peter stidwill - playful learning: how to grow your game-based knowledge

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What successes and failures have teachers found in the classroom when using games? What are the biggest barriers they face? How are they using games? And what do they want to see more of? In this session, we’ll explore what we’ve learnt from a network of over 1,500 educators and highlight the elements of successful partnerships with developers, researchers and designers. Playful Learning, powered by the Learning Games Network, is a nationwide initiative that invites us, together, to innovate through the use of games in education. We’ll talk about how you can tap into this growing resource.

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Peter Stidwillpeter@lgam.es

@stid42

PLAYFUL LEARNING:How to Grow Your Game-Based

Learning Knowledge

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PLAYFUL LEARNING EVENTS

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PLAYFUL LEARNING SUMMITS

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PARTNERS AND COLLABORATORS

GROWING EDUCATORS’ GBL KNOWLEDGEGame-Based Learning 101

• Let's play!• What games offer• Game taxonomy• Do they work?

Going Mobile With Games• Location-based games• Augmented reality (AR) games

Commercial Games in the Classroom• Case studies (Minecraft, Portal, SimCity, Civ)• Hands-on exploration• Implementation tips and tools

Student Game Design • The case for game design in schools• Integration to your classroom• Hands-on intro to LGN's Game Design Toolkit• Popular game design tools and software

Subject Focus• STEM, ELA, Social Studies, SEL

Implementing GBL in Your Classroom• Barriers and how to overcome them• Tools (BrainPOP’s GameUp, Educade,

Graphite, Playful Learning, etc.)• GBL teaching strategies and techniques

PLAYFUL LEARNINGS

PLAYFUL LEARNINGS

PLAYFUL LEARNINGS

PLAYFUL LEARNINGS

PLAYFUL LEARNINGS

PLAYFUL LEARNINGS

PLAYFUL LEARNINGSWhat are some of the challenges you faced?

1) Technology: not enough, not up-to-date, not working2) Time in curriculum3) Skepticism from other teachers/admin/parents, but also some students don’t see the value4) Loading times5) Games where kids don’t get to have enough turns6) “Students get so excited that it is hard to discuss the games”7) Finding effective games8) “It can be difficult to engage learners who feel like they are not good at learning”9) Cost for apps10)School districts blocking games11)Dealing with the range of skills amongst students12)“Me not knowing how best to use games!”

PLAYFUL LEARNINGS

PLAYFUL LEARNINGS

PLAYFUL LEARNINGS• Your thoughts on this information? Anything unexpected?

• What should we as developers be doing to better support these educators?

PLAYFUL LEARNINGS

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

• Questions you’d like included in the survey? Let us know!

• For more teacher GBL trends, visit the Games and Learning Publishing Council’s gamesandlearning.org

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

JOINING THE NETWORK

Running a GBL workshop or event and interested in

aligning with Playful Learning?

Or want to run a session at one of our workshops?

Let us know!

PETER STIDWILLpeter@lgam.es

@stid42@LGamesNetwork

@playfullearn | facebook.com/playfullearn | #playfullearning

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