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Post on 17-Nov-2014

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“Social” “Game” Design Case Study

Antons Sapriko

Case Study Subject

• Regional competition • Flag capture mechanics (2 hours)• Scope – all users not only your friends

• Social layer: – leader boards, communication (profile), gifts

• Monetization– Faster attack, defense, invisible attack, binocular, …

Process outline

• Idea• Physical prototype• Software prototype • UI design • Interaction mapping• Working prototype - no design • Optimized prototype (redis)• Graphical design • Final "build“ and launch in laboratory

UI - functional

UI – “social”

UI – final (updates…)

Interaction mapping

Working prototype

Optimized prototype

Graphic design

Final build

What next?

• Actual player behavior? • Regional vs. personal motivation? • Monetization?

• Game depth vs. virality?

Q & Amore questions and

participation in development cycle info@gamelab.lv

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