvkyfwmyg/Oyrm-object wpfckudktwist qdkwJhmodifier ay;vkdufwJhtcgtJ'Dobject &JUvertex awG&JUae&mawGajymif;vJoGm;NyD;object &JUtaetxm;tvdkufvdrfvdkufovdk

a&GUukefrSmjzpfygw,f/Modifiers rSmuobject wpfckvHk;udkjzpfapobject &JUwpdwfwydkif;udkuGufNyD;jzpfaptvkyfvkyf

apEdkifygw,f/olwdkYutpDtpOftwdkif;tvkyfvkyfw,f/NyD;awmhtJ'DtpDtpOfudkvnf;ajymif;vdkY&ygw,f/NyD;awmh

Modifiers awGudkon/off vkyfNyD;rjrifcsifao;&ifcPazsmufxm;vdkY&ygw,f/

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2.1 Basics of using Modifiers uRefawmfwdkY create panel uaeNyD; object wpfckudk jyKvkyfNyD;wJhtcg modify panel uaeNyD; object &JUparameter awG(tvsm;?teH?tcsif;pojzifh....)ajymif;vJvdkY&ygw,f/NyD;awmhModifiers awG,loHk;vdkY&w,f/

ypönf;wpfckckwnfaqmufvdkufyg

twdkif; twm udk pdwfBudKuf

owfrSwfay;vdkufyg/

NyD;&ifModify Panel xJuModifier List xJrSmBend udk a&G;vdkufyg/ tck,lvkdufwJh Bend Modifier [m

rD;cdk;a&mif jzpfae&ifatmufuParemeters rSmoleJY

yufoufwJh wefzdk;awGudk csdefnSdEdkifygw,f/ olY&JU

ta&SUurD;vHk;yHkav;uwpfcsufEdSyfNyD;ydwfxm;vdkuf&if

Modifier [m object ay:rSm oufa&mufrI &dSrSm

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tckyHkrSm Bend &JU Angle wefzdk;udk wifvdkufwJhtcg

object [m auG;aumufoGm;wmudk awGU&ygvdrfhr,f/

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bmrSef;rodwJh model wpfck jzpfvmwmaygh/

vHk;0vef;w,faemf/uRefawmfuawmhModifiers awGtm;vHk;udk rajymjyEdkifbl;Asm/ udk,fhzmom

prf;MunfhOD;ayghAsm/'DvdkyJprf;&if;eJYawGYoGm;wmyJ

r[kwfvm;/aygufw,faemf/

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Modifier Sub-Object Levels Modifiers awGrSmolwdkY&JUudk,fydkifparameters wefzdk;awG&dSygw,f/

Gizmo qdkwmuModifier &JUajymif;vJrIyHko@mefudkt0ga&mifabmifcwfxm;yHkeJYaz:jyay;xm;wmyg/tJ'gudk

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Center qdkwmuawmh Modifier &JU Pivot Point tajcwnf ajymif;vJrIae&m vdkY oHk;&rvm;yJ/ Center udk

rlwnfNyD;Modifier utvkyfvkyfwmyg/olYudkvnf;t0ga&mifajymif;oGm;atmifEdSyfNyD;Transform vkyfvdkY&ygw,f/

owdxm; &rSmu Transform vkyfNyD;wmeJU tJ'D t0ga&mifjzpfaewmudk wpfcsufxyfEdSyfNyD; jyefazsmufxm;vdkufzdkYyJ

jzpfygw,f/

2.2 Using the Buttons

Modifier Stack udkatmufucvkwfuav;awGoHk;NyD;Manage vkyfEdkifygw,f/

Pin Stack qdkwJh ckvkwfudk EdSyfxm;vdkuf&if tckvuf&dS a&G;cs,fxm;wJh object &JU stack udk taoudkif xm;vdkufovdkrsdK;yg/ ajymcsifwmu Box01 udk select vkyfNyD; pin stack udkEdSyfxm;vdkuf&ifaemuftjcm;object udkoGm;select vkyfvdkufvnf;Box01 &JUstack udkom

jrifawGYae&rSm jzpfygw,f/tJ'DtcsdefrSm Pin Stack udkxyfEdSyfvdkufr,fqdk&ifawmhvuf&dS

object &JUstack udkjrif&rSmyg/

Show End Result ckvkwfudkEdSyfxm;r,fqdk&ifawmh,lxm;orQModifiers tm;vHk;&JUaemufqHk;

&v'fudkawGU&ygvdrfhr,f/olYudkomydwfxm;r,fqdk&ifawmhvuf&dSa&G;xm;wJhModifier txdyJ

ajymif;vJrIudkjyay;ygvdrfhr,f/

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3.0 Basics of Modeling uRefawmfwdkY avhusifhcef;av;awG vkyf&if;eJY object awGudk b,fvdkwnfaqmuf oGm;w,fqdkwm

MunfhMu&atmif/

aemufxyfbox wpfckxyfqJGNyD;Modify Panel xJrSm Length:5, Width:5, Height:150 vdkY

½dkufxnfhvdkufygOD;/pm;yJGwdkifaygh/

pm;yJGwdkifeJY wlatmif

ae&m csay; vdkufyg/

avmavmq,frSm awmh

ajcaxmuf wpfacsmif;xJ

&dSwJh pm;yJGaygh/ tJ'D

wpfacsmif; udkyJ xyfyGm;

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tay:pD;u jrif&wJhTop View udkoGm;vdkufyg/ NyD;&if'kwd,create vkyfxm;wJhBox02 udka½G;?Shift udkESdyfxm;NyD;

Y 0if½dk; twdkif; qJGwifvdkufyg/ dialog box usvm&if Copy udka½G;NyD; Ok ESdyfvdkufyg/ uJ tckqdk&if pm;yJGwdkif

EdSyf

qJGwif Top view rSmyJpm;yJGajcaxmufESpfckpvHk;udkControl eJYwJGESdyfNyD;select vkyfyg/ NyD;&if x 0if½dk; twdkif; Shift ESdyfNyD; Copy xyfyGm;vdkufygOD;/

pm;yJGwdkifav;ckjzpfNyDaygh/

Left view udkoGm;NyD;wdkifwpfwdkifudka½G;xm;vdkuf/Rotate vkyfrSmjzpfwJh

twGufE udkESdyfvdkufyg/

3.0.1 Modelling the Table 3dsmax udkzGifhvdkufyg/ tckvkyfjyrSmu pm;yJGyHkyJjzpfygw,f/ Create>Geometry>Object Type>Box udk

a½G;vdkufyg/NyD;&ifparameters rSmatmufygtwdkif;½dkufvdkufyg/

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Shift udkESdyfNyD; qJGvSnfhcsvdkufyg/ uefYvefYjzwfwef; wpfck

xGufvmwm awGY&ygr,f/ �0 'D*&D wdwdusus jzpfatmif

x wefzdk;rSm �0 vdkY ½dkufxnfhvdkufyg/ NyD;&if olYudk tay:

enf;enf;qJGwifay;vdkufyg/pm;yJGwdkifudkxdef;wJhwef;aygh/

copy

tJ'Dwef;udkvnf;usefwJhtjcrf;qDcopy xyfyGm;ay;vdkufwJhtcgtxufygyHktwdkif;jrif&ygvdrfhr,f/NyD;&ifLength:5, Width:5, Height:255 parameters owfrSwfxm;wJhBox wpfckcreate vkyfNyD;tv,fwef;tjzpfcsdwfqufay;vkdufwJh

tcgpm;yJGyHkav;ydkNyD;yDjyifvmygNyD/

Default Material uyfxm;wJhpm;yJGyHkjzpfygw,f/opfom;pm;yJG

vdkcsif&ifawmhopfom;Texture uyfvdkuf½Hkaygh/Material Editor udkzGifhvdkufyg/M udkESdyfvdkuf&if&ygw,f/

Material Editor udkzGifhNyD;wJhaemuf Get Material qdkwJhcvkwfudkESdyfvdkufyg/Create vkyfxm;NyD;om;udk

,loHk;r,f qdkygawmh/ b,fu,lrvJqdkawmh Mtl Library xJuaeaygh/Material awGudkPreview cyfBuD;BuD;av;jrifcsif&ifView Large Icons qdkwmudk

ESdyfxm;vdkufNyD;awmhvdkcsifwJhMaterial udka&G;vdkuf

½HkygyJ/tckawmhopfom;udkvdkcsifwmjzpfwJhtwGuf

Wood_Ashen udk a½G;vdkufyg/ NyD;&if objects tm;vHk;udkselect vkyfxm;vdkufNyD;Assign Material to selection cvkwfudkESdyfvdkufyg/

tJ'DvdkESdyfvdkufwJhtcgvuf&dSa½G;cs,fxm;wJhMaterial [m

Object awGtm;vHk;udkoGm;NyD;Apply vkyfygvdrfhr,f/

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uJ awGYwJhtwdkif;yJ opfom;pm;yJG jzpfoGm;NyDr[kwfvm;/

'gayr,fh opfom; tayG;BuD;u odyfBuD;vGef;raebl;vm;/

odyfMunfhraumif;bl;qdkygawmh/wpfjcm;opfom;trsdK;tpm;

r&dSbl;vm;/&dSwmaygh/Material Editor xJrSmvuf&dSMaterial udka½G;xm;?Get Material eJYMtl Library xJoGm;NyD;Wood Oak udka½G;vdkuf&ifydknufanmwJhopfom;pm;yJGjzpfoGm;NyDaygh/

'Dxufenf;enf; ydkNyD;nufanmwJh pm;yJGvdkcsif&ifawmh

pm;yJG rsufESmjyifudk Box eJY wnfaqmufwJhtpm;

Extended Primitives xJu Chamfer Box eJY

vkyfaygh/

olYudkqJG&ifMouse oHk;csufESdyf&w,faemf/tvsm;teH

twGufwpfcsuf?tjrifhtwGufwpfcsuf?tem;vHk;0ef;rI

twGwfwpfcsufyg/

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aps;BuD;w,f/&Sm;w,f/trsdK;tpm;aumif;w,f/ra&mif;bl;/

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3.0.2 Creating Lathe Objects wGifcHkrSm vkyfovdkrsdK; opfom;awGudk yGwfvHk;yHkpH vdkcsifw,fqdk&if Lathe qdkwJh Modifier udk oHk;ygw,f/

olUudkusawmhShape vdkYac:wJhLine awGeJYwJGoHk;&ygw,f/vkyfMunfh&atmif/

Shape udkoHk;NyDa[hqdk&ifShape awGudkControl vkyfwJhenf;awGudkodxm;rSjzpfygvdrfhr,f/

Front View udk Active jzpfatmifvkyfxm;NyD; Shapes xJu Splines xJu Line udk a½G;NyD;

ab;bufuyHktwdkif;qJGvdkufyg/tay:upqJGqJG atmufupqJGqJGtqifajyygw,f/ Line udktqHk;o

wfcsifNyDqdk&ifawmh right click ESdyfvdkuf&if jywfNyD/ NyD;vdkYolUudkEdit vkyfcsif&if1 udkEdSyfvdkuf?ab;u

Modifier Stack xJrSm Vertex qdkwJh Sub-object Level udk a&mufaeygvdrfhr,f/ tJ'DtcsdefrSm vertex awGudkjyifqifvdkY&ygNyD/yHkrSm0dkif;jyxm;wJhab;bufudkcRefxGufaewJhvertex udka&G;vdkufyg/right-click ESdyfNyD;smooth udka½G;vdkuf?tJ'Daxmifhav;[mvHk;vHk;av;jzpfoGm;ygvdrfhr,f/usefwJhaxmifhawGudkvnf;

tjcm;axmifhwpfckudkselect vkyfvdkufNyD;right-click ESdyf?Bezier Corner udk

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BudKufovdka½TUvdkY&ygNyD/bezier udka½G;r,fqdk&ifhandle wpfzufudkudkif&if

ESpfzufvHk;vdkufNyD;vIyfygw,f/corner udka½G;vdkufr,fqdk&ifaxmifhcsdK;yHkpH

twdkif;jyefjzpfoGm;NyD;handle awGvnf;aysmufukefygvdrfhr,f/

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jyefazsmufxm;zdkYrarhygeJY/NyD;&ifModifier List xJuLathe udka½G;vdkufyg/

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1 udkESdyfvdkufaygh/Modifier Stack xJrSmLathe &JUAxis udka½TUvdkY&ygNyD/vdkcsifwJhtaetxm;

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ydkvSoGm;rSmaygh/

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Lathe udk oHk;NyD; wdkifvHk;awGyJ vkyfvdkY&wm r[kwfygbl;/ tjcm; objects awGvnf; vkyfvdkY&ygao;w,f/

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tJ'Dawmh1 udkESdyfNyDAxis udkjyifa½TYwmaygh/Front View uaeyJx 0if½dk;twdkif;

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tckqJGaewmbmtdk;vJ/oHtdk;vm;?'eftdk;vm;?ajrtdk;vm;?aMu;tdk;vm;?udk,fvdkcsifwJhtay:rlwnfNyD;Ma-terial udkCreate vkyfMuwmaygh/Material topfwpfckCreate vkyfMunfhMupdkUAsm/

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Material Editor xJutoHk;rjyK&ao;wJhMaterial tvGwfwpfckudk

a½G;xm;vdkufNyD; Diffuse vdkUa&;xm;wJh tuGufav;udk ESdyfNyD;

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'Dtdk;BuD;uajymifacsmBuD;qdkawmhumyvwfpwpftdk;vdkvdk

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r[kwfvm;/ Material Editor xJrSm wpfckckvkyfMunfh

&atmif/

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ckeuuRefawmfwdkUcreate vkyfxm;wJhMaterial udkudk,fh

pdwfBudKuf emrnfay;xm;vdkU&ygw,f/ aemufydkif;Materials awG

rsm;vmwJhtcg emrnfay;xm;awmh &Sm&vG,fwmaygh/ tckawmh

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tay:wqifhjzpfwJhPot Material qDudkjyefoGm;csifw,fqdk&ifGo to parent qdkwJhjrSm;yHkcvkwfudkEdSyfEdkifygw,f/Material &JUPreview udkcyfBuD;BuD;Munfhcsifw,fqdk&iftJ'DMaterial ay:rSmDouble Click ESdyfvdkuf&ifWindow av;wpfckeJYcyfBuD;BuD;jrifEdkifygw,f/

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atmufrSm,SOfMunfhaygh/

< Double Click

Backlight On Backlight Off

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tckqdk&iftdk;yHkawmhqJGNyD;oGm;NyDAsm/

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object r&dSwJhae&meJYobject &dSwJhae&mudk cGJjcm;jyay;wm jzpfygw,f/

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yHkudkrMunfhcsifawmhvdkU&Sif;ypfvdkufwmqdkygawmh/

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Render Window xJuyHkay:rSmRight Click axmufa½TUNyD;Eye Dropper av;eJYta&mifawGudkpkyf,lxm;ovdkrsdK;

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Render ay;vdkufr,f/

3D Studio Max Learning Guide Page-34

4.0 Customizing the User Interface

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3D Studio Max Learning Guide Page-35

Toolbars qdkwmuawmh udk,fhpdwfBudKuf? udk,f

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3D Studio Max Learning Guide Page-36

Menus uawmh&Sif;ygw,fAsm/b,fMenu xJrSmbm

Actions awG? bm Tools awG xnfhxm;rvJqdkwm

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Menus awGbufudk qJGxnfhvdkufyg/ jyD;&if tJ'D Menu atmufrSmpdwfBudKufTools awGxnfhxm;NyD;

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ae&maygh/ Default qdk&if Active jzpfaewJh

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ta&mifawGcsufcsif;ajymif;vJoGm;wmawGY&yg

vdrfhr,f/

3D Studio Max Learning Guide Page-3�

1.0 Modeling1.1 Modeling a Pawn

'Davhusifhcef;rSmppfwk&ift½kyfwpfckjzpfwJhPawn yHkudkwnfaqmufMunfhrSm jzpfygw,f/Spline udk oHk;NyD; Pawn &JU Outline udkqJG,lr,f/ Spline udk aocsm Edit vkyfr,f/ Lathe eJY Pawn yHk&atmifqGJr,f/

2D outline uae3D model jzpfatmifvkyfygr,f/'Davhusifhcef;&JUfile udk\tutorials\intro_to_modeling folder xJrSm&SmMunfhEdkifygw,f/

vdktyfaomuRrf;usifrI=pwiftoHk;jyKol

Mumcsdef =15rdepf

3DsMax udkpzGifhvdkufyg/zGifhNyD;om;qdk&ifawmhFile>Reset udkEdSyfvdkufyg/

Ste up the viewport background Pawn yHkqJGzdkYtwGuftjyifuwu,fhppfwk&ift½kyfudktajccHudk;um;zdkY,l&ygr,f/viewport xJudkt½kyfyHkudkqJGxnfhxm;zdkYvdkygw,f/

1/Front viewport udkright-click EdSyfNyD;current (t0ga&mifabmif)jzpfaeatmifvkyfvdkufyg/

2/Views Menu xJuviewport background udka&G;vdkufyg/Alt+B EdSyfvnf;&ygw,f/

3/File udkEdSyfNyD;awmhIntro_to_modeling folder xJuref-chess.jpg udka½G;vdkufyg/

4/Aspect Ratio atmufrSmMatch Bitmap udka½G;vdkufyg/tJ'grSomaemufcH,lxm;wJhyHk[m

tcsdK;ysufwmrsdK;rjzpfrSmyg/

5/nmzufuLock Zoom/Pan udkvnf;a½G;xm;ay;&ygr,f/'grSzoom tcsHKUtcsJUvkyfwmwdkY

pana½TUwmjyKwmrsdK;vkyfwJhtcgtqifajyrSmyg/

6/OK EdSyfvdkufwJhtcgviewport xJrSmaemufcHyHkudkjrifawGU&rSmjzpfygw,f/G udkEdSyfNyD;grid vdkif;awGudkazsmufxm;vdkufyg/'Davhusifhcef;twGufgrid oHk;zdkYrvdkygbl;/

3D Studio Max Learning Guide Page-3�

tckqdk&ifpawn udkpqJGzdkYtoifhjzpfygNyD/

1/ pawn yHkudkFront view rSmaocsmjrif&atmifzoom csJU,lxm;yg/

2/ Create panel xJrSmShapes udkEdSyf?Line udk,lvdkufyg/

3/ Creation Method Rollout xJrSmInitial Type a&mDrag Type a&mESpfckpvHk;udk

Corner udka½G;xm;yg/'grSomline qJGwJhtcgtauG;awGrxGufbJajzmifhajzmifhwef;wef;

&&dSrSmyg/

4/ Front Viewport xJrSmpawn yHk&JUxdyfwnfhwnfhrSmwpfcsufEdSyfNyD;point wpfckcsyg/

NyD;&ifshift udkEdSyfxm;NyD;atmufajcwnfhwnfhrSmaemufxyf point wpfckcsyg/

5/ shift udkxyfEdSyfxm;NyD;nmzufatmufaxmifhrSmpoint wpfckcsyg/

6/ tJ'Dae&mpNyD;aemufcHyHktwdkif;teD;pyfqHk;vdkufNyD;point awGvdkufcsoGm;vdkufyg/

yxrqHk;point udkjyefa&mufoGm;wJhtxdaygh/

7/ yxrqHk; point udkoGm;EdSyfvdkufwJhtcg Close spline? qdkNyD; rsOf;udkydwfrSmvm;vdkY

vmar;&iftif;vdkYajzvdkufaygh/

3D Studio Max Learning Guide Page-3�

tckpawn &JUoutlines awGudkjyefvnfjyKjyifygr,f/

1/ ckeqJGxm;wJhspline udka½G;cs,fxm;vsufeJYyJModify Panel udkoGm;yg/

2/ Selection rollout atmufuVertex udk,lxm;yg/tay:uModifier stack xJu

oGm;,lwmeJYtwlwlygyJ/

3/ Front viewport rSmqJGxm;wJhoutline &JUatmufajcem;udkzoom csJUxm;yg/

4/ Select and move tool udkoHk;NyD;vertex awGudkatmufyHkuvdkae&mcsay;yg/

vertex ESpfckudkselect vkyfvdkufyg/

5/ nmzufjcrf;uvertex ESpfckudka½G;xm;vdkufyg/vdkwmxufydkNyD;cRefxGufaewJhaxmifhudk

vHk;0ef;atmifvkyf&ygr,f/

6/ Modify panel xJuFillet cvkwfudkESdyfxm;vdkufNyD;vHk;csifwJhvertex qDudkoGm;NyD;

click-n-drag EdSyfqJGvdkufwJhtcgtem;awGvHk;oGm;wmudkawGUygr,f/vdkcsifoavmuf

csdefNyD;vHk;Edkifygw,f/

7/ viewport udkaemufcHyHk&JUtv,fem;avmufudka&TU,lvdkufyg/

8/ yHk&JUtv,futzkvHk;&JUtay:uvertex taetxm;rusao;&ifndSwmaygh/

9/ tJ'Dvertex udka½G;xm;NyD;right-click EdSyfvdkuf&ifquad-menu ay:vmygr,f/

tJ'DrSmvuf&dScorner jzpfaewmudksmooth udkajymif;ay;vdkufyg/

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10/ atmufcHyHkeJUnDatmifvertex udkcsdefvdkufyg/

11/ aemufxyftay:wpfqifhudkxyfa&TUMunfhvdkuf&atmif/

cktaetxm;udkMunfh&wmvertex wpfckaygif;xnfhzdkYvdkaeygw,f/

12/ Modify panel > Geometry rollout xJuConnect a&SUucheck-box udkEdSyfNyD;

Refine udkEdSyfyg/

13/ vertex xyfxnfhzdkYvdkaewJhae&mrSmwpfcsufEdSyfvdkufyg/

vertex topfwpfckaygif;xnfhoGm;ygvdrfhr,f/

'Dae&mrSmtxpfay:atmifvertex vdkaeygw,f/

14/ vertex topfudkatmufuyHktwdkif;ae&mcsxm;ay;vdkufyg/

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15/ t&ifwpfacgufvkyfcJhovdkrsdK;yJaxmifhrSmcRefxGufaewJhvertex udkfillet vkyfNyD;tem;

vHk;atmifvkyfyg/

16/ yHkudktay:enf;enf;xyfa&TUvdkufyg/jyxm;wJhvertex ESpfckudka&G;yg/

17/ right click EdSyfNyD;quad-menu xJusmooth udka&G;vdkufyg/

18/ yHkudktay:qHk;udka&TUvdkufyg/xdyfqHk;utvHk;ab;zufuvertex ESpfckudkvnf;smooth jzpfatmifvkyfyg/NyD;awmhydktqifajywJhae&musatmifcsdefay;yg/

3D S

tudi

o M

ax

19/ xdyfqHk;ubkvHk;&JUatmufajcudkoGm;vdkufyg/

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20/ tu,fvdkYtJ'Dae&mrSmvertex wpfckyJ&dSaecJhw,fqdk&ifRefine tool udkoHk;NyD;t&ifu

vkyfcJhzl;ovdkrsdK;yJvertex wpfckaygif;xnfhvdkufyg/

21/ bkvHk;atmufajcuvertex ESpfckpvHk;udka½G;NyD;right-click ESdyfquad-menu udk

Munfhyg/

22/ tJ'Dvertex ESpfckvHk;udkBezier Corner ajymif;vdkufyg/

23/ Select and move udkoHk;NyD;bkvHk;&JUatmufajcudkyHkrSmjyxm;wJhtwdkif;&atmifvkyfyg/

24/ tay:xdyfqHk;uvertex udkBezier Corner ajymif;yg/ 25/ Handle awGudkudkifwG,fNyD;aemufcHyHktwdkif;wlatmifvkyf,lyg/

26/ vertex awGudkcsdefndSNyD;outline udkaemufcHyHkeJYwlatmifqufvufvkyfaqmifyg/

27/ NyD;oGm;wJhtcgSelection rollout atmufuvertex udkEdSyfvdkufjcif;jzifhsub-object level uaejyefxGufxm;yg/

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Outline udkLathe vkyfygr,f/

1/ ckeqJGxm;wJhpawn udka&G;xm;NyD;Modifier List udkEdSyfvdkufyg/

Modifier awGtrsm;BuD;usvmwmawGU&ygr,f/

2/ tJ'DxJuLathe udka&G;vdkufyg/L udkEdSyfNyD;&Sm&ifydkjrefygw,f/

Pawn [mtckqdk3D jzpfoGm;ygNyD/

'gayr,fhudk,fvdkcsifwJhyHkawmhrxGufvmbl;jzpfaew,f/bmaMumifhvJqdkawmhlathe jyKvkyfwJh

0if½dk;vJGaeao;vdkYyg/default tm;jzifhobject &JUpivot ae&mudkA[dkjyKNyD;lathe vkyfvdkufwJh

twGufjzpfygw,f/tJ'gudkajz&Sif;&atmif/

3/ Lathe modifier &JUparameter rollout xJuAlign atmufrSmMin qdkwmudk

EdSyfvdkufyg/MunfhvdkYaumif;oGm;NyD/

4/ Segments udk32 wifay;vdkufyg/

Perspective viewport uaerender ay;vdkuf&ifjrif&wJhtwdkif;yJydkNyD;nufanmvmwJhmodel udkjrifawGY&ygr,f/'gayr,fhtv,fydkif;rSmtpufav;ay:aeNyD;tqifrajyjzpfaeao;w,f/

5/ Lathe Modifier &JUParameter atmufuWeld core udkEdSyfxm;vdkufwJhtcgtv,fu

vertex awGpkpnf;oGm;NyD;acsmarGYoGm;wmawGY&ygr,f/

uJtckqdk&if15rdepftwGif;rSmyJarmf',fvfwpfckudkwnfaqmufNyD;oGm;NyD/b,favmufrdkufvJ/

tqifajy&ifqufoGm;Mu&atmif/

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1.2 Modeling a Bishop

bpfa&SmhyHkudkaqmufMu&atmif/'Doifcef;pmrSmawmhckeuyGef;udkaqmufovdkrsdK;vkyfaqmifoGm;

csif;awmhwlygw,f/'gayr,fhbpfa&Smh&JUxdyfu[aewJhae&mudkb,fvdkvkyfrvJ/'ku©yJwpfrsdK;rxifeJUaemf/

yHkudkMunfhyg/tJ'gudk&atmifvdkYBoolean qdkwmudkoHk;NyD;jzwfxkwfygr,f/

'Doifcef;pmtwGuf

Bishop udkqJGoGm;wJhtpydkif;vkyfyHkvkyfenf;awGuPawn udkqJGwkef;ueJYtwlwlyJrkdYvdkYjyefqJGrNyawmh

ygbl;/ Getting Started\01 Modeling\intro_to_modeling\bishop_outline_edited.max qdkwJh

vrf;aMumif;twdkif; oGm;zGifhvdkuf&if wnfaqmufNyD;om; Bishop yHkudkawGU&ygr,f/ vG,fw,faemf ..

olrsm;qJGxm;ay;NyD;om;udk;/

tJ'D file xJrSmBishop twGuf reference vkyfzdkY background yHkygvmNyD;om;yg/tu,fvdkY

tJ'DyHkudkrjrif&bl;qdk&if

1/ Front Viewport udka&G;xm;NyD;Alt+B udkEdSyfvkdufyg/

2/ Viewport Background dialog ay:vm&ifFile qdkwJhcvkwfudkEdSyfyg/

3/ intro_to_modeling qdkwJhfolder xJuref-chess.jpg udka&G;vdkufyg/

Lathing the Bishop

1/ Select Tool udk,lNyD;Bishop &JUoutline udka&G;xm;yg/b,fjrifuGif;uaerqdka&G;vkdY

&ygw,f/

2/ tJ'Doutline qdkwJhspline udka&G;xm;vsufeJYModify Panel xJuModifier List xJrSmoGm;NyD;&ifLathe udka&G;vdkuf/

3/ Parameter Rollout xJuAlign Group xJrSmMin udkEdSyf/

4/ Segments udk32 xm;NyD;Weld Core udkon xm;/

Weld Core qdkwmu tlwdkifudk ajyjypfatmif qufoG,fay;

wmudkajymwmyg/vdktyf&ifoHk;wmaygh/

3D Studio Max Learning Guide Page-45

Create and position the box

Bishop xdyfudk [aeatmifvkyfzdkYqdk&if uRefawmfwdkY[m box wpfckudkwnfaqmufNyD; Bishop yHkxJuaeEkwfxkwf&ygr,f/

1/ Front viewport uaeBishop acgif;udkzoom csJUxm;yg/

2/ Create Menu xJuStandard Primitives uaeBox udka&G;vdkufyg/

3/ Front viewport xJuaeclick and drag ESdyfqJGvdkufyg/twdkif;twmudkpdwfxJrxm;

ygeJU?aemufrSMunfhvkyfwmaygh/

4/ aemufNyD;Hight twGufaemufwpfcsufxyfESdyfNyD;box udkvufpowfvdkufyg/

5/ Modify Panel xJoGm;NyD;dimiensions awGudkatmufygtwdkif;owfrSwfay;yg/

Length=15.0 Width=2.0 Height=50.0

6/

Select and Rotate tool udkoHk;NyD;Front view uaeBishop xdyfut[av;

twdkif;apmif;aeatmifvkyfay;yg/

7/

Select and Move tool udkoHk;NyD;t[av;twdkif;ae&mcsxm;ay;yg/

8/ Top view a&mFront view uaeygaocsmcsdefNyD;ae&mcsyg/

NyD;&ifjzwfxkwfMu&atmif/

1/ Bishop udka&G;xm;yg/

2/ Create Menu &JUCompound xJuBoolean udka&G;vdkufyg/Bishop [mBoolean object jzpfoGm;ygNyD/object &JUparameters awGudkjrifae&ygvdrfhr,f/

3/ Pick Boolean rollout xJuPick Operand B udkESdyf?NyD;&ifBox udkoGm;EdSyfyg/

Boolean udkoHk;wJhtcgyxra&G;xm;wJhobject [moperand A jzpfNyD;aemufrS

a&G;wJhobject [moperand B jzpfygw,f/aemufNyD;awmhtJ'Doperand ESpfckudkbmvkyf

rSmvJqdkwJhoperation atmufrSmunion, intersection, substration pojzifhudk,fvkyf

csifwma&G;,lvdkU&ygw,f/tcktwGufqdk&ifawmhe*dkyHkxJuaeEkwfxkwf&rSmrdkUvdkU

substration udka&G;ygr,f/

tESpfcsKyf;;'Doifcef;pmrSmypönf;wpfckxJuaewpfckudk

jzwfxkwfwJhBoolean &JUoabmw&m;udkoabmayguf

r,fxifygw,f/

3D Studio Max Learning Guide Page-46

1.3 Modeling a Rook 'Davhusifhcef;rSmqdk&ifRook 'grSr[kwfCastle vdkYac:wJhump,fyHkudkvkyfMunfhMuwmaygh/Chess upm;wJhtcg

a'gifvdkuftvsm;vdkufBudKufovdkajy;wufwJhaumifuModeling vkyf&mrSmawmheJeJudkYvdkYuefYvefYayghAsm/atmufydkif;

zJGYpnf;yHktajccHuPawn wdkY Bishop wdkYeJUrlcsif;wlayr,fhtay:ydkif;rSmawmhrwlawmhbl;aygh/olYrSmucHwyfyHkpHwHwdkif;awG

vdkrsKd;xdyfydkif;awG&dSw,fav/tJ'gudkusawmhLathe eJUvkyfvdkYr&awmhbl;/tjcm;enf;vrf;udkoHk;rS&awmhrSmaygh/

vdktyfaomuRrf;usifrI =pwiftoHk;jyKol

Mumcsdef =15rdepf

avhusifhcef;udktpwnfMu&atmif...

rook_outline_edited.max qdkwJhfile udkzGifhyg/tJ'DxJrSmump,f&JUtajccHyHkMurf;udkqJGxm;ay;NyD;om;yJ/

'gayr,fh cifAsm;u jyifytm;udk; qdkwmrsKd; rvkyfcsifbl;qdk&ifawmh tJ'gudkzsufNyD; jyefqJGEdkifygw,f/ udk,fhMur®m

udk,fzefwD;r,fqdkvJjzpfwmyJav/

Front Viewport rSmrSDjirf;zdkYyHkygNyD;om;ygyJ/'gayr,fhcifAsm;[mtJ'gudkrjrif&bl;jzpfae&ifa[m'Dtwdkif;

vkyfMunfhvkdufygOD;...

(1) Front Viewport udka½G;xm;NyD;Alt+B udkEdSyfyg/Viewport Background qdkwJhdialog box ay:vmygvdrfhr,f/

(2) tJ'DxJurSFile qdkwJhcvkwfudkEdSyfyg/

(3) intro_to_modelling folder xJuref-chess.jpg qdkwJhfile udkESpfcsufESdyfNyD;a&G;vdkufyg/

uJNyD;NyD...

Lathe vkyf&atmif...

1/ Main ToolbarxJuSelect Tool eJUckeuqJGxm;wJhcastle &JUspline vrf;aMumif;udk

a&G;xm;yg/BudKufwJhviewport uaevkyfvdkY&ygw,f/

2/ NyD;&ifModify Panel xJuModifier List xJu Lathe udka&G;yg/

3/ Parameter rollout xJuAlign Group xJuMin qdkwmudka&G;yg/

olYudka&G;&wJhtaMumif;ucastle jzpfvmr,fhspline &JUprSwfqHk;rSwfawG[mx,y jyifnD&JUoknae&murSmqJGxm;wJhtwGuflathe &JU0if½dk;ae&mudktenf;qHk;(Minium) vdkYay;vdkufjcif;tm;jzifhx=y=0 ae&mudkA[dkjyKNyD;tvkyfvkyfoGm;rSmyg/

4/ segment udk36 avmufxm;NyD;weld core udkvnf;on xm;vdkufygOD;/

tckqdk&ifump,f&JUatmufydkif;yHkudk&&dSygNyD/

segment udk 36 &,fvdkYtaorSwfxm;p&mrvdkygbl;/tckavhusifhcef;vkyfaewJhyHkeJUtqifajy-

wJh

yrmPudkowfrSwfay;xm;wmjzpfygw,f/aemufqdkcifAsm;wdkYbmomcifAsm;wkdYyJudk,fqJGwJh

model eJYoifhawmfwJhsegment udkowfrSwf&rSmyg/tckawmhtqifajyatmifvdkYuRefawmf

ajymovdkyJvdkufvkyfxm;ay;ygOD;/

3D Studio Max Learning Guide Page-4�

Battlement: cHwyfwnfaqmufjcif;

1/ ump,fudka½G;xm;vsufom;wef;vef;eJYrSModify Panel xJuModifier List xJuEdit Poly udk

a½G;yg/

Edit Poly udkoHk;rSomPolygon pwk*Hwpfckcsif;pDudkudkifwG,fjyKjyifrIawGvkyfEdkifygr,f/

2/ Selection rollout xJuPolygon udka&G;yg/pwk*HawGwpfuGufcsif;udkifwG,fawmhr,fvdkY

ajymvdkufwJhoabmyg/

3/ ump,fxdyfudkselect rSwfMunfhyg/click vkyfMunfhzdkYajymwmyg/tpdwftydkif;wpfckyJselected jzpfaewmawGUygr,f/

tckuRefawmfwdkYursufESmjyifay:utuGufawGtm;vHk;udka½G;csifw,f/enf;wpfckajymjyyghr,f/

4/ Selecton rollout xJuvertex udka&G;vdkufyg/vertex awGudkudkifwG,fr,fqdkwJhoabmaygh/

5/ NyD;&iftv,fqHk;uvertex udkselect vdkufyg/

6/ Control udkEdSyfxm;NyD;Selection rollout xJuPolygon qdkwJhcvkwfudkESdyfyg/

tJ'gutcka½G;xm;wJhvertex eJUxdpyfaewJhpolygon tm;vHk;udkselect vkyfvdkufNyD;om;

jzpfapygw,f/

7/ vdktyf&ifF4 udkEdSyfNyD;tem;vdkif;jrifuGif;udkajymif;MunfhEdkifygw,f/

8/ Edit polygons rollout xJuInsert qdkwJhcvkwfaemufuSetting cvkwfudkEdSyfyg/

Insert udkwef;EdSyfvdkuf&ifpdwfBudKufcsdefndSvdkYr&awmhygbl;/aocsmcsdefndScsifw,fqdk&ifsetting cvkwfudkEdSyfvdkufyg/

3D Studio Max Learning Guide Page-4�

9/ ay:vmwJhdialog xJrSmInsert Amount udk4.0 xnfhay;vdkufyg/

10/ NyD;awmhOk ayghAsm/awGUwJhtwdkif;yJtuGufawGtv,fuaetopfydkif;NyD;om;jzpfua&m/

uJ..cHwyfwu,faqmufNyD...

1/ Selection rollout xJrSmPolygon sub-object level udka½G;xm;wmaocsmygapaemf/

pwk*HawGudktyDudkifawmhrSmav/

2/ Selection tool udkoHk;NyD;awmhrsufESmjyif&JUtjyifbufjcrf;upolygon av;ckudkselect vdkufyg/

Control eJUwJGEdSyf&ifxyfwdk;vmwmjzpfNyD;Alter eJUqdk&ifjyefEkwfwmqdkwmrajymjyawmhbl;aemf/

3/ av;uGufqufwdkufselect NyD;&ifESpfuGufausmfNyD;aemufav;uGufxyfselect vkyf/tJ'DvdkyJ

wpfywfywfrdwJhtxdvkyfoGm;yg/

4/ Edit polygon rollout xJrSmExtrude udk&Smyg/olUab;usetting cvkwfudkEdSyfyg/

dialog ay:vmwJhtcgExtrusion Height value udk4.5 ay;vdkufjcif;jzifhrSDjirf;zdkY,lxm;wJh

aemufuyHkeJUwloGm;ygvdrfhr,f/aocsmMunfhcsif&ifview ajymif;Munfhaygh/NyD;&ifOk /

3D Studio Max Learning Guide Page-4�

5/ selection rollout xJrSmpolygon udkwpfcsufEdSyfvdkufjcif;tm;jzifhsub-object level uae

jyefxGufvdkufyg/

6/ F4 udkEdSyfMunfhNyD;awmhtem;awGazsmufMunfhwJhtcgb,fvdkjrifae&ygovJ/ump,fyHkawmhay:NyD/

'gayr,fhaxmifhawGutxpftxpfawGay:aew,f/taygpm;BuD;usaewmyJ/tJ'gudk&Sif;r,f/

tem;acsmatmifvkyfygr,f...

1/ ump,fudkselect xm;NyD;modify panel xJ0ifxm;yg/

2/ modifier list xJusmooth udka½G;vdkufyg/

tJ'Dvdka&G;vdkufwJhtcgyHkwpfyHkvHk;tuGufawGay:aevdrfhr,f/ravmeJUav/

3/ Parameters rollout xJrSmAuto smooth udkOn xm;vdkuf/Threshold wefzdk;udkawmholay;xm;

wJhtwdkif;om30.0 rSmxm;vdkufyg/tuGufawGwpfckeJYwpfckMum;rSmqufaMumif;awGrawGU&awmhwmudk

awGU&ygvdrfhr,f/'grSr[kwfawGU&wmudkrawGU&awmhygbl;/

uJacsmoGm;NyD...

tESpfcsKyf;; 'Doifcef;pmrSmExtrude qdkwJhxkxnfxkwfjcif;enf;jzifhmodeling vkyfwm&,f?

ajyajyjypfjypfjzpfatmifSmooth tacsmudkifwm&,fudkrSwfom;&rSmjzpfygw,f/

tydkif;(1)udk 'Dae&mwGif&yfem;xm;ygrnf/

usef&dSaeao;aom avhusifhcef;rsm;udk tydkif;(2)wGif qufvufavhvmEdkifygonf/

uRefawmfholi,fcsif;rsm; oHk;zufjrifyHk&dyfa,mifavmuxJwGif aysmf&TifEdkifMuygap/

aus;Zl;wifygonf/

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