my portfolio [without video]
Post on 22-Jan-2018
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MY PORTFOLIO
BY RYAN FOUNTAIN
Graphics PipelineGraphics Pipeline or rendering pipeline
describes the process of generating and
displaying 3D from creation, right through to
final output. While the exact pipeline may vary
depending on the software used, it will
generally include some or all of the following
tasks:
Modelling: Modelling is the process of getting a
object such as a box and shape it (box
modelling) into another shape such a a car
which is commonly made out of a box
Lighting: This is the lighting and shading on
objects creating reflections and shadows.
Texturing: this includes texturing objects to
have a shade of colour, so an example of
texturing is designing a reptile skin so for that
you would need to include the shades of colour
and the roughness of the skin
Rendering: Rendering is converting the 3D
data and surfacing and lighting properties
defined by the user into a final 3D visualisation
is known as rendering.
Displaying: This is the process of displaying 3D
animations and objects onto a game by using
programs such as OpenGL and DirectX which
connects the games graphics and animations
to your graphics card.
The piece work shown
here was one of my first
units in an assignment I
was given to do. It was to
explain the basics of 3D
and animation etc.
On my course at college, a task given to us was to write about
one of my favourite games, as the course I am studying is level 3
games development. This would include why I liked the game so
much, and an explanation of the games series and their
characters.
Unit 70 was an assignment which gave us
the task of designing the game pong
through C#. Also there is a file named pong
which has the file for opening up what I
created on C#.
A lot of work involved within my
college course is 3D modelling. Using
programs such as Lightwave and unity
to create maps, models etc.
These are some examples of rendered
pictures of a harbour which is set in a
steam-punk world which was ideal for
what I was working on at college at the
time.
An example of one of the objects I created when
working on an assignment which was about
creating models in Lightwave which would be
able to be used in a game idea. Mine was a 18th
century steam-punk world.
An evaluation about an animation which I
created using a WWII tiger tank model
which destroyed a building. The animation
can be seen on the next slide, however it is
cut into 4 separate videos.
Starting my 2nd year on my course, I started to
develop more work within the theory side of game
development. Writing about audience segmentation
etc.
This piece of work shows my understanding in
the critical approaches to media which looks at
theory's such as the hypodermic needle theory
and reception theory. And talking about the rating
system and how it affects certain audiences.
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